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DPPt/HGSS Pokemon platinum Battle tower team

Discussion in 'The Doctor's Clinic' started by Unleashed18, Apr 22, 2009.

  1. Alright so I need someone to rate my team for destroying the battle tower. I think my team is decent but im not sure that they can cover their weaknesses. Anyways my team is below with their movesets and natures.



    Magmortar (I can't choose what items I should add on my team.)
    Nature: Mild
    Ability:Flame Body

    Fire Blast
    Hyper Beam
    Flamethrower
    Lava plume


    Rhyperior
    Nature: Naughty
    Ability: Solid Rock

    Horn drill
    Megahorn
    Poison Jab
    Rock Wrecker


    Gliscor
    Nature:Timid
    Ability: Hyper cutter

    Dark pulse
    Guillotine
    Stone Edge
    Toxic


    So yeah help with the move sets would be appreciated. :)
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    Right now, your team has some major flaws:

    - Your Magmortar's moveset is utterly abysmal in every way. Three Fire-type moves and Hyper Beam - Heatran would absolutely rip you a new one with a moveset like that, and lo and behold, Palmer has a Heatran. Your set is completely walled by Rock-types, and anything that resists Fire only has to worry about Hyper Beam, which is a poor move thanks to its recharge turn. Magmortar has a massive movepool to mess around with and a brilliant Sp.Attack stat to use with them. As a rule though, running two attack moves of the same type is a very bad move in 99% of scenarios...and this definitely comes under that 99%.

    - Your team suffers from a terrible weakness to Water-types - all three Pokemon are weak to Water, one suffering from a 4x weakness to it. Encounter one Starmie in the Tower and your whole team is pretty much dead since it outspeeds everyone you have as well. You definitely need some protection against Water attacks here.

    - Generally, you can do far better than OHKO attacks, since their terrible accuracy essentially means you'll be winging the Battle Tower relying on luck to win, which isn't going to get you very far nine out of ten times. Rock Wrecker on Rhyperior is again poor due to the recharge turn - two Stone Edges outdamage Rock Wrecker by a considerable margin, and one Rock Wrecker is all you'll get out of two turns.
    Drop Hyper Beam and its clones - no good moveset should even consider running them.

    - Look at your stats. Gliscor's Dark Pulse would be about as effective as using a butter knife to try and defeat a master samurai in armed combat since its Sp.Attack stat is awful. Timid is a poor nature for it as well since it drops your Attack stat and does nothing for Gliscor's immense Defense. Rhyperior's Nature is alright as is Magmortar's, so if anything I'd drop Gliscor for something that has Water Absorb or at least is resistant to Water-type attacks.

    Sort out these more glaring issues with your team first, then we can move onto specific movesets and items.
     

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