OOC: Well here it is, a story inspired by some of my favorite things. I look forward to meeting your characters if you decide to join but if not, then may it have been an enjoyable read at least. With that out of the way, I present to you... Valiant Resonance! ------------------------------- Plot Summary Yrisse is a vast, newly discovered land thriving off the successes of a recently established civilization of humans, who simply prefer to call themselves “Yrissens”. In which every single Yrissen undoubtedly belongs to one of the “Three Great Nations”, also known as: Treista, the industrial empire that resides in the North, following that is Hvrelle, the snowy-mountainous region that lays in the East, and lastly Novelia, the grand kingdom of the South. In the beginning, all three nations were able to quickly advance and develop their own ways of living without interference. Therefore that way of peaceful living remained true for the following years to come, until roughly a decade ago from the present time. Kicking off a continuous cycle of chaos, was the death of Novelia’s well respected leader, King Claude II during a war between the Kingdom and the Empire. Which was carried out by none other than Treista’s very own Governor, Thomas Sullivan. The shear amount of outrage the crude act spawned, was just enough to end the war in Novelia’s favor. Years pass with a silent, ever-growing tension lingering over the two nations, due to the events of the recent war. That was until Thomas yet again, broke the stillness, declaring that Novelia give up all their land or suffer the full wrath of an improved Treista and their new, classified war-machines. Of course this sent King Claude III into a panic, being unsure of how to respond- until a few months later, Governor Thomas was mysteriously found dead with a bloody sword beside him. Judging from the weapon of choice, Treista blamed Novelia, but King Claude III denied every claim thrown at his kingdom. But feeling threatened, the king dug-up his father’s old research on the mythical shards called “Resonants”, that can grant their users fantasy-like powers. Furthermore, these strange shards also have the remarkable talent of being able to feel bonds and/or companionship, as the stronger the bond is with their host, the stronger their power becomes. Astonished by the shards, King Claude III incorporated an entirely new class, within the walls of their most prestigious military academy. With the main focus being of course, the Resonants. This allowed him to dedicate himself to finding suitable people who could possibly resonate with these strange shards. In hopes of forging a small, yet incredibly capable force, able to aid the kingdom in the next impending war. However in Treista, a new Governor has been elected: Edward Harrison, a vengeful man whom will surely be the catalyst to another bloody conflict. … But what if there was an even more imminent threat, secretly cultivating in Yrisse’s shadows, waiting for its opportunity to shroud the land in unrelenting darkness? Though for now, this story takes place in the kingdom of Novelia. Where we meet our new candidates for the Resonant experiment. ------------------------------- Additional Information Spoiler: Rules Follow Pokecharm's Rules. Don't make your character OP or play a Mary Sue. Since powers like these have never been introduced in this world until now. Because of that, I want to make this a teamwork based RP for the most part, so it wouldn't be fun if one character was significantly better than the others. (This applies for the lightning Resonant as well, because in reality every shard has the same potential.) Romance is allowed, but there's a limit. I don't mind occasional swearing, but don't make me see one in every post you make. You must choose a Resonant, no powerless people. Please try for at least paragraph responses, (5 lines) but I understand if you can't always do so. Just try not to make it a habit. For now only one character per person, as there aren't that many slots. Spoiler: Available Weapons & Resonants Weapons - Sword: @Foxex Spear: @Hallowed Twin Daggers: @Mr Fishykarp Bow: @Cmeriwether Prototype Staff (The newest weapon introduced in Novelia alongside the resonant pistols. This weapon was designed to fully bring out the power of the Resonants. It's superior in medium ranged combat.) : @Frontier Master Prototype Resonant Pistols (The first version of pistols that instead of firing bullets, shoots whichever Resonant element the wielder has. E.g. Fire bullets. These are perfect for medium to long ranged combat scenarios, however unlike the staff, this weapon requires a bit more accuracy.) : @Captain Cardboard ------------------------------- Resonants - Resonants are mythical shards which contain various types of elements inside. These very shards somehow understand the concept of bonds or friendship, since they become more powerful, the stronger the resonance is with their user. Resonants that carry natural elements are more common and easier to resonate with than those that do not. Although people who know Resonants exist usually don’t look for the more rare kind anyway, because there’s no known way to remove a Resonant once the user bonds with it, even if just once. Finally, there are multiple levels of resonance that can be achieved for every user. Although anyone can increase the resonance they have with their shard. As long as the user can persevere long enough to actually do so. Resonance Levels: Res I: Beginner level magic, e.g. A flame imbued sword slash. Res II: Novice level magic, e.g. A stream of pressurized water. Res III: Intermediate level magic, e.g. Powerful gusts of wind, decently sized blasts of fire, thorn prisons, typhoons, earth armor. Res IV: Advanced level magic, e.g. Bursts of extremely quick movements, fire storms, earthquakes. Res V: Master level magic, e.g. Meteors, tsunamis, tornadoes. (I don’t want to give too many examples, because I want to allow people to be creative. I trust you all will know what type of spells fit in each category. Plus, these are all just really basic examples, so don’t feel pressured to be as bland as mine.) Fire - This Resonant shard resonates better with those who favor power, as this element allows the user to spread fiery decimations wherever they go. It is the best for taking out large groups of enemies at once.: @Foxex Nature - This Resonant shard resonates better with those who care about others as well as themselves. As this element allows the user to heal their allies’ and/or their own wounds. Additionally, they can manipulate living lifeforms and some non-living objects in an offensive way, excluding animals, monsters and humans. However it does include trees, plants, wood, flowers, etc.: @Cmeriwether Wind - This Resonant shard resonates better with those who are careful in battle. As this element allows the user to make a quick getaway, or forcefully create distance between themselves and the enemy whilst offering decent offensive capabilities.: @Hallowed Water - This Resonant shard resonates better with those who like a diverse style. As this element allows for a wide variety of approaches in battle. For example, the user can place puddles of water as traps, attack directly with the water, heal allies to some degree and much more. But be wary of this element, since it can carry out more roles than the others, it comes with the price of only being average in all of them.: @Captain Cardboard Lightning - This Resonant shard resonates better with those who like to overwhelm their enemies with a mixture of quick movements and a flurry of blows which are done in short bursts, in exchange for power. As this element increases the speed of the user, but the amount increased depends on how well the user resonates with the Resonant at that point in time. With the right wielder, it can easily be the strongest Resonant if the user is able to fully synchronize with the shard.: @Mr Fishykarp Earth - This Resonant shard resonates better with those who prefer a balance in their combat style. As this element allows the user to deal devastating blows with the powers of earth, while also preventing powerful blows from reaching them. This can be done by shielding themselves or allies, with the more than durable earth they have at their disposal.: @Frontier Master (Your character’s personality doesn’t have to follow every single trait given, which means that for example, you can have the fire Resonant and create a timid character. However, it may be harder to initially resonate with your selected Resonant in that case.) Spoiler: Optional Miscellaneous World-Building (Again, everything in this section is entirely optional to read. I just like world-building.) Spoiler: Yrisse & The Three Nations The vast continent of Yrisse has always been riddled with various types of foul beasts, or simply monsters if you will. Residing in the narrow mountain ways, lush forests, the great plains or even the strange towers rumored to be left behind by an ancient civilization. Thus, sparking the dawn of the New Age; otherwise known as the era when the Three Great Nations were established as safe havens from monsters, for the new and ever-growing civilization of humans known as Yrissens. The three nations thrived in their own bubbles of solitude during their first couple of decades, advancing their own technologies and each establishing their preferred types of governments. Even though they were mostly in a pre-modern age (surprisingly having modern clothing somehow), each of the three nations differentiated themselves with unique qualities. Residing in the North lies Treista, the “Industrial Empire,” lead by Governor Edward Harrison, which is by far the most advanced nation in the field of automatons and machinery by a longshot. Already producing prototype tanks and other weapons of tremendous power to use at their disposal. Though most of their devices are run on steam, so they’re not as efficient as they’d like but it won’t be long until they find a more beneficial way of harnessing energy. Since this nation never seems to be satisfied with their current way of living, believing that there's always growth to be acquired. Finally, Treista is littered with small cities with various facilities found within each and every one of them. Therefore, most citizens of the Empire tend to reside or work in a city. Though the nation’s capital: Rhesteim currently stands as the biggest city in Treista, as well as the entire continent of Yrisse, allowing Treista to truly live up to its name. The East is home to the mountainous, snow-ridden region of Hvrelle (ver-ull). Despite not being as equally advanced as Treista, the aforementioned mountains prove difficult for invading nations. Additionally, it’s cold defiant inhabitants are well known for their relationship with the monsters that coexist with them. Which came as a result of Hvrellians training the monsters as war-beasts, and even though they don’t have the firepower of Treista, they now had the numbers to make up for it. Thanks to the wise “Grand Sage” who dwells in the deepest, most frigid sector of Hvrelle, being the first to suggest befriending the feral monsters. Who is also believed to spend most of her days meditating in a massive temple, which Hvrelle’s capital; Helysca was built around. Helysca is an enormous snowtown, with a vast population to compensate for it. The townsfolk who live there usually take turns guarding the Sage’s temple, as she is someone of great importance to every one of them. Since most believe the only time she actually pauses her meditation is when there's foreboding shadow seeking to disrupt Yrisse in the near future. The Southern reaches of Yrisse is occupied by the grand kingdom of Novelia, Ruled by King Claude Cornelius III. In terms of land, the kingdom comes in second place, falling short to Hvrelle only. Although that doesn't seem to halt their expanding influence across Yrisse, which consequently almost always end in a dispute over territory with the other nations. This led Novelia to invest in a massive wall that barricades every inch of land they've claimed. But beyond such travesties, lies a nation that values honor and the courageous. Those who fight for the kingdom are guaranteed to receive better treatment than those who choose not to. But being a predominantly medieval nation, the kingdom had no choice but to adapt to the current modern ways of living or bear the risk of being overthrown. Therefore it is not uncommon to see a town that seems to belong in the Middle Ages, only to find some steam powered machinery intermixed, such as steam powered carriages or factories. Though, thanks to their outstanding ways of adaptation, Novelia is also known for their astonishing military prowess. For example; when Trestia revealed their first prototype tanks, Novelia quickly produced a counter: cannons. These weapons of mass destruction were placed along the walls that confide the kingdom, in the event of an enemy infiltration. The West is mostly claimed by a huge, untamed ocean. With a decently sized island in the middle of it, known as the "Inhabitable Land." Considering the fact that everyone who's ever attempted to reach the island were faced with heavy storms, crushing waves, powerful typhoons and sweeping tornadoes every single time. Spoiler: Yrisse Timeline NA = New Age NA 1 - Hvrelle is established by it's first settler, the Sage. NA 8 - Novelia and Treista are founded months apart from each other, by King Claude (23) and director Federick (26) respectively, with Novelia being first. The new castle built for King Claude is the first structure in Novelia. NA 9 to 34 - All three nations expand without conflict and the temple of Hvrelle is mysteriously created. NA 35 - Treista makes technological advancements, using windmills to power their first small cities. NA 38 - Novelia expands the castle and every town currently built, in addition, their land expands as a result. NA 45 - Novelia and Treista fight for unclaimed territory between the two of them, with Novelia ultimately being victorious. Winning them even more land in the process, in which they construct a wall around, as well as all of their land shortly afterward. NA 46 - More people move to Hvrelle to avoid further conflict. Meanwhile, director Frederick begins to make various concepts and blueprints in hopes of making Treista stronger. NA 51 - Treista discovers gunpowder. NA 55 - Director Frederick reveals the blueprints for prototype musket-like guns. Which are later produced for the public. NA 57 - King Claude passes away at the age of 72, allowing his son King Claude II to claim the throne at the age of 31. NA 58 - Director Frederick retires from his position at the age of 76. NA 59 - King Claude II stumbles upon an ancient, worn map of Yrisse with specified locations and riddles written on it, in his father's belongings. NA 62 - Prince Claude III is born, while Thomas Sullivan is voted as the new director of Treista, at the young age of 19. NA 63 - Director Thomas Sullivan immediately resumes where Frederick left off, quickly finding a better alternative to wind power: steam. NA 64 - Thomas develops blueprints for new steam powered vehicles. NA 66 - Thomas establishes a new order, pushing for the conversion to steam power, instead of wind power in Treista. NA 69 - Thomas builds a new headquarters in Rhesteim, where he was given the title, "Industrial Governor." Meanwhile, the Sage leaves her temple for the first time in recorded history, in an attempt to warn the citizens of Helysca about an encroaching danger soon to take the entire continent of Yrisse by storm. Before the Sage retires within the temple’s walls once more, she demonstrates an unusual friendly bond between herself and a monster- causing a revelation within all of Hvrelle. NA 72 - King Claude II catches wind of Treista's rapid development and attempts to advance his military. On the other hand, the first prototype models of Thomas’ steam-engined vehicles gets released to the public. NA 73 - King Claude II's desperation for power leads the Kingdom to uncover the secrets behind the strange map left behind by his father. NA 78 - With the kingdom finally solving the riddle to one of the specified locations, an ancient tower, travelling inside the old structure reveals strange, different colored shards with tremendous amounts of power radiating from them. NA 80 - Upon further research, it's discovered that the shards were called "Resonants", as they require a host whom they resonate with, in order to unlock their power. NA 85 - Treista invades Novelia’s land once again, this time they’re accompanied by their new military exclusive steam-powered tanks, derived from the previous steam-vehicles and musket rifles. NA 86 - The war rages on with Novelia holding their ground until King Claude II, now 60 years old, is shot by Governor Thomas. Kindling the spark of the kingdom’s outrage when the news of the king’s recent death spread. Thus, Novelia’s military switch war tactics as a response, quickly creating cannons and deploying them around the walls of Novelia. The powerful weapons barely manage to drive Treista away, for a time. Also, Prince Claude III becomes King Claude III at the young age of 24, directly after the war. NA 87 to 96 - Tensions between Treista and Novelia only continue to increase with each passing day. NA 97 - King Claude III receives a letter of declaration from Governor Thomas, demanding them to give up their land or suffer the full might of Treista and their newest warmachines. Upon hearing this, King Claude III is at a loss for action, until he recalls the ancient map that his father’s research embarked upon. Though later on, Governor Thomas is found dead in his office with a bloody sword next to him. The weapon of choice causes Treista to blame Novelia, but King Claude III denies every claim thrown at him. Nonetheless, that was the final chain that needed to be broken, in order for him to finally take up his father’s Resonant research. NA 98 - King Claude III incorporates an entirely-new class based around the mythical Resonants, in their most prestigious military academy. Thus allowing him to dedicate himself to finding suitable people who resonate with the shards. Yet in Treista, a new Governor has been elected: Edward Harrison... Spoiler: Character Sheet Name: Age: (16-19) Gender: Appearance: Personality: Weapon of Choice: Resonant: ------------------------------- My Character: Name: Rowan Grey Age: 17 Gender: Male Appearance: With his messy, shaggy, and dark-brown colored hair that reaches just past ear length and two matching deep brown eyes, he isn’t exactly what you’ll call unordinary, standing at 5’ 10” while weighing around 180Ibs. Despite that, Rowan does take pride in his well-toned body, thanks to years of doing yard work and manual labor for his family. Rowan also has slightly tan skin, because his family weren't always from Novelia, instead they lived in a small village faraway from the kingdom, but eventually his family settled into Novelia a few years before the last war. As far as his outfit goes it's a measly obviously-stitched brown hoodie, along with black cargo-joggers and plain white, low-top shoes to finish it off. Personality: Rowan has a realistic outlook on life, and can gauge the danger of certain situations. However, sometimes he doesn't care about the possible dangers and trusts his gut, rushing in head first. Beyond battling, Rowan bears a pretty basic attitude, as he doesn't seem to have too much of any one trait and can switch up depending on the situation. Weapon of Choice: Spear Resonant: Wind OOC: And... that's all. Any suggestions or criticism is welcome, of course.