This is the team I'm going to build and use here sometime in the future... maybe.. you people know how I am by now. This team has no particular theme to it, just thrown together from pokemon I like [and trying to break my heavy reliance on Smeargle]. This team is tailored to work on smogon, so I don't expect it to excel here at first, but I will work it up with time Suggestions and criticism are invited, in particular from everyone who has taken part in the league this time around. Blastoise @ Lum Berry Modest Nature Torrent Ability - Surf - Ice Beam - Rapid Spin - Fake Out EVs: Max HP/Sp. Attack Built to survive against and nullify the efforts of most leads while not actually directly countering them. Water is a decent defensive type and Blastoise has solid defense and offense with it trained how I have it. Being slow isn't a problem since Blastoise can shrug off status effects while being entirely unaffected by Taunt. Surf and Ice Beam Power and coverage, simply put. This leaves me a bit open to Gyarados from the get-go, but no lead is perfect or everyone would be using it. Rapid Spin to slap fast set-up pokemon in face with their own hazards on the turn they set them up. Fake Out will rid opposing pokemon of any advantage a Focus Sash would give them without costing me anything. I've also used it to scout for choice items to a small extent. Dragonite @ Leftovers Careful Nature Inner Focus - Dragon Claw - Dragon Dance - Heal Bell - Roost EVs: HP and Special Defense Very careful indeed, and is the crux of this team [as psuedo-legendary pokemon often are]. Copied directly from smogon without any shame, I've loved the idea of this set since I first laid eyes on it. I used to have a Tyranitar that functioned similarly - Dragon Dance with no attack or speed investment, but rather leftovers and the bulk to nearly guarantee I set it up. Dragon Claw is resisted by steel types and only steel types. Backed with Dragon Dance, STAB and no downside in the form of inaccuracy or confusion, I'd say it makes the best choice of an offensive move. Dragon Dance makes up for what the EV training lacks. I get plenty of time to set up multiple dances up given the set, nature and EVs. Heal Bell not only protects dragonite, but heals all of his comrades should they have been hit with a status effect. Roost heals removes flying from Dragonite's typing, lessening the ice weakness and completely removing the rock one. Given the EVs, Dragonite can actually outstall most Ice Beam-using Pokemon with Roost.. even setting up Dragon Dance during the process. Magnezone @ Leftovers Naive Nature Magnet Pull - Thunderbolt - Hidden Power [Grass, Fire or Ice, listed in order of preference] - Reflect - Substitute EVs: 40 HP, 252 Sp. Atk, 216 Speed Aids both Dragonite and Gengar greatly by trapping and removing Steel types from play [most notably Scizor]. EVs give enough speed to outpace a fully speed trained Adamant Scizor by two points, a little bit of bulk and as much power as possible without sacrificing the speed I require. All in all, I worry how well Magnezone will fare against a team with no steel types in it. Thunderbolt STAB and most effective attack against opposing steel types. Hidden Power Grass to defend itself against incoming ground types, especially Rhyperior and Swampert. Fire will allow it to more quickly dispose of the steel types it's meant to counter, but will leave Magnezone extremely vulnerable after KOing said steel type. Ice is my last choice because it serves no purpose except general coverage... and this isn't really a general purpose build. Hidden Power will be very annoying to breed, so I may have to settle for what I get Reflect Aids in the ability to counter Scizor and Metagross in particular, boosting Magnezone's already respectable defense to an even higher level. If Magnezone is unexpectedly KO'd, whatever I send in next will be that much more likely to succeed as well. Substitute is especially useful with Reflect up, and otherwise allows me to defend myself for one turn after I've finished off whatever steel type Magnezone was facing. Gengar @ Choice Scarf Modest Nature Levitate - Shadow Ball - Thunderbolt - Focus Blast - Trick EVs: Full Sp. Atk and Speed STAB and coverage combined with Trick to cripple set-up pokemon. Gengar and Mamoswine are typically my choices to send in after a Double-KO [Explosion, etc.]. I don't think there's any need to detail each individual move here. Mamoswine @ Choice Band Adamant Nature Snow Cloak - Ice Shard - Avalanche - Earthquake - Superpower EVs: Full HP and Attack Two different Ice Attacks because I can't decide between them and don't like Stone Edge. Earthquake makes for a powerful move with reliable accuracy, but is risky with a choice item equipped. Superpower has similar risk and power, but different coverage. Torkoal @ Shuca Berry Relaxed Nature White Smoke - Lava Plume - Earthquake / Earth Power - Yawn - Stealth Rock EVs: Full HP and Split attacks, or full special attack depending on ground move A bit of a filler - I wanted a pokemon that could be defensively bulky, own a fire attack and also set up Stealth Rock when given the chance. Torkoal fit the bill on all aspects. Lava Plume has a high chance of burning my opponent with respectable power given STAB Earthquake / Earth Power give me coverage against other fire types, with the choice between the two attacks left in the air until I can decide which I need more. Torkoal doesn't really need extra attacking power and the split training hasn't hurt its primary use yet. Stealth Rock gets set up after Yawn has been used mainly, but may be used whenever I get the chance without it. I'm not overly reliant on Stealth Rock [especially with this team] but it's nice to have to prevent switching battle stalemates.