• Welcome back to Pokécharms! We've recently launched a new site and upgraded forums, so there may be a few teething issues as everything settles in. Please see our Relaunch FAQs for more information.

Yu-gi-oh: Gold Series Discussion

We should probably put Deck Profiles here.
I'm gonna go ahead and do that.
Arthur's deck:
Main Deck (60 cards)
Monsters (32):
2x Destiny HERO - Dogma
1x Destiny HERO - Plasma
1x Vision HERO Witch Raider
3x Destiny HERO - Malicious
2x Destiny HERO - Dasher
1x Destiny HERO - Dynatag
2x Destiny HERO - Celestial
1x Destiny HERO - Decider
1x Destiny HERO - Defender
1x Destiny HERO - Diamond Dude
3x Destiny HERO - Drilldark
3x Destiny HERO - Dunker
3x Destiny HERO - Fear Monger
3x Vision HERO Vyon
2x Destiny HERO - Doom Lord
3x Destiny HERO - Dreamer
Spells (17):
2x Cyclone Blade
3x Dark City
2x D - Spirit
3x Destiny Draw
1x Over Destiny
1x Foolish Burial
2x Polymerization
3x Shard Of Greed
Traps (11):
3x D - Fusion
3x D - Chain
2x D - Counter
3x Destiny Signal

Extra Deck (15 cards):
1x Destiny End Dragoon
2x Destiny HERO - Dusktopia
3x Destiny HERO - Dystopia
3x Vision HERO Trinity
3x Vision HERO Adoration
3x Destiny HERO - Dangerous
 
Dahlia's Deck (43 cards)
This list is pretty rough, and subject to change.

Monsters(4):
The Tripper Mercury
The Despair Uranus
The Grand Jupiter
The Big Saturn

Spells (14):
Emergency Provisions
Enemy Controller
Future Visions
Lightning Vortex
Mage Power
Raigeki
Magic Planter
Mystical Space Typhoon
Nightmare's Steelcage
Pot of Greed
Scapegoat
Temple of Kings
Double Snare
Book of Moon

Traps (25):
Statue of Anguish Patten (x3)
Abyss Stungray (x3)
Booty Trap E
Compulsory Evacuation Device
Dimensional Reflector
Embodiment of Apophis (x2)
Five Brothers Explosion
Impenetrable Attack
Imperial Custom
Krystal Avatat
Metal Reflect Slime (x2)
Swamp Mirrorer
Tiki Curse (x2)
Tiki Soul (x2)
Wiretap
Zoma the Spirit (x2)
 
Thanks for leting me know.
Deck (40 cards)
Monster cards
Scapeghost
Sea Dragoons of draconia
Explossum
Nekroz of Trishula (rital monster)
Artifact Vajra
Lava Golem
Marshmallon
Fencing Fire Ferret
Al-Lumi'raj
Gogogo Goram
Performapal Skullcrobat Joker
Odd-Eyes Pendulum Dragon
Steel Cavalry of Dinon
Obilisk the torrmentor

Spell Cards:
Fissure
Megamorph
Smashing Ground
Mystical Space Typhoon x2
Enemy Controller
Pot of Duality
Fiend's Sanctuary
Cursed Bamboo Sword
Gold Sarcophagus
Nekroz Cycle
Scapegoat

Trap cards:
Statue of Anguish Pattern
Compulsory Evacuation Device
Torrential Tribute
The Phantom Knight of Lost Vambrace
Wall of Disruption
Dimensional Prison
Metalmorph
Soul Strike
The Phantom Knights of Wrong Magnetring
Abyss Stungray
Last Minute Cancel
Bad Aim
Break Away
Waboku
 
Shadow, a few things about last post
I only had 1 monster and 1 facedown, so you couldn't summon Lava Golem
Also, Dogma doesn't turn to Defense position, it's Dasher that does that. Different monster.
 
Yes but it has to sacrifice two, I only have 1

Also Dogma's effect isn't an attack, it just halfs your LP. Raincoat can still save you though because it can negate effect damage.
 
So, hey, I'm kinda confused. This is taking place in a Battle City tournament, right? Like, I know that it isn't the same Tournament with Marik or the Rare Hunters, but a few details would be nice.

Also, no offense @Shinx_Shades but when Dahlia dueled Zak, there were a ton of errors. Not that it wasn't a good duel, I had a lot of fun writing it and stuff! It's just that I always try to keep the number of cards a character is able to use in my head, so my characters can't make impossible moves (like playing four cards from their hand one turn when they should only have three).
Here were a few errors I noticed:
Performapal Longphone Bull's effect allows him to add a Performapal from the deck to the hand, not special summon a monster from your hand (like Zak did with Cyber Dragon).
Cyber Dragon Nova allows you to special summon a machine monster from your extra deck when it's sent to the grave by an opponent's card effect, not by battle.
When Zak summoned Battling Boxer Nova Kaiser for the second time, you didn't explain how Zak got Red Gadget on the field, because Zak had already used up his normal summon on Green Gadget.

Please don't think I'm bashing you or anything. You're a pretty good RPer, and I've been having a lot of fun with this RP,so far. I'm just trying to help people become the best RPers they can be!
 
Extra Deck: 1
Decode Talker

Main Deck: 60
Cynet universe
Nekroz of Trishula
Bad Aim
Cyber Larva
Enemy Controller
Terraforming
Sea Dragoons of Draconia
Nekroz Cycle
Nekroz of Catastor
Megamorph
Statue of Anguish Pattern
Mystical Space Typhoon x2
Waboku
The Phantom Knights of lost vambrace
Monster Riencarnation
Effect Veiler
Sangan
Mashmallon x2
Bottomless Trap Hole
Dark Bribe
Kuribandit
Supply Squad
Abyss Stungray
Fencing Fire Ferret
Fissure
Gogogo Goram
Gold Sarcophagus
Link Slayer
Dimensional Prison
Swift Scarecrow
Dark Hole
Cyber Dragon
Evilswarm Mandragora
Draconnet
Battle Fader
Ring of Destruction
Pot of Duality x2
Phantom Knights Sword
The Phantom Knights of Shadow Veil
Burden of the Mighty
Ryko, Lightsworn Hunter
Soul Strike
Fiendish Chain
Scapeghost
Steel Cavalry of the Dinon
The Phantom Knights of Wrong Magnetring
Smashing Ground
Compulsory Evacuation device x2
Book of Moon
Mirror Force
United We Stand
Call of the Haunted
Jar of Avarice
Beast king Barbaros
Marauding Captain
Lava Golem
 
Okay, cool. Here's the plot. It's been a few years since the first Battle City tournament. Now, they be havin another. Same rules as last time, wagering a rare card in an ante and trying to collect locator cards. Once a duelist has collected six, the location of the finals will be shown and they can proceed, blah blah blah. However! There have been rumors of duelists falling into comas, just like in the first battle city tournament... And no one knows why... So y'all better be careful...
 
Top