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UU Singles Team

Discussion in 'The Doctor's Clinic' started by Luckii, Oct 26, 2011.

  1. Well, this is one of my UU teams I am using on Pokemon Online at the moment.

    Registeel @ Leftovers
    Careful
    Clear Body
    252 Hp - 4 Def - 252 S.Def

    -Stealth Rock
    -Thunder Wave
    -Iron Head
    -Seismic Toss

    Roserade @ Black Sludge
    Calm
    Natural Cure
    252 Hp - 120 Def - 136 S.Def

    -Spikes
    -Giga Drain
    -Leech Seed
    -Rest

    Hitmontop @ Leftovers
    Impish
    Intimidate
    252 Hp - 252 Def - 4 S.Def

    -Rapid Spin
    -Hi Jump Kick
    -Sucker Punch
    -Forsight

    Alomomola @ Leftovers
    Bold
    Hydration
    104 Hp - 176 Def - 228 S.Def

    -Wish
    -Protect
    -Toxic
    -Surf

    Golurk @ Choice Band
    Adamant
    Iron Fist
    208 Hp - 252 Atk - 48 Speed

    -Earthquake
    -Shadow Punch
    -Stone Edge
    -Hammer Arm

    Charizard @ Choice Scarf
    Modest
    Solar Power
    4 Hp - 252 S.Atk - 252 Speed

    -Fire Blast
    -Air Slash
    -Hidden Power Grass
    -Focus Blast

    I've used it quite a few times before, with reletive success. Tell me what you guys think!
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    To be honest, "relative success" with any team is irrelevant if you're battling the wrong crowd.

    - Registeel is OK.

    - The only issue with Roserade is the fact that Spikes really restricts its moveset as far as egg moves are concerned; you miss out on both Leaf Storm and Sleep Powder. Note that using Toxic Spikes removes this restriction and gives you a lot more freedom with Roserade.

    - Having a full-Defense set on Hitmontop is extreme overkill with Intimidate on there as well. I'd either drop Intimidate for Technician and use Mach Punch over Hi Jump Kick (which should only be used on full-offense sets rather than Hitmontop's more supportive role) or keep Intimidate and run full-Sp.Defense nature/EVs instead. HP/Attack EVs can work too, especially with the Technician set.

    - Waterfall is a far better offensive choice than Surf for Alomomola due to it having far higher Attack than Sp.Attack. Otherwise, it's fine.

    - Golurk works well as a spinblocker and as an Electric resist, but otherwise I can't see him doing a whole lot.

    - Solar Power on a team without any sunlight user? I fail to see the point. Also, Scarfed 'Zard will get shredded by Stealth Rock, and no, your Rapid Spinner won't be able to keep the rocks away 100% of the time. I'd consider a complete overhaul of this moveset, starting with Blaze over Solar Power.

    The biggest individual problem I can see this team having is Whimsicott being UU. It deadlocks half your Pokemon entirely and causes a major hassle at least for everyone except Charizard, who can be easily countered as he is right now due to his Choice Scarf locking his moveset (and your opponent will notice the Scarf very quickly due to your abnormal Speed stat.) Anything with Substitute will be granted free setup against a lot of your team members as well since your offensive capability is so limited, and that is where your team's biggest weakness lies.
     
  3. Sweet jebus, battling on the Smogon server is exactly the same as being on Shoddy.

    KoL noted most of the stuff worth noting (as he does), but there were a few things I wanted to touch on.

    - Your Hitmontop set could work for a walling set, but as KoL pointed out, you need more offensive power on this team, so TechniTop would probably be a better option. If you still want a bulky spinner though, I can recommend Donphan who is quite beastly.

    - Your Alomomola would be much better off with Regenerator if you can get your hands on it, Hydration won't be doing jack diddly without Rain.

    - I'd personally use a SubPunching Golurk myself, but this is personal preference. If this Golurk works for you and you want to use it, do so, by all means.
     
  4. KoL

    KoL FPS Guy
    Staff Member Moderator

    If the rumours are to be believed, Regenerator Alomomola won't be available for a very long time since the B/W games currently lack Dream World data for any Gen V Pokemon.
     
  5. I was unaware of this. Nevermind, in that case.
     
  6. I'm using this on Pokemon Online, so I can have Regenerator on Alomomola~

    Anyway, here's the revamped team!

    Registeel @ Leftovers
    Careful
    Clear Body
    252 Hp - 4 Def - 252 S.Def

    -Stealth Rock
    -Thunder Wave
    -Iron Head
    -Seismic Toss

    Roserade @ Black Sludge
    Calm
    Natural Cure
    252 Hp - 120 Def - 136 S.Def

    -Toxic Spikes
    -Leaf Storm
    -Sleep Powder
    -Rest

    Hitmontop @ Life Orb
    Adamant
    Technician
    252 Hp - 252 Atk - 4 Speed

    -Fake Out
    -Triple Kick (Goes to 90 BP per kick after Technician)
    -Close Combat
    -Sucker Punch

    Alomomola @ Leftovers
    Impish
    Regenerator
    104 Hp - 176 Def - 228 S.Def

    -Wish
    -Protect
    -Toxic
    -Waterfall

    Golurk @ Choice Band
    Adamant
    Iron Fist
    208 Hp - 252 Atk - 48 Speed

    -Earthquake
    -Shadow Punch
    -Stone Edge
    -Hammer Arm

    Houndoom @ Life Orb
    Modest
    Flash Fire
    252 S.Atk - 4 S.Def - 252 Speed

    -Nasty Plot
    -Fire Blast
    -Dark Pulse
    -Hidden Power Grass

    What do you think, guys?
     
  7. KoL

    KoL FPS Guy
    Staff Member Moderator

    A lot better, Houndoom is a very solid pick for your team. I'd nix Close Combat on Hitmontop though since Triple Kick renders it rather redundant. Either bring back Rapid Spin or use Mach Punch as suggested before.
     
  8. Ok, thanks for all the advice, Weeds & KoL!
     
  9. As a quick suggestion, I'd go for Rapid Spin over Mach Punch, seeing as you already have two priority moves, and RS will allow Houndoom to come in more freely. Just my two cents on the matter. And you're welcome!
     

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