Jeez, I'm finding it difficult to stick to one team.
Uppon reviewing my currently in-training Trick Room Team, I found one common weakness: They are uncomfortably close in typing. Rhyperior, Bronzong, Dusknoir, Solrock, Swampert, and Metagross. Dusknoir and Metagross are fine, but the others are very close.
And so, I organized some viable replacements. The replacements I favor are shown as follows:
224 Octillery- Mixed Sweeper
Water Type
[-o-] Expert Belt 252 SAtk/ 130 HP/ 128 Atk
Ability: Sniper Quiet Nature (+SAtk, -Spd)
- Ice Beam
- Seed Bomb
- Waterfall
- Psychic
103 Exeggutor- Trick Room
Grass-Psychic Type
[-o-] Wise Glasses 252 SAtk/ 130 SDef/ 128 Def
Ability: Chlorophyll Quiet Nature (+SAtk, -Spd)
- Trick Room
- Energy Ball
- Psychic
-Toxic
344 Claydol-Jester (Trick Room-Power Trick)
Ground-Psychic Type
[-o-][sub]???[/sub] 252 HP/ 130 Def/ 128 Atk
Ability: Levitate Relaxed Nature (+Def, -Spd)
- Trick Room
-Power Trick
- Zen Headbutt
-Earthquake
Check Post #3 for the improved Claydol.
________
Thank you for your time.
AL
*Poof!*
Uppon reviewing my currently in-training Trick Room Team, I found one common weakness: They are uncomfortably close in typing. Rhyperior, Bronzong, Dusknoir, Solrock, Swampert, and Metagross. Dusknoir and Metagross are fine, but the others are very close.
And so, I organized some viable replacements. The replacements I favor are shown as follows:
224 Octillery- Mixed Sweeper
Water Type
[-o-] Expert Belt 252 SAtk/ 130 HP/ 128 Atk
Ability: Sniper Quiet Nature (+SAtk, -Spd)
- Ice Beam
- Seed Bomb
- Waterfall
- Psychic
103 Exeggutor- Trick Room
Grass-Psychic Type
[-o-] Wise Glasses 252 SAtk/ 130 SDef/ 128 Def
Ability: Chlorophyll Quiet Nature (+SAtk, -Spd)
- Trick Room
- Energy Ball
- Psychic
-
344 Claydol-
Ground-Psychic Type
[-o-]
Ability: Levitate Relaxed Nature (+Def, -Spd)
- Trick Room
-
- Zen Headbutt
-
Check Post #3 for the improved Claydol.
________
Thank you for your time.
AL
*Poof!*