Hello,
before anyone asks: This team is designed for 4th Generation OU with Garchomp and Salamence not being Uber and Garchomp not being banned in combination with a Sand Stream pokémon. Item Clause also is not activated.
Lead
Hippowdon
Item: Focus Sash
Nature: Sassy (+SDef -Speed)
252 HP - 6 Def - 252 SDef - 0 Speed IVs
Ability: Sand Stream
~Stealth Rock
~Toxic
~Yawn
~Earthquake
Hippowdon's main function is starting a sandstorm. It can be sent into battle multiple times thanks to its high HP and good defenses, so it does not need to stay in if it has an opponent that will stop Hippowdon from using Stealth Rock. Yawn can either force the opponent to switch or put it to sleep, so Hippowdon can use Stealth Rock somewhen. Toxic is the third part of "TSS".
Minimum Speed helps Hippowdon starting the sandstorm, as it will always go after an opposing Abomasnow. Minimum Speed Snover still is slower, but who will use it, honestly?
Wall
Shuckle
Item: Leftovers
Nature: Relaxed (+Def -Speed)
252 HP - 252 Def - 6 SDef - 0 Speed IVs
Ability: Sturdy
~Toxic
~Wrap
~Encore
~Rest
Minimum Speed, as Shuckle won't outspeed anything even with a neutral nature and 31 IVs, and 13 Speed at Level 100 just is more epic than 46.
Toxic is Shuckle's primary form of dealing damage, as its offensive stats are useless. Wrap will deal damage to Poison-type pokémon and increase the damage to poisoned pokémon. Rest helps Shuckle keeping alive and can become quite frustrating. 244 HP, 614 Defense, 497 Special Defense (or 745 in sandstorm) - try to break through that.
Encore helps against stat boosters that try to abuse Shuckle for setting up. It's totally shut down by Taunt, but it does not need to stay in then.
Support and Water Absorber
Vaporeon
Item: Leftovers
Nature: Bold (+Def -Atk)
252 HP - 224 Def - 32 SDef
Ability: Water Absorb
~Wish
~Surf
~Hidden Power Electric
~Toxic
Vaporeon helps my team by supporting it and taking opposing Water- and Ice-type attacks that can become a threat for my team. Water Absorb helps Vaporeon switching into Water-type attacks, and Ice Beam won't really hurt it either. Hidden Power Electric removes pokémon like Gyarados, who could try to set up Dragon Dances, while Surf takes care of Ground-type pokémon and Infernape.
Toxic is the last move here, but I'm thinking about replacing it with Protect. Wish supports my other pokémon that are not able to heal themselves.
Booster and Sweeper
Tyranitar
Item: Life Orb
Nature: Jolly
6 HP - 252 Atk - 252 Speed
Ability: Sand Stream
~Dragon Dance
~Stone Edge
~Earthquake
~Ice Punch
If the sandstorm has stopped by any reason, Tyranitar will bring it back as soon as it comes into battle. After a Dragon Dance, it will outspeed every pokémon with a Speed base of 115 with a positive nature as well as every pokémon with a Speed base of 130 and a neutral nature.
Life Orb increases the damage Tyranitar deals, Stone Edge is its STAB move, Earthquake gives excellent coverage and Ice Punch hits pokémon that resist both Earthquake and Stone Edge, i.e. Torterra, Flygon and Breloom. It still does not hurt Bronzong...
Revenger
Garchomp
Item: Choice Scarf
Nature: Naive
252 Atk - 16 SAtk - 240 Speed
Ability: Sand Veil
~Outrage
~Earthquake
~Fire Blast
~Dragon Claw
With the given EVs, Garchomp will always outspeed Jolly Salamence and Flygon with +1 Speed Boost, namely Choice Scarf or Dragon Dance.
Outrage is for pure power and will deal heavy damage to most opponents, while Earthquake hits Steel-type pokémon for super effective damage. Fire Blast hits Skarmory and Bronzong, and Dragon Claw prevents Garchomp from running into a Steel-type pokémon without being able to switch out.
Endgame Sweeper
Lucario
Item: Life Orb
Nature: Adamant
6 HP - 252 Atk - 252 Speed
Ability: Inner Focus
~Swords Dance
~Close Combat
~ExtremeSpeed
~Bullet Punch
After one Swords Dance (or two), Lucario can easily defeat weakened opponents by using priority moves. ExtremeSpeed is the main attack, while Bullet Punch hits Ghost-type pokémon like Gengar. Close Combat hits Steel-type pokémon that resist both Bullet Punch and ExtremeSpeed.
The only pokémon being resistant to all three moves are Rotom and Shedinja.
So far for now.
Questions:
-Which pokémon could replace Garchomp for battles with Garchomb ban?
-Which pokémon could be replaced for fifth generation?
Mfg, Naturematthe
before anyone asks: This team is designed for 4th Generation OU with Garchomp and Salamence not being Uber and Garchomp not being banned in combination with a Sand Stream pokémon. Item Clause also is not activated.
Lead
Hippowdon
Item: Focus Sash
Nature: Sassy (+SDef -Speed)
252 HP - 6 Def - 252 SDef - 0 Speed IVs
Ability: Sand Stream
~Stealth Rock
~Toxic
~Yawn
~Earthquake
Hippowdon's main function is starting a sandstorm. It can be sent into battle multiple times thanks to its high HP and good defenses, so it does not need to stay in if it has an opponent that will stop Hippowdon from using Stealth Rock. Yawn can either force the opponent to switch or put it to sleep, so Hippowdon can use Stealth Rock somewhen. Toxic is the third part of "TSS".
Minimum Speed helps Hippowdon starting the sandstorm, as it will always go after an opposing Abomasnow. Minimum Speed Snover still is slower, but who will use it, honestly?
Wall
Shuckle
Item: Leftovers
Nature: Relaxed (+Def -Speed)
252 HP - 252 Def - 6 SDef - 0 Speed IVs
Ability: Sturdy
~Toxic
~Wrap
~Encore
~Rest
Minimum Speed, as Shuckle won't outspeed anything even with a neutral nature and 31 IVs, and 13 Speed at Level 100 just is more epic than 46.
Toxic is Shuckle's primary form of dealing damage, as its offensive stats are useless. Wrap will deal damage to Poison-type pokémon and increase the damage to poisoned pokémon. Rest helps Shuckle keeping alive and can become quite frustrating. 244 HP, 614 Defense, 497 Special Defense (or 745 in sandstorm) - try to break through that.
Encore helps against stat boosters that try to abuse Shuckle for setting up. It's totally shut down by Taunt, but it does not need to stay in then.
Support and Water Absorber
Vaporeon
Item: Leftovers
Nature: Bold (+Def -Atk)
252 HP - 224 Def - 32 SDef
Ability: Water Absorb
~Wish
~Surf
~Hidden Power Electric
~Toxic
Vaporeon helps my team by supporting it and taking opposing Water- and Ice-type attacks that can become a threat for my team. Water Absorb helps Vaporeon switching into Water-type attacks, and Ice Beam won't really hurt it either. Hidden Power Electric removes pokémon like Gyarados, who could try to set up Dragon Dances, while Surf takes care of Ground-type pokémon and Infernape.
Toxic is the last move here, but I'm thinking about replacing it with Protect. Wish supports my other pokémon that are not able to heal themselves.
Booster and Sweeper
Tyranitar
Item: Life Orb
Nature: Jolly
6 HP - 252 Atk - 252 Speed
Ability: Sand Stream
~Dragon Dance
~Stone Edge
~Earthquake
~Ice Punch
If the sandstorm has stopped by any reason, Tyranitar will bring it back as soon as it comes into battle. After a Dragon Dance, it will outspeed every pokémon with a Speed base of 115 with a positive nature as well as every pokémon with a Speed base of 130 and a neutral nature.
Life Orb increases the damage Tyranitar deals, Stone Edge is its STAB move, Earthquake gives excellent coverage and Ice Punch hits pokémon that resist both Earthquake and Stone Edge, i.e. Torterra, Flygon and Breloom. It still does not hurt Bronzong...
Revenger
Garchomp
Item: Choice Scarf
Nature: Naive
252 Atk - 16 SAtk - 240 Speed
Ability: Sand Veil
~Outrage
~Earthquake
~Fire Blast
~Dragon Claw
With the given EVs, Garchomp will always outspeed Jolly Salamence and Flygon with +1 Speed Boost, namely Choice Scarf or Dragon Dance.
Outrage is for pure power and will deal heavy damage to most opponents, while Earthquake hits Steel-type pokémon for super effective damage. Fire Blast hits Skarmory and Bronzong, and Dragon Claw prevents Garchomp from running into a Steel-type pokémon without being able to switch out.
Endgame Sweeper
Lucario
Item: Life Orb
Nature: Adamant
6 HP - 252 Atk - 252 Speed
Ability: Inner Focus
~Swords Dance
~Close Combat
~ExtremeSpeed
~Bullet Punch
After one Swords Dance (or two), Lucario can easily defeat weakened opponents by using priority moves. ExtremeSpeed is the main attack, while Bullet Punch hits Ghost-type pokémon like Gengar. Close Combat hits Steel-type pokémon that resist both Bullet Punch and ExtremeSpeed.
The only pokémon being resistant to all three moves are Rotom and Shedinja.
So far for now.
Questions:
-Which pokémon could replace Garchomp for battles with Garchomb ban?
-Which pokémon could be replaced for fifth generation?
Mfg, Naturematthe