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DPPt/HGSS I need help with my competitive team

Discussion in 'The Doctor's Clinic' started by twinky, Jun 5, 2009.

  1. Well, i have never got to use this team competitively really, due to my friends always backing out or hacking. I know that my pokemon can use some serious moveset help or being rebred for a different nature and/or ability.

    Torterra@Big Root
    lv. 100
    Naive Nature
    Ability: Overgrow
    Stats
    HP:335
    Attack: 246
    Defense: 256
    Sp. Atk: 176
    Sp. Def: 189
    Speed: 183
    Moveset
    Earthquake
    Crunch
    Giga Drain
    Razor Leaf


    Mismagius@Dread Plate
    lv.100
    Sassy Nature
    Ability: Levitate
    Stats
    HP: 264
    Attack: 170
    Defense: 165
    Sp. Atk: 233
    Sp. Def: 258
    Speed: 232
    Moveset
    Payback
    Psybeam
    Shadow Ball
    Magical Leaf


    Glaceon@NeverMeltIce
    lv.100
    Adamant Nature
    Ability: Snow Cloak
    Stats
    HP: 275
    Attack: 194
    Defense: 277
    Sp. Atk: 268
    Sp. Def: 245
    Speed: 177
    Moveset
    Ice Beam
    Bite
    Ice Fang
    Water Pulse


    Staraptor@Sky plate
    lv.100
    Mild Nature
    Ability: Intimidate
    Stats
    HP: 302
    Attack: 289
    Defense: 165
    Sp. Atk: 146
    Sp. Def: 114
    Speed: 265
    Moveset
    Aerial Ace
    Close Combat
    Fly
    Wing Attack



    Garchomp@Draco Plate
    lv.100
    Bold Nature
    Ability: Sand Veil
    Stats
    HP: 352
    Attack: 279
    Defense: 248
    Sp. Atk: 223
    Sp. Def: 201
    Speed: 253
    Moveset
    Dragon Rush
    Earthquake
    Fire Fang
    Dragon Claw

    In the case of someone wanting to switch my Garchomp out for a different dragon type pokemon let me know which one I will provide my moveset for that one.


    Charizard@Flame Plate
    lv.100
    Naive Nature
    Ability: Blaze
    Stats
    HP: 294
    Attack: 184
    Defense: 179
    Sp. Atk: 226
    Sp. Def: 163
    Speed: 232
    Moveset
    Flamethrower
    Dragon Claw
    Shadow Claw
    Air Slash

    Well, that's my team, for now, any help will be greatly appreciated, thank you in advance.

    EDIT: Well it seems my post has only help catch a spammer so far.
     
  2. Looks like you have a good mix here. If I may, I'd like to make a suggestion for each.

    Torterra - Impish @ Shell Ball
    252HP/252D/6A
    Wood Hammer
    Earthquake
    Stealth Rock
    Curse

    Mismagius - Gentle @ Leftovers
    252HP/156SpD/100D
    Mean Look
    Perish Song
    Protect
    Taunt/Toxic

    Glaceon - Modest @ Lum/Chesto Berry
    252HP/252SpD/6SpA
    Hail
    Blizzard
    Rest
    Water Pulse

    Staraptor - Jolly @ ???
    252A/252Speed/6HP
    Brave Bird
    Close Combat
    Roost
    U-turn

    Garchomp - Adamant/Jolly @ Life Orb
    252A/252Speed/6HP
    Swords Dance
    Fire Fang
    Outrage
    Earthquake

    Charizard - Modest/Timid @ Choice Specs/Scarf
    252SpA/252Speed/6D
    Flamethrower
    Focus Blast
    Sunny Day
    Solarbeam


    I am calling all these off the top of my head, so there may be a few better alternatives moves wise, but I think the builds are pretty solid. Mismagius in particular I can vouch for as I use that build myself and the only person to ever kill her has been me :)

    If you are playing no ubers and as such no Chomp, I give you an alternative:

    Salamence/Dragonite - Adamant @ Life Orb
    252A/252Speed/6HP
    Dragon Dance
    Stone Edge
    Earthquake
    Outrage
     
  3. KoL

    KoL FPS Guy
    Staff Member Moderator

    A couple of things you overlooked, GodlessM:

    - Wood Hammer + Curse on Torterra without a healing move will get it killed so fast it won't have a chance to do very much at all. Having to set up Stealth Rock as well will cut down its survivability even more and it doesn't need 252 EVs in Defense if it is running Curse - putting them in Sp.Defense will aid its survivability considerably. Stone Edge would be more suitable than Wood Hammer, since Grass + Ground gets walled by almost anything with "Flying" in its type or anything that resists Grass and Levitates (and that's a lot.) If you want to keep Stealth Rock, avoid anti-leads with this set, since they'll kill you long before you can Curse up after laying down the Rocks.

    - Staraptor usually wield Life Orb or Choice Band...speaking of Life Orb, Garchomp certainly won't need it - with Swords Dance to boost attack and his high defensive power, Life Orb will likely end up merely robbing him of his otherwise impressive survivability. Persim Berry (for Outrage) and Yache Berry are the best options - also consider going Naughty + Fire Blast to punish Steel-types wielding massive Defense stats...of which there are a lot. Also, Roosting Staraptor will very likely end up being mauled on its Roost turn unless you can force your opponent to switch out from it. Quick Attack is most likely a better option to revenge-kill - overall, sticking Roost on sweepers is a poor idea unless said sweepers are Flygon, Gliscor and Zapdos, since they actually have the defenses (and the typing, in Flygon's case) to support its use.

    - Choice Item + Sunny Day/Solarbeam on something that is 4x weak to Stealth Rock is suicidal, especially since your team isn't really suited to be left out in the sun. If you want a Choice set for 'Zard, Dragon Pulse and Air Slash make perfect fillers. Also, Fire Blast trumps Flamethrower on all Choice sets - ask Heatran. Specs Overheat is an option that would hit even harder, although be wary of the nasty Sp.Attack drops that come with it.

    - Finally, your Salamence set should be identical to Garchomp's with the exception of the obvious Dragon Dance instead of Swords Dance. Fire/Ground/Dragon is resisted by nothing - no other combination should really be even considered over it for this. Again, same item as Garchomp for Salamence - Sala's defenses + Intimidate do not warrant use of Life Orb.
     
  4. Good points; like I said I took a lot of this off the top of my head. One thing though, I suggested Flamethrower over Fire Blast because 9 times out of 10 Flamethrower is enough and the accuracy is much better.
     
  5. Wondrous team, but the attack set could be a bit better.

    Torterra@Big Root
    lv. 100
    Naive Nature
    Ability: Overgrow
    Stats
    HP:335
    Attack: 246
    Defense: 256
    Sp. Atk: 176
    Sp. Def: 189
    Speed: 183
    Moveset
    Earthquake
    Frenzy Plant
    Energy Ball
    Razor Leaf


    Mismagius@Dread Plate
    lv.100
    Sassy Nature
    Ability: Levitate
    Stats
    HP: 264
    Attack: 170
    Defense: 165
    Sp. Atk: 233
    Sp. Def: 258
    Speed: 232
    Moveset
    Confuse Ray
    Psybeam
    Shadow Ball
    Psywave


    Glaceon@NeverMeltIce
    lv.100
    Adamant Nature
    Ability: Snow Cloak
    Stats
    HP: 275
    Attack: 194
    Defense: 277
    Sp. Atk: 268
    Sp. Def: 245
    Speed: 177
    Moveset
    Ice Beam
    Bite
    Ice Fang
    Icy Wind


    Staraptor@Sky plate
    lv.100
    Mild Nature
    Ability: Intimidate
    Stats
    HP: 302
    Attack: 289
    Defense: 165
    Sp. Atk: 146
    Sp. Def: 114
    Speed: 265
    Moveset
    Aerial Ace
    Close Combat
    Fly
    Wing Attack



    Garchomp@Draco Plate
    lv.100
    Bold Nature
    Ability: Sand Veil
    Stats
    HP: 352
    Attack: 279
    Defense: 248
    Sp. Atk: 223
    Sp. Def: 201
    Speed: 253
    Moveset
    Dragon Rush
    Earthquake
    Dragon Pulse
    Dragon Claw

    In the case of someone wanting to switch my Garchomp out for a different dragon type pokemon let me know which one I will provide my moveset for that one.


    Charizard@Flame Plate
    lv.100
    Naive Nature
    Ability: Blaze
    Stats
    HP: 294
    Attack: 184
    Defense: 179
    Sp. Atk: 226
    Sp. Def: 163
    Speed: 232
    Moveset
    Flamethrower
    Dragon Claw
    Aerial Ace
    Air Slash

    To get Frenzy Plant, I believe you have to get North of the Resort Area and east of the Survival Area. The starter you have will have to have maximum bond (bulging hearts), along with Blast Burn, and Hydro Cannon.
     
  6. KoL

    KoL FPS Guy
    Staff Member Moderator

    No...no...no. If that's what you call advice, you are so sadly mistaken it's ridiculous. Those movesets you've given are absolutely abysmal, and I highly suggest you read the Clinic rules before you even think of giving any advice ever again.

    EDIT: In fact, scratch that - I'm warning you for this combined with the other worthless post you made in another thread I caught you in.
     

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