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DPPt/HGSS rate my diamond team v 2.0

[glow=red,2,300]please read ever thing before posting[/glow] OK thanks for your help, now what do you think?

name: torterra
lv.70
nature:hardy
ability: overgrow
item:quick claw
hp:229
attack:172
defence:182
sp.atk:128
sp.def:142
speed:112
move set: wood hammer
crunch
synthisis
earthquake

name:infernape
lv.70
nature:quiet
ability:blaze
item:
hp:210
attack:170
defence:135
sp.atk:202
sp.def:114
speed:176
move set: flamethrower
clam mind
stone edge
close combat

name:empoleon
lv.70
nature:sassy
ability:torrent
item:zoom lens
hp:221
attack:149
defence:142
sp.atk:189
sp.def:172
speed:110
move set: surf
ice beam
grass knot
steel wing

name:roserade
lv.60
nature:quiet
ability:natural cure
item:heat rock
hp:158
attack:92
defence:90
sp.atk:176
sp.def:135
speed:107
move set: sunny day
solarbeam
petal dance
poison jab

name:lucario
lv.60
nature:timid
ability:steadfast
item:macho brace
hp:177
attack:135
defence:113
sp.atk:153
sp.def:99
speed:145
move set: close combat
aura sphere
flash cannon
dragon pulse

name:staraptor
lv.55
nature:quirky
ability:intimidate
item:shell bell
hp:182
attack:155
defence:89
sp.atk:74
sp.def:71
speed:144
move set: brave bird
close combat
aerial ace
steel wing

ok thanks again, now could any suggestions on my roserade move set? and an item for infernape
 
pretty good. however, try to get some strategy and status boosting attacks in there. maybe a thunderwave or a toxic. and, breeding to get the right nature for a CBT will be good.
 
Putting Dig on an Infernape is a bad idea. You're just asking to be hit with Earthquake. Putting two fire types on Infernape is also not good. Try this one:

Flamethrower
Stone Edge/Close Combat/Brick Break
Nasty Plot
Grass Knot

Since your Infernape's sp. attack is higher, try this one. Flametrower for STAB, Stone Edge to cover flying weaknesses, Close Combat or Brick Break also for STAB, Nasty Plot to raise sp. attack, Grass Knot to counter Rock, Water, and Ground types. You also might try getting an Infernape with a nature that favors attack is you want to go that route.

Staraptor has FOUR flying type moves. Also not a good idea.

Brave Bird or Aerial Ace
Close Combat
Steel Wing
Double Team or Agility or Endeavor

Brave Bird and Aerial Ace for STAB; the former is for power, the latter is for accuracy and no recoil. Close Combat is almost a necesity seeing as it covers three types that Starapter could have problems with: Steel, Rock, and Ice. Plus it damages Dark and Normal types as well. Steel Wing offers some more protection from Rock and Ice types. Double Team makes Staraptor harder to hit, Agility makes it faster, and Endeavor is good when your up against an opponent with beastly HP.

I hope this is decent.
 
name: torterra
lv.65
nature:hardy
ability: overgrow
item:quick claw
hp:22
attack:159
defence:167
sp.atk:120
sp.def:133
speed:103
move set: earthquake
frenzy plant
wood hammer
leaf storm

Congratulations; your Torterra couldn't take down a Golbat.

What do you need three grass moves for? You should only have one move of each type. Any more is overkill. Standard Torterra moveset's something like this:

Crunch/Curse
Synthesis
Earthquake
Wood Hammer
 
Following with what Snap proved:
name:empoleon
lv.65
nature:sassy
ability:torrent
item:zoom lens
hp:206
attack:137
defence:132
sp.atk:175
sp.def:160
speed:101
move set: surf
hydro cannon
ice beam
hydro pump

You are walled by another Empoleon or any Water-type for that matter.

Try this:

Item: Leftovers/Life Orb/Wisdom Glasses/Choic Specs

-Surf
-Ice Beam
-Agility/Flash Cannon
-Grass Knot

If you plan to you Spces, Use Flash Cannon over Agility
 
[glow=red,2,300]i have edited this[/glow] OK thanks for your help, now what do you think?

name: torterra
lv.70
nature:hardy
ability: overgrow
item:quick claw
hp:229
attack:172
defence:182
sp.atk:128
sp.def:142
speed:112
move set: wood hammer
crunch
synthisis
earthquake

name:infernape
lv.70
nature:quiet
ability:blaze
item:
hp:210
attack:170
defence:135
sp.atk:202
sp.def:114
speed:176
move set: flamethrower
clam mind
stone edge
close combat

name:empoleon
lv.70
nature:sassy
ability:torrent
item:zoom lens
hp:221
attack:149
defence:142
sp.atk:189
sp.def:172
speed:110
move set: surf
ice beam
grass knot
steel wing

name:roserade
lv.60
nature:quiet
ability:natural cure
item:heat rock
hp:158
attack:92
defence:90
sp.atk:176
sp.def:135
speed:107
move set: sunny day
solarbeam
petal dance
poison jab

name:lucario
lv.60
nature:timid
ability:steadfast
item:macho brace
hp:177
attack:135
defence:113
sp.atk:153
sp.def:99
speed:145
move set: close combat
aura sphere
flash cannon
dragon pulse

name:staraptor
lv.55
nature:quirky
ability:intimidate
item:shell bell
hp:182
attack:155
defence:89
sp.atk:74
sp.def:71
speed:144
move set: brave bird
close combat
aerial ace
steel wing

ok thanks again, now could any suggestions on my roserade move set? and an item for infernape
your team is pretty awesome, but you should take close combat out from lucario and replace it with dark pulse or something.
 
if i were you i'd take out either torterra or roserade cuz you really dont need 2 grass types (let alone one) considering alot of noobs have noob dragon pokemon with a fire move. so maybe a pokemon with high sp.atk that can learn an ice attack to replace it. but its just a thought. :-\ hope i helped any.
 
Nice team, sort of unoriginal, but whatever gets the job done. You may want to think about your team though, you have a very large ice weakness, and considering that ice attacks are a big part of most people's teams, you may not last very long going competitive. But if this is for in-game and just with friends, its great.
 
Your Torterra, Empoleon and Staraptor are pretty good and I don't think they really need improved. But on Infernape switch Close Combat with something like Brick Break or even Focus Blast. Its def and sp.def are quite low and using Close Combat would just make them even lower. Its sp.att is higher than its attack so think about using sp.att moves more. Lucario just needs to change Close Combat like Kranshot said. And as for your Roserade, you don't need it, Torterra is a great grass type and you don't need another. Use something like a Luxray instead. Your team is shaping nicely and its got some real potential there. ;)
 

Sem

The Last of the Snowmen
Former Administrator
Augh, most of this advice has been rather awful. >>

For Lucario, Remove Close Combat and Flash Cannon. Aura Sphere is all you'll ever need Fighting-type-wise, and Steel-type moves have nothing over Fighting, so Steel Cannon just fills up needed space. In their places, add Psychic and Water Pulse. Psychic to take care of other Fighting-types, and Water Pulse for Fire-types sent out against you. Lucario can only learn Psychic and Water Pulse through TM-usage, if you don't have one of them or both, then I suggest making a trade topic in the WiFi forum (If you don't have one already.) asking for them.

The advice you got from Carmen, Snapdragon, and Plapti is sound and all good. As for what to replace Roserade with... You could go with an Electric-type, Psychic/Ghost/Dark. As long as its a type that you don't have already, gives you more diversity.
 
i'm back i need help again guys this in still an in game team, mainly what help on ambipom and spritomb but all help on the pokemon is wellom.(cant spell sorry)

name: torterra
lv.100
nature:hardy
ability: overgrow
item:quick claw
hp:327
attack:244
defence:258
sp.atk:182
sp.def:202
speed:159
move set: wood hammer
crunch
synthisis
earthquake

name:infernape
lv.100
nature:quiet
ability:blaze
item:Wise Glasses
hp:300
attack:241
defence:191
sp.atk:287
sp.def:161
speed:250
move set: flamethrower
clam mind
stone edge
focus blast

name:empoleon
lv.100
nature:sassy
ability:torrent
item:zoom lens
hp:324
attack:211
defence:201
sp.atk:281
sp.def:245
speed:161
move set: surf
ice beam
grass knot
flash cannon

name:ambipom
lv.100
nature:careful
ability:technicain
item:
hp:265
attack:248
defence:174
sp.atk:137
sp.def:200
speed:274
move set: double hit
drain punch
secret power
last resort

name:lucario
lv.60
nature:timid
ability:steadfast
item:
hp:291
attack:225
defence:189
sp.atk:256
sp.def:165
speed:244
move set: aura sphere
psychic
dark pulse
dragon pulse

name:spritomb
lv.100
nature:naughty (lol read the pokedex entry and you will know why)
ability:pressure
item:
hp:263
attack:225
defence:250
sp.atk:209
sp.def:209
speed:120
move set:sucker punch
masty plot
memento
dark pulse
 
Basically follow what Sem said previously: Replace Flash Cannon on Lucario with either Dark Pulse or Water Pulse. In Lucario' s case it doesn't need one STAB move for each type. Aura Sphere covers what Flash Cannon does and then some. Water Pulse covers Fire and Ground types and Dark Pulse offers coverage so you aren't walled by a Ghost or Psychic type.
 
ok can i also have help on rasing my garchomp (it's still in game team):

n ame: garchomp
lv.55
nature:carefull
ability: sand veil
item:dragon claw
hp:186
attack:152
defence:121
sp.atk:100
sp.def:115
speed:127
move set: earthquake
dragon claw
crunch
dragon rush

i know i'm a pain but could you please help me somemore?
 
Drop Dragon Claw or Dragon RUsh for maybe Fire Fang (Move re-learner)?
Brick Break over one of the Dragon Moves is also an option.
Sucker Punch should be dropped for Shadow Ball to go with Nasty Plot.
Memento should be dropped for Confuse Ray or Shock wave or Water Pulse.

Hope that helped.
 
so i should try this then?

name:spritomb
lv.100
nature:naughty
ability:pressure
item:
hp:263
attack:225
defence:250
sp.atk:209
sp.def:209
speed:120
move set:shadow ball
masty plot
confuse ray
dark pulse

and

n ame: garchomp
lv.55
nature:carefull
ability: sand veil
item:dragon claw
hp:186
attack:152
defence:121
sp.atk:100
sp.def:115
speed:127
move set: earthquake
fire fang
crunch
dragon rush
 
But Staraptor can learn Steel Wing via TM 37. In Staraptor's case, a Steel move is a very viable option.

And perfect-chao the Garchomp moveset is good. Dragon Claw can also substitute for Dragon Rush if you want. It may have less power but its accuracy and PP are better...unless you're going for the Flinching.
 
Also, Close Combat civers what ever Steel wing will, with an extra hit on Dark-Types. Close Combat also has a higher Base Attack, so I think Close COmbat is the superior choice, unless you really don't like the lowering of the defense stats.
 
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