@IDKWhatUserNameToDo, @kyuukestu, @Red Gallade, @Cmeriwether, @JadeStar, @JayBird Joe, @Foxex, @The Dark Fairy, @Gamingfan, @Cryronn the Mudkip (Random tags for people that may or may not be interested to join, sorry if that tag bothered you and also sorry if I forgot to include interested person in this tag)
Welcome back in the huge world, Boryia Continent filled with many monsters, great kingdoms, mighty knights and many more to see! About a few years before Bracia's fight for the throne, the political situation between nations started to become more and more unstable, wars are breaking out, new rules come to replace the old. Not only wars, but also many monsters became active due to a tension and battles that start to appear around the world. Its a golden age for adventurers and Mercenaries. One of those seeking coin and luck people group was about to become a legend, Sapphire Group Mercenaries band!
Few rules!
1. Remember to follow pokecharms rules.
2. You can have Max 2 characters.
3. I can understand that you may have a lot of RL stuff to do, but try to be a bit active or tell why you cant be active. We will understand and try to adapt to you ^^
4. Violence will appear in rp, just don't overdo it.
5. Also, Romance is allowed but keep it PEGI 15 or so.
6. If you read all the rules, just put 'Black Lion' somewhere in your bio.
Bio template!
Name:
Age:
Race:
Appearance:
Personality:
Elemental Magic: (Deviant Element need to be asked first)
Augumenter or Conjurer:
Country of Origin:
Best Tamer: (Also what is a beast that gave you its will, what stage are you in and don't forget to ask for permission first)
Backstory: (Optional)
Other:
Places in Mercenery team!
Leader- Serias Cestriam @kyuukestu
Lieutenant- Toma Nothero @Clite of Dragonbow
Members:
1.Nubis "Cloud" Calligo @XxMrNinjaxX
2. Slime @Gamingfan
3. Humphrey "Free" Scorpio @Psymallard
4. Kiri Prawda @Fraseandchico
5.Apollo McCoy @| Korutesu |
6.
(I may/shall raise the number if more people will want to join.)
Welcome back in the huge world, Boryia Continent filled with many monsters, great kingdoms, mighty knights and many more to see! About a few years before Bracia's fight for the throne, the political situation between nations started to become more and more unstable, wars are breaking out, new rules come to replace the old. Not only wars, but also many monsters became active due to a tension and battles that start to appear around the world. Its a golden age for adventurers and Mercenaries. One of those seeking coin and luck people group was about to become a legend, Sapphire Group Mercenaries band!
Few rules!
1. Remember to follow pokecharms rules.
2. You can have Max 2 characters.
3. I can understand that you may have a lot of RL stuff to do, but try to be a bit active or tell why you cant be active. We will understand and try to adapt to you ^^
4. Violence will appear in rp, just don't overdo it.
5. Also, Romance is allowed but keep it PEGI 15 or so.
6. If you read all the rules, just put 'Black Lion' somewhere in your bio.
(Map made in Azgaar map generator)
Kingdom of Bracia- Although it is mainly a human kingdom with humans having most of important positions, they try to be tolerant towards other races, not everyone share same point of view though.
Numekosian Empire- Bracia's greatest enemies, a powerfull nation ruled by the Emperor and his gatherings of 12 houses representatives called the 'Numerias'. They rule over the really big teritory and want just to make it bigger as for rivalry with Kiutori Empire. They look with their greedy eyes at Bracia and Colezia.
Kingdom of Colezia- Bracia's old allies, although the alliance pact may soon stop exist due to a king's sickness, they still are at friendly relationship with their old allies. There is huge possibility to renew the alliance as soon as Bracia's situation stabilizes.
Protectorats of Bletia and Perosia- Those countries kings are vassals of the emperor of Numekosia. Although they are allowed to keep the army, goverment and culture as they had before, they are under complete control and need to listen to Emperor's wishes. Due to a fact that they aren't allowed to have any other connections than the one with the Empire, those Kingdoms economy is also under Numekosian mercy.
Jile Kingdom- Also known as Capital of Trade, Jile is one of the few nations that managed to stay neutral with their neighbors, its well known for amount of gold and resources trade, it is one of the main leaders when it comes to economy of world and if something bad happend, it may affect rest of the world.
Kiutori Empire- Military wise most powerful Kingdom, which 12% of population are soldiers (wouldn't sound impressive if not for a fact of how huge is this nation population count) biggest rival of Numekosia and the kingdom that you may be the most afraid of. Currently seems to try and counquer south teritories.
Free City of Heymochan- The youngest nation as it is only 3 years old, due to cruelty of the ruling over this region of Kiutori Empire region in the past people started a revolt and killed the noble, although Emperor wanted to intervene at first, it is said that one of his kids asked to forgive this nation people and so they became their own country. Although its slightly affected by the politics of Kiutori they aren't their servants and posses their own goverment as well as they are free to connect with other nations.
Tzardom of Dubkia and Tzardom of Zveverezia- Once a powerfull country ruled by a Tzar was seperated in half for his two sons 97 years ago. Now, the next generation tries to unity their nations in war.
Argansiumia-One of the two Kingdoms of the Dwarfs, its King is also called one of the wisest mans in the world. He keeps peace between his nation and his neighbors really well and his country is one of main factors of trade in Jile.
Cemi Republic- Probably the most welcoming nations when it comes to how people of different races are threated there. You will find no racism ideologies there and even if then expect for guards to quickly take care of it. All citizens can decide on nation politics and citizen can be any person either born there or married with someone from this land. Due to their ideals, Tzardoms dislike them and there are often conflicts between nations. (Its goverment simply works like Ancient Athens basiclly)
Codurum- Land that was once a part of Republic, has been given to an Elves after Diocese of Bolmondia and Olsceslandic Empire destroyed their homes and tried to purge them. They manage to happily live there in peace as a non affected by anyone neutral nation, although elves would love to return to their own home they don't posses power nor numbers to reclaim it yet.
Ayrapalina- Small kingdom that tries its best to stay not conquered by Kiutori. Supported with weapons from Bolimodia and fighting off the aggresors.
Morkibeth- Another Kingdom fighting on a frontline against the Kiutori, but also is aware on Olsceslandic Empire. This Kingdom is a quite famous one for its silk and clothes making.
Seriaqia- Second Kingdom of the dwarfs that supported by Morkibeth tries to protect itself against Diocese. Due to that nation great hate to non-human races. Seriaqia craft in crafting metal items and objects is without second thought, the best in entire Boryia.
Brerivikia Confederation- country of a beastfolk (Don't mistake with inteligent monsters like Centaurs or Satyrs), which are a humanoid species with the animalistic features, each 'animal' kind of beastfolk has its clan which they took after. Hated by Diocese due to its racist propaganda and hate toward non-humans.
Imiupupetian Theocracy-Nation leaded by 6 archbishops of the six deities. Although the nation dislike non-humans, they don't go on killing spree at them. Its one of a few still neutral countries.
United Tribes- Country of inteligent monsters like Orcs, Centaurs, Satyrs, cyclops, Oni and etc. Each of the race have it tribe which merged with others making their nation. Due to a fact of not being accepted as a nation by other kingdoms, Olsceslandic Empire see it as a reason to claim their lands without worry to enrage other nations on political scene. Someone's acceptance on their nation may make them an allies to this person country.
Olsceslandic Empire- Land of the first Empire that existed in Boryia, now with its new rivals on the scene, this Kingdom policy changed from more military to more economical one and became second biggest place of trade.
Binefordia- Country of the Grant Prince that opposes Diocese, although he isn't seen as good warrior or diplomat, definitly a good lord who keeps prosperity in his lands for his people.
Diocese of Bolmodia- Country of the ex-bishop of the 6 deities, who served deity of light. He sees other races than humans a disgrace to gods and declared their anihilation. Country of fanatics disliked by other nations for greatly aggresive politic.
Norwickia- Land of the elves that was taken from them.. Now a duke that listens to bishop orders lives and rules there.
Mabinhamia and Tothamia- two allied nations that tries to stay neutral to others in their island, although they dislike actions of Diocese, they dont posses power to fight them and although their try their best, Bishop already seeks a casus beli to begin the war with them too.
Kingdom of Bracia- Although it is mainly a human kingdom with humans having most of important positions, they try to be tolerant towards other races, not everyone share same point of view though.
Numekosian Empire- Bracia's greatest enemies, a powerfull nation ruled by the Emperor and his gatherings of 12 houses representatives called the 'Numerias'. They rule over the really big teritory and want just to make it bigger as for rivalry with Kiutori Empire. They look with their greedy eyes at Bracia and Colezia.
Kingdom of Colezia- Bracia's old allies, although the alliance pact may soon stop exist due to a king's sickness, they still are at friendly relationship with their old allies. There is huge possibility to renew the alliance as soon as Bracia's situation stabilizes.
Protectorats of Bletia and Perosia- Those countries kings are vassals of the emperor of Numekosia. Although they are allowed to keep the army, goverment and culture as they had before, they are under complete control and need to listen to Emperor's wishes. Due to a fact that they aren't allowed to have any other connections than the one with the Empire, those Kingdoms economy is also under Numekosian mercy.
Jile Kingdom- Also known as Capital of Trade, Jile is one of the few nations that managed to stay neutral with their neighbors, its well known for amount of gold and resources trade, it is one of the main leaders when it comes to economy of world and if something bad happend, it may affect rest of the world.
Kiutori Empire- Military wise most powerful Kingdom, which 12% of population are soldiers (wouldn't sound impressive if not for a fact of how huge is this nation population count) biggest rival of Numekosia and the kingdom that you may be the most afraid of. Currently seems to try and counquer south teritories.
Free City of Heymochan- The youngest nation as it is only 3 years old, due to cruelty of the ruling over this region of Kiutori Empire region in the past people started a revolt and killed the noble, although Emperor wanted to intervene at first, it is said that one of his kids asked to forgive this nation people and so they became their own country. Although its slightly affected by the politics of Kiutori they aren't their servants and posses their own goverment as well as they are free to connect with other nations.
Tzardom of Dubkia and Tzardom of Zveverezia- Once a powerfull country ruled by a Tzar was seperated in half for his two sons 97 years ago. Now, the next generation tries to unity their nations in war.
Argansiumia-One of the two Kingdoms of the Dwarfs, its King is also called one of the wisest mans in the world. He keeps peace between his nation and his neighbors really well and his country is one of main factors of trade in Jile.
Cemi Republic- Probably the most welcoming nations when it comes to how people of different races are threated there. You will find no racism ideologies there and even if then expect for guards to quickly take care of it. All citizens can decide on nation politics and citizen can be any person either born there or married with someone from this land. Due to their ideals, Tzardoms dislike them and there are often conflicts between nations. (Its goverment simply works like Ancient Athens basiclly)
Codurum- Land that was once a part of Republic, has been given to an Elves after Diocese of Bolmondia and Olsceslandic Empire destroyed their homes and tried to purge them. They manage to happily live there in peace as a non affected by anyone neutral nation, although elves would love to return to their own home they don't posses power nor numbers to reclaim it yet.
Ayrapalina- Small kingdom that tries its best to stay not conquered by Kiutori. Supported with weapons from Bolimodia and fighting off the aggresors.
Morkibeth- Another Kingdom fighting on a frontline against the Kiutori, but also is aware on Olsceslandic Empire. This Kingdom is a quite famous one for its silk and clothes making.
Seriaqia- Second Kingdom of the dwarfs that supported by Morkibeth tries to protect itself against Diocese. Due to that nation great hate to non-human races. Seriaqia craft in crafting metal items and objects is without second thought, the best in entire Boryia.
Brerivikia Confederation- country of a beastfolk (Don't mistake with inteligent monsters like Centaurs or Satyrs), which are a humanoid species with the animalistic features, each 'animal' kind of beastfolk has its clan which they took after. Hated by Diocese due to its racist propaganda and hate toward non-humans.
Imiupupetian Theocracy-Nation leaded by 6 archbishops of the six deities. Although the nation dislike non-humans, they don't go on killing spree at them. Its one of a few still neutral countries.
United Tribes- Country of inteligent monsters like Orcs, Centaurs, Satyrs, cyclops, Oni and etc. Each of the race have it tribe which merged with others making their nation. Due to a fact of not being accepted as a nation by other kingdoms, Olsceslandic Empire see it as a reason to claim their lands without worry to enrage other nations on political scene. Someone's acceptance on their nation may make them an allies to this person country.
Olsceslandic Empire- Land of the first Empire that existed in Boryia, now with its new rivals on the scene, this Kingdom policy changed from more military to more economical one and became second biggest place of trade.
Binefordia- Country of the Grant Prince that opposes Diocese, although he isn't seen as good warrior or diplomat, definitly a good lord who keeps prosperity in his lands for his people.
Diocese of Bolmodia- Country of the ex-bishop of the 6 deities, who served deity of light. He sees other races than humans a disgrace to gods and declared their anihilation. Country of fanatics disliked by other nations for greatly aggresive politic.
Norwickia- Land of the elves that was taken from them.. Now a duke that listens to bishop orders lives and rules there.
Mabinhamia and Tothamia- two allied nations that tries to stay neutral to others in their island, although they dislike actions of Diocese, they dont posses power to fight them and although their try their best, Bishop already seeks a casus beli to begin the war with them too.
Mana is essential to use Magic, it exists in the atmosphere and is divided into particles of each element. (There are six elements and every entity can posses only one element, expection are beast tamers who can posses their own and their beast Element).
The power to control mana is largely genetic. A census showed that roughly 1 in 30 children are able to sense mana, which can only be tested when one's mana core is completely developed — anywhere from early adolescence to late teen years. Once a mana core manifests, a translucent barrier forms around the awakened, which lasts a couple of minutes.
The six basic elements are-
Water
Fire
Wind
Earth
Light (Sometimes called Order)
Darkness (Sometimes called Chaos)
The Element that doesn't belong to any of those cathegories is called a Deviant, Deviants elements are really rare and due to how vast they can be in copabilities its hard to tell much about them, only thing it is although they are really original they also are much harder to be trained. (To posses a Deviant Element, I would like you to ask me first in conversation or disc.. with of what exacly this element is, its uses and etc)
At some point however Conjurers and Augmenters with lots of practice and time put into training can use techniques of others on basic level. Like Augmenters can use basic spells of conjurers or conjurers with lots of expierience and practice may someday use basic body reinforcment or weapon enchantment like Augmenters use.
The power to control mana is largely genetic. A census showed that roughly 1 in 30 children are able to sense mana, which can only be tested when one's mana core is completely developed — anywhere from early adolescence to late teen years. Once a mana core manifests, a translucent barrier forms around the awakened, which lasts a couple of minutes.
The six basic elements are-
Water
Fire
Wind
Earth
Light (Sometimes called Order)
Darkness (Sometimes called Chaos)
The Element that doesn't belong to any of those cathegories is called a Deviant, Deviants elements are really rare and due to how vast they can be in copabilities its hard to tell much about them, only thing it is although they are really original they also are much harder to be trained. (To posses a Deviant Element, I would like you to ask me first in conversation or disc.. with of what exacly this element is, its uses and etc)
Augmenters, users who enhance their bodies using mana, allowing them to possess incredible strength, defense, and agility. However, their weakness lies in their limited range. An augmenter's talent is measured by the strength of the mana channels in their body. This measures their speed and efficiency to relocate their mana from their mana core into various parts of their bodies. When Augmenters awaken, they form a pushing force around the barrier, signifying that they have dominant mana channels in their body; the degree of the force depends on their innate talent.
-Fundamentals of Augmenting: Augmenters utilize speed and precision in the use of one's mana core to properly distribute mana into different parts of the body. Being able to utilize the mana channels efficiently requires years of both mental and physical practice. Since augmenting involves extracting mana in its purest form, there are no highly notable signs or distinctions of an elemental sense at an early stage. However, augmenters are able to control their mana more freely, allowing them to fight through various different forms of augmentation.
-Augmentation Backlash: The phenomenon backlash occurs from depletion of the mana core, resulting in extreme physical pain for augmenters. Depending on how strenuous the damage to the mana core is, the heavier and more intense the pain is.
-Fundamentals of Augmenting: Augmenters utilize speed and precision in the use of one's mana core to properly distribute mana into different parts of the body. Being able to utilize the mana channels efficiently requires years of both mental and physical practice. Since augmenting involves extracting mana in its purest form, there are no highly notable signs or distinctions of an elemental sense at an early stage. However, augmenters are able to control their mana more freely, allowing them to fight through various different forms of augmentation.
-Augmentation Backlash: The phenomenon backlash occurs from depletion of the mana core, resulting in extreme physical pain for augmenters. Depending on how strenuous the damage to the mana core is, the heavier and more intense the pain is.
Conjurers, users who emit mana to the outside world allowing them to bend their surroundings to their will, possessing unfathomable powers. However, their weakness is that they must supplement their own mana core with mana from the outside world, to exert mana into their surroundings in the form of spells. A conjurer's talent is measured by the power of their mana veins. This measures their speed and effectiveness to absorb mana from the outside world into their own mana core. When Conjurers awaken, they form a vacuum of mana around them, signifying their dominance in their mana veins; the degree of the force depends on their innate talent.
-Fundamentals of Conjuring: Conjurers gather the surrounding mana in the area and draw it inwards. Once the mana is inside the body, one must circulate the mana into one's mana core to stabilize and purify the atmosphere's diluted mana. Conjurers use appropriate conductors such as a staff, wand, or ring to channel the mana using the proper incantations. The more powerful the spell, the longer it will take to draw in the surrounding mana, store it inside the mana core, and release it.
-Conjuring Backlash: The phenomenon backlash occurs from the overfilling of the mana core for conjurers. This is caused by the overuse of spells beyond the conjurer's capacity, or using a spell too powerful for the mana core to handle.
-Fundamentals of Conjuring: Conjurers gather the surrounding mana in the area and draw it inwards. Once the mana is inside the body, one must circulate the mana into one's mana core to stabilize and purify the atmosphere's diluted mana. Conjurers use appropriate conductors such as a staff, wand, or ring to channel the mana using the proper incantations. The more powerful the spell, the longer it will take to draw in the surrounding mana, store it inside the mana core, and release it.
-Conjuring Backlash: The phenomenon backlash occurs from the overfilling of the mana core for conjurers. This is caused by the overuse of spells beyond the conjurer's capacity, or using a spell too powerful for the mana core to handle.
Mana Beasts are various unique animals, monsters and creatures that were born with the ability to absorb mana into their bodies and create their own mana cores, called beast cores. Mana Beasts are classified into E, D, C, B, A, AA, S,SS or SSS class (They can also vary in + and -), where the latter is rarely seen.
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A beast core is a mana beast's mana core. That can be taken from monster body when it is killed. They have an unlimited amount of uses (Absorbing mana from them can speed up progress of ones training, they can also be used to create powerful magical devices or inventions, some can even have Beast Will), which makes them extremely valuable and highly sought after. The higher the classes the beast cores were, the more valuable.
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Beast Will- Mana Beast have the ability to pass on their ‘will’, or ability to be more precise, to one person. Those people are called Beast Tamers. This is very rare, since mana beasts are generally aggressive and prefer to pass their will to their kin. There is also a small chance of acquiring the beast will from a beast's mana core dropped after their death. However, most mana beasts destroy their beast will when they are killed.
The best way to train the beast will acquired is being taught by the beast itself. The only other alternative mentioned was to study thoroughly about the beast itself so the beast tamer can learn and practice the traits of the beast.
(If you want to become a Beast Tamer either from the very beginning or during the rp, I would like you to inform me with question to permission, we can also discuss Rank of a beast that Beast Will came from and what Element it had, what species it was etc.. What could be their abilities)
Beast Tamers are mages that are capable of harnessing the unique ability inherited from a Mana Beast's Beast will.
They can use two stages from their powers and abilities-
First Stage - The First Stage known as the Acquire Phase, Is when the Beast Tamer is a able to borrow their Beast's Inherent Strengths.
Second Stage - The Second Stage known as the Integrate Phase, Is when the Beast Tamer is able to Truly utilize their Beast's Unique Ability and Characteristics.
---
A beast core is a mana beast's mana core. That can be taken from monster body when it is killed. They have an unlimited amount of uses (Absorbing mana from them can speed up progress of ones training, they can also be used to create powerful magical devices or inventions, some can even have Beast Will), which makes them extremely valuable and highly sought after. The higher the classes the beast cores were, the more valuable.
---
Beast Will- Mana Beast have the ability to pass on their ‘will’, or ability to be more precise, to one person. Those people are called Beast Tamers. This is very rare, since mana beasts are generally aggressive and prefer to pass their will to their kin. There is also a small chance of acquiring the beast will from a beast's mana core dropped after their death. However, most mana beasts destroy their beast will when they are killed.
The best way to train the beast will acquired is being taught by the beast itself. The only other alternative mentioned was to study thoroughly about the beast itself so the beast tamer can learn and practice the traits of the beast.
(If you want to become a Beast Tamer either from the very beginning or during the rp, I would like you to inform me with question to permission, we can also discuss Rank of a beast that Beast Will came from and what Element it had, what species it was etc.. What could be their abilities)
Beast Tamers are mages that are capable of harnessing the unique ability inherited from a Mana Beast's Beast will.
They can use two stages from their powers and abilities-
First Stage - The First Stage known as the Acquire Phase, Is when the Beast Tamer is a able to borrow their Beast's Inherent Strengths.
Second Stage - The Second Stage known as the Integrate Phase, Is when the Beast Tamer is able to Truly utilize their Beast's Unique Ability and Characteristics.
Humans- I don't think this one needs much of explanation, this is the race that lives in almost entire continent and is the dominant one, they overall adaptility and knowledge let them spread vast through this world.
Elves- Similar to humans, but longliving with better affinity to be the Conjurers or Deviants than Agumenters.
Dwarfs- Race of small, bulky humanoids with great affinity to be augumenters, Dwarfs are known for their craft to be above human levels.
Beastfolk- they look like a humans with animals characteristics. They are seperated by clans, that show which animal they represent (For example, one with short claws in their hands and black, feathered wings may be a part of a Crow Clan)
Inteligent Monsters- More of a group of Races than a one race, inteligent monsters are the cathegory of beings that are or were seen as a monstrocities, but are inteligent enough to form groups, societist and their own culture. Goblins, Oni, Centaurs, Orcs and Minotaurs are just an examples of few races from this cathegory.
Elves- Similar to humans, but longliving with better affinity to be the Conjurers or Deviants than Agumenters.
Dwarfs- Race of small, bulky humanoids with great affinity to be augumenters, Dwarfs are known for their craft to be above human levels.
Beastfolk- they look like a humans with animals characteristics. They are seperated by clans, that show which animal they represent (For example, one with short claws in their hands and black, feathered wings may be a part of a Crow Clan)
Inteligent Monsters- More of a group of Races than a one race, inteligent monsters are the cathegory of beings that are or were seen as a monstrocities, but are inteligent enough to form groups, societist and their own culture. Goblins, Oni, Centaurs, Orcs and Minotaurs are just an examples of few races from this cathegory.
Bio template!
Name:
Age:
Race:
Appearance:
Personality:
Elemental Magic: (Deviant Element need to be asked first)
Augumenter or Conjurer:
Country of Origin:
Best Tamer: (Also what is a beast that gave you its will, what stage are you in and don't forget to ask for permission first)
Backstory: (Optional)
Other:
Places in Mercenery team!
Leader- Serias Cestriam @kyuukestu
Lieutenant- Toma Nothero @Clite of Dragonbow
Members:
1.Nubis "Cloud" Calligo @XxMrNinjaxX
2. Slime @Gamingfan
3. Humphrey "Free" Scorpio @Psymallard
4. Kiri Prawda @Fraseandchico
5.Apollo McCoy @| Korutesu |
6.
(I may/shall raise the number if more people will want to join.)
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