First off, this is for the 4th generation, Competitive. Any suggestions/changes would be appreciated. I will post these in no particular order, though I will post a few couples for Double Battles. Here we go! ~Ludicolo Nature: Bold EVs: Max HP, Max DEF Item: Shell Bell Surf Ice Beam Giga Drain Leech Seed (Gains life like crazy. Meant to be a wall, but still be able to function as an attacker.) ~Weavile Nature: Adamant EVs: Max ATK, Max SPD Item: Expert Belt Aerial Ace Night Slash Ice Punch Brick Break (Sweeper, Expert Belt adds that extra punch. Weavile breaks 400 Atk with max ATK EVs and a ATK beneficial nature.) ~Garchomp Nature: Adamant EVs: Max ATK, Max DEF Item: Brightpowder Earthquake Dragon Claw Crunch Sandstorm (Another Sweeper, but I want it to stay a bit more than Weavile. This one is the one I need the most help with. ) ~Dusknoir Nature: Brave EVs: Max ATK, Max HP Item: Chesto Berry Shadow Punch Toxic Mean Look Rest (Wall. Toxics, stalls. Mean Look prevents them from getting away. Rests off damage.) ~Blaziken Nature: Adamant EVs: Max ATK, Max SPD Item: Scope Lens Blaze Kick Sky Uppercut Shadow Claw Bulk Up (Helps with some hard hits. Shadow Claw to cover Psychics/Ghosts) ~Skarmory Nature: Careful EVs: Max HP, Max Sp. DEF Item: Leftovers Fly (May change to Stealth Rock) Steel Wing Spikes Roar (yes, not an Impish nature. Meant to be a bit harder to take care of for Specials.)
give ludicolo rain dish trait, which restores its health with rain, swap one of the moves for rainy day, and give leftovers instead of shell bell. will make it much better. current: 6/10, after improv: 8-9/10 weavile, as a 4th gen, i'm not too familiar with. ask someone else to rate him. " dusknoir, i'm a bit more familiar with, however, as dusclops is mainly defensive, i would swap out shadow punch for curse, and do this: mean look, toxic/curse, toxic/curse, rest, rest, rest.... etc. will give up to 30 turns of curse and toxic, making it hell for them to survive. current: 7/10, improv: 10/10 blaziken, ideal. current: 8-9/10 skarmory is better off as a phys defender, so i suggest you switch it to such. However, if you really want it to be a sp defender, get rid of fly. that makes thunder even more of a threat. which is not good. spikes and roar are good on any skarmory defender. steel wing is good for STAB, so go for it. i think this one is about as good as it can get, for a sp. defender, but get someone elses confirmation on it. my rating: current: 8/10 improv: 9/10 hope i helped. i'm not too good with natures, so ask someone else about that. oh, and if you want a better sp defender, use blissey. skarmory is phys, blissey is def. this is what makes skarbliss, in peoples' opinion, so famous. as for my opinion, i'm just getting into competitive. don't ask me.