1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Trick Room Team

Discussion in 'The Doctor's Clinic' started by Moose, Sep 15, 2011.

  1. Whimsicott @ Focus Sash
    Impish
    Prankster
    252 HP / 252 DEF / 4 SPE

    - Encore
    - Substitute
    - Trick Room
    - Leech Seed

    Blissey @ ??
    Bold
    Serene Grace
    252 HP / 252 DEF / 4 SPE

    - Heal Bell
    - Softboiled
    - ??
    - ??

    Rampardos @ Life Orb
    Adamant
    Mold Breaker
    4 HP / 252 ATK / 252 DEF

    - Earthquake
    - Head Smash
    - ??
    - ??

    Dusknoir @ Leftovers
    Relaxed
    Pressure
    252 HP / 252 DEF / 4 SPE

    - Trick Room
    - Will 'O Wisp
    - Shdaow Punch
    - ??

    Scizor @ Choice Band
    Adamant
    Technician
    252 HP / 252 ATK / 4 DEF

    - U-Turn
    - Pursuit
    - Bullet Punch
    - ??

    Reuniclus @ ??
    Modest
    Magic Guard
    252 HP / 252 SP.A / 4 DEF

    - Trick Room
    - Shadow Ball
    - Psychic
    - ??
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    Singles or doubles? Pure Trick Room tends to be rather ineffective in singles.
     
  3. Oh, sorry. It's for double battles, yeah.
     
  4. KoL

    KoL FPS Guy
    Staff Member Moderator

    For doubles, you can do far better than this. Whimsicott can sort-of work in Trick Room, but SubSeed won't work in doubles at all since you'll get beaten up far too quickly to make any use out of it. Blissey, like most stall/defense tactics has no place in doubles, Rampardos is outclassed by Rhyperior overall, Dusknoir's EVs are completely wrong (bulky attacker Dusknoir only for doubles,) and Scizor is very mediocre in doubles as well, being generally outclassed by Pokemon like Hitmontop in doubles. Reuniclus, Dusknoir and maybe Whimsicott are the only things worth keeping out of these six, and both Dusknoir and Whimsicott need a lot of changes to their moves.

    1. Protect/Detect are mandatory on almost every moveset.
    2. Attacks that strike both your opponents are highly recommended.
    3. Making sure not to hit yourself with these attacks is definitely recommended.
    4. Defensive strategies generally suck in doubles. It's either attack or die.
     
  5. I would keep Reuniclus and Dusknoir but get rid of everything else like Lucario suggested Rypherior or Gigalith would be a better choice for a Rock type.

    I would change Scizor to either Shuckle or Escavalier if you want a bug type or Conkeldurr or possibly Druddigon as strong physical attacker.

    As a substitute for Blissey maybe have Probopass or if you want one with more HP try Lickilicky

    Whimsicott could be changed to Claydol its got good defences it can Rapid Spin entry hazards away and has got access to a range of support moves. Tangrowth also seems plausable although not as a support (he doesn't have Trick Room either) you could set him up to possibly be a mixed sweeper as both his attack stats are pretty nice.

    These will probably be bad choices as I pay no attention to competetive and I'm pretty terrible at battling but hopefully I've suggest some good pokemon and argument of why to choose them :)
     
  6. KoL

    KoL FPS Guy
    Staff Member Moderator

    ...you've been looking at my trainer card haven't you?

    Riley is correct for the most part though. Entry hazards are something you'll never see in doubles mind you (there's almost no switching and the setup turn isn't worth it) so by extension Rapid Spin is also worthless...and so is Claydol by further extension. Other than that, it's all good.

    Also, Power Trick Shuckle in Trick Room is very fun and very satisfying if you can pull it off.
     

Share This Page