With all my favourite standby Pokes, because I insist on shoving Shedinja everywhere. Trying to follow the standard Gen V 'Charms Single Battle Ruleset here, which means I can abuse Drizzle Politoed.
Politoed @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
A very standard set, here. I prefer to use Surf over Hydro Pump due to the accuracy.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Relaxed Nature (+Def, -Spd)
- Scald
- Recover
- Taunt
- Will-O-Wisp
Again, your standard Jellicent. Trying to burn people is a theme I've tried to use throughout the set, for consistency's sake.
Togeplane @ Leftovers
Ability: Serene Grace
EVs: 255 HP / 255 SAtk
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Air Slash
- Nasty Plot
- Roost
Mostly trying to do a bit of walling, although suggestions on how to improve her compatibility with Rain would be very welcome.
Porygon-Z @ Life Orb [unless Item Clause is in effect, then Choice Specs]
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave / Shadow Ball [if Item Clause]
- Thunder
- Tri Attack
- Agility
Parahax if burning isn't working, otherwise a very standard set. Life Orb + Tri Attack + Adaptability = win.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature (+Atk, -SAtk)
- Hurricane
- Waterfall
- ExtremeSpeed
- Dragon Claw
Dragonite to abuse Hurricane, and because I never use dragons normally. Waterfall's in there to benefit from the Rain boost, otherwise reasonably familiar.
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Secret Power
- Swords Dance
- X-Scissor
- Shadow Sneak
Instead of using Sheddy as my lead, I'm throwing him into the endgame where he most likely will do better. Secret Power for no good reason, the others are the tried and tested formula on my old Sheddy.
Thanks for looking.
(Edit: Replaced Defiant Primeape with Togekiss due to not actually reading how it works.)
Politoed @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
A very standard set, here. I prefer to use Surf over Hydro Pump due to the accuracy.
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Relaxed Nature (+Def, -Spd)
- Scald
- Recover
- Taunt
- Will-O-Wisp
Again, your standard Jellicent. Trying to burn people is a theme I've tried to use throughout the set, for consistency's sake.
Togeplane @ Leftovers
Ability: Serene Grace
EVs: 255 HP / 255 SAtk
Modest Nature (+SAtk, -Atk)
- Aura Sphere
- Air Slash
- Nasty Plot
- Roost
Mostly trying to do a bit of walling, although suggestions on how to improve her compatibility with Rain would be very welcome.
Porygon-Z @ Life Orb [unless Item Clause is in effect, then Choice Specs]
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave / Shadow Ball [if Item Clause]
- Thunder
- Tri Attack
- Agility
Parahax if burning isn't working, otherwise a very standard set. Life Orb + Tri Attack + Adaptability = win.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 HP / 252 Atk / 6 Spd
Adamant Nature (+Atk, -SAtk)
- Hurricane
- Waterfall
- ExtremeSpeed
- Dragon Claw
Dragonite to abuse Hurricane, and because I never use dragons normally. Waterfall's in there to benefit from the Rain boost, otherwise reasonably familiar.
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Secret Power
- Swords Dance
- X-Scissor
- Shadow Sneak
Instead of using Sheddy as my lead, I'm throwing him into the endgame where he most likely will do better. Secret Power for no good reason, the others are the tried and tested formula on my old Sheddy.
Thanks for looking.
(Edit: Replaced Defiant Primeape with Togekiss due to not actually reading how it works.)