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New Moves and Abilities (Currently Updating)

by Snqwy

Snqwy A list of new Pokémon moves and abilites. Also, if there are any similarities with already existing fan creations I do apologize cause I swear it's just a coincidence. Oh, and if you would like to use these moves or abilities in certain circumstances please credit me it's the least I ask for.
Moves

Ace Card - The user throws playing cards at the opponent. This move will hit 1-3 times. If the move lands a critical hit the user's Attack and Special Attack will be raised by 2 stages.
+ Dark Type | Physical Move | Power: 30, Accuracy: 90 | PP: 25/25

Acid Rain - This move works similarly to Hail, but instead will set up a storm of acid rain on to the field.
+ Poison Type | Status Move | Power: --, Accuracy: 100 | PP: 5/5

Battery Ram - The user charges at the opponent head first. It has a a 20% chance to paralyze the opponent, and will raise the user's Special Attack.

+ Electric Type | Physical Move | Power: 100, Accuracy: 80 | PP: 5/5

Celestial Burst - The user harnesses its power in to a concentrated blast. This move has a 70% chance to paralyze the opponent.

+ Psychic Type | Special Move | Power: 160, Accuracy: 80 | PP: 5/5

Coin Toss - The user tosses a coin. If heads, the user will move first for 5 turns (will take priority over priority moves). If tails, the user will move last for 5 turns (this applies to priority moves also). This move can only be used every 5 turns.
+ Dark Type | Status Move | Power: --, Accuracy: 100 | 10/10

Corrode - The user spits poison at the opponent. This move can damage Steel type Pokémon, and will turn Steel type moves into Normal type.
+ Poison Type | Special Move | Power: 70, Accuracy: 85 | PP: 15/15

Digup - The user digs up a random Berry from the ground. This move has a 25% chance dig up nothing.
+ Ground Type | Status Move | Power: --, Accuracy: 100 | PP: 10/10

Electro Dash - The user charges at the opponent. It has a 40% chance to paralyze the opponent, and does slight recoil damage.

+ Electric Type | Physical Move | Power: 90, Accuracy: 100 | PP: 5/5

Elemental Break - The user harnesses its full power and releases it in a single burst of energy.
+ Normal Type | Special Move | Power: 220, Accuracy: 65 | PP: 5/5

Ensnare - The user ensnares the opponent in their ghostly grip. Every turn the opponent's Speed will decrease after this move is used. This move can only be used once per opponent Pokémon.

+ Ghost Type | Status Move | Power: --, Accuracy: 100 | PP: 15/15

Flex - The user flexes. It's special defense and special attack are raised.
+ Fighting Type | Status Move | Power: --, Accuracy: 100 | PP: 30/30

Focus Up - The user focuses. It's Accuracy is raised.
+ Normal Type | Status Move | Power: --, Accuracy: 100 | 20/20

Healing Dream - When this move is used when the user is asleep, they will regenerate 1/2 of their max HP.
+ Fairy Type | Status Move | Power: --, Accuracy: 100 - PP: 30/30

Hot Rocks - Scorching hot rocks are thrown on to the field. It's a variant of the already-existing move Spikes. The opponent(s) have a 30% chance to get burned each turn when Hot Rocks are on the field.

+ Fire Type | Status Move | Power: --, Accuracy: 100 | PP: 20/20

Last Try - The user will hit opponent before fainting. This move varies depending on much HP the user loses in a single turn before fainting. This move has priority.

+ Normal Type | Physical Move | Power: --, Accuracy: 100 | PP: 5/5

Lunge - The user lunges at the opponent to attack.

+ Normal Type | Physical Move | Power: 40, Accuracy: 100 | PP: 30/30

Motivate - The user cheers on the ally Pokémon. This increases a Pokémon's Attack & Evasiveness. It will also cause that Pokémon to be relieved of confusion if it has that effect. This move will not work if an ally Pokémon has the ability Soundproof.

+ Normal Type | Status Move | Power: --, Accuracy: 100 | PP: 30/30

Mud Slide - Mud tramples the opponent.
+ Ground Type | Physical Move | Power: 75, Accuracy: 90 | PP: 10/10

Overcharge - The user charges up a powerful attack. On the next turn it will unleash it's power. There is a 50-50% chance that the opponent will become paralyzed or burned after being hit.

+ Electric Type | Special Move | Power: 120, Accuracy: 100 | PP: 5/5

Pester - The user enrages the opponent. It raises the Attack of the Pokémon it's used against.

+ Normal Type | Status Move | Power: --, Accuracy: 100 | PP: 30/30

Plate Shift - The user creates an earthquake that if powerful enough to shift the direction of tectonic plates.
+ Ground Type | Physical Move | Power: 140, Accuracy: 80 | PP: 5/5

Poison Darts - Poisonous darts are launched at the opponent. This move will hit the opponent 1-5 times.
+ Poison Type | Special Moves | Power: 25, Accuracy: 90 | PP: 35/35

Pollen Powder - Pollen is spread across the field. The pollen will stay on the field for 4 turns and in that time all Bug type Pokémon will have their speed increased and Bug type moves will be increased in power.

+ Bug Type | Status Move | Power: --, Accuracy: 90 | PP: 5/5

Potential Power - The user releases it's built up power. The longer the user has been on the field, the larger the damage multiplier will be.
+ Psychic Type | Special Move | Power: 10, Accuracy: 100 | PP: 35/35


Pounce - The user pounces on the opponent. Has a 10% chance to confuse the opponent.

+ Normal Type | Physical Move | Power: 60, Accuracy: 100 | PP: 30/30

Predict - The user will predict the opponent's next move before it even attacks. In response it will protect itself if attacked the following turn. This move will always go first and cannot be used two times in a row.
+ Psychic Type | Status Move | Power: --, Accuracy: 100 | PP: 30/30

Psyblade - The user uses its psychic power to create a strong blade attack. This move does physical and special damage.

+ Psychic Type | Physical/Special Move | Power: 100, Accuracy: 90 | PP: 10/10

Sappy Slap - The user slaps the opponent with their hand covered in tree sap. This attack will drain HP from the opponent if it is part Water type when it is hit.

+ Grass Type | Physical Move | Power: 70, Accuracy: 90 | PP: 20/20

Scorching Slap - The user slaps the opponent. This move will replace the sleep effect with the burn effect if used on an opponent or ally.

+ Fire Type | Physical Move | Power: 70, Accuracy: 100 | PP: 20/20

Stepback - The user steps out of the battle and allows a new Pokémon to be sent out. If the user is the first Pokémon to be sent out into a wild battle, the battle will end. This move is not affected by moves or abilities that prevent the user from being from being switched out or running away.

+ Normal Type | Status Move | Power: --, Accuracy: 100 | PP: 10/10

Stone Catapult - The user tosses several large stones at the opponent. This move can hit from 1-4 times.
+ Rock Type | Physical Move | Power: 30, Accuracy: 90 | PP: 15/15

Submerge - The user becomes submerged underwater, like how the move Dive works, however this move is more like Substitute. Upon becoming submerged the user will lose a little bit of HP. As long as the user is submerged it cannot be damaged and won't be affected by status effects. The user will rise to the surface if it is hit with a supereffective move. If it is not hit with a supereffective move, the effect will naturally expire after 3 turns.
+ Water Type | Status Move | Power: --, Accuracy: 100 | PP: 40/40

Tantrum - The user throws a temper tantrum. This slightly raises the Pokémon's Attack.
+ Normal Type | Status Move | Power: --, Accuracy: 100 | PP: 10/10

Thorns - Spiky thorns are thrown on to the field. It's a variant of the already-existing move Spikes. The opponent(s) have a 30% chance to get poisoned each turn when Thorns are on the field.
+ Grass Type | Status Move | Power: --, Accuracy: 100 | PP: 20/20

Thorny Cuddle - The user cuddles with the opponent, jabbing sharp thorns into their body. This move is guaranteed to poison the opponent.

+ Grass Type | Physical Move | Power: 60, Accuracy: 100 | PP: 10/10

Venomous Kiss - The user kisses the opponent. The opponent is inflicted with the poison effect and has a 40% chance to become infatuated if its the opposite gender of the user.
+ Poison/Fairy Type | Physical Move | Power: 20, Accuracy: 90 | PP: 10/10

Venomous Swipe - The user swipes at the opponent. The opponent will always becomes inflicted with
poison upon being hit.

+ Poison Type | Physical Move | Power: 95, Accuracy: 90 | PP: 15/15

Warmup Punch - The user punches the opponent and its speed increases.

+ Fighting Type | Physical Move | Power: 50, Accuracy: 90 | PP: 20/20

Wash Away - Water covers the opponent and their current status effect will disappear after the move is used on them.

+ Water Type | Status Move | Power: --, Accuracy: 100 | PP: 5/5

Web Shield - The user creates a shield of web. This protects the user for the turn it's attacked. If the opponent uses a physical attack on the user it will get stuck to the shield and have it's speed lowered harshly. This move cannot be used two turns in a row.

+ Bug Type | Status Move | Power: --, Accuracy: 100 | PP: 5/5


Abilities
Abhor - This Pokémon will withdraw from a battle upon being hit with a supereffective move.
Black Magic - This Pokémon can use Psychic type moves against Dark types for neutral damage.
Brass Knuckles - This Pokémon will have its Fighting types moves slightly increased in power.
Grace Period - This Pokémon is immune to attacks for the first turn it is on the field.
Joust - This Pokémon has a 50% chance to knock off an opponent's held item when attacking.
Permafrost - This Pokémon will resist Fire type moves.
Repair - This Pokémon will have the duration of Screen-based moves raised.
pluveon likes this.
  1. Snqwy
    Snqwy
    To clarify; yes, some of the moves and abilities are intended for Fakémon I've created myself. I've also tried my best to think of scenarios in which some of these moves and abilities could apply to Pokémon that are official. At this current moment I am heavily revising the list, so you can expect a fresher version of it.
    Apr 11, 2021
  2. Snqwy
    Snqwy
    ¯\_(ツ)_/¯
    Aug 1, 2019
  3. pluveon
    pluveon
    You're very creative, but there is a move called Belch...
    Also, some of these sound like they could be exclusive to only one Fakemon. (Like Play Dead could be exclusive to a possum Fakemon.) Is that intentional? :\=|:
    Aug 1, 2019
    Snqwy likes this.