All righty, I think I finally got a Gen V team together that I'm happy with and yet will still function ^^ My biggest worry is that I've overlooked a glaring weakness somewhere...As usual the EV spreads may or may not be moronic because I'm terrible at coming up with them lol
Mienshao @ Muscle Band
Jolly
Regenerator
4 HP, 252 atk, 252 spd
Hi Jump Kick
U-Turn
Rock Slide
Fake Out/Taunt
This is my lead and she serves as a scouter. Hi Jump Kick for STAB, U-Turn and Rock Slide to make sure it's safe to use Hi Jump Kick. I'm having trouble deciding between Fake Out and Taunt because I like them both.
Chandelure @ Wise Glasses
Timid
Flash Fire
4 HP, 252 sp. atk, 252 spd
Shadow Ball
Flamethrower/Fire Blast
Energy Ball
Calm Mind/Confuse Ray
This set is to hit hard and maybe annoy a couple of things in the process. I thought about the Choice Scarf, but I worry that it's too slow and it's incompatible with Calm Mind and Confuse Ray. Too bad it can't get Trick instead.
Vaporeon @ Leftovers
Calm
Water Absorb
252 HP, 128 sp. def, 128 defense
Protect
Wish
Scald
Ice Beam
This set it probably bog standard, but it works in my case. The EV spread allows it to be a special wall which contrasts...
Skarmory @ Shed Shell
Impish
Sturdy
252 def, 128 atk, 128 sp. def
Spikes/Stealth Rock
Whirlwind
Brave Bird
Roost
Again, this is standard, but it works. A lot of people like Spikes, but I prefer SR because no one is immune and it only needs to be used once to significantly dent anything weak to it. Whirlwind is there to phaze anything that sets up and to spread the SR damage. Brave Bird for a strong attack and Roost to keep Skarmory around longer.
Whimsicott @ Big Root
Timid
Prankster
252 Sp atk, 252 speed
Taunt
Stun Spore
Substitute/Leech Seed
Giga Drain
The EV spread and Held Item gave me isses here...not to mention that picking moves was very difficult. Whimsi is basically being used to annoy and stop sweepers by paralyzing them.
Garchomp @ Yache Berry
Jolly
Sand Veil
4 HP, 252 atk, 252 spd
Swords Dance
Earthquake
Dual Chop
Substitute
What more can I say here? It's a beast with just the typing that wouldn't give my team an additional weakness lol.
Mienshao @ Muscle Band
Jolly
Regenerator
4 HP, 252 atk, 252 spd
Hi Jump Kick
U-Turn
Rock Slide
Fake Out/Taunt
This is my lead and she serves as a scouter. Hi Jump Kick for STAB, U-Turn and Rock Slide to make sure it's safe to use Hi Jump Kick. I'm having trouble deciding between Fake Out and Taunt because I like them both.
Chandelure @ Wise Glasses
Timid
Flash Fire
4 HP, 252 sp. atk, 252 spd
Shadow Ball
Flamethrower/Fire Blast
Energy Ball
Calm Mind/Confuse Ray
This set is to hit hard and maybe annoy a couple of things in the process. I thought about the Choice Scarf, but I worry that it's too slow and it's incompatible with Calm Mind and Confuse Ray. Too bad it can't get Trick instead.
Vaporeon @ Leftovers
Calm
Water Absorb
252 HP, 128 sp. def, 128 defense
Protect
Wish
Scald
Ice Beam
This set it probably bog standard, but it works in my case. The EV spread allows it to be a special wall which contrasts...
Skarmory @ Shed Shell
Impish
Sturdy
252 def, 128 atk, 128 sp. def
Spikes/Stealth Rock
Whirlwind
Brave Bird
Roost
Again, this is standard, but it works. A lot of people like Spikes, but I prefer SR because no one is immune and it only needs to be used once to significantly dent anything weak to it. Whirlwind is there to phaze anything that sets up and to spread the SR damage. Brave Bird for a strong attack and Roost to keep Skarmory around longer.
Whimsicott @ Big Root
Timid
Prankster
252 Sp atk, 252 speed
Taunt
Stun Spore
Substitute/Leech Seed
Giga Drain
The EV spread and Held Item gave me isses here...not to mention that picking moves was very difficult. Whimsi is basically being used to annoy and stop sweepers by paralyzing them.
Garchomp @ Yache Berry
Jolly
Sand Veil
4 HP, 252 atk, 252 spd
Swords Dance
Earthquake
Dual Chop
Substitute
What more can I say here? It's a beast with just the typing that wouldn't give my team an additional weakness lol.