After realizing something stupid I'd overlooked about my original moveset idea (jerks thumb at Beeps Electric-type poll) I'm looking for advice on picking the final attack. My every intent for Electabuzz is to create a Special-stat sweeper, but I've had my eye on Crosschop for awhile... Either way, I'm open to other ideas now.
The two I have thus far:
1st set - Modest Nature (Ups Sp. Attack, Downs Attack)
- Thunder Bolt
- Ice Punch
- Psychic
- ?????
Initally I wanted Fire Punch as well to defeat Grass-types (because of their resistance to Electric attacks), and, being a big dolt, I didn't even consider that Ice Punch already did that. Now I'm questioning replacing it if something better actually exists... Fire Punch would still give me a wider range of attacks (ie. against Ice/Bug types) but is there something better (Special-type or stat altering) to replace it with? T-Wave/Sesmic toss are always an answer, possibly Toxic aswell... Any thoughts?
Barrier could be useful but only if I was planning to wait and teach Buzz Ice Punch through Emerald instead (which isn't such a bad idea). When do you first meet the Emerald move tutor anyways, and how does he work?
2nd set:
(Nature - ????)
- Thunder Bolt
- Brick Break/Cross Chop
- Ice Punch
- Psychic ?
Anyways, this moveset would again depend on Emerald if I were to go for Cross Chop because of the breeding problem (Medicham can't learn Cross Chop, thus no CC and Ice Punch). Cross Chop's power and critical hit rate are very tempting, but its accuracy could screw me up. Is it worth the extra work over Brick Break? ... "Why a Fighting-type attack at all?" you might be asking now. It'd namely be fore the added attack range (ie. against Ice, Normal, Steel, and Dark).
Next, Psychic is on there because I tend not to train Psychic-types and could use the move, but I'm still wondering if its worth it for this set (could two physical attacks be the way to go? Possibly something stat-altering? I'm open for suggestions).
Either way, this moveset wouldn't be good with a Modest nature. Either a stalemate one or something that downed the defences would be my choice, but which do you guys think is best? Defence doesn't really matter in the face of EQ (it'll probably 1 hit-KO it anyways) but Sp. Defence is higher to begin with... Even after thatt, which stat should I raise? Sp. Attack again? As of now the majority of my moves are Special-based, but there's always Speed... (To some I might be worrying about the Nature too much, but believe me - I've seen the differences they can make, and why start off on a bad foot if you can help it?)
Buzz's base stats look like this:
HP: 334
Attack: 265
Defence: 213
Sp. Attack: 289
Sp: Defence: 269
Speed: 309
If anyone has any other ideas feel free to post 'em no matter how different they are to mine above. In the end I may very well end up training two Electabuzz's...
EDIT: Something off the top of my head:
- T-Bolt
- Ice Punch (Emerald)
- Brick Break
- Barrier
Yes? No? I think I rather like it
The two I have thus far:
1st set - Modest Nature (Ups Sp. Attack, Downs Attack)
- Thunder Bolt
- Ice Punch
- Psychic
- ?????
Initally I wanted Fire Punch as well to defeat Grass-types (because of their resistance to Electric attacks), and, being a big dolt, I didn't even consider that Ice Punch already did that. Now I'm questioning replacing it if something better actually exists... Fire Punch would still give me a wider range of attacks (ie. against Ice/Bug types) but is there something better (Special-type or stat altering) to replace it with? T-Wave/Sesmic toss are always an answer, possibly Toxic aswell... Any thoughts?
Barrier could be useful but only if I was planning to wait and teach Buzz Ice Punch through Emerald instead (which isn't such a bad idea). When do you first meet the Emerald move tutor anyways, and how does he work?
2nd set:
(Nature - ????)
- Thunder Bolt
- Brick Break/Cross Chop
- Ice Punch
- Psychic ?
Anyways, this moveset would again depend on Emerald if I were to go for Cross Chop because of the breeding problem (Medicham can't learn Cross Chop, thus no CC and Ice Punch). Cross Chop's power and critical hit rate are very tempting, but its accuracy could screw me up. Is it worth the extra work over Brick Break? ... "Why a Fighting-type attack at all?" you might be asking now. It'd namely be fore the added attack range (ie. against Ice, Normal, Steel, and Dark).
Next, Psychic is on there because I tend not to train Psychic-types and could use the move, but I'm still wondering if its worth it for this set (could two physical attacks be the way to go? Possibly something stat-altering? I'm open for suggestions).
Either way, this moveset wouldn't be good with a Modest nature. Either a stalemate one or something that downed the defences would be my choice, but which do you guys think is best? Defence doesn't really matter in the face of EQ (it'll probably 1 hit-KO it anyways) but Sp. Defence is higher to begin with... Even after thatt, which stat should I raise? Sp. Attack again? As of now the majority of my moves are Special-based, but there's always Speed... (To some I might be worrying about the Nature too much, but believe me - I've seen the differences they can make, and why start off on a bad foot if you can help it?)
Buzz's base stats look like this:
HP: 334
Attack: 265
Defence: 213
Sp. Attack: 289
Sp: Defence: 269
Speed: 309
If anyone has any other ideas feel free to post 'em no matter how different they are to mine above. In the end I may very well end up training two Electabuzz's...
EDIT: Something off the top of my head:
- T-Bolt
- Ice Punch (Emerald)
- Brick Break
- Barrier
Yes? No? I think I rather like it