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A horde of Pokemon OCs because we all have some we want to share with the world: My constantly increasing list of Pokemon for roleplay.

by Zixal

Zixal Exactly what the title says. I don't really know how to make this a private thing, or if I even need to, but here you go. A list of different Pokemon that I actively use/plan to use/have used in the past.

Don't expect much.

The only reason I made this was because I ran out of space in my signature. I needed a place to compile all my characters for later use, so boom. This was basically my only solution.


Recent additions: Page 2
Name: Bōko

Gender: Male

Species: Munchlax

Personality: Being a Munchlax, Bōko is a constantly hungry and energetic Pokemon. With a head only for food and occasionally napping, he goes about his business, constantly looking for something to eat. Although he doesn’t appreciate being woken up or having his food taken, Bōko is still a kind soul who’s willing to tolerate a decent amount of shenanigans. He seems to be on a constant quest to find either a good trainer, cook, or just outstandingly better food.

Characteristics: A recently obtained black burn mark across his back would be the only individual characteristic to him, but otherwise, Bōko is just a normal Munchlax.
[​IMG]
(Bulbapedia image for Munchlax)

Backstory: There’s little to tell. Bōko started life as a Munchlax in a distant forest, and decided to trek as far as he could to find food. The only real motivation for him is to find better tasting food, and lots of it. If he had to walk around the world to get to the largest, tastiest ice cream cone ever, he’d be off without a second thought.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 36

Hp - 157
Atk - 77
Def - 51
Spec. Atk - 39
Spec. Def - 65
Spd - 12

Ability & Nature:
Nature - Lax (+Def, -Spec. Def)
Ability - Thick Fat (Bōko's naturally thick layer of fat halves damage from Fire or Ice-type attacks)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Bōko has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Last Resort | 140 / A powerful move that can only be used after all other attack moves have been used
(Limiting to only attack moves for roleplay convenience)
Odor Sleuth | -- / Bōko uses his impressive sense of smell to single out scents, allowing him to "lock on", also allows Normal-type moves to hit a Ghost-type
Defense Curl | -- / Bōko curls into a ball to increase defense slightly, as well as double the power of Rollout
Amnesia | -- / Bōko clears his mind and boosts his Spec. Defense significantly

Body Slam | 85 / Slams his full body weight into target, possibly paralyzing them
Stockpile | -- / Gathers and stores energy, stacking up three times. Boosts Defense and Spec. Defense with each level, until Swallow is used
Swallow | -- / Uses Stockpile levels to regain health, more health for each Stockpile level. Removes Def and Spec. Def boosts by Stockpile
Rollout | 30 / Bōko curls into a ball and roll at target, multiple times. Defense Curl used directly before Rollout will double its power
Name: Zuru/Zara

Gender: Male/Female

Species: Frillish

Personality: Zuru and Zara, male and female Frillish respectively, are mischievous and malicious, as all good Frillish should be. Zuru, the male, is calm, collected, and strategic, with a dark sense of humor, whilst Zara, the female, is energetic, malicious, and deceptive. Both are constantly seen around each other, tormenting other Pokemon whenever they see fit for entertainment. They are both adept in combat, but they much prefer to flee from battle, should they be targeted. Both of them, however, are only mediocre as Pokemon, and cannot be considered neither strong, nor inherently weak. They act like close lifelong friends, but it is unknown as to whether or not there is any romance between them. (There most likely isn’t.)

Characteristics: Zuru and Zara are easily discernible from each other, as one is a male and the other is female. In spite of this, they each have their own recognizable marks that separate them from basic Frillish. Zuru’s right fin is cut halfway, leaving it much shorter, but still usable, than the other. Zara, in turn, is missing half of one of her three lower-body tentacles, making both of them seem unbalanced. Neither of them, however, are bothered by these partly missing limbs.
[​IMG]
(Bulbapedia image for Frillish, male and female, with edits done in Microsoft Paint 3D to portray the missing limbs)
Backstory: Zuru and Zara are nearly the same age, but said age is unknown to all but themselves. The two refuse to reveal where they met, how the met, or if they’re even related at all, but there is suspicion that the two are siblings, but it could be just as likely that the two simply met each other at a young age and bonded. However they met, the two Frillish lived a young life of pranks, mischief, and the occasional murder of an unsuspecting human or Pokemon. It was in the attempt of drowning a machete-wielding human that they both consecutively lost parts of their limbs, which, for whatever reason, have yet to grow back to this day. Despite this, the two have easily adjusted to their disabilities and have long since returned to their lives of tormenting others who are unlucky enough to come across them. They have their eyes out especially for humans, and have remained with a grudge to this day for having lost part of their limbs to them.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 43

Hp - 113
Atk - 57
Def - 61
Spec. Atk - 74
Spec. Def - 81
Spd - 52

Ability & Nature:
Nature - Naughty (+Atk, -Spec. Def)
Ability - Cursed Body (If either Zuru or Zara are hit with an attack, that move may become unusable for a short time.)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, these Pokemon have more than for moves each. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Water Sport | -- / The Frillish spout water around to dowse the surroundings, which halves power of Fire-type moves by anyone in the vicinity
Absorb | 20 / Energy is drained from the target, healing Zuru/Zara
Night Shade | -- / The Frillish create an illusion of their opponent that strikes them at full power. The stronger the opponent, the harder they are hit
Bubble Beam | 65 / Fire a beam of bubbles that may slightly lower speed
Recover | -- / Regenerating cells recovers half of their health

(Zuru and Zara's missing limbs are not affected by Recover, and remain absent.)
Water Pulse | 60 / Release a sonic wave of water that may confuse the target
Ominous Wind | 60 / Blow a mysterious damaging wind that may boost all the user's stats at once
Brine | 65 / Attack with a ball of water that doubles in power if the target is moderately to severely injured

(Because of the whole "Pokemon are living creatures" thing, this move has been simplified to deal double damage to an "injured" Pokemon, rather than "half health")
Rain Dance | -- / Zuru and Zara dance elegantly, summoning rain for a short time
Hex | 65 / A ghostly attack that doubles in power if the target is afflicted with a status condition
Name: Aquilles

Gender: Male

Species: Clawitzer

Personality: Aquilles is as tough-guy as it gets. Being a Pokemon that is naturally bred for combat, this Clawitzer has worked to be what he is through sheer willpower and perseverance. As any proper Clawitzer should be, Aquilles is a water powerhouse, and acts like it in all aspects of his life. In spite of this, he’s still capable of feeling emotion, as well as creating bonds. He usually prevents this from happening, however, by convincing himself that it is his duty to protect others, in any situation, from the unjust.

Characteristics: Aquilles is exactly as a Clawitzer ought to be: large, strong, and tough-shelled. He has a scar here and there from obvious battles, but his major defining feature is his size. Aquilles is over twice the size of a usual Clawitzer, given the Pokemon as a species isn't usually large. This size advantage gives Aquilles a particularly intimidating appearance.

[​IMG]

Backstory: Aquilles lived life as a Clauncher for a surprisingly long time before he evolved. He was born into a family that was in a constant feud with other Pokemon from their territory, which led to battle after battle between them. Aquilles didn’t care much for these feuds when he was young, until he was eventually forcefully involved with it. After losing one of his parents to the pointless conflict, Aquilles was inducted into forceful service to the people who opposed his family, out of payment for “losing the war”. After some time, and some unfortunate circumstances that involved young Pokemon and unjust abuse, Aquilles finally fought back and, somehow, single-handedly defeated his captors. Not without cost, as this time, the rest of his family was lost. Aquilles, burning with a rage against such injustice, began taking his life seriously, training vigorously and fighting for what he began to interpret, and was eventually taught, was right. Now, after evolving into a Clawitzer, the enormous battle Pokemon took to the world on his own, living a nomadic life, protecting Pokemon and being swift to serve justice.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 80

Hp - 228
Atk - 131
Def - 187
Spec. Atk - 221
Spec. Def - 172
Spd - 124

Ability & Nature:
Nature - Bold (+Def, -Atk)
Ability - Mega Launcher (Aquilles' giant claw significantly boosts the power of "aura" and "pulse" moves)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Aquilles has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Aura Sphere | 80 / Accumulate and focus energy into a ball and launch it
Dark Pulse | 80 / Unleash a wave of dark energy upon an opponent
Dragon Pulse | 85 / Fire a pulsating beam of draconic energy
Heal Pulse | -- / Direct rejuvenating energy to regenerate a target Pokemon's health and stamina
Water Gun | 40 / Fire a weak shot of water
Water Sport | -- / Dowse the surroundings with water that halves power of Fire-type moves by anyone in the vicinity
Vice Grip | 55 / Aquilles' uses his giant claw and clamps down on an opponent
Swords Dance | -- / An aggressive combat dance that drastically strengthens the Aquilles' physical power
Crabhammer | 100 / Deliver a powerful blow with his enourmous claw. Slow move, but especially powerful and has high potential of landing with tremendously stronger power
Water Pulse | 60 / Generate a disorienting pulse of water that could possibly confuse the target
Smack Down | 50 / Fire a projectile that knocks levitating and flying foes to the ground
Aqua Jet | 40 / Ride a rapid stream of water that jets out the back of his giant pincer and attack the opponent at high speed
Muddy Water | 90 / Swamp the entire vicinity with a wave of dirty water that can blind opponents
Hydro Pump | 110 / Fire a powerful, high-volume blast of compressed water

((Clawitzer doesn't learn Hydro Pump in any version of Pokemon; it has been included in this list for roleplay convenience.))
Name: Tulo


Gender: Male


Species: Tynamo


Personality: Tulo, being a weak electric Pokemon, is as Tynamo ought to, (but never seem to) be. Tulo knows he’s weak, and is not only skittish, but also extremely wary of others and their actions. Due to his isolationist persona, he remains exempt from any kind of relationship with other Pokemon or humans, save for some other Tynamo. A horrifying past seemed to leave him scarred, and because of it, he shows excessive hatred to trainers and trainer Pokemon.


Characteristics: Tulo is a Tynamo. But not just any Tynamo, he’s a shiny Tynamo. Which means basically nobody would notice. Because shiny Tynamo are near identical to normal Tynamo save for a slightly brighter white color tone, Tulo blends in with others of his kind almost seamlessly. If he were to evolve, however, things would get more interesting.

[​IMG]

Backstory: (May be considered brutal or a bit too gory, depending on who reads it.) Tulo lived a short childhood with his parents. Born into a family in the middle of a contained saltwater lake, he spent his early days learning and experiencing the horrors of life firsthand. A nearby human settlement would constantly produce greedy trainers who would catch water Pokemon from the lake and force them to battle for their own benefit. As a result, Tulo’s childhood was formed around avoiding them, and watching what became of those who were inducted into a selfish trainer’s agenda. He watched helplessly as close friends disappeared and reappeared many years later, insensitive and cold, sometimes even heartless. One day, a fierce storm ravaged the town and the lake beside it, whipping the little Tulo out of the lake and out into the world beyond, without his family. The young Tynamo quickly, very quickly, learned that the outside world was dangerous and unforgiving, especially to a weakling like himself. He learned to live like a human street urchin, scavenging for food wherever he could find it, barely escaping conflicts with his life, even fleeing a trainer who once caught him. Over time, the young, helpless Tulo became more and more accustomed to the opposing world. Then, and unfortunate circumstance landed him in a conflict with yet another trainer. When the trainer sent out her first Pokemon, it was an Electross: Tulo’s very mother. However, Tulo’s mother had been under the thumb of this trainer for many years, put through terribly brutal training and being forced to end the lives of others or face the punishment herself. Tulo refused to fight, but as the battle continued, the trainer forced the Electross to attack her own son, over and over, and beat him nearly to the point of death so the trainer could catch him without interference. When the Electross finally broke and turned on her trainer for forcing her to defeat her own child, the trainer retaliated by ending the Electross’ life with one of her other Pokemon: a Mightyena. Tulo had to watch his mother, who had just been forced to beat him, be torn to shreds before his own eyes, as the trainer attempted to catch him. The Tynamo escaped with his life, albeit barely, and fled into hiding, having been marred with a memory he’d never forget. As time came to pass, he learned that not only his mother, but also his father, had been caught by the same trainer, and the father had been the first to rebel. It was Tulo’s mother who the trainer forced to kill him. With his newfound hatred towards trainers as well as a sprinkle of PTSD from the experience, Tulo returned to his secluded life, having been stripped of all emotion and hope for the future.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 38

Hp - 86
Atk - 52
Def - 47
Spec. Atk - 50
Spec. Def - 47
Spd - 68



Ability & Nature:

Nature - Timid (+Speed, -Atk)

Ability - Levitate (Tulo is completely immune to Ground-type attacks, save for Sand Attack)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Tulo will eventually learn more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect

Tackle | 40 / Slam into the target, obviously
Thunder Wave | -- / Generate a wave of electricity that leaves the target paralyzed
Spark | 65 / Build up an electric charge and then slam into the target, possibly paralyzing them
Charge Beam | 50 / Accumulate charge, then fire a beam of electricity that also raises the user's Spec. Atk
(The chance of the move raising Spec. Atk has been raised from 70% to 100% for roleplay convenience)
Name: Chacc

Gender: Genderless

Species: Cryogonal

Personality: Chacc is an energetic and curious Cryogonal who has a tendency to get involved in unfortunate situations, such as theft, invasion, and general conflict. Despite the considerable amount of times it's been tied up in situations that are not its fault, it still manages to end up in another one, some way or another. It cares about the well being of others, but still has enough sense to fight back should something or someone be threatening it.

Characteristics: Just a Cryogonal, but shiny. Yes, yes, I know, another shiny Pokemon. There are millions of them these days. That's all there is to him anyway. Just a shiny Cryogonal.
[​IMG]
(Bulbapedia image of Cryogonal, as found on leonhartopedia.wikia.com)

Backstory: Chacc was born as all Cryogonal are: in the clouds, during a blizzard. It is unknown even to it how its odd coloring came to be, but when it formed, it was left without guidance of anything or anyone. A friendly Hitmontop came upon it, and over the years turned out to be a proper mentor for the young snowflake, training it and teaching it how to survive, fight, talk, so on. Over time, Chacc became plenty capable of surviving on its own, and since then has been doing just that. Being on its own, surviving.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 67

Hp - 204
Atk - 92
Def - 82
Spec. Atk - 168
Spec. Def - 206
Spd - 166



Ability & Nature:

Nature - Mild (+Spec. Atk, -Def)

Ability - Levitate (Chacc is completely immune to Ground-type attacks, save for Sand Attack)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Chacc has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Sheer Cold | -- / Release a wave of extremely cold ice power that instantly knocks out anything it hits... if it hits at all. Unweildly and inaccurate
Night Slash | 70 / A quick, direct slash at the opponent that can land occasional powerful blows
Bind | 15 / Chacc wraps its opponent with its ice chain, restricting movement and squeezing constantly to slowly hurt them
Ice Shard | 40 / Fling a small cloud of icy shards at the opponent. A quick attack that can be used in an instant for priority
Sharpen | -- / Chacc sharpens itself to slightly raise attack
Rapid Spin | 20 / Chacc spins wildly like a frisbee, smacking into the opponent while escaping any restraining or trap moves like Spikes, Leech Seed, Wrap/Bind, or Whirlpool
Icy Wind | 55 / Blow a chilling air that slows opponents down
Mist | -- / Shroud the vicinity with a protective fog that prevents any allies from being weakened (Stats lowered)
Haze | -- / Expel a fog that revitalizes weakened Pokemon, and weakens strengthened Pokemon

(For roleplay convenience, "lowered stats" are considered weakness, and "higher stats", strengthened.)
Aurora Beam | 65 / Fire a colorful beam that can weaken a Pokemon's attack
Acid Armor | -- / Chacc liquefies itself to increase shock absorption of physical attacks
Ancient Power | 60 / Summon a prehistoric power to lob stones with odd effects. May sometimes make Chacc significantly stronger
Ice Beam | 90 / Fire a classic beam of ice that can freeze the opponent solid
Light Screen | -- / Create a barrier of psychic power that drastically reduces the power of special attacks
Reflect | -- / Create a barrier of psychic power that drastically reduces the power of physical attacks
Slash | 70 / Slash at the opponent with its sharp edge. High chance of landing with increased power
Confuse Ray | -- / Generate an odd ray of energy that fuddles the mind of opponents into confusion
Recover | -- / Chacc freezes the air around it and reconstructs its own body
Freeze-Dry | 70 / Quick-freeze the opponent. Especially powerful against water-types
Solar Beam | 120 / Slowly gather sunlight to charge a beam, then release it to devastating effect
Name: Zhaguu

Gender: Male

Species: Yanma

Personality: Zhaguu is an egotistic and narcissistic Yanma who's focus has only ever been on himself. He is abusive and will often take advantage of weaker beings around him to glorify himself, and has no shame in asserting his dominance over anything he sees fit. Though he is amazingly prideful of himself, he doesn't always have the strength to back himself up, and will usually abuse his Speed Boost ability to flee from a fight he can't win. Because of his attitude and treatment of Pokemon around him, Zhaguu has made a name for himself as one of the most unlikable characters among those who know him.

Characteristics: Zhaguu is nothing different from a shiny Yanma. Being his rare blue coloration shines among other Yanma, Zhaguu has taken it with a little too much pride and flaunts himself on a regular basis.

Backstory: Zhaguu had a troublesome past as a young Pokemon. Given his status as a shiny Yanma wasn't a common one, others would often pick on him and shun him to try and keep him from feeling special. Unfortunately for them, this backfired a little too hard. Zhaguu came to believe the others that treated him with contempt were simply jealous, (even though many actually were), and he began to act spoiled and treat everyone as his underlings after an extensive amount of time trying to prove he was special. As a result, the dickish and annoying Zhaguu we know today was born.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 32

Hp - 93
Atk - 56
Def - 43
Spec. Atk - 62
Spec. Def - 47
Spd - 67

Ability & Nature:
Nature - Sassy (+Spec. Def, -Speed)
Ability - Speed Boost (When in combat, Zhaguu gradually becomes faster and more evasive)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Zhaguu has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Tackle | 40 / Tackle the target, obviously
Foresight | -- / Zhaguu predicts the opponents moves to nullify its evasiveness. Remove Ghost-type immunities to Normal and Fighting-type
Quick Attack | 40 / A quick light dash into the target, before any reaction
Double Team | -- / Zhaguu moves quickly enough to create visual copies of himself, allowing for easy dodging
Sonic Boom | -- / Generate a shockwave that always lands at the same intensity
Detect | -- / Predict the next movement to guarantee evasion. Difficult to use in quick succession.
Supersonic | -- / Generate sound waves that interfere with the opponent's mind, confusing them
Uproar | 90 / Make a loud uproar of sound loud enough to prevent sleep
Pursuit | 40 / Give chase to Pokemon and attack. Pokemon who are attempting to flee are especially vulnerable.
Name: Ora

Gender: None

Species: Minior

Personality: Ora is a calm and very complacent Pokemon, doing everything it can to avoid conflict in any given situation. Because it knows about its own very unstable mortality, Ora does everything it can to avoid battle at risk of its life. Though it has grown substantially since it has fallen and become much stronger than other Minior, it still knows how easily it can perish and remains docile as a result.

Characteristics: Ora is quite a large Minior. Even though Minior as a species are born in the outer reaches of the stratosphere, Ora has found it is capable of making itself grow through means of combining its body with the environment. Although this has taken away greatly from its usual pastel color and glowing nature, it has used this strategy to remain alive despite the many times its shell has been broken.

Backstory: Ora was just like many Minior, falling from the sky when its mass became quite heavy. It fell among several other Minior, quickly becoming friends with them. However, being Minior, Ora and its friends were especially vulnerable to any Pokemon strong enough to break their shell, and Ora witnessed, over time, all of its friends lose their shell and quickly dissipate into the dust that formed them. As a result, Ora became especially timid and fearful of others, keeping its distance in any scenario in order to keep its life. After many close experiences with death, Ora found that it could expand its lifespan outside of its shell by absorbing the materials of the land. Over time, it grew by absorbing rocks and dirt, sand and other larger, sturdier materials, until it became almost twice the size of a normal Minior. Its shell has become substantially tougher than others, and even though its normal body is quite a dull brown and grey color, it can last significantly longer than other Minior can outside its shell, which it has learned how to replace quite quickly.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 64

Hp - 170
Atk - 101
Def - 152
Spec. Atk - 101
Spec. Def - 152
Spd - 101

Ability & Nature:
Nature - Docile (Neutral)
Ability - Shields Down (When its defensive shell is broken, Ora drops its defense and becomes twice as powerful, as well as twice as fast.)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Ora has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Defense Curl | -- / Ora spins to increase defense slightly, as well as double the power of Rollout
Rollout | 30 / Ora spins quickly and rolls at the target, multiple times. Defense Curl directly before Rollout will double its power
Confuse Ray | -- / Generate an odd ray of energy that fuddles the mind of opponents into confusion

Swift | 60 / Fire a barrage of homing star projectiles that follow the target
Ancient Power | 60 / Summon a prehistoric power to lob stones with odd effects. May sometimes make Ora significantly stronger
Stealth Rock | -- / Scatter sharp, floating rocks all about the vicinity
Take Down | 90 / Ora slams especially hard into the target, hurting itself slightly in the process
Autotomize | -- / Ora molds its armor for easier movement, allowing it to speed up significantly
Cosmic Power | -- / Call upon a mystic power to boots defenses to physical and special attacks
Power Gem | 80 / Fire beams of gemstone-esk light
Double-Edge | 120 / Ora recklessly tackles the opponent to seriously harm both parties
Shell Smash | -- / Ora breaks its own hard shell casing, activating Shields Down. However, this also means that both of its defenses drop lower than normal, but its attacks and speed are quadrupled, instead of doubled.

(Could be considered overpowered, let me know if I should change this)
Explosion | 250 / Ora builds up a massive amount of energy and explodes violently, catastrophically harming everyone around it, but knocking itself unconscious in the process
Name: Cobble

Gender: Male

Species: Roggenrola

Personality: Cobble is a half-shy, half-outgoing Pokemon who often gets into spat accidentally by getting into other's business. Despite being both reclusive and intrusive, Cobble is more than happy to get to know someone, usually trying to be the first to get on their good side. He seems to be a bit on both sides when it comes to conflict, and is about as ok with it as the next Pokemon.

Characteristics: Cobble is literally just a Roggenrola. With no arms, a small, spherical body, and two small, stubby feet to walk on, Cobble finds it hard to maneuver through daily life. This is mostly due to him once being a human, then somehow being dragged into the Pokemon world and becoming this sudden, armless rock. He didn't exactly have a lot of time to adapt, and even now, he finds it hard to keep his balance and even so much as pick things up.

Backstory: Cobble, pre-Pokemon, was just a normal human. Unfortunately for him, he wasn't having a fun time being a human, and was constantly getting into spats with others around him. When he made the ultimate choice to run away at about age 12, he found himself hitchhiking onto a train in order to find a safe place to stay the night. However, when he woke the next day, he was not in the train...
Ability & Nature:
Nature - Hardy (Neutral)
Ability - Sturdy (Cobble is able to withstand powerful attacks much more than others would)
(For roleplay convenience, Sturdy will not affect "one-hit KO", but rather attacks that are much more powerful than the Pokemon itself)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Cobble has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Tackle | 40 / Tackle the target, obviously
Harden | -- / Cobble focuses and strengthens its body further, increasing its defense
Sand Attack | -- / Cobble kicks sand into the opponents eyes, blinding them
Headbutt | 70 / Cobble uses its only available limb, its head, and smacks into the target, possibly causing them to hesitate
Rock Blast | 25 / Cobble kicks up a random count of rocks and launches them at the target in quick succession
Mud Slap | 20 / Cobble kicks up a bunch of mud and hurls it at the target, possibly blinding them
Name: Barkley

Gender: Male

Species: Phantump

Personality: Barkley is a Phantump with a split personality, thanks to his trainer and lifetime companion: Collax Edgerigo. Often reflecting the personality of Collax, Barkley can, at times, either be outgoing and brave, or withdrawn and timid. No matter what the circumstance is, however, he will always stick with Collax, who would likewise never leave Barkley to his own.

Characteristics: Barkley is a normal Phantump, save for one detail about the twigs on his head. The branch sticking out the left side of his head is slightly shorter than the other, and only holds one leaf. Besides this, Barkley is passable as any other Phantump.


Backstory: Barkley started life in the same mysterious way Phantump always are, whether it be possession of a tree stump or simply hatching from an egg. Barkley was rather incapable on his own, not entirely sure how to take on the wide world without support, so he would often mimic children's cries in order to lure in humans who might be able to help him. Unfortunately for him the short experiences he had with other trainers didn't end well, until he accidentally found the attention of a small, 4-year-old boy name Collax, who, rather than be afraid of Barkley, found him to be cute. Barkley and Collax immediately connected with each other, and the young Phantump found himself being brought to Collax's home, where he was quickly inducted into the family. Collax and Barkley grew up together, and when Collax reached the age of 7, he gave the Phantump his name. From there, the two took on life together. Collax began a short-lived training in the martial art of Karate, Barkley started to learn to fight in his own way, and occasionally the two would watch each other and learn exactly how the other would think. By the time Barkley and Collax were both around age 15, the two had minds that thought almost exactly alike, and were an inseparable pair. Collax's dream is to travel about the world and see everything there is to see, eat everything there is to eat, and simply experience the entire world for as much as he could possibly experience, all as long as Barkley was with him. Barkley shares this dream, and wouldn't miss out on it for anything.
Stats:
(Statistics, levels, move power, power points, and the like are simply for visualization, not for actual, mathematical values. If Pokemon are living, thinking, and breathing animals, they wouldn't have set values to their strengths or weaknesses, and thus these are not to be taken as exactly correct, nor even closely correct.)
Level - 5

Hp - 20
Atk - 13
Def - 11
Spec. Atk - 11
Spec. Def - 12
Spd - 10

Ability & Nature:
Nature - Docile (Neutral)
Ability - Natural Cure (Barkley will recover from status effects on his own)
(Due to questions about the relevancy of logic in both the Pokemon anime and theoretical reality, Barkley has more than four moves. If this is against any rule that I seem to have missed, inform me of it and I will fix this immediately. Take into consideration that the "power" number is only to help visualize how strong the move would be if used right, not as an actual, predetermined value of damage, as a living being wouldn't have a set amount of health or a set amount of damage per attack.)
Move --|-- Power / Effect
Tackle | 40 / Tackle the target, obviously
Confuse Ray | -- / Generate an odd ray of energy that fuddles the mind of opponents into confusion
Astonish | 30 / Barkley startles the opponent to deal a small amount of damage and possible cause them to hesitate
Grudge | -- / Barkley sets a ghostly grudge on his opponent. If he is defeated, the opponent is drained of their ability to use the last move they use
( Lvl 8 ) Growth | -- / Barkley temporarily grows exponentially, increasing his Attack and Spec. Attack. If the sunlight is harsh, he becomes twice as strong
( Lvl 13 ) Ingrain | -- / Barkley roots himself into the ground, which means he cannot switch out, but will slowly regenerate his body
( Lvl 19 ) Feint Attack | 60 / Barkley approaches the opponent disarmingly and throws an unmissable sucker punch
( Lvl 23 ) Leech Seed | -- / Barkley scatters seeds about the field that entangle the opponent, slowly draining their health and restoring it to Barkley
T.C. and limniris like this.