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TF2: Project Ragnarok (Discussion/Sign-Ups)

@Pretty Pichu @Charlespark

This takes place in an alternate timeline where the TF2 comics have yet to take place, but Gray Mann has begun his invasion of Mann Co. and Team Fortress is just barely holding off his army of robots.
Basically, Team Fortress is battling Gray Mann in this stalemate of a war. It's now 1972. Gray Mann has decided he's going to be going with a risky end-all solution to the war. With the arrival of the international band of adventurers, Team Omega, can the mercs hope to stop Mann's final scheme?
If you're creating original characters, they're going to be part of Team Omega. If you're taking a member of Team Fortress, just keep in mind the character limits I'm imposing. Rules below.
1) Normal Charms rules.
2) You may take two mercs from Team Fortress, make two members of Team Omega and take one Unaligned character. Fill out sheets for all of them!
3) I know this is TF2, but no killing other characters just because you feel like it!
4) No one-liners.
5) Write something about living bread in your Extra section.
6) This RP has a quality assurance check, thus meaning that I'm looking for good RPers. If I've never RPed with you in the past, I'll need an example of previous RP work to make sure you have the quality I'm looking for.
7) No- hey, wait, what are you doing in here?!
Hale: No time for the rest of these boring rules! We've got a roleplay to get to! How many rules do you have here, eleven?! That's going to keep us waiting forever! And if there's one thing Saxton Hale hates, it's zoos! But if zoos didn't exist, it'd be waiting! SAXTON HAAAAAAAAAAAAAAALE!
OH C'MON! THAT WAS A NEW WINDOW! ...ahem. *cough* Sorry for that. Anyways, I've put my character sheets below for an example of what I'm looking for. Let's get to it, then.

Name:
Title (Class name):
Gender:
Weapons:
Past(optional):
Attire:
Personality(optional):
Extra(optional):
TEAM FORTRESS
Scout: @Aquaman
Soldier:
Pyro: @Pretty Pichu
Demoman:
Heavy:
Engineer: @Eeveechu151
Medic: @Pretty Pichu
Sniper: @Aquaman
Spy: @Eeveechu151
Ms. Pauling:

TEAM OMEGA
Commando: @Eeveechu151
Operator: @Eeveechu151
Ninja-Girl: @Pretty Pichu

UNALIGNED
Saxton Hale:
Helen (The Administrator): @Pretty Pichu
Gray Mann: @Eeveechu151
Olivia Mann:

Name: Dell Conagher
Title: The Engineer
Gender: Male
Weapons: The Rescue Ranger, The Shoulder Sentry (custom weapon), Wrench, Construction PDA, Destruction PDA
Alliance: Team Fortress
Past: Dell was born and raised in Bee Cave, Texas with his father. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained Dell to design, build and repair a variety of deadly contraptions. In 1965, Dell designed and built the Sentry Gun under contract from TF Industries.
During the summer of 1968, Dell was one of nine mercenaries to be recruited by Reliable Excavation & Demolition and Builders League United to continue Redmond and Blutarch's never-ending war.
Conagher later met with Blutarch in 1969, who explained that his grandfather built the machines keeping himself and his brother alive. Blutarch recruited Dell to find a way to decipher his grandfather's inscriptions and fix his machine, which he spent the next two years working on as a side project.
When Redmond and Blutarch were killed by Gray Mann in 1971, Dell joined the rest of the mercs as employees of TF Industries to defend Mann Co. Since then he's been the brains of the team, building machines and working with Spy and Medic to always have the upper hand against Mann's endless onslaught of robots.
Attire: Hat With No Name, Builder's Blueprints, Idea Tube. Aside from that, the classic Engie suit. And yes, Dell is wearing a cowboy hat. I like it.
Name: Unknown
Title: The Spy
Gender: Male
Weapons: L'Etranger, Sapper, Conniver's Kunai, Sharp Dresser, Disguise Kit, Dead Ringer
Past: Unknown. Spy joined the mercenaries hired by Reliable Excavation & Demolition and Builders League United to continue Redmond and Blutarch's never-ending war from 1968 to 1971, where he changed employment to join the rest of his co-workers to defend Mann Co. from Gray Mann.
Attire: Fancy Fedora, Frenchman's Formals. Aside from that, the normal Spy.
Extra: The illegitimate father of Jeremy, the Scout.
Name: <classified>
Title: The Commando
Gender: Male
Weapons: Gemini (a blaster which fires lasers and can create a short shield), an SMG (that's actually good. It's not the crap's carbine.), The Handy Device (a mechanical wrist that he can switch between different modes)
Past: Born in <classified>, <classified> was a natural genius. Certainly not the same level as a Conagher, at least not on a hardware level. <classified> built his first robot at the age of <classified> with some aid from <classified>, winning the <classified> school science project. His technical prowess gained more and more fame, leading to him eventually being hired by <classified>. However, <classified> soon discovered the wrongdoings of the company, and used his inventions to shut them down for good. He was later hired by <classified>, who made him into the leader of a new international vigilante group known as Team Omega. <classified> hand-picked his recruits, as well as building one from the ground-up. Their missions include Operation <classified>, Operation <classified> and Operation <classified>. In 1970, the team strangely vanished off of the map. However, <classified> was recently sighted at <classified> with a substance believed to be <classified> with teammates <classified> and <classified>. Signs seem to point to their mission bei- *the rest of the page is torn out*
Attire: Wears a green scarf around his lower face, and wears a military vest and black suit with green stripes.
Extra: Leader of Team Omega and creator of The Operator.
Name: Custom Assault Unit L-1 (CAUL)
Title: The Operator
Gender: Gender-neutral
Weapons: Heavy Armaments (a chain gun with four mini-RPGs, one on each arm), Laser Blaster (a nozzle that lets loose a laser, overheats after a few seconds of use), Metal Crusher (titanium fists)
Past: Created by <classified> in 1967, the Custom Assault Unit L-1 is an android made for combat and handling risky missions. The CAUL has participated in Operation <classifed>, Operation <classified> and Operation <classified> alongside teammates from Team Omega, the unit it was built to serve with. The CAUL vanished in 1970 alongside its team, but has recently appeared at <classified> alongside <classified> and <classified>, seemingly smuggling out a cash of <classi- *the rest of the page is torn out*
Attire: A humanoid artificial body outfitted with titanium plating while looking unique and deadly. Basically a cross between Master Chief from Halo and the Egg Gunner from Sonic 06.
Extra: Built by The Commando and member of Team Omega.
 
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What about Ms. Pauling? She actually works for the administrator. XD But I'll be Helen (and make her a B***H! XD)

Name: Marija "Mara" Adelhaide Friedrich
Title: Ninja-Girl or Melee Lady (Her symbols are two swords criss-crossed, facing downwards, with a line right in the middle and shurikens all around).
Gender: Female
Weapons: Twin vibroswords that conduct electricity, at least 8 shurikens, bo-staff that extends and shrinks, 4 throwing daggers, clawed gloves, and a Barracuda: a special, designed gun that used to be a sawed-off shotgun when she found it in the Amazon (not the website and will only use it when she has to and can't exactly get at the opponent if they're flying in the air).
Past: (I'm just going to shorten this...)
Lived in the forests of Germany. Was born in 1934 (so she's 38 by '72). Had abusive father. Didn't learn English or German until she was 5. Father killed mother, then neighbor killed father, all in front of Mara when she was 4. She was taken into their family and got bullied by the neighbor's daughter and her friends. Almost killed her after snapping from the bullying. Got taken to get a psychiatric test done. Found that she has mild insanity, schizophrenia, chronic insomnia, multiple personality disorder, general paranoia and anxiety. Got sent to a mental asylum when she was 6. Had no friends, and nobody took care of her. Guards abused her. Got electrical shock therapy almost every day. Caused her to have a higher chance of splitting personalities, but made her resistant to electricity. Began to work out and level up her stealth skill (hah, Skyrim jokes). When she was 10, found out there were scientists underneath the asylum that were experimenting on the "socially acceptable". She became "socially acceptable", so she left to avoid getting experimented on. Found a runaway trying to get away from Soldier while on his spree (remember he didn't stop until 1949. This is 1948 ). The runaway was actually a sensei of a dojo. He taught her the way of martial arts and the bo-staff. Then he died from exhaustion and malnutrition. She began to follow her mother's footsteps and become a mercenary at the age of 11. When she was 14, self-taught French to get into high school at 15. Still had no friends in high school. Went into a gang when 16 and got her clawed gloves, as well as going completely nutso. Got a hold of herself, only to get caught by the scientists. They infused her bones with Australium and gave her scythes, long claws, spikes on her joints and back, horns, among other things underneath her skin. Gave her an endo-skeleton, called Felicie, which came from the consciousness of a child, that was 5 years older than Mara. Also wanted her mad and put a hunger chip on her stomach, which caused her to have lots of stomach cramps if she doesn't eat raw human flesh. Anything else and she'll puke. They didn't brainwash her and she escaped. Saved herself from eating people by making a chip, surprisingly quickly. Went back to school and surprisingly went through high school quickly, due to the heightened IQ from the Australium. Got into college and completed all of her courses in Mechanics, Psychology, and Mathematics when she was 18. Made herself a motorcycle at the age of 19 from the Australium she had siphoned from her bloodstream (albeit it was a complicated method which took her 2 years to figure out). Got raped when she was working at a strip club at the age of 21. Was running away from everyone who despised her after they all figured out she was pregnant. Found her and basically beat her babies to death. Finally gave birth to twins (brother/sister), but they were still-borns, due to Mara's malnutrition and the beatings. A guy nearby offered to cremate her babies, and she agreed. Has a necklace of her baby's ashes in pouches. They fled to America, so she followed them and killed them all by the time she was 28. Has been creating exo-suit blueprints after she turned 32. Now, 38, and is working with Team Omega, after being in so many failed teams.

Man, this character has history...
Attire: Has a (team color) sports bra and booty shorts, the bra having Omega symbols on the cups. She wears dark moccasins. She has strips of leather along her sides, which are held together with a buckle strap around her waist. The strips hold her shurikens in little pouches that easily conceal the shurikens and make it easy for her to fling them out. She has two sword sheaths for her swords and then loops for her bo-staff. She has clips for her clawed gloves right underneath the sword sheaths. She has loops of belts that go down her thighs and wrap around them. They have throwing daggers on them, sheathed. She has another loop-like holster on the small of her back to hold her Barracuda, as well as another loop behind it to store a battery for her usage. She has thin biker gloves that make room for her other gloves. She has a slit in her right thigh with a pocket for her motorbike key.

When on her bike, she has a stylish helmet with a visor that helps protect against the sun's rays and sand/dirt/glass so she can see.
Personality: This is complicated... She has 7 different personalities, and some of these personalities have names.
1) Mara, her normal self, is quite calm and a little childish at times. She has all the regular emotions a regular average human has and she does have a bit of a short fuse. She's cocky when up against people she feels are dumber than she is and she's arrogant when she's with people who she thinks aren't as good as she is. She hates projectiles, as that makes her literally go insane. She just uses melee weapons, since she goes insane and a crack-shot at shooting and throwing things, and she wants to give her opponent at least a couple seconds of chance trying to stop her before she decapitates them.
2) Her insane side (no name) is the most trusted personality Mara has, even though she's psychotic. She can't feel emotions (well, none of her personalities can), but she indirectly can sense emotions by Mara letting her feel what she's feeling. Although, she's quite brutal and loves bloodshed, and will almost always use a particular weapon to deal the most blood pouring out of someone's body.
3) Her sadist side (no name) is quite... Sadistic. She always has something in her mind on how to torture anyone and anything, even Mara's friends/family. She also mocks people who try to torture her for being a horrible torturer, and she gives them tips on how to be better. Luckily for her, she's a sociopath. And because of that, she has a leash. Still the 2nd personality Mara can trust.
4) Sheila, her animal side. She doesn't talk, just growls, grunts, screeches... She also hates weapons and prefers using her bare hands. She can get quite cheap by attacking people in the gonads, or biting their necks to try and bite a piece off. She'll even go on all fours or be hunched over when "standing up". With how brutal and untrustworthy she is when seeing enemy from friend and vice-versa, she's kept in a tight cage.
5) Black Rose, her sexy side. She talks in a permanent "I'm going to make you swoon" kind of voice and walks like she owns the stage. She doesn't care who sees if she flaunts her body, and loves attention. She's the reason why Mara wears scandalous clothing. She taunts people with her body and callous remarks to their own appearance and their behavior. She still shares all the memories and smarts from Mara (being in the same brain), so she isn't completely dumb, either. She's on a bit of a tighter leash than the sadist side, but can still roam free if Mara lets her.
6) Combat Sado-Masochist side is a side that is more brutal than Sheila and the sadist side combined, and she will use any kind of method/weapon to severely hurt someone, even if it means the objective will have to wait for her fun-time to end. When she gets hurt or when she hurts someone, she giggles with glee and will even hurt Mara's friends/family. She's in another cage, a tighter cage than the one Sheila's in.
7) Felicie is her robotic side, the endo-suit's personality. She has the same robotic, monotone voice as a robot, but she does have the objective close to mind and controls the Australium in Mara's body. She's in charge of her fast regenerative abilities and her armor. If she sees an opportunity to power-up, she'll do it, much to Mara's chagrin. This "power-up" is basically making more Australium and making spikes that pop painfully out of Mara's body, for protection. But it hurts.
8 ) Bleeding Claws, her brutal side, only using her clawed gauntlets to dismember people. She appeared when she was initiated in a gang called the Bleeding Phoenixes, and is the one that usually breaks out of her "cage" to take control of the body to do some gruesome acts. Despite of this, she is not the most untrusted personality, as there are worse ones, she just has no regard for the safety of Mara's friends.
Extra: She can tell whether or not someone's lying, due to her psychological learning. She can also sense if someone's nearby due to her body being sensitive to outside stimuli. Her senses are more acute due to the Australium powering her up. She also can't break her bones, or even fracture them. She can use electricity for her attacks. She has two pets, as well: a German Shepard named Schwartz, and a Ruby Throated Hummingbird named Ruby (lovely original naming at its finest XD).

Name: Herr (Mr.) Ludwig Humboldt
Title: Medic
Gender: Male
Weapons: Main Weapon (only one at a time): Syringe Gun, Blutsauger, Crusader's Crossbow, Overdose.
Secondary Weapon (only one at a time): Medi Gun, Kritzkrieg, Quick-Fix, Vaccinator.
Melee Weapon (only one at a time): Bonesaw, Ubersaw, Vita-Saw, Amputator, and Solemn Vow.
Past:
Was born in Struttgart, Germany, and lived with a family of mad scientists. They had their own shop in Rottenburg am Neckar, called the Humboldt's Pharmacies (or something along those lines). He studied to become a doctor, eventually receiving his medical license before losing it after taking someone's skeleton out of their body. He then got ran out of his own town and flew to America, then taking a Mexican caravan filled with doves to New Mexico. He resided with Team Fortress 2, killing anyone and anything opposing their land. That time spent learning about the human body did not go unlearned, since he has known his way around how to implant a uterus into a full grown man and make baby monkeys grow from his inside. Since he lived in an age where the Hippocratic Oath was just a Hippocratic Suggestion, his methods to dealing with injury can be quite.... Strange, at best.

He only made the weapons he carries out of pure luck. If he didn't have some strange, radioactive chemical nearby that reacted with blood in such a way that it healed it, him and his team probably wouldn't be alive (and neither would the Spy's head in his fridge). He created a pack to store this liquid, so he could better use it to his advantage. This being on his back heals him, but he doesn't know about any other symptoms that it could cause. He is skilled with surgical weaponry, having need to use such things while experi- I mean, conducting surgeries on people and helping his teammates.

Since he had spent his time collecting Australium with his team, he has become quite intelligent and strong over the course of dealing with the metal, as it tends to make the person youthful, raise their IQ, better muscular physique, and keeps them living longer.
Attire: https://wiki.teamfortress.com/wiki/Medic (Medic - Official TF2 Wiki | Official Team Fortress Wiki)
Personality: He is the definition of a mad scientist. He is quite the eccentric man. Everything he does is for the love of science. If something intrigues him, he wants to study it. If there's an idea, he'll want to experiment it on someone, even if it his own team. Although, if it his own team, then he'll make sure the experiment is alright, since he does seem to care for his team. He's a great verbal manipulator if he can't seem to fight his way out, but when backed into a corner, then he'll try to attack. He is insane, after all. He is a megalomaniac, he is sadistic, and power-hungry. He wants to experiment on many different people and on many different things.
Extra: He has a special dove called Archimedes. His feathers are usually splattered in blood because he loves nesting in open-wounded bodies.

Name: ???
Title: Pyro
Gender: ???
Weapons:
Main Weapon (only one at a time): Flamethrower, Backburner, Degreaser, Phlogistinator, Rainblower.
Secondary Weapon (only one at a time): Shotgun, Flare Gun, Detonator, Reserve Shooter, Manmelter, Scorch Shot, Panic Attack.
Melee Weapon (only one at a time): Fire Axe, Axtinguisher, Homewrecker, Powerjack, Back Scratcher, Sharpened Volcano Fragment, Third Degree, Lollichop, Neon Annihilator.
Past: ???
Attire: https://wiki.teamfortress.com/wiki/Pyro (Pyro - Official TF2 Wiki | Official Team Fortress Wiki)
Personality: We know that Pyro loves to burn people, and it does so while watching everyone through Pyrovision. From the comics, we do know that Pyro is aware of what they're doing, but they still hide from what they're doing by using Pyrovision. Very childish, but sends mixed signals about if they're male/female.
Extra: Uses Pyrovision to run away from reality.

Name: Helen
Title: Administrator
Gender: Female
Weapons: ??? The RED/BLU teams and maybe a pistol?
Past: We just know she's been making stalemate battles between the forces of RED and BLU. And the fact that she's been collecting all the Australium, or at least trying to. And that she kind of owns the Mann Co. Store.
Attire:
300px-Administrator.png

Personality: She's quite the mean one... She uses Miss Pauling for her own devious plans, won't actually do any of it herself unless she finds it lacking, and she watches over RED and BLU team while creating battles that will always ends in a stalemate. Despite her cruel nature, she's very smart, her lineage deceiving the Mann family for over 2 or even 3 generations. She's very power-hungry, however, and the Australium doesn't help. She wants it all, and she will stop at nothing to get it all.
Extra: She smokes and doesn't consider Miss Pauling her friend, even though Miss Pauling has been working for her since she could get a job.

ALRIGHT I'M DONE!!!!!!!!! FINALLY!!!!!!!
 
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*Shoutmon nervously breaks through the general roleplay forcefield in a discreet manner after managing to crack through level 5 security*

Well fine I suppose... but please don't smack me for being late since I haven't been getting any alerts about most things for that matter...
 
*Shoutmon hides what he's wearing by wrapping a towel around his bottom area as he digs through the medicine cabinet to hopefully find a cure to his virus*

Before I finish up sniper's... just wondering, any misc/hats allowed? (If so, would we also be able to have them have unusual effects...) Some wouldn't exactly go too well since well... yeah haha.
 
Hmm... well alright. I suppose I'll make them into unique quality since I can't be having stat trackers on all my hats and other stuff haha...

*Shoutmon runs away after noticing what happened on his bed*
 
Medic will occasionally rip open his coat and shirt to reveal his "Burly Beast"-y body filled with neatly combed chest hair XD LOL Nah, but seriously, he'll sometimes do that... When he feels like it. For no reason.
 
Yes I already remembered that... (I might maybe have them have one of my custom weapons since I have coded in a community in TF2 for two years before they unfortunately vanished for some odd reason...)

So... here are my custom weapons I am going to be giving each to the respective mercenaries. (Stats will be placed later since I need to sort through my code to summarize up the stats since I'm sure no one wants to read 93 lines of them.)

Sniper (Primary Slot):
The Covert Click:
Damage is increased the farther the user is from the target and is a silent killer. Charge rate is significantly reduced however. (Silent killer= Kill is not shown in the kill feed, no death scream of victim and victim cannot communicate by all means while dead.)

Scout (Primary Slot):
The Rogue's Denial:
Target becomes disarmed on headshot for up to two seconds, being unable to use all weaponry; cannot stack and cannot occur again for two seconds. Clip size and damage are reduced however.
 
The weapons look good! If I'm allowed to use custom weapons, then all the classes should be able to. Let's say these new weapons are ones Hale gave to the mercs out of fear that he'd lose his company, though he would never admit it.
 
They are doing okayish, as I am a bit slow at the moment due to the heat constantly straining me to the point where I might as well call uncle already...

I'm assuming you're either waiting on me or having more people come in...?
 
Nah, sorry. This aint my cup of tea. The only experience (not really 'experience') I have with TF2 was the Undertale AU about it, I forgot what it was called.
 
So after finishing up like 6 straight hours of TF2, I really want to get this going again.
@Pretty Pichu I just noticed something with your sheet. You'll need to pick a certain loadout for Medic and Pyro, you can't just say "all of their weapons". Only problem I found with it.
@Aquaman So, uh... those sheets?
@DopeLeafeon470 Hey remember when we talked about this RP almost a month ago?!
 
Added the Barracuda, a designed, sawed-off shotgun that Mara found in the Amazon (not a site), and she will only use it when she absolutely can't reach the opponent and her daggers and shurikens will be too slow to get him. The Barracuda has a lot of recoil, but she made it so it had the automatic loading like Scout's Scattergun. Basically, it's like Scout's Scattergun, just with a Barracuda motif instead and a lot longer. As long as your forearm.
 
Oh, wonderful. Alright then, guess we're just waiting for Aquaman.

Oh on an unrelated note, I've actually got a work you could check out if you want. It's a Clash of Code where I pit Heavy against Fernando from Paladins. Another one - Spy v Skye - should be coming out tomorrow.
 
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