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DPPt/HGSS Well Hellooooooo there!

Discussion in 'The Doctor's Clinic' started by AutobotSavior, Apr 8, 2009.

  1. So this is my team as of late. I have yet to play-test it but i think it has potential. Although its missing a real strategy, I'm hoping to develop one with any and all help. Thanks in advance!

    Scizor @Life Orb
    EVs: 32 HP / 252 Atk / 224 Spe
    Adamant Nature
    Ability: Technician
    -Bullet Punch
    -Swords Dance
    -X-Scissor/Roost
    -Superpower/Brick Break

    Mamoswine @Choice Band
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature
    Ability: Snow Cloak
    -Earthquake
    -Stone Edge
    -Ice Shard
    -Superpower

    Tentacruel @Leftovers
    EVs: 252 HP / 120 Def / 136 SDef
    Calm Nature
    Ability: Liquid Ooze
    -Surf
    -Toxic Spies
    -Rapid Spin
    -Knock Off/Ice Beam/Sludge Bomb

    Forretress @Leftovers
    EVs: 252 HP / 112 Atk / 144 Def
    Impish/Relaxed Nature
    -Earthquake/Gyro Ball
    -Spikes
    -Rapid Spin
    -Explosion

    Yanmega @Leftovers (DONE)
    EVs: 6 HP / 252 SAtk / 252 Spe
    Modest Nature
    Ability: Speed Boost
    -Bug Buzz
    -Air Slash
    -Protect
    -Hypnosis

    Snorlax @Leftovers
    EVs: 168 HP / 120 Def / 220 SpD
    Careful Nature
    Ability: Thick Fat
    -Body Slam
    -Crunch
    -Curse
    -Rest
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    One key issue with your team is that you have a very severe Fire weakness - both Scizor and Forretress are 4x weak to Fire, and Mamoswine and Yanmega have a 2x Weakness to Fire. Having Thick Fat Snorlax and Tentacruel resistant to Fire hardly does anything to alleviate this issue since an Infernape could easily rip through those two as well, and Scarfed Heatran (which is extremely popular now) would inflict massive damage to your team. Definitely consider having someone with Flash Fire in your team, or at the very least some more Pokemon that can resist Fire for you.

    Also of note is that a lot of places use Item Clause, so four copies of Leftovers would be illegal in most places. Luckily for you, Yanmega, Tentacruel and Forretress have nice alternatives - Yanmega can easily use a Petaya Berry if Protect is switched with Substitute, Forretress can easily use either an Occa Berry to lessen the blow of Fire attacks, or Shed Shell to stop a Magnezone from coming in and trapping it with Magnet Pull, and Tentacruel can effectively use Black Sludge in place of Leftovers, since on a Poison-type they're effectively identical.
     
  3. Well then what about this team based off of that one.

    Ursaring @ Flame Orb (DONE lvl 100)
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature
    Ability: Guts
    -Protect
    -Crunch
    -Facade
    -Close Combat

    Mamoswine @Choice Band
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature
    Ability: Snow Cloak
    -Earthquake
    -Stone Edge
    -Ice Shard
    -Superpower

    Tentacruel @Leftovers
    EVs: 252 HP / 120 Def / 136 SDef
    Calm Nature
    Ability: Liquid Ooze
    -Surf
    -Toxic Spies
    -Rapid Spin
    -Ice Beam

    Forretress @Leftovers
    EVs: 252 HP / 112 Atk / 144 Def
    Impish/Relaxed Nature
    -Earthquake/Gyro Ball
    -Spikes
    -Rapid Spin
    -Explosion

    Yanmega @Leftovers (DONE lvl 100) My Lead
    EVs: 6 HP / 252 SAtk / 252 Spe
    Modest Nature
    Ability: Speed Boost
    -Bug Buzz
    -Air Slash
    -Protect
    -Hypnosis

    Salamence @Life Orb
    EVs: 252 Atk / 6 SAtk / 252 Spd
    Naughty Nature
    -Outrage
    -Earthquake
    -Fire Blast
    -Dragon Dance
     
  4. Ruko

    Ruko Bearded Trout Warrior

    Friend Code:
    0473-7895-5364
    Be cautious with Toxic Spikes, Breloom and Guts pokemon can really turn those agaisnt you sometimes.. though most people who use Guts/Breloom will already have a status item on their pokemon anyway. I still use toxic spikes even considering that, myself; just something to take note of.

    Spikes on Forry can be replaced with Stealth Rock if you have the TM. Stealth Rock isn't -entirely- better than Stealth Rock, but for the most part SR is preferred. SR hits everything for at least some damage, though can't be stacked like spikes can.

    Your team still has three members weak to fire, and of your two that can take it, one can be crippled pretty badly by a burn. Salamence's ability allows for a balance with Tentacruel, though. Sala can take physical fire, and Tenta can take special fire.

    Now if Salamence were a special attacker...

    Salamence @ Choice Specs
    Timid Nature
    -Draco Meteor
    -Dragon Pulse
    -Fire Blast
    -Hydro Pump

    Not crippled by a burn any more than it would be by normal poison. So standard the exact set can be found on smogon... but looking at your other sets, I don't think you mind standard. I tried to come up with something else, but I think it's as good as it gets XD
     
  5. yeah i guess so. I was thinking about switching the forretress out for a donphan. that way it would make haveing the special salamence easier.
     

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