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Mainstream RP Bios

Name: MidNight
Age: Over nine thousand
Race: Cat Demon
Abilities: Power over the moon and water
Family: Sister Noon Parents unknown
Past: MidNight is the younger twin of the powerful cat demons, Noon and MidNight. Over the years she has been reborn into different sets of twins, as her sister has.
She has the power to control water and speed up or slow down time. Her life span is unknown to anyone and if someone finds out, they are never heard of again.
Personality: MidNight is a kind person, the complete oppisite of her sister. She cares for her friends and human siblings.
Appearance: Long black hair down to waist with white roots and tips, pale skin, white cat ears and tail
Clothing: Light blue tee shirt, blue jeans, and an open black trenchcoat
 
aaa-2.jpg

Name: Cecilia Johnson (her friends call her Ceci (sounds like Sissy))
Gender: Female
Birth place: Birmingham, AL (I like that song "paint me a Birmingham" lol)
Age: 16
Height: 5'5"
Weight: 105lbs
Hair: Long lower back length, when it is straight but mid/upper back when it is curled. Her hair is deep brown with a few natural highlightd
Eyes: The purest kind of blue, Sapphire
Clothing: It varies by day obviously but can commonly be found in jeans and flip flops reguardless of the weather. Ceci never dresses provocatively and usually dresses casual.
Identifying Marks: She has a few scars on her hands that are from dog bites.
Musculature: She is built almost as though she worked out everyday but really only pays with her many dogs. She is fit.
Personality: She is known as "inocent." Ceci smiles like nothing is holding her back and hugs like she will never let go. Cecilia is very gullible though, she takes people on their word and nothing else. She has, however, gotten into many fights. Not because she wanted to but because she has no fear in standing up for what she believes in. Cecilia would sooner die than let a stray dog be kicked or tortured. She is the definition of a "kind spirit."
Skills: Her greatest skill has to be with dogs. A terrifing deranged dog has melted into a soft cuddly pup at the sound of her voice and touch. Her way with dogs is amazing.
Weakness: Cats, she does not like them but she will defend them. She also does not like heights or falling for that matter.
Past: She was never socially accepted by crowds but she did not mind. She had animals she looked after. She took care of dogs, birds, lizards, turtles, almost everything except for cats. Her mother is deathly allergic to cats and when she brought one home her mother was rushed to the hospital. A combination of asthma and a gross oozing rash was tragic enough to make Ceci never want to bring home a cat again, no matter how needy.
Family: Her mother and father are typical American standards. Father works while Mother cleans, and since her older brother moved out she was stuck at home with her mother and dogs.
Love Relationships: Unless the relationships with her dogs count, no.
 
Name: Kaen

Gender: Female

Birth place: Unknown

Age: Kaen looks to be about fifteen or sixteen, but isn't quite sure of her age.

Height: Exactly five feet and four inches.

Weight: One hundred pounds, about.

Hair: Kaen's hair is a very dark red, almost like blood. It is very curly and long, like lion's mane.

Eyes: Her eyes are almost black, with a hint of greenish-yellow near the pupils.

Clothing: She often wears a black tunic with black pants and black boots. She prefers to blend into the shadows.

Identifying Marks: There is a small tattoo of an upside-down pentagram on her left shoulder of unknown origin, her canines are slightly pointed, and she also has a large scar running down her back, next to her spine.

Musculature: Kaen is not very muscular, however, she is pretty strong for her size. There is a certain wiry quality about her.

Personality: Kaen tends to be the type to "kill first, ask later" due to the fact that the first time she trusted someone, she was fooled and attacked. She is very uneasy around men, and often acts like a cold-hearted killer. Underneath her tough shell, she is actually just a very frightened young woman trying to survive in this world. She is easily manipulated through fear, and will betray anyone in a heartbeat if she heard that they were plotting against her, or planning to hurt her.

Skills: Kaen is skilled with a bow and sword, and can cast early-intermediate spells of destruction. She has a natural affinity for fire, and cannot be harmed by it.

Past: Kaen was found by a knight in the middle of a forest, beaten up and without any memories of who she was or how she had gotten there. All she could remember were a few basic spells and her name. However, unknown attackers ambushed the knight from the trees as he tended to her and killed him with their arrows. They claimed to be her friends, and she readily followed them deeper into the forest. When they got to the centre of the woods, they strapped her down to a large glowing flat rock engraved with runes, then attempted to use her a sacrifice to revive their leader, who was killed by the King's men three weeks before. Kaen, however, was not a suitable sacrifice (she had too much energy in her, if they used her, then their leader would have an excess of energy and combust) so they decided that they would take her "maidenhood" so that nobody could use her as a sacrifice again.

Family: None that she knows of.

Love Relationships?: None, she's afraid of all men, due to the "Event".
 
NAME: Shocari
GENDER: Male
BIRTHPLACE: ?
AGE: 19
HEIGHT: 6'
WEIGHT: 130 lbs
HAIR: gray
EYES: deep blue
CLOTHING: yellow T-shirt, dark blue jeans, white shoes
IDENTIFYING MARKS: premature gray hair
MUSCULATURE: slim with above-average strength and speed
PERSONALITY: Not very cheerful, but not very unhappy. Always tries to impress girls, but usually has failed attempts.
SKILLS: Electrokinesis, dark-kinesis(anyone know the word for it?)
PAST: Unkown due to a 6-year long coma that basically nearly wiped his memory
FAMILY: unkown, but deceased
LOVE RELATIONSHIPS: none...yet
 
Name:Cody
Gender:Male
Birth place:Twinleaf Town
Age:15
Hair:spiky dirty blond
Eyes:Blood Red
Personality:happy, nice, calm, cool
Skills:cooking & battling
Past:left alone and deglected his whole life usually travels alone
Family: My brother Robert
 
Name: Oración
Gender: male
Birth place: always on the move looking for adventure, stays in a city or town for two or three days to rest.
Age: 16
Height: 6'
Weight: 100
Hair: brown, Spiked
Eyes: red-orange
Clothing: His clothes symbolize the Eon pokemon (Laitos and Latias). He has a scarf that looks like the wings of the two lati's. The torso and legs are just like the belly of the lati's exsept split in two (latios on one half, latias on the other) the cape is dark blue.
Identifying Marks: N/A
Musculature: average
Personality: Shy, quiet, sly, kind, caring, befriends any of his pokemon
Skills: works best with any dragon type pokemon
Past: Oración never saw life to the fullest (being a pure dragon), until he got his vary first pokemon, a Dratini, after his first victory, Oración saw a hole new side of life
Family: The only family he has is his pokemon, his Draconic family is a mystery...
Love Relationships?: N/A
 

StellarWind Elsydeon

Armblades Ascendant
Staff member
Administrator
This is not where PRP characters belong. That's what the PokeMon Role Play forum is for.

This is non-PRP characters only. Read thread descriptions, read rules, and have a nice warning until you do.
 
For Starwars/Startrek X-Over RPG

Name: Captain Andrew Markison
Gender: Male
Birth Place: Mars
Race: Human
Age: 32
Height: 5'10"
Weight: 178 lbs
Hair: Dark Blonde
Eye: Green
Clothing: Red Command Starfleet jumpsuit (four pips represetning captain)
Identifying mark: A scar across his right eye
Musculature: Slightly above Average
Personality: Quick to anger, but a man who not only sees his mission to its end, he also makes sure his crew gets through it intact. He never puts his crew through something he isnt willing to rsik his own life.
Skills: Command, Tactics, Survival, Force (limited after entering Alamdra)
Past: Born on Mars, his life was that of an average Martian, until he was successful in enrolling into Starfleet Academy.
It was here that he would go through his first hardships. In his second year, during a training mission aboard the USS Endeavor, the ship was shifted over to the Mirro Universe, and several of his close friends and classmates died in the attempt to get back.
In his third year, he would recieve word his parents had died in a Romulan sabotage on Starbase 191.
In 2352, he would finally recieve command of the First Intrepid class starship, the USS Intrepid. He would serve aboard her until 2370 where he was given command of a new Prototype Intrepidus class ship (Intrepid [USS Voyager for those who dont know the class] with a larger hull, third nacelle, more weapons, and a fighter bay for two 12 fighter squadrons of Luna Class Interceptors)
Family: No known Relatives alive
Love Relationships: None current, widowed (Wife died in Wolf 359)
 
rdzilgoxek.jpg

Note: Finished the oekaki.
Anyone that says otherwise is a fraud and a thief, even though it's nearly impossible that someone wants to steal this drawing.

(Girl at Lower Left)
Kimmy, 11 Years Old
She is an Asian Human, with her height being 4'10" and her weight being 130 lbs. She has long, black hair that is almost past her abdomen. She has dark brown eyes and black horn-rimmed glasses for her Ambylopia, which is a family trait from her mother's side.

Clothing: Black and white striped shirt with red long-sleeved hoodie that barely makes it past her upper torso. Usually seen in thin pale green sweatpants with black strips and white fringes at the side. Other outfits include dark skinny jeans and an oversized green military-like jacket, along with a black and white striped minidress with a purple puffed sleeved bolero, and black leggings.

Kimmy is somewhat pudgy for her age. Others have commented about this, leading her to have low self esteem. She also seems to degrade herself. Because of this, she is very serious, and focuses on her studies more often than she should be. Overall, she's just a child prodigy that's soon joining the world of adults, nothing new. However because she's just a child, she constantly reminds herself of that fact and usually pushes herself over the limit.
Raised in a stereotypical Asian household, her parents constantly push her to be the best in everything academic. As such, she despises her family, with the exception of her grandmother, for she has raised her since she was young. Kimmy's only friend is Kane, who mysteriously vanished one day, leaving her distraught.
She is usually seen with a mysterious floating chibi Grim Reaper, whom she endearingly calls "Chowder." It is usually seen with an electric guitar. Oddly enough, even though the guitar is possibly twice its size, Chowder has no problems lifting it, let alone performing with it.

(Man at upper right)
Holixz, ?? Years Old
As an Oblivio, or a parallel dimension version of someone, Holixz has no birthplace, or birthday for that matter. However he has the appearance of a 23 year old man, and often sticks with that. According to himself, because that is the form Kimmy prefers the most, he has wild mid neck-length blond hair and cyan eyes. However at one point, it is noted that his real form is actually a 15 year old with brown curly hair, like Kimmy's friend Kane, but with golden eyes and pale complexion.

Physique and Clothing: Holixz is tall and toned. His signature clothing is a blue and aqua striped buttoned up shirt with a popped collar, and tight black leather pants that compensates otherwise.

Holixz is very vain and egoistic, although he can't come up with the courage to even say "I love you" to Kimmy. However even so, he is determined to make her his lover and constantly tries to make her happy. Holixz is the Oblivio of Kimmy's former friend, Kane, and appeared to her after Kane was no where to be found. It is well spotted that Holixz secretly despises Kane with all his heart, although he is the alter ego of Kane.
 
Leon Kollins
Gender:Male
Birth place:Unknown (doesn't like to talk about it)
Age:17
Height:6'1
Weight:139 lbs
Hair:Short, dark brown with a blonde fringe
Eyes:Bright green
Clothing:Worn black hooded jacket with a white t-shirt underneath, dark blue jeans and black/red sneakers
Identifying Marks:Small scar underneath his right eye and two jericho 941 F pistols
Musculature:Slim and tone
Personality:Kind, gentle, naive. However can be extremely serious when the situation calls for it
Skills:Rough and unpredictable fighting style, quite a high level of marksmanship and free-running
Past:Unknown (never talks about it)
Family:Died in an attack from a mysterious creature which he had never seen before
Love Relationships?:He has a relationship with his childhood friend Ebony Parker who has moved over-seas
 
Name: Perseus (prefers Percy) Raghailleach (meaning unknown)
Gender: Male
Race: Demigod (Half god half human)
Birth place: New York City, New York
Age: 16
Height: 5'2"
Weight: 105 lbs.
Hair: Blond
Eyes: Blue
Clothing: Wears an orange T-shirt with the words "Camp Half-Blood" on it and camo jeans. He also wears a black ski mask rolled up on his head. It is magic and when he pulls it over his face, he is reduced to a shadow and can pass through walls.
Identifying Marks: Nothing visible
Musculature: Still don't know what it means ???
Personality: Percy has dyslexia and ADHD (not really, just he can only read ancient greek and roman, and adhd are just his battlefield reflexes.) so he is hyper and can't sit still.
Skills: He is excellent with the sword and can control electricity, clouds, and has winged shoes that make him fly. He also can create a mist that makes humans go blind.
Past: Not much is known about Percy's past. He was raised in an orphanage. Everything was normal until he was almost 12. He was attacked by a monster from the Underworld, the Fury. Then, his best friend, Grover, revealed himself to be a satyr. A satyr is a half human half goat with tiny horns and goat legs.
Weapon: Backbiter, a half celestial bronze (which makes monsters die instantly, and cannot harm mortals), half silver (which he only uses when absolutely needed to harm something mortal) with a handle with a skull with a ruby in it's mouth on both sides.
Family: Zeus, Chronos, Poseidon, Hades, Athena, Ares, Pan, Hermes, all other Greek gods (not God), and countless amounts of siblings and cousins.
Love Relationships?: He has a crush on a Naiad girl at Camp Half-blood.
Vehicle: A motorcycle with a red headlight instead of a normal one.
 
Name: Fuzzy the shaymin
Birth place: flower paradise
Age: 10
Height: 0'08"
Weight: 4.6 lbs.
Eyes: green
Personality: arrogant
Skills: natural cure
Past: had an encounter with giratina and was scared
 
Name: Sakura Arulas
Gender: Female
Birth place: ???
Age: Err ... early 20s.
Height: Average.
Weight: Errr ... 100 lbs? Fairly light. XD
Hair: White with two white stripes at the front.
Eyes: Green.
Clothing: Well - pink bodysuit, short sleeves and short-bottom; high collar, un-zipped chest (nearly), brown waist-belt, two white-striped down the right-side.
Identifying Marks: The hair probably. I mean; you don't see many white-and-pink haired ladies walking around, eh?
Musculature: Hmm ... not muscley, but strong. REALLY strong.
Personality: Mature, caring, funny.
Skills: Very good engineer and pilot. Builds LOADS of things, too.
Past: Well, when she was 8 her mother and father died. Before her Dad died, he gave her a robot-dog. Since then, she kept adding to it, and ... stuff. Now she has a massive robot (very strong and also surprisingly caring. The robot, that is).
Family: None. THAT SHE KNOWS OF. ~dun dun duuuun!~
Love Relationships: None. THAT SHE KNO- *bricked*
 
Name: Saluno (Mortal name: Armando Aurora)
Gender: Male
Birth Place: Was formed at Elementarial Altar
Height: 1. 74 cm
Weight: 52 kg
Hair: Dark Blond
Eyes: Marine Blue
Clothing: Skyblue Elesuit and All-terrain shoes, Skyblue.
Identifying Marks: Leather wristbands, Emeraldgreen and Lavared
Musculature: Medium
Personality: Depressive, Careless, Defensive.
Weapons: Bluelemental Katana and Doppelhanderssword.
Skills: Cunning and deceit will everytime serve a men better than force.
Magic: Shortrange Teleportation, Elemental Powers.
Past: He always appaers as a fourteen year old boy, and has looked like that since his spirit was awakened at an elemantal altar. He is a elemental spirit whit mystic powers, which he (luckily) hardly ever uses, for they are extremely dangerous and violent.
Family: He has a connection with the three other Elemental Spirits, but they share no blood.
Love Relationships: Iris, the Fire Spirit. Even though they are opposites, Iris is madly on love with him. However, due to a an accident during his reawakening, he does not know the true meaning of emotions.
 
Name: Shay Volocity
Gender: Male
Birth place: Ordon Forest (yeah its Zelda, dnt take da piss)
Age: 14
Height:5''1
Weight:7 Stone 6
Hair: Black
Eyes: Blue and Slight Black tinge
Clothing: Black long sleeve shirt with holes torn through the arms and a large slash mark in the back, torn jeans and old red Converses
Identifying Marks: Large red scar over his right eye
Musculature: Not exactly strong, but it gets him around
Personality: Dark, but strong on the inside
Skills: Born as an odd shapeshifting Mutant. Can transform into a Wolf, an Eagle and a Shark
Past: Never truly met his real family, was abandoned in Ordon Forest
Family: Wolf pack, Possible brother in Ordon Village
Love Relationships?: None.
 
Name: Allynna Harter
Gender: Female
Birth place: Vogan Town in Rohto region
Age: 12
Height: 5'0"
Weight: 108lbs
Hair: Dark brown, and mid-back length, straight hair
Eyes: chocolate brown with golden tint
Clothing: A pink mini skirt with a white, skin tight, zip up vest with black t-shirt inderneath. Wears pink and white boots that matches clothes.
Identifying Marks: Her golden locket her grandmother gave her and her birthmark on her palm that is shaped as a crecent moon with a star next to it.
Musculature: She looks brittle and not a lot of muscle
Personality: She is loud and outgoing. She is very bi-polar and tempermental. She's extremely protective over her friends and pokemon. She is mischeivious and can be a little sadistic at times, but she is very soft-hearted.
She has a great sense of humor and every one thinks she is funny. She's extremely sarcastic, so having a battle of the wits with her is a bad idea. (lol j/k... ^^).
She can be made to cry very easily and she has a short temper and is often shown being held back by someone if someone else ticks her off.
Skills: She is very fragile and brittle but she knows Martial arts, and has her black belt.
Past: She got an evee at the age of seven. She and the evee formed a close bond.
She and her older brother, Zane , never got along, and he always put her down. She never made friends easily. Mostly because if someone teased her she would go off or her evee would attack them.
Family: She is proffesser Mahagony's, the pokemon scientist for the rohto region, grand-daughter. Her older brother, Zane, is the top pokemon trainer in the world. Her mom is the most famous coordinator in the world. Her father is a gymleader in Verinde city. One of the elite four members of the Rohto region is her uncle. Her older cousin is the top pokemon breeder in the world. And her Grandmother owns a pokemon daycare.
Love Relationships?: Her child hood friend Chris
Fears: Lightning and thunder, the dark, being alone, and needles.
 

StellarWind Elsydeon

Armblades Ascendant
Staff member
Administrator
In case you haven't noticed this in the board description, "Any PokeMon-based role playing is to take place in the PokeMon Role Play board."

This means that this post does not belong here.

Please read the rules and or descriptions next time. In the meantime, have a warning.
 
Name: Sebastian Renfrew

Gender: Male

Birth place: England (can be changed to fit relevance of story)

Age: 23

Height: 5' 9"

Weight: 157lb

Hair: Light Brown with Blond highlights

Eyes: Emerald Green

Clothing: Enjoys wearing gaudy clothing reminiscent of 19th century English Nobility. White buttoned shirt with ruffled sleeve ends that is thin and tight fitting to his torso. A black silk ascot plumed around his neck and tucked into the from of his shirt. A dark gray vest with golden buttons running down the front. A black top coat with a wide white collar, form fitting design that reaches to his waist and then flairs out slightly for about a foot. His pants are a tight white material that pool slightly at his ankles, slightly covering his white leather ankle boots. A white rose sticks out of his breast pocket of the coat. He wears white elbow gloves that are mostly concealed by his coat and shirt. He carries a black silk fan with him that matches his coat, and when he fully extends the fan a picture of white rose bush covered in thorns can be seen.

Identifying Marks: A small scar near his left eyebrow he received in a duel. He considers it a mark of victory and honer.

Musculature: A athletic build similar to that of a swimmer.

Personality: The best way to describe his personality is fickle. His interests and mood change with the tides. One moment he could be a giggling fool while the next he could be seriously debating the meaning of existence. He feels that life is too short to be static and that his dynamic personality is a gift to the world. The only area of his personality that appears to be stable is his devotion to the royal family which he serves with great vigor.

Skills: A skilled soldier who is well rounded in many forms of combat. He also enjoys the arts, mostly theater and paintings, but due to his personality he has tried many things in his life making him a self proclaimed jack of all trades.

Past: Part of a small noble family that has always served the royal family for as long as it can be traced. Joined the military to better serve and protect his country and excelled in his service. Was knighted at the young age of 21.

Family: Father: An Earl, holds little power but his name still carries enough influence to make him of some importance. Now relies on his son to keep their family in power.

Love Relationships: Sebastian has had many lovers but always keeps them at an arms length. He hasn't decided to settle down yet.
 
Name:Kaede
Gender: Female
Birth place:
Age:15
Height:5'6
Weight:90
Hair: silver with blue and black streaks kept in a pony tail so it reaches her but reaches her knees when not in a pony tail
Eyes: blood red
Clothing: a blue shirt with black fishnet silver capris blue fingerless gloves black and silver shoes bandages on her arms with a black chocer with a silver heart her hair is tied back ion a blue ribbon
Identifying Marks:has cat ears and tail
Musculature:athletic
Personality: really sweet and laid back but gets mad really easy and when she is mad u better watch out
Skills:vet flexible and really fast
Past: parents died at age 4 travels lot
Family: dead
Love Relationships?: anyone who is not taken she will be with but other than that she never had a bf she is waiting for the right guy
 
Name: Flash Glace

Gender: Male

Birth place: Unknown

Age: He looks to be about 12 years old.

Height: 4'10"

Weight: 85 lbs.

Hair: Medium-short straight pure-white hair, a little bit on the messy side, looks kinda light gray in the dark.

Eyes: They're bright green. They seem like they glow...

Clothing: He wears a plain black t-shirt, plain white jeans, and, rarely, a plain black baseball-style hat. He wears white ankle socks and black shoes.

Identifying Marks: None really, unless hair and eyes count

Musculature: Normal

Personality: He is the kind of person that almost always worries about someone else, especially if they're hurt, sick, etc. He fights fiercely to protect Shine, his friends, and innocent people. His emotions are openly shown and easy to read. He is not the kind of person to manipulate or deceive others. He's also a little bit shy. Both him (he?) and his sister are wary of impostors. He is not easy to anger, but when he's angry, someone usually ends up electrocuted/burning/dead.

Skills: He can manipulate light with his will. This is because he is a Light Spirit. He can distort light to create illusions (i.e. something is bigger than it actually is). He mainly chooses to launch concentrated, laser-like beams of light, but he can also release a bright flash of light to blind his enemies. He also can use lightning based magical attacks (such as hitting someone with a lightning bolt). He may also decide to form a solid weapon (or weapons) out of light or lightning and use it to attack his foe(s). He's slightly powered up by bright light. As a result, he is slightly healed while he remains in bright light, is hit by light based attacks, or hit by lightning based attacks. However, this leaves him more vulnerable to earth and dark based attacks, as they weaken his powers (unless he uses light on earth and lightning on dark). He can teleport himself and others. To use teleportation, he must absorb very bright light for about 3 days to teleport himself, more if he has to teleport larger amounts of people. This means that he cannot teleport multiple times in a row. Also, the destination has to have some form of light shining or he cannot teleport there. If he wants to, instead of teleporting, he can use the absorbed sunlight to heal others or power his attacks, making them much stronger. He's also very good at sensing others with strong powers, unless the power is disguised. His power is increased when he and his sister are near each other, and they often attack in synchronization since they're twins. As a last resort, if he's about to be killed, seriously injured, etc., he can convert himself into solid light to escape. However, this takes a while to do, and he's more vulnerable while he's light.

Past: Pretty much unknown, except that his twin sister and him (he?) were not raised by their parents

Family: Shine Glace, twin sister

Love Relationships?: None


Name: Shine Glace

Gender: Female

Birth place: Unknown

Age: She looks to be about 12 years old.

Height: 4'10"

Weight: 85 lbs.

Hair: Long pure-white hair that curls slightly at the end. It looks like it's light gray in the dark. It is always neatly brushed.

Eyes: They're bright blue. They seem like they glow...

Clothing: She wears a plain black dress with short sleeves. It reaches down to about her knees. Underneath the dress, she wears white shorts. She wears long white socks and black shoes. Rarely, she may wear a plain black baseball-style hat.

Identifying Marks: None really, unless hair and eyes count

Musculature: Normal

Personality: She is very protective of her friends and twin brother. She's more outgoing than her brother. She fights fiercely to protect Flash, her friends, and innocent people. Her emotions are a little harder to read than Flash's, but still easy to read nonetheless. She is disgusted by people that manipulate and deceive others. She is almost always calm and collected. When angered, she is very vicious.

Skills: See Flash's skills above. Replace him with her, his with her, sister with brother, himself with herself, and he with she.

Past: Pretty much unknown, except that her twin brother and her (she?) were not raised by their

Family: Flash Glace, twin brother

Love Relationships?: None

Look----> Trainer sprites of Flash ---->
2a5lqhs.jpg
and Shine ---->
rt4688.jpg
. Sprites made by the amazing Meep. *applaudes Meep*
I hope this isn't too long of a post.
 
Name:Mark Kryster Tan
Nationality:Filipino
Gender:Male
BirthPlace:philippines
City:Cebu
Weight:211.9 LBS
Height:4.7
Hair:Black
Eyes:Dark Brown
Clothing:Blue Hawaii Set,Blue(Light) Bracelets And Sunglass.Since The Blue Hawaii Set Was Out I made this comment.since i didnt go anywhere,Im just playing Computer!,Well This Made Me So HAPPY!
Identifying Marks:None
Musculature:None
Personality:Gentle,Friendly and im a little harsh
Skills:sorta like Magic....AHA!i can cast Fire,Ice,Water
Past:I forgot
Family:My Mom Is very Gentle,My Dad Is too harsh,My 2 Brothers Is a little harsh and my sister is also very gentle
Love Relationships?: no
 
Name: Luno Aurora

Gender: Male

Birthplace: Unknown

Age: 13

Height: 170 cm

Weight: 51 kg

Hair: Dark Brown

Eyes: Marine Blue

Clothing: Jeans, white t-shirt with a blue jacket.

Identifying Marks: A shiny silver bracelet, inlaid with blue stones that match his eyecolours.

Musculature: Above normal.

Personality: Luno is, and has always been, a silent type of guy. But don't make him mad, he'll go absolutely berserk. Luno is always a little deppresive and doesn't really like big crowds. He loves two things: Cruising over the oceans and reading scientific books. He'll do everything to protect people. He has a girlfriend in the town where he was raised- the main reason he doesn't have a crush on Iris. He loves money and buying weapons and spells with it.

Skills: His main weapon is a katana named Tsunam. It houses a part of his soul- like every Spirit Weapon.
This gives it magic abilities. He does also wield a variety of other weapons, including a Sniper 7500 with narcose arrows.

Past: He was found by Mayia and Solor, when he was just a day old. They raised him in a small town called Fyrio. They didn't have much money, which iswhy Luno loves is so much now.

Family: Mayia, Solor, and Celeste, his small sister.

Love Relationships: Laura, a youth friend. She is the same age as him.


Name: Iris Cameo

Gender: Female

Birth Town: Unknown

Age: 13

Height: 169 cm

Weight: 50 kg

Hair: Depends on situation, mood and health, but normally Ivory.

Eyes: Same as hair, but normally black.

Clothing: Cherry red jeans, pink t-shirt, orange jacket.

Identifying Marks: A flaming tattoo on her wrists that turn blazing red when she gets mad.

Musculature: Normal

Personality: Iris is bold and direct, gets agitated easily, and never stops talking. She just can't sit still. She loves to fight and dance. She can be kinda annoying. She has a mad crush on Luno.

Skills: Her flaming doppelhandersword, Explos, and a bazooka with smokescreen bullets.

Past: Probably harsh, since she won't tell anyone about it.

Family: Unknown

Love Relationships: No.
 
Roxanne C

Gender: Female (obvious)

Birthplace: Argentina

Species: Fox

Age: 21

Height: 5 feet 6 inches

Weight: 80 pounds

Hair: Black

Fur: Dark Brown with light brown stripes

Eyes: Hazel, changes to light blue when spirits come.

Clothing: Navy blue tube top with leather jacket over with jeans and biker boots.

Identifying Marks: She has a worn out little teddy bear that she always carries around and never leaves.

Musculature: Arms, neck, and legs are thin, base is a little bit thicker than arms, legs and neck.

Personality: Roxanne is a very laid-back person. She is always calm and cool, and NO ONE has ever seen her angry. She is a little depressive though, because her mother and father disappeared when she was a few days old. She is very nice to most people, and she is never mean to people unless they get her pissed. She can be nosey at times, but that's only when she needs to.

Skills: She has all psychic powers, including telekinesis, ability to see into the future, teleportation, and mind control. She can also contact spirits when in grave danger. Since she has not fully developed her powers, she carries around double pistols with 2100 firepower each, the power of a fully powered magnum.

Past: Parents disappeared when she was just a few days old. She was adopted by foster parents with her brother, Raziel. Raziel now lives happily married with 2 children. Roxanne luckily still has contact with him. Her foster parents also still have contact with Roxanne. They are now in their early 50's. Raziel is the same age as Roxanne.

Family: Foster mother Erica, foster father Miguel, and brother Raziel. Strangely, Raziel is a wolf instead of a fox.

Love Relationships: None.


Can the species be animal? If not, same thing except human, not fox or wolf.
 

StellarWind Elsydeon

Armblades Ascendant
Staff member
Administrator
That's one hell of a huge-ass fox. How exactly does a quadruped canine creature that doesn't even have 21 years in its lifespan get so big and carry a pair of uber-guns, let alone fire them?

Unless if it's some sort of an anthropomorphic fox thing. These are allowed, but I suggest toning down the character a bit, it's more than a touch Mary Sue-ish.
 
LOL it is an anthropomorphic fox....I first created it when I was little and we played Sonic the hedgehog. ::) And just one question...how exactly should I tone it down? I'm never good at changing things I've set my mind to.
And i'm changing the weight because I first thought I was going to do a human...but then I changed my mind. ;D
 
Ahem (yay first post...) now that we got that out of the way, Mew, what you need to do is change your character so that they can pass this test... god I hope I don't get banhammered for this:

http://www.springhole.net/quizzes/marysue.htm

I have to say I recommend everyone take this test whenever creating a character. If you fail, just change him/her until they can pass. I hope that was helpful enough.
 
OMG this quiz is so freaking long! Oh well, but I'm taking it now. I'll post the results when I'm done.

*Goes temporarily off of Pokecharms**Comes Back*
Phew! Finally! My final score is 21.
"For RPG characters, this score is perfectly fine."
SWEET.
 

KoL

Expert FPS Player
Staff member
Moderator
I've seen those quizzes before, I think they're quite useful for this sort of thing so I don't see the harm in posting a link to it here.

That said, Blue Mew, you didn't need to post telling everyone your score. If your character passes the test, that's great, but it doesn't warrant an extra post in this topic.
 
Name: Auros

Gender: Male

Age: 257 human years.

Birth Place: Planet Moonos in the Luna Empire.

Height: 223 cm.

Weight: 86 kg.

Eyes: Lizardlike, bright blue.

Clothing: Captaincollar, Elejetpacks, Backbagpack.

Identifiying Marks: Lapus Lazulicoloured scales, white tigerstripes.

Musculature: Medium, however, Luna's don't have to be muscled to be strong.

Personality: A little arrogant sometimes, but overal friendly and a great strategist and leader.

Weapons: Wristlaser, Smokebombs, Laser Grenades.

Skills: A great flexibility and strength, like all Luna's.

Magic: None, except smallscale photosynthesis for a small energy boost.

Past: Has been at Luna Starfleet School since youth, has worked as Luna Starfleet Captain from that point.

Family: Not that he knows. His parents gave him to an orphanage after his birth and he has lived there until his 37sth, when he went to Starfleet School.
 
Name: Black
Gender: Male
Birth place: Merchent Kingdom of I'rean
Age: 26
Height: 5'11
Weight: 199
Hair: black
Eyes: grey
Clothing: long over coat, sweater short sleeve, long skin tight pants
Identifying Marks: Black Kiss mark on his forhead, hidden under his hair.
Musculature: Athletic
Personality: Breif at times, Bold, Keen, Noble
Skills: Swordplay, Hand and foot combat
Past: (to be spoke later)
Family: Little brother, older cousin, and several uncles
Love Relationships?: (Not at the moment)
 
Lot's of "TBC" in this post as the character is new. I'm leaving this here so that I can edit it later once I have the character worked out. Please forgive the vagueness, the profile will develop in time.

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Name: Hikaru
Gender: Male
Species: Human
Birth place: TBC
Age: 18
Appearance: Chestnut brown hair, light brown eyes and tan skin. Slim with little muscle as his powers are magical and he has, as of yet, seen no need for extensive physical training. No physical identifying marks, though he is nearly always seen with his red fairy guide named Taea.
Personality: TBC
Skills: Witchcraft - including spellcraft, potion-making, knowledge of magic devices and occasional, low-level psychic ability. All powers come from training and have not been "given" to him, though he does have a natural affinity with magic inherent within him. In other words, he has all the potential in the world, but this will amount to nothing if he does not work at it. Decent unamarmed fighter, though only on an average human level. Limited skill in physical weaponry.
Background: Hikaru is currently being watched over by the Powers That Be, though he has no knowledge of this. He has been assigned a personal Guardian, an omnipotent agent born from a divine race, whose task it is to guide Hikaru on the path to becoming a powerful witch on the side of Good. More TBC.
Family: TBC
Love Relationships?: TBC.
 

Rex

Resident Furry
--BEGIN REPORT--

Subject Name: Rex

Subject Gender: Male

Crossed Species: Otter & Human

Subject Birthplace: Unknown

Subject Age: 15

Subject Height: 5'8"

Subject Weight: 146 lbs

Subject Hair & Fur Color: Jet Black

Subject Eye Color: Green

Clothing: Subject has gone through numerous methods to hide itself. Most of its clothes are dusty from living in the desert so long. It wears a gray ski cap with a matching scarf and cold weather goggles. Black, sleeveless, trench coat, which is normally buttoned up to hide its tail. with a long sleeved gray tee and gray gloves. Black jean pants and black combat boots complete the look.

Identifying Marks: Subject is covered in a 1 & 1/2 inch of dark black fur. Its scarf hides its muzzle and ski cap hides its ears. As stated previously, its trench coat hides its distinctive, rudder-like, tail.

Musculature: Subject was created with brainpower in mind. Therefore, it has extremely poor muscularity.

Personality: Subject is quiet and polite. It is very serious and highly intelligent. It is shy around people. And rarely made contact with any of the staff or other experiments.

Skills: Subject has a high level of intelligence that allows it to adapt to any situation presented to it. In the combat department, it makes up for its poor strength with excellent firearm and melee weapon usage. It is also fairly good at strategic thinking.

Subject History: Subject is the last Genetic Experiment conducted by the White Plateau Scientific Facility near Las Vegas, Nevada. Subject was injected with the serum O-358. Genetic Mutation began approximately 2 hours after injection and was finished another hour later. The serum, which was designed only to mutate and increase brain power, was defected. The process of aging has slowed down, perhaps even stopped in the subject. However, Subject's Immune System has faltered, leaving it more likely to become sick, and has nearly died several times as a result. Surprisingly, Subject appears to be a Asymptomatic Carrier of SARS. It escaped the facility, along with most of the other subjects several months ago. However, it is currently the only one still outside the facility. Subject is to be captured and returned to the facility ASAP.

*WARNING: Subject has been known to carry a dagger and a Browning Hi-Power on its person. Due to its advanced knowledge and experience with these weapons, subject is not to be approached unless it has been subdued.*

--END REPORT--
 

Yoshimitsu

Former Moderator
Yoshimitsu

Race: Ryuga

Age: 18

Height: 6'2''

Weight: Roughly 160lbs

Figure: Tall, obviously, and very slim. He has the toned body of a gymnast and has a certain catlike grace to his posture. He's not "oh em gee skin and bones" but he generally looks skinnier than most people.

Hair Color: Blue

Eye Color: Blue

Hair Style: Fringe swept over to one side, sometimes over one eye. Short and spiky at the back.

Clothing: Typically loose fitting pants but tighter tops. Generally seen wearing baggy jeans or cargo pants and a t-shirt or wife-beater.

Weapons: Constantly carries the Bahamut Blade around, and had an enchanted guan dao that hides in a pocket dimension. Sometimes uses guns, as seen in Summoner Style.

Friends: Zebedee, Natalie, Prime (tentatively), Sly (to some degree), Hector, Al, Miko.

Acquaintances: Kuro, Thyra, some of the SPS, Rick, Alex

Enemies: As far as I remember, no one

Powers: Yoshimitsu, above all else, is fast. His biggest attribute is his speed, which he converts into brute power when fighting by packing all of his attacks with a huge momentum. He's perfectly capable of keeping up with traffic flow on a motor way when sprinting. The speed translates into a fast fighting style that leaves little room of reaction.

Additionally, he has elemental control. The broad skill allows him to manipulate different elements, but his control over the elements depends on just how much he concentrates. He can, for example, make a super massive fire ball with some concentration and still have plenty of time to react. He cannot make an intricate ice sculpture without concentrating very hard and leaving himself open to an attack.

He has a second level of power similar to Super Saiyan, the trade off being it uses his life essence. If he maintains the Super form for too long, he will automatically shift out of this form and find himself drained and weak. He typically only stays in Super form for only brief moments, or when he knows he has to win.

He also has summon monsters. Currently he only has Bahamut, a blue dragon that has a humanoid body. While he typically only consults Bahamut and rarely summons him outright, he can summon Bahamut into various objects for different effects (as seen in Summoner Style).

Personality: Yoshimitsu is very much an impulsive, happy-go-lucky character. He can come across as sober, calm, angsty or angry but he is more curious and generally positive most of the time. As shown in The Hell Gate, he is curious about unexplained events, while Summoner Style shows that he can be very thoughtful and The Cat's Meow shows him being overly impatient and intolerant. However, Yoshimitsu's Story shows that he's typically a happy character who gets his kicks from adrenaline and company.

History: Yoshimitsu was constructed in his home dimension from scratch, originally designed to be part of Lord Dran's Elite Guard. During his construction, his brain was given military information and advance combat strategies, to go with his abnormally strong body. However the Ryguas' similarity to humans means that, despite being deliberately built to be stronger, he shares many of the weaknesses of humans.

As soon as Yoshimitsu's body had finished construction, his mind went haywire and he broke out of the laboratory. During his rampage, he broke out of the castle, left the city and entered a portal to this dimension. Because he had not known his purpose, nor given any information on normal interaction between individuals, he lived the next few years as a feral child. He lived through scavenging and theft. Through observation, he started to learn about human interaction and learned how to talk and socialise. Because his brain was designed to be a learning machine, he learned easily and quickly. Additionally, because his brain was programmed to survive, he had no issues with living as the homeless child he was.

During construction, Yoshimitsu had been given certain abilities. He had the ability to manipulate elements to a minor degree and was created faster than any of the other Ryuga. However, because he never needed to use these talents, it was not until he was twelve that he realised he had these talents. The talents had stayed dormant, but grew as Yoshimitsu had.

At the same time Yoshimitsu took up Pokemon training and excelled, proving himself to be an adept trainer. He quickly assembled a strong team that he treated with care and affection, forming bonds with various Pokemon trainers.

Even at such a young age, his mind was more advanced and much more similar to that of a late-teenager. During his travels, he met a boy called Vincent. Instinctively, the two disliked each other. However while Yoshimitsu was content to ignore this boy, Vincent was not the type to let the dislike stay passive. He ended up murdering Yoshimitsu's Pikachu, the pokemon that Yoshimitsu had for the longest and was his closest friend at that point. Yoshimitsu vowed that if he ever met Vincent again, he would repay the favour.

At the age of twelve, Yoshimitsu decided to test his abilities and challenge a dragon named Bahamut, who was rumored to be the strongest dragon alive. During this attempt, he formed a strong friendship with Hector Cruz, and slightly weaker relationship with Al. Though he did not know, Vincent was aiming to challenge Tiamat and had enlisted the help of Miko. Along the way, they met and fought again. However, Hector and Al talked Yoshimitsu out of fighting Vincent by telling him that beating Bahamut would prove him stronger. Reluctantly, he agreed and they made their way to Dejurrin Island. While on the Island, Yoshimitsu acquired a summon monster called Golem, a giant rock golem (funnily enough). He then, accompanied by Hector and Al, descended into the island and found Bahamut's lair. At the same time, Vincent and Miko found Tiamat. After a pair of difficult fights, it transpired that Bahamut and Tiamat would lend their aid to the warriors strong enough to defeat them. It was then that Yoshimitsu acquired the Bahamut Blade. However, the Tiamat Blade had already been given to Hector, and hence Vincent did not acquire the sword.

Having finally had enough of Vincent's antics, Yoshimitsu accepted a final battle challenge against Vincent, winner take all. It occured on Dejurrin Island, the fight moving around the island as it progressed. The final moments of the fight took place on a chunk of ice that had broken from the island, where Yoshimitsu finally killed Vincent. Much to his surprise, two ghostly things left Vincent's corpse. The first, it transpired, was Tiamat which went straight to Hector. The second entered Yoshimitsu, but then it seemed to vanish and Yoshimitsu did not think of it again.

A year later, after many adventures with his new friends, Yoshimitsu learned of a Wind Tiger named Kapora. An unexpected desire flared within him, and he set off in search of the tiger. Along the way, he noticed his personality change but found he was not sorry about this fact. A realization spread through him as he remembered the ghostly thing that had entered him a year previous. He was pursued by Miko and Hector, the former wishing to help him acquire the summon monster while the latter wanted to know why his best friend was snubbing him. During the fight against Kapora, Hector challenged Yoshimitsu and Miko joined the fray. Yoshimitsu revealed that another soul was occupying his body, Vincent's soul. It gave him new powers and a much stronger body, along with a new alignment and a dislike of Hector. At the end of the fight Hector left in disgust, Yoshimitsu had a third summon and he had joined Miko and the South Pole Summoners.

However this new personality was not Yoshimitsu, and his true self managed to overcome the old one. While he could not deny his new name nor the second soul in his body, his true personality overcame the false one. When he learned that Hector's brother had been held captive and his life threatened, Yoshimitsu rushed to his friend's aid. During the fight, Golem was stolen from him and together he and Hector were forced to destroy it. However, they won the fight. Hector's brother had still been killed, but the pair renewed their friendship and Hector took up his brother's sword.

During a training session, Yoshimitsu found himself on the wrong end of Hector's Kamiyami Blade. Hector used the sword to remove Vincent's soul from Yoshimitsu's body.

The years of adventuring had a second effect on Yoshimitsu. He could not find any direction for his life, and felt that he did more harm than good in many cases. Ultimately, he commited suicide. He left his possessions and summons to his friends, apart from Bahamut and the Bahamut Blade which he kept with him at all times.

This death was short lived, however, as the Blood Magician Dente revived the warrior and fused Vincent's soul with Yoshimitsu's in Yoshimitsu's body, once more creating Yisimentsu. This time, however, the two souls had been joined and combined into a single one, with appropriate effects on Yoshimitsu. Now he was a completely new person. Once again, he and Hector had a rift in their relationship. Yoshimitsu followed his new quest for power, quickly gaining more and more powers and strength. This new found Yoshimitsu was ruthless and indiscriminate.

However, a mage and an old friend of both Yoshimitsu and Vincent chose to intervene and created a seperate body. He seperated Yoshimitsu and Vincent's souls and placed Vincent's in this new shell. The body itself was a perfect human body, and resembled Vincent's original body remarkably well. Despite their conflicts before, Yoshimitsu and Vincent now understood each other and formed a close friendship.

During their friendship, they found an island that bended itself to their will. They chose to set this island in orbit in the skies, only going their when they needed peace and quiet. They called it Mist, named after the weather conditions they found it in.

Shortly after, Yoshimitsu learned that his home was not in this dimension. Together, they went to his home dimension and met Lord Dran. They left quickly, having no desire to serve this Lord. However, things were not so simple. Lord Dran was determined to have Yoshimitsu as his servant and destroyed the home he and Vincent had. The two ended up on an airship with a friendly crew, and enjoyed their life there.

During their stay on the airship, Yoshimitsu began to act oddly and took off without warning. Vincent pursued, but in the end he could not keep up with Yoshimitsu. Yoshimitsu created a new world out of the island called Mist. Vincent went to this island, and ended up fighting with Yoshimitsu. Ultimately, he had to kill his friend. It later transpired that Yoshimitsu was being controlled by Lord Dran.

During an invasion from the Ryuga Race, a select group of Ryuga went to Yoshimitsu's grave. Using a complicated ritual, they brought the body back to life but locked Yoshimitsu's memories away. Yoshimitsu, not knowing who he was nor why he was being ordered around by people he didn't know, left his race in search of answers. Only afew days after revival, he found himself in a city being attacked by giant white phoenix. He felt an irrational urge to fight the phoenix in order to save the innocent bystanders. Assisted by a powerful stranger, they brought down the phoenix and the stranger took it as a summon monster. Yoshimitsu departed.

The next day, a second supernatural entity found him. He was assisted, once again, by the dark haired stranger. Once again, the stranger took the winged unicorn as a summon. However, this stranger also claimed to know him. He went with the stranger to Mist. The stranger then summoned a blue dragon, and Yoshimitsu felt a wealth of memories return to him. He recognised the stranger as Vincent, his best friend, and the dragon as Bahamut.

However, something was amiss. The island once again began to bend itself to Yoshimitsu's will, but a castle had appeared on the island. Yoshimitsu could not will it away, so together he and Vincent entered the castle. Presented with a choice of up or down, Yoshimitsu went down while Vincent ascended the stairs. The castle, it transpired, was of Ryuga origin and forced both boys to relive their memories of each other. While Yoshimitsu learned the truth of his existence, Vincent's darker side had been unlocked and the dark haired boy left the castle without a word to Yoshimitsu.

Yoshimitsu now is hunting Vincent down in an attempt to end things. In the year between Vincent's departure and the present day, Yoshimitsu learned what happened to Vincent and why he reacted as he did. Now Yoshimitsu has realised that there is no way to save Vincent and he knows how it must end. He will stop at nothing to save Vincent, but if he has to kill his former friend, he will.
 
For Fantasy RPGs:
Name: Jhon Lockbreaker
Gender: Male
Birth place: Unknown
Age: 16
Height: 6'
Weight: 150 lbs.
Hair: Messy and Blonde
Eyes: Between Blue and Green
Clothing: Tan shirt and pants. Wears a belt with lots of pockets.
Identifying Marks: An eyepatch over his right eye. Right pupil is shaped like a keyhole. Has long scar running down his torso, starting at the base of the neck.
Musculature: Slim
Personality: Excessively hyperactive and excitable.
Skills: One heck of a thief.
Past: (I've got a full bio, should I post it?)
Family: None.
Love Relationships?: None.
Problems: (Under a curse that inflicts Kleptomania.)

For non-Fantasy RPGs:
Name: Fero Anyen
Gender: Male
Birth place: Unknown
Age: 16
Height: 5'10"
Weight: 130 lbs.
Hair: Blonde flecked with silver
Eyes: Amber
Clothing: Varying T-shirts and jeans
Identifying Marks: A necklace with a pendant shaped like the skull of a daemon.
Musculature: Slim
Personality: Has a very bad temper with a very short fuse. Other than that, he's a likable guy.
Skills: Can use any gun or bow.
Past: Unknown
Family: Unknown
Love Relationships?: None
 
Name: Drake Jones
Gender: Male
Birth Place: Riverside Town
Age: 14
Height: 175 cm
Weight: 58 kg
Hair: Long, Dark brown. Messy.
Eyes: Colour depends on angle and light, green, blue or grey most of the time.
Clothing: Black muscle shirt, blue jacket. Dirty jeans, worn-out trainers.
Identifying Marks: Antique Colt Python .357, when not in use tucked into his belt, out of sight. A variety of knives in his pockets. A silver wristwatch, which is very dear to him, but doesn't actually work anymore.
Musculature: Pready high, but not extremely.
Personality: Depressed, thoughtfull and overall silent. He never gets mad, for he knows that only brings more trouble. Somewhat shy, but not afraid. Feels bad for every crime he operates, but does anything for survival.
Skills: Hyperlexic, extremely keen ears and eyes. Able to work with any kind of firearm or other weapon. Language wizzkid.
Past: He grew up in a small farming town, governed by the local church. He learned martial arts and weaponry from his brother who was in the army. After he got falsely accused of setting the local church on fire, he ran away and fled to the city, where he turned to mugging and robbing to survive.
Family: Parents. His brother died during a cave mission.
Love Relationships: None.
 

Atma

Formerly Karu
Atma [WIP] [Adv. Format]
Yes I'm templating from Karu to know what goes where, I lost my links and notes xD

Name: Atma Ranza

Alignment: [W]

Race: Human

Gender: Male

Age: 24

Appearance:
A 6'0, fair skinned male in his early twenties, built with the unathletic body of long study hours and an oval structured face, Atma is of the ectomorphic somatotype. His skin itself is smooth and lightly blemished in places from childhood illness, pale from long hours of seclusion from the sun. Almond shaped [colour] eyes look out from unkempt brown hair falling past ears and falling short of his shoulders, somewhat ordered and not so desperately thick as to be uncomfrotable in warmer tempertures. Pale, evenly sized lips are often dotted with cuts where bitten or chewed in absent minded study.

Attire: [W]
Plainly attired in fitted plain black traveller's pants bound tightly at his waist by a silver buckled white belt, Karu dons a sleeveless black shirt rimmed in blue, bodied in black and made of leather to offer some light protection. The leather itself features a design of silver thorns across the entirety of it. This is worn over another sleeve shirt of the same blue it is trimmed in, made of fabric for comfort. Over this a long black military style coat is worn, the right side intended to be the overlapping side with the fabric cut in a steep diagonal gradient to overlap, fastened with white buttons and fold downwards on the outside as a preference. The thick fabric coat is patternless, the inside lined in white fur to stave away the cold on long journeys and loosely fitting around the torso and shoulders to allow more freedom of movement. As a result of this the sleeves of the jacket reach to cover most of his hands and the main body of it to beyond his waist, ending halfway down his thighs. For footwear Karu chooses to opt for typical, plain black leather boots, laced in white with feet bound in bandages as opposed to socks in preference, finding socks restraining.

Personality: [W]
  • -Trusting

    Holds strong allegiance to of the ideals of his people and their leaders. As a result he will rarely disobey orders in the slightest manner though is prone to suspecting others of flawed loyalties to the true intentions of said leader as a result of his reverence of this figure as an icon of the village's will itself. Any allies that he comes know and trust over time will also become subjects of his deep loyalty, though it is uncertain if they may even come to supersede his devotion to the Elementals in certain situations. Beyond these wishes Karu can be found to be sternly devoted to his own ideals, often set in his own mind as only appropriate if aiding his people as a result or side effect. This loyalty will also carry to anyone who has contracted him at the time regardless of his like or dislike to their personality. Naturally when given his own free time outside of his people or a gap emerges he will immediately begin to pursue his own ends.

    - Lateral Thinker

    Very much so a creator of abstract and sometimes far-flung solutions, Karu often takes a creative, unconventional approach to a problem or in constructing them. This type of thinking concretes his loyalist nature with a reinforcement that the majority i.e. the rest of the world is not to be trusted in most matters. In all of these matters however the output is rooted in experience and deduction based upon experience. This quality makes for him to function as something of a capable consultant on various matters, often producing a wide range of conceptual solutions.

    - Heart on his Sleeve

    Arguably an asset and a weakness this function of his personality exposes Atma's opinion on all things at large in the world from people to ideas, concepts and even nations as a whole. As such this micro to macro scale of expressiveness and sensitivity stems from his passionate nature, though he himself attempts to suppress the feature of himself in fear of repercussions. This feature also leads to it being relatively easy to offend Atma over some subjects, though he has learnt a degree of resilience to a point where when a minor accident occurs he is capable of dismissing it. This sensitivity has also lead to the conclusion it is better to spare a life than take it away, regardless of if the opponent is criminal or not.

    - Obsessive

    [W]

First Impression: [W]
Upon meeting an individual Karu will try to be polite and respectful even if confronted with verbal aggression. If he were asked something of himself it would not be withheld and he will be generally forthcoming. More often than not until engaged he will be withdrawn into himself and simply observational or objective, his typical expression blank or subject to a slight smile or smirk at some internal machination with a posture lacking particular slouch or deformity.

Strength: Karu does not have an awful lot of brute strength though it is sufficient for him to do battle, for example cleave through an unguarded opponent with an adequately sharp weapon to sever flesh. Able to lift a maximum 190lbs, punching a brick wall in a single punch with full body weight thrown behind it would no more than crack it at best with luck.

Vitality: [W]

A standard unarmed physical strike will incur relatively minor or aesthetic damage though is not so ignorable as not to cause stun, stumble or bruising. A typical edged weapon strike will sever skin as is to be expected though will experience more significant resistance from the flesh underneath. This could also be equated to minor damage. A blunt weapon maintains it's potential for high stun damage and knock-back though will inflict less damage than an edged weapon and more than an unarmed individual.

An arrow fired from a standard bow or bowgun will achieve low penetration, definably low damage. Standard bullets will achieve medium penetration and will more often than not become lodged inside Karu where they will cause little tissue damage. Standardised explosives will maintain knock-back force though the fire itself will inflict minor damage, to this effect incendiary explosives will also have little yield. Ranged blunt weapons such as rocks fired from a sling will likely bruise or break skin, inflicting minor damage and nothing more.

A medium level magic strike will inflict no higher damage than usual, especially highly damaging if of a lightning based nature. If of an ice based nature the magic will actively slow down Karu whilst he is also naturally drawn to spatial or gravitational magic or entities. An enchanted weapon will inflict medium damage in addition to any regular damage it would perform.

The reasoning for all of the above is that Karu is essentially a magical being of a concentrated element so it is difficult to inflict physical damage whereas he is opposingly susceptible to magical damage.

Speed: [W]
Overall a swift combatant and an experienced sprinter. At top speed Karu can achieve 30.6km/h (19 mph), an upper end speed. A single sidestep takes 1.4 seconds, a high speed.

A single handed attack from being fully sheathed sheath takes 1.5 seconds, a sluggish attack; whereas moving from fully sheathed directly into a swing takes 2.0 seconds, markably slower still. An attack of same method from a mostly drawn state (Iaijutsu styled attack) takes 0.4 seconds, a relatively fast attack. A swinging attack from a ready stance takes 0.5 seconds, a determinately swift blow whilst a lancing attack from ready stance to arms being fully extended takes 0.4 seconds, a swifter and weaker option. To reach a defensive position with a single hand from a fully sheathed state takes 0.8 seconds with reaching a two handed position taking 1.2 seconds.

Casting for Karu requires a degree of directing and visualisation through hand movement and either detailed internal; mental descriptions or eyesight.

All times are doubled and efficiency halved when using a single hand unless already stated.

Stamina: Atma cannot fight or run for particularly extended amounts of time before breaking for rest but is not particularly unfit. Of course, the more intense the activity the sooner he must rest. An hour of intense fighting will wear him out thoroughly, whereas two hours of typical conflict would completely exhaust him. Atma is able to run for a meagre ten or fifteen minutes across plains, twice that in a dire situation.

Reflexes – Boasting mediocre reflexes Atma is somewhat capable of evading a swing of a blade or two, taking a handful of seconds to realise the situation if assaulted from afar. If he is aware of the situation and given time to prepare then his skittish, inexperienced approach may garner him some luck in being ready to dive away, though all the less aware of his surroundings.

Fighting Style – As a scholar, Atma is utterly devoid of any fighting style at all and chooses instead to attempt to solve situations peacefully or escape conflict altogether if this does not seem attainable.

Weapons/Equipment:

-Analytical Goggles

-Sampling Equipment

Abilities:

-Analytical Skills

-Bonded

Unbeknownst to Atma, by handling the egg found at the end of the tournament a mysterious bond has been forged between the two, the results of which are yet to be yielded.

Magic: None

Other Skills:

-Writer

Desperately enamoured with literature, Atma adores writing flights of fancy down here and there. Inspired largely by the practically mythological wildlife across the world this scholar finds himself never without inspiration close at hand, though would rarely consider himself a capable or professional writer.

-Cook

Capable of cooking a selection of varied meals through necessity of living alone by choice, having spent more time practising this and writing in his free time in lieu of having some combatative trait to polish.

History:

Scholar studying the effects of multidimensional travel on the environment and how wildlife is adjusting

Egg

No Nioyu relation

Karu - Water Elemental [Adv. Format] [R.I.P]
Name: Karu L. Pop

Alignment: Chaotic Good

Race: Manufactured Elemental (Commonly appear outwardly as youthful, pale skinned humans with unusual aesthetics regardless of age)

Gender: Male

Age: 35

Appearance: A 5'9, fair skinned male with the appearance of a human in their early twenties, built with a v-shaped athletic body and a round face, Karu is of the mesomorphic somatotype. His skin itself is smooth and spotless, pale as if from cold yet warm to the touch. Almond shaped expressive eyes peer out the colour of the deep ocean abyss with flecks of clear crystal present in his iris. They are few in number and not dissimilar to slithers of broken glass. Messy klein blue hair falls quite nonchalantly about his features, slicked down a little forcibly with a modicum of resistance. Pale, evenly sized lips are often dotted with cuts where bitten or chewed in anxiety, the only mark on his body to be found.

Attire – Plainly attired in fitted plain black traveller's pants bound tightly at his waist by a silver buckled white belt, Karu dons a sleeveless black shirt rimmed in blue, bodied in black and made of leather to offer some light protection. The leather itself features a design of silver thorns across the entirety of it. This is worn over another sleeve shirt of the same blue it is trimmed in, made of fabric for comfort. Over this a long black military style coat is worn, the right side intended to be the overlapping side with the fabric cut in a steep diagonal gradient to overlap, fastened with white buttons and fold downwards on the outside as a preference. The thick fabric coat is patternless, the inside lined in white fur to stave away the cold on long journeys and loosely fitting around the torso and shoulders to allow more freedom of movement. As a result of this the sleeves of the jacket reach to cover most of his hands and the main body of it to beyond his waist, ending halfway down his thighs. For footwear Karu chooses to opt for typical, plain black leather boots, laced in white with feet bound in bandages as opposed to socks in preference, finding socks restraining.

Personality:
  • -Loyalist

    Holds strong allegiance to of the ideals of his people and their leaders. As a result he will rarely disobey orders in the slightest manner though is prone to suspecting others of flawed loyalties to the true intentions of said leader as a result of his reverence of this figure as an icon of the village's will itself. Any allies that he comes know and trust over time will also become subjects of his deep loyalty, though it is uncertain if they may even come to supersede his devotion to the Elementals in certain situations. Beyond these wishes Karu can be found to be sternly devoted to his own ideals, often set in his own mind as only appropriate if aiding his people as a result or side effect. This loyalty will also carry to anyone who has contracted him at the time regardless of his like or dislike to their personality. Naturally when given his own free time outside of his people or a gap emerges he will immediately begin to pursue his own ends.

    - Lateral Thinker

    Very much so a creator of abstract and sometimes far-flung solutions, Karu often takes a creative, unconventional approach to a problem or in constructing them. This type of thinking concretes his loyalist nature with a reinforcement that the majority i.e. the rest of the world is not to be trusted in most matters. In all of these matters however the output is rooted in experience and deduction based upon experience. This quality makes for him to function as something of a capable consultant on various matters, often producing a wide range of conceptual solutions.

    - Heart on his Sleeve

    Arguably an asset and a weakness this function of his personality exposes Karu's opinion on all things at large in the world from people to ideas, concepts and even nations as a whole. As such this micro to macro scale of expressiveness and sensitivity stems from his passionate nature, though he himself attempts to suppress the feature of himself in fear of repercussions. This feature also leads to it being relatively easy to offend Karu over some subjects, though he has learnt a degree of resilience to a point where when a minor accident occurs he is capable of dismissing it. This sensitivity has also lead to the conclusion it is better to spare a life than take it away, regardless of if the opponent is criminal or not.

    - Paranoia

    Suffering paranoia due to the events of his life, Karu's other great weakness is the ease of which anyone can shake his trust in individuals through psychological warfare. This is especially the case with acquaintances where their own loyalty has been questioned by any party and may even spout spontaneously. The only notable exceptions to this condition is in that of a fellow Elemental. The paranoia when attached to his opinion of an individual will likely stay deep rooted until confronted or proven wrong.


First Impression: Upon meeting an individual Karu will try to be polite and respectful even if confronted with verbal aggression. If he were asked something of himself it would not be withheld and he will be generally forthcoming. More often than not until engaged he will be withdrawn into himself and simply observational or objective, his typical expression blank or subject to a slight smile or smirk at some internal machination with a posture lacking particular slouch or deformity.

Strength: Karu does not have an awful lot of brute strength though it is sufficient for him to do battle, for example cleave through an unguarded opponent with an adequately sharp weapon to sever flesh. Able to lift a maximum 190lbs, punching a brick wall in a single punch with full body weight thrown behind it would no more than crack it at best with luck.

Vitality:

- Standard Form
A standard unarmed physical strike will incur relatively minor or aesthetic damage though is not so ignorable as not to cause stun, stumble or bruising. A typical edged weapon strike will sever skin as is to be expected though will experience more significant resistance from the flesh underneath. This could also be equated to minor damage. A blunt weapon maintains it's potential for high stun damage and knock-back though will inflict less damage than an edged weapon and more than an unarmed individual.

An arrow fired from a standard bow or bowgun will achieve low penetration, definably low damage. Standard bullets will achieve medium penetration and will more often than not become lodged inside Karu where they will cause little tissue damage. Standardised explosives will maintain knock-back force though the fire itself will inflict minor damage, to this effect incendiary explosives will also have little yield. Ranged blunt weapons such as rocks fired from a sling will likely bruise or break skin, inflicting minor damage and nothing more.

A medium level magic strike will inflict no higher damage than usual, especially highly damaging if of a lightning based nature. If of an ice based nature the magic will actively slow down Karu whilst he is also naturally drawn to spatial or gravitational magic or entities. An enchanted weapon will inflict medium damage in addition to any regular damage it would perform.

The reasoning for all of the above is that Karu is essentially a magical being of a concentrated element so it is difficult to inflict physical damage whereas he is opposingly susceptible to magical damage.

- Amorphous Matter Shift

This form shift changes Karu's physical matter to that of gelatinous state. A standard unarmed physical strike will inflict aesthetic damage, now ignorable. A typical edged weapon will penetrate the amorphous layer as is to be expected though will experience little resistance until removal is attempted, causing no damage. A blunt weapon maintains it's potential for stun damage and knock-back though now inflicts more damage than an edged weapon in that Karu's mass will be scattered minorly. A piercing weapon such as a drill will lance through and scatter more mass than a blunt weapon but will not inflict much if any damage.

An arrow fired from a standard bow or bowgun will achieve low penetration, definably aesthetic damage. Standard bullets will achieve medium penetration and will more often than not become lodged inside Karu where they will cause no tissue damage. Standardised explosives will maintain knock-back force though the fire itself will inflict minor damage, to this effect incendiary explosives will also have little yield. Ranged blunt weapons such as rocks fired from a sling will inflict minor damage and nothing more, likely becoming lodged inside.

A medium level magic strike will inflict typical damage, highly damaging if of a lightning based nature. If of an ice based nature the magic will excessively slow down Karu. An enchanted weapon will inflict typical damage in addition to any regular damage it would perform, again enhanced if lightning. The final disadvantage is the lengthy reset time of this spell of one extended rest.

The reasoning for the above section can be found in the abilities section.

Speed: Overall a swift combatant and an experienced sprinter. At top speed Karu can achieve 30.6km/h (19 mph), an upper end speed. A single sidestep takes 1.4 seconds, a high speed.

A single handed attack from being fully sheathed sheath takes 1.5 seconds, a sluggish attack; whereas moving from fully sheathed directly into a swing takes 2.0 seconds, markably slower still. An attack of same method from a mostly drawn state (Iaijutsu styled attack) takes 0.4 seconds, a relatively fast attack. A swinging attack from a ready stance takes 0.5 seconds, a determinately swift blow whilst a lancing attack from ready stance to arms being fully extended takes 0.4 seconds, a swifter and weaker option. To reach a defensive position with a single hand from a fully sheathed state takes 0.8 seconds with reaching a two handed position taking 1.2 seconds.

Casting for Karu requires a degree of directing and visualisation through hand movement and either detailed internal; mental descriptions or eyesight.

All times are doubled and efficiency halved when using a single hand unless already stated.

Stamina: Karu can fight and run for extended amounts of time before breaking for rest. Of course, the more intense the fighting the sooner he must rest. An hour of intense fighting will be sufficient for him to require a rest, whereas two hours of typical conflict will be required for the same outcome. Karu is able to run for some fifty minutes across plains.

Reflexes – Boasting excellent reflexes Karu is capable of evading several swings of a blade or several shots of arrows, taking a handful of seconds to realise the situation. If he is aware of the situation and given time to prepared it may be possible for him to catch an arrow though this is generally unattempted, performed inexpertly and unlikely.

Fighting Style – As a warrior Karu will do what needs to be done to achieve victory though generally avoids cheap shots and fatal blows. His typical fighting stance entails his sword braced in both hands, edge towards the opponent and tip pointed upwards at an angle as such that the foe would skewer their neck on the blade if running blindly forwards. Some slack in stance to adapt and spring into either offence or defence or sidestep. Aims to wear out, disarm and/or disable opponents. When armed favours frontal fighting and when unarmed is primarily a grappler also aiming for singular debilitating blows. Uses daggers against faster opponents wielding with blade upwards and one blade downwards or to dispatch a foe in the rare cases he will claim a life. When asked to describe the style Karu yields it only to be called Flow of the Ocean.

Weapons:

-White Coral Blade

A refined, aqua-elemental enchanted coral straight blade of 90cm length. With an 18cm dark red leather wrapped handle to accommodate a two handed grip and a red oval guard of 2.5cm at the widest point fashioned after waves crashing against one another. The blade measures 48cm in length and 4cm width, pearl white in colour with a vein of red colouration running the middle length of the blade as a result of the refining process. This is a blade gifted to Karu upon his departure from the secret city of his people serving to him as a reminder of loyalty and origin. This is sheathed in a wine red hardened leather scabbard gilded in silver and kept at the left of his waist. When questioning why it was bound in red he was told that it was to mirror both the ominous result of forging such a tool designed for bloodshed and to reflect the blood yet to be spilled. This notion of conflict weighs on his mind each time he stops to maintain and ponder the blade.

Acts as a mild catalyst for his magic enabling Karu to cast it across a greater distance. (+2m) On blade contact will also release a small burst of aquatic magic.

-Red Coral Knives

Twin 20cm knives. With 10cm flat handles wrapped in black leather leading to unguarded 10cm crimson blades at mild curves these blade are sheathed in plain hardened black leather sheaths. The reasoning behind this was given that the blades were forged to reflect what they shall only ever know, clad in funeral colours to warn all of their purpose. Compactly sheathed against what Karu presumes is an arrangement of slats to make them difficult to remove. This was allegedly to the end of active discouragement of murder even when no other option would seem to present itself, forcing a calm mind so as not to break the blades and be prepared to deal with the consequences and mental burden.

Abilities: None

Magic: Water Archetype

- Aquagenesis

The first stage of casting a water spell without a source, Karu forms one to four orbs of water of an initial 30cm diameter within 50cm of himself. As a visualiser and gesturing mage at this point he requires free movement of at least one hand and visibility of enough space to produce the orbs with the process being relatively quick. As conversion and creation of matter is more complex than simply control, each casting of this will provoke a minor but noticed drain roughly equivalent to one thirtieth of Karu's overall magic stores. It will appear as two disembodied micro-whirlpools opposing each other and meeting in the centre, the centre mass growing to the mentioned size. The origin point of these whirlpools will not appear any further away than the edge of the diameter of the end result. This may also be used to make small, airborne 'detonations' of water in a sense of a highly dense amount being quickly produced and expanded forcefully outwards.

- Aqua Flexibus

This is the act of manipulating a source of water freely. This will be used to immediately levitate generated water upon creation. As a being of water himself Karu is essentially familiar with the machinations of the substance itself, capable of doubling or halving a trait per casting excluding quantity unless drawing more from the source. These traits include the density of the water, temperature and the flow (speed and direction change). By compressing the arcane aspect of the spell the mass of the water in it's current shape can be halved to shift into a luminous blue body of pure aquatic magic that will detonate when willed to do so or on collision. Water must be within eight meters (ten with the White Coral Blade, thirteen in Amorphous Form Shift) to be manipulated and initially is limited at 120cm maximum diameter worth of water upon initial casting. This size gains 120cm per reinforcement of the spell though as is to be expected requires more concentration to achieve this full size each casting. Once it leaves this field it continues along the path set until either it collides or loses momentum and disperses.

- Aqua Uitta

Karu's personal choice of aquatic magic, infusing an amount of this magic with his own material body to form three ribbons of aquatic magic to stem in the spacing and spacing of a fan's ribs from an amorphous point at his lower spine reaching up to 70cm and a standard of 6cm width. This spell is continuous and is often not used outside of combat or fair company to avoid issues. In terms of casting speed this takes little time with the only waiting time essentially being the few seconds growth of the ribbons. As magically induced entities they are capable of handling as much as a standard limb with full flexibility of standard ribbons and durability of human muscle to prevent tearing however they are not resistant to being severed or countered with other magic, suffering the same effects as Karu and unfortunately slowly conducting the magic to his body until the source is balanced or dispelled. If the spell is lingering or continuous the tenta-ribbons themselves must be dispelled or balanced before regularly reusable. Karu can move these as freely as the flexibility allows with a degree of swiftness.

Other Skills –

-Amorphous Matter Shift

Drops away his magical binds to his more mortal form, dissolving into a dark blue translucent, amorphous figure vaguely resembling his standard self. By expending the section of his power reserved to maintain that form the restriction of damage to himself are removed and he can fully focus on spellweaving, actively halving spell cost. This form whilst more physically resilient is also in turn more susceptible to magical attack and significantly slower. Another benefit of this gelatinous form is the ability to progressively shift along surface he would normally be unable to traverse such as walls or ceilings, though this slows him even more. The single instance of agility in this form is when submerged in a body of water. The physical items Karu dons and keeps are sealed into a glyph reminiscent of a snowflake upon the back of this form, rendering them and their effects unreachable and useless. To compensate for this Karu is capable of manipulating this form to a degree as he might water, his gelatinous body capable of altering internal and outer layer density and temperature to trap objects inside or permit them to pass through altogether, albeit only if adequately aware of the attack and prepared for it. This change itself takes a handful of seconds to perform and must be done within reason so as not to disassemble himself or boil himself away.

This form shift consumes one quarter of Karu's magic and requires an extended rest before re-usage.

-Flute Player

Learnt to play the flute as a curio after time in war ten years ago. Has since proved able and become quite experienced. As a result he carries a crystal flute in a faded hardened black leather box.

-Cook

Capable of cooking a selection of varied, basic meals. Having decided to make a point of taking a memento of each place with him, Karu also keeps a recipe from each location he visits in a dark green hardback book. So far, thirty-two of the hundred pages have been filled.

History –

In a time of war in a world where magic, technology and religion bare fangs and clash against one another a simple unguarded nation of peace was left to be set upon, holding the only ground for miles upon miles amidst the great world ocean spanning across the centre of this world.Hailed as a bountiful paradise with plentiful resources, rich soils and hard working citizens the advocates of this long war soon turned eyes towards this island nation in greed to fuel their endeavours, essentially viewed as the asset that could turn the tide of war in favour of any of these forces.

It was also known that this nation possessed it's own ties to the arcane and technological fronts with even some mildly practised religion centric about the very ocean they lived amongst. As such, they had for the duration of the war gladly circulated trading routes with all of the nations and held no judged quarter. When the trading ships returned pillaged, crew slaughtered, full of pirates, this was when the peace-loving people began to fall to dust. In single year that followed the majority of the port towns and flotilla cities were stolen or cast to the waves, mines appropriated and honest workers enslaved. Only in the inland capitol did the remnants of the free leaders call for a new master to guide them. One who would put use to the remaining magic and technology left at their disposal.

Such a leader then rose, the symbols of peace cast aside for the consuming tides of battle to quell the flames of war. Demanding of the Archmages of the island to unseal and study the archives sealed long since the abandonment of war this man then set forth to train warriors and oversee construction of ruthless machines made to harvest life as easily their crops, sailing through blood as easily as water. In the gruelling times that followed many more died on the sides of all nations with the ex-peaceful island producing the advantage of animated beings crafted from the elements themselves to construct and maintain their cities and machines once liberated. As the invaders were pushed back to their fleets moored in the flotilla cities it became apparent that the blood price paid had proved too harsh a price. This ambitious leader observed the destruction of his landscape and ordered a solution from the intellectuals and the spellweavers of his parliament. It had become apparent that the zealous nation's fleet had intercepted that of the magic-wielders in their transit to seize the island with vastly expanded forces yet a technological slaughter was marching across the waves.

In the months that followed for the first time in over one hundred years the arcane university sat silent. In exchange for the souls of the magic wielders and the few precious archmages of parliament a great army of the animated elements was to be raised from the waters, the wrath of the ocean itself hidden in a humanoid form as opposed to the first generation of menial workers. Born battle-ready with knowledge of magic and blade they were outfitted in weapons befitting personifications of wrathful waters and ordered to finish liberation of the island, sink the fleets coming to further ravage the lands and secure the flotilla cities stolen from their shores. Of course they were also imbued with magical forms as their predecessors were to be more appealing to the vain humans if not without markedly noticeable differences to easily identify their species.

Within a month the army was prepared, by the second washing away the invasion of their land underway. It was the fifth month after their creation that sufficient transport and bunkered shores set ready to shatter the oncoming fleets. It was a further five years before the ocean siege would be broken and the cities not yet stolen away reclaimed in their entirety. Chasing the thieves back across to corners of the world the fragmented and pilfered cities were eventually returned, the victorious fleet sending on ahead their most proved to bring news of their glorious return.

Of these, Karu was one. On this day the homeland that he and his people had always dreamed of returning to, dreamed of restoring the glory of peace to, demanded they turn back and seize the lands of their attackers in vengeance before they dear set foot on their shores once more lest they be struck down by marriage of magic and machine, blessed by cardinal transcendence. It was quickly agreed that this betrayal must be tended to. The wrath of the ocean fell against port towns and flotilla alike, searching for these machinations and warmongering priests who had appropriated the gap in the state left by the mages for their own purpose. For all their might and skill the water elementals managed only to destroy the most outlying factories producing these machinations and seizing only one of several flotilla cities.

Most of their numbers were vanquished, thousands strong reduced to hundreds with barely a handful of ships remaining. At decree of their leader the elementals fled with their prize city, their proclaimed piece of peace from a nation corrupted by spite and madmen under the guise of prophets. Enshrining it in their magic the city was bound together and sunken to the bottom of the ocean, the secret home of their people.

Once finally repaired and made comfortably habitable it was decided that half of the survivors should spread across the world nomadically to accumulate what information they could to determine the future of the species through learning all they could of world in the hopes of finding their own semblance of the peace foretold to them. Karu was one of the first to leave the submerged city, seeking an answer to many personal questions stemming from the betrayal of his people by their own creators and how the actions they set them out to sever the possibility of positive relations with the entirety of the world. His one hope is that on this journey not only can his questions be answered but some way to right the wrongs arise.
 
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Name: Izabel Evance

Gender: Female

Birth Town: Abyst City

Age: 19

Height: 5'5"

Weight: 110 lbs.

Hair: Jet black, reaches to about her chin.. Usually a little messy.

Eyes: Emerald green.

Clothing: Dark green corset-type dress with black laces up the side and front, black combat boots, elbow-length black gloves with dark red spiked bracers, always wears a gas mask and carries a flamethrower-type weapon.

Identifying Marks: Three red triangular marks on her face, one on her forehead, one beneath each eye.

Musculature: Very slim.

Personality: Izabel hates everyone around her. Izabel wants nothing more than to destroy mankind, but she keeps her emotions to herself for the most part. She hides away in an abandoned mansion and frequents cities to steal food. Izabel thinks she is absolutely hideous (when she really isn't), and insists on hiding her face beneath a gas mask. This also reflects her disgust and mistrust in other people.

Skills: Izabel carries a flamethrower sort of weapon that emits either flame or toxic gas from a chamber she carries on her back. She is somewhat pyrokenetic, but channels it through the chamber for her weapon. If she is ever knocked unconscious in battle, her dark guardian Mephisto comes to her aid.

Past: Izabel never met her mother and father, for she was taken from them at birth and given to a family that abused her over the years. She heard rumors that her real parents had become guardians of another girl. Izabel currently has a guardian of her own that she is not even aware of.

Family: Trinity Evance and Ian Darkton are her parents, but she has never met them. Her adopted family was very abusive towards her.

Love Relationships: None. However, her guardian has lust towards her, and is completely attached to her. Again, Izabel is not aware.



Name: Rain Izabel

Species: Hedgehog

Gender: Female

Birth Town: She was "created" in the Mystic Ruins.

Age: Unknown, appears 18.

Height: As tall as Amy Rose.

Weight: Unknown.

Fur color: Black with red streaks, pink bangs cover her left eye.

Eyes: Red.

Clothing: Black tanktop, black and pink layered skirts, spiked wristbands and collar, black fingerless gloves, black combat boots with pink laces.

Identifying Marks: Two black markings beneath her eyes, many piercings, tribal tattoo on left arm.

Musculature: Slim but slightly athletic.

Personality: Loves to joke around, tends to be thick with sarcasm half of the time. She hates to fight but will if a situation comes down to it. She tends to shift from mood to mood way too easily.

Skills: She has an amazing singing voice, and is currently in a rock band that resides in Station Square. Because of the two hedgehogs her creation was modeled after, she carries traits from each of them..She has the strength to wield her heavy axe, and if she can get a hold of a Chaos Emerald, she can harness limited powers. (Meaning she isn't all god-like like Shadow was made out to be.) Depending on the color of the emerald, she can use different elemental powers.. For example: Light blue emerald gives her the power to freeze things over..Red emerald allows her to burn things...Etc.

Past: Rain was created by Rouge the Bat using the power of the Chaos Emeralds. Rouge created Rain to find and protect Shadow the hedgehog. Rain was creating with the images of Shadow and Amy Rose in mind, and shares some physical characteristics with both of them. Rain is currently in a band called "The Virus", she serves as the lead vocalist.

Family: A "brother" named Spyke.

Love Relationships: None yet.
 
Name: Deej Galven

Gender: Male

Birth place: Blackthorn City

Age: 19

Height: approx 5'2"

Weight: 165

Hair: Dark brown with white dyed at the tips

Eyes: Blue

Clothing: Often wears a jacket that hangs very loosely around his body, almost down to his knees, a dark purple shirt underneath with a guitar in the middle, and a pair of worn jeans.

Identifying Marks: Scar running up his leg, usually hidden by his jeans but pretty apparent when in shorts or swim trunks.

Musculature: Chubby, but not overly so, with some solid upper and lower body strength

Personality: Icy, stubborn, bone-headed, rash, but with just a touch of impish mischief always glimmering somewhere in the back.

Skills: Mountain climbing, cave spelunking

Past: Born and raised in Blackthorn, he's always had to deal in living under the shadow of the 8th gym of the Johto circuit. Taking a job at the pokemart in town, he makes a casually decent living, but that bug to take on the Johto league is always going in his mind. Finally, he buys a few pokeballs from the store and runs off to the cave leading to the city, where he meets his first pokemon: A Sneasel. During this, however, the Sneasel gets desperate once Deej has him backed into a corner, and slashes at his leg, cutting a gash from ankle to mid thigh. Deej manages to throw a final pokeball and catches the Sneasel before passing out, clutching the pokeball in his hand. When he wakes up, he has a new partner and the final nudge to start the Johto league.
 
Name:Carley
Gender: female
Birth place: new bark town
Age: 15
Height: 5 foot 6 in
Weight: 130lbs
Hair: blonde with purple strands
Eyes: blue
Clothing: purple dress about knee high and black boots
Identifying Marks: none
Musculature: normal
Personality: sweet and caring. a little loud and sometimes takes things to seriously. easly jelous
Skills: good with med. and ice type pokemon
Past: ost her mom at a young age, her father is a world class trainer and is never around,
Family: father. no siblings, lived with her best friend and her grand mother
Love Relationships?: ^////^ tehe
 
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