Hello. I have been devising a 'Rain Dance and a bit' Team for double battles (possibly single as well.) It basically consists of 4 pokemon part of a strategy, with another sort of attached and a sixth which is sort of a strategy itself. I will go through the team then go through the strategy. P.S. I'm sorry I haven't put Natures in. If you want, put suggested natures in with your suggestions! Thank-you. P.P.S They're all Lv.100 Toxicroak Item: Damp Rock Ability: Dry Skin Moves: Rain Dance Swagger Me First Wake-Up Slap Kyogre/Articuno Item: Chesto Berry/NeverMeltIce Abilityrizzle/Pressure Moves: Hydro Pump/Sheer Cold Rest/Mind Reader Earthquake/Rain Dance Ice Beam /Water Pulse Parasect Item: Leftovers Ability: Dry Skin Moves: Stun Spore Toxic Sleep powder Dig Lanturn Item: Mystic Water/Damp Rock Ability: Volt Absorb Moves: Rain Dance Thunder Ice Beam Giga impact Furret/Purugly Item: Leftovers Ability: Run Away/Own Tempo Moves: Rain Dance Thunder Facade Follow Me/Hyper Beam Sunflora Item: Power Herb Ability: Chlorophyll Solarbeam Sunny Day Ingrain Curse The Strategy: The Rain Dance strategy part is pretty simple. The first four pokemon always (hopefully) will have a rain dance around them. Some of them use Thunder. Parasect inflicts a lot of status conditions. The Dry skiners regain health. Furret is used if they have a Status Condition inflicter on the field (y'know, ones which have lots of hypnosis' and PoisonPowders.) Furret draws the Status conditions to itself then uses Facade. If Purugly, Toxicroak uses swagger on it, which is cured by Own Tempo. Sunflora is used when there are no remaining Dry Skinners. It uses Ingrain, then curse to frustrate the foe. It also uses Chlorophyll in the Sun from Sunny Day to counteract Curses' non-beneficialities temporarily. It uses SolarBeam. Thank-you. As I've said, if you have any queries and improvments, please post them. Thank-You!