I've been using a Rain team on Shoddy/PO, and despite the overwhelming power it has(and without Swift Swim, at that!), I find myself completely and utterly walled by Shedinja. I just have nothing to stop it. Swampert@Leftovers Relaxed Torrent 252 HP, 216 Def, 40 SpDef -Stealth Rock -Ice Beam -Earthquake -Scald Politoed@Leftovers Modest Drizzle 252 HP, 252 SpAtk, 4 Spe -Scald -Ice Beam -HP - Grass -Encore Scizor@Leftovers Adamant Technician 252 HP, 40 Atk, 216 Spe -Swords Dance -Bullet Punch -Bug Bite -Roost Raikou@Life Orb Rash Pressure 252 SpAtk, 252 Spe, 4 SpDef -Aura Sphere -Thunder -HP - Ice -Signal Beam Keldeo@Life Orb Timid Justified 252 SpAtk, 252 Spe, 4 SpDef -Hydro Pump -Icy Wind -Secret Sword -HP - Electric Starmie@Life Orb Timid Natural Cure 252 SpAtk, 252 Spe, 4 SpDef -Psyshock -Hydro Pump -Thunder -Ice Beam Swampert has been really helpful, even when he gets Tricked with a Choice Scarf(because let's face it, Speed only helps him out here). Politoed's HP-Grass has scored me several key kills against things that I otherwise couldn't do much damage to, and my great prediction with Encore has helped me score many a kill. Scizor does a lot of things, and mauls the Ferrothorn who take neutral damage from Bug Bite. Raikou has also helped in the Ferrothorn department, and has such good power and speed that I can't see much changing on it. After facing a lot of Keldeo with my Sun team, I have come to appreciate its sheer power and fierce speed, and he is quite capable of sweeping entire teams with or without Drizzle. Starmie is as standard as ever, and the extra power from Thunder helps a lot. I guess what I'm really getting at here is that I don't know who I should slap a Shedinja-smiting move on. At this point, I've put about 50 battles on this team since its creation, and only Shedinja has given me any sort of trouble.