So, in combination to my Yugioh VRAINS roleplay I just started I'm making this classic Yu-Gi-Oh roleplay, as I figured i would be able to get more people on board. To start, the plot: It's the 10 year anniversary of Seto Kaiba's Battle City Tournament! And although Mr. Kaiba had always rejected the idea of it being a yearly thing, the media latched onto the idea so well that a tournament is being held. But this time, it's open to the masses. This Battle City tournament (due to three months of preparations), has a much higher capacity, and now almost anyone with a decent dueling record can be in attendance (although bookings are hard to come by). However, top duelists from the pro dueling scene have received special invites, making sure that the best of the best will also be in attendance. However, with the increased resource strain, and many more attendees, it's gradually becoming harder to prevent... darkness... from seeping in. So basically, your character will be participating in a new Battle City tournament, although the Ante rule was blocked from the duel disk systems due to safety issues. The darkness are the mysterious Cards Of Chaos, which Kaibacorp have been investigating and are determined to keep out of the tournament. They seem to have strange powers, and the reason Ante was disabled was so that if one did get in, it wouldn't be spread around and lost track of. Your character could have one of these cards (although they don't have to, and only 6 of them exist). Now, to the dueling rules! We will simulate the duels using an app called Yugipedia, where you can build your deck and simulate duels (although only your side of the field and the rules are not built in). This is intended to help you have a visual aid, and remember what is on your Field, in your grave and in your hand. (although I still note it down) When duels happen between RPers, the two RPers should make a private conversation, with me in even if I'm not involved in the duel (so I can keep track of what's going on). That way, you can do the duel first in the conversation, allowing you to post your turn, then have your opponent reply with all the things they would have activated, and you change the results according to it. This means the duel is already sorted before it was posted, and you can focus on making it more dramatic and anime-y in the actual post and less on the game. The rule for posting a turn in the Rp thread is that when the turn after is complete, you may post that turn. E.g. Turn 1 is simulated in the private conversation Turn 2 is also done Both players post Turn 1 in the RP thread, while dramatising it for the roleplay and stuff. Turn 3 is done So on and so forth. Character Bios: (should be posted in this thread. this is my bio, and you can use the categories as a template) Name: Oscar Ervin Age: 16 Gender: Male Appearance: Average height, short messy dark brown hair, orange eyes, skinny. Wears an orange hoodie, with a black sleeveless shirt underneath. This shirt has an emblem across it of a red T-Rex head. Wears dark blue jeans, and orange trainers. Personality: Gets quite invested into duels, and fired up in them, despite being really calm normally. This can quickly devolve into dangerous anger, and he is easy to annoy. Is also annoyed by complicated people/situations, as he is always serious, honest and to the point. Other: Is slowly working his way up the Pro Dueling ladder, but is struggling to get exposure. He entered the tournament hoping he would be invited to more prestigious world competitions if he did well. Will eventually possess Card Of Chaos Number 2, ------- Deck: So, for the rules on what you can use. The main aim is to keep your deck casual, and even though newer decks can be used- E.g, I'm using Jurracs, a 5D's deck with Tuners and Synchro's, but instead using their Tribute monsters. So, just keep it slow, although I don't want to really put limits on stuff because I feel like it takes away the fun. Just test your deck a bit, if it's not too fast and mostly relies on normal summons or reactive special summons (i.e., stuff like Mystic Tomato. It doesn't just spam itself from the hand on your turn, it's like punishment for your opponent attacking it.) Stuff like that. Of course, only Ritual and Fusion monsters (although keep those slow as well, for the sake of the time period). I want people to be able to use newer decks, but just casual, fun stuff. Now, on to my actual deck. Main Deck: (40) Monsters: (23) 1x Giant Rex 2x Jurrac Aeolo 1x Jurrac Brachis 1x Jurrac Dino 2x Jurrac Gallim 2x Jurrac Guaiba 1x Jurrac Iguanon 1x Jurrac Monoloph 3x Jurrac Protops 2x Jurrac Petra 1x Jurrac Stauriko 3x Jurrac Velo 1x Jurrac Herra 1x Jurrac Spinos 1x Jurrac Tyrannus Spell: (9) 1x Big Evolution Pill 1x Enemy Controller 2x Fossil Dig 1x Mystical Space Typhoon 3x Jurassic World 1x Pot Of Duality Trap: (8 1x Blast Held By A Tribute 2x Fossil Excavation 1x Hunting Instinct 1x Dust Tornado 1x Mirror Force 1x Seismic Shockwave 1x Survival Of The Fittest Small changes to your deck can be made throughout the Rp, like gaining new, stronger cards. I'll post the Rp thread when we have some people. Now, onto the Cards Of Chaos. They are part of the Custom Card rule, where each player can get one card that they created themselves. It can be anything, provided it's not too OP of course, and you have 1 of it to put in your deck. Although, my character won't get his straight away. You just need to put all the data for it in a paragraph at the end of your Deck bio. There are only 6 Cards Of Chaos in existence, (because I don't think we'll need more than 6). This is mine, the 2nd Card Of Chaos. Chaos 2 - Jurrac Fortress Patagotitano FIRE Attribute Level 10 Dinosaur/Effect ATK/ 3000 DEF/ 3000 Cannot be Special Summoned. Cannot be Normal Summoned/Set, except by tributing 3 'Jurrac' monsters. You may change this face-up Attack Position card to Defense Position; change 1 Defense Position monster to face-up Attack Position. This card gains 300 ATK for each Defense Position monster on the field. When this card attacks, it is changed to Defense Position at the end of the Battle Phase.