DISCLAIMER
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The following is a personal opinion meant to generate discussion amongst Role Players. This is not an attack and is not intended to be an attack. No one is perfect and there is no perfect way to Role Play.
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To all Pokemon RPers, I am here today to discuss something I have seen a few times in RPs and done myself a bit. This thing I found is what I'm calling The Dodge It Problem, or TDIP for short. What I've found in my 3, almost 4 years of roleplaying on this site is that often people when engaged in a battle against other users will often call for their Pokemon to dodge attacks that living creatures can't physically avoid.
For example, I was a part of an RP where I used a Blaziken against someone else's Ash-Greninja, this took place before the new Battle Bond rules were in place. What happened was my Blaziken and the opponent Ash-Greninja got into a close-range battle, however, my own pride would not let my Blaziken get hit, in my head, I thought, "My Blaziken is better than this Greninja, I should try to make it win." I'm not proud of that moment, and I like to think I'm getting better through external roleplaying and starting to play Dungeons and Dragons.
And the dodge it problem doesn't just include people who have their Pokemon avoid impossible to dodge attacks, like a Piplup dodging a close-range Ember, or a Boldore jumping over a Driftblim to dodge its Ominous Wind. I'm also talking about stuff like a Mankey using Cross Chop to cut through a Thunderbolt, or a Wartortle using Withdraw to bounce the electricity off, random Mary Sue techniques that would never work in a realistic scenario.
As Stellar said in the rules of the Pokemon Role Play channel, roleplaying is telling a story with other people, and the thread creators have to be able to lead the others through the story, especially when it's custom made. I know it can seem tough to let your Pokemon lose to someone else but in an RP there needs to be give-and-take, not just all take, because then the story can fall apart and no one will be interested because they're too busy priding their character's win-loss record.
Speaking as a player that has been in RPs with people who have been a source of TDIP, it's not fun, personally, whenever someone just dodges for the sake of not losing, it doesn't make your character look better it can make the actual RPer look so egotistical that RPing a battle is pointless because it can take too long and be for nothing in the end.
I'm not making this post because of anyone, in particular, I just feel it is something that needs to be addressed more as it is a PRP concern.
================================
The following is a personal opinion meant to generate discussion amongst Role Players. This is not an attack and is not intended to be an attack. No one is perfect and there is no perfect way to Role Play.
================================
To all Pokemon RPers, I am here today to discuss something I have seen a few times in RPs and done myself a bit. This thing I found is what I'm calling The Dodge It Problem, or TDIP for short. What I've found in my 3, almost 4 years of roleplaying on this site is that often people when engaged in a battle against other users will often call for their Pokemon to dodge attacks that living creatures can't physically avoid.
For example, I was a part of an RP where I used a Blaziken against someone else's Ash-Greninja, this took place before the new Battle Bond rules were in place. What happened was my Blaziken and the opponent Ash-Greninja got into a close-range battle, however, my own pride would not let my Blaziken get hit, in my head, I thought, "My Blaziken is better than this Greninja, I should try to make it win." I'm not proud of that moment, and I like to think I'm getting better through external roleplaying and starting to play Dungeons and Dragons.
And the dodge it problem doesn't just include people who have their Pokemon avoid impossible to dodge attacks, like a Piplup dodging a close-range Ember, or a Boldore jumping over a Driftblim to dodge its Ominous Wind. I'm also talking about stuff like a Mankey using Cross Chop to cut through a Thunderbolt, or a Wartortle using Withdraw to bounce the electricity off, random Mary Sue techniques that would never work in a realistic scenario.
As Stellar said in the rules of the Pokemon Role Play channel, roleplaying is telling a story with other people, and the thread creators have to be able to lead the others through the story, especially when it's custom made. I know it can seem tough to let your Pokemon lose to someone else but in an RP there needs to be give-and-take, not just all take, because then the story can fall apart and no one will be interested because they're too busy priding their character's win-loss record.
Speaking as a player that has been in RPs with people who have been a source of TDIP, it's not fun, personally, whenever someone just dodges for the sake of not losing, it doesn't make your character look better it can make the actual RPer look so egotistical that RPing a battle is pointless because it can take too long and be for nothing in the end.
I'm not making this post because of anyone, in particular, I just feel it is something that needs to be addressed more as it is a PRP concern.