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Open The Titans of Dracholt (Fantasy RP) - Discussion

This is an RP based on a story that I'm writing and I want to see how it turns out on here so here it goes.

Dracholt is a land which is made up of vast terrains, landscapes, cultures, civilizations, and ideals. This is not the world we're familiar with. In this world, there are many races other than humans to grace this earth and be one of the ruling races in the lands. This obviously has caused a rich history of conflict and events between races and civilizations. At this moment in time, Dracholt is content. There is no conflict occurring at this moment. However, it seems that something bigger than a disagreement between races is coming and might have to unite everyone in order to stand a chance of survival.
- Places in Dracholt -
Central Dracholt:
Strongcourt:
Strongcourt is the capital of Dracholt and they have the strongest military in Dracholt. Here they are the richest and the strongest economy wise in Dracholt. They are also scientific wise are leading compared to the rest of Dracholt. This is where all the big important meetings occur between the leaders of all the other countries. It also holds the largest prison in Dracholt.
Aelbank:
This is the place where it's more of an industrial city. If you're looking for a job, here's where you want to go. There isn't much else here apart from business and villages and is the most densely condensed populated country in Dracholt.

Dragonmill:
This is the place that soldiers get sent from Strongcourt to train in order to get into the military. they get put into intense and dangerous trails in order to get into the military. There's a reason why it's called Dragonmill.


Western Dracholt:

Byfield:
This is a peaceful civilization where they're not scientifically advanced compared to the other parts of Dracholt. They are mainly a religious group where they have many religious buildings scattered around their villages. The houses and the majority of the buildings are made of wood apart from the religious buildings. It is mainly on flatlands and fields and lakes that pass through the villages.

Greenmarble:
This is a place where culturally are similar to Byfield. However, they focus less on religion and more on keeping peace with everyone and the world. They are one of the poorer countries and often get mocked by other parts of Dracholt because of their poor economy. however, they often try to counter it with love and peace.


Southern Dracholt:
Mageshore:
This is a coastal country where they focus more on wisdom and knowledge. It is famous for the largest Library in all of Dracholt, it holds any information you can think of for Dracholt, reaching back as long as the earliest signs of civilization. This country isn't the home of a specific race and is populated by a mixture of races that originate from every part of Dracholt. In this culture, it is common for the study of magic and becoming a mage or a wizard. This country has created the strongest wizards and mages the world has ever seen. So if you want to learn one or two things about magic then here's the perfect place.

Corley:
Corley is a place where they are a very hostile and harsh country. They don't take any s**t from anyone and gang culture is very common here and the mafia is secretly running the higher ups within the country. They are big rivals between Lightash and had many conflicts between the two aging back to when the two was first founded. Often Lightash is the one trying to attack and conquer Corley but Corley often just fend them off and do damage to them and leave it at that. Corley rarely loses a battle to Lightash.

Lightash:
Lightash is a country made of barbarians that have a violent thirst that needs to be quenched. They absolutely despise Corleans and often start attacks and wars between them, despite them losing them the majority of the time. Law isn't a very strong thing in this country and if you want to survive and live in this place, you've got to know how to fend for yourselves. There are more pubs than any other significant buildings. The social hierarchy in this country is based on respect, so if you prove yourself then you can get a few free drinks in the pubs and people looking the other way.

Eastern Dracholt:
Wildeburn:
Wildeburn is a civilization that is settled on and around a volcano that has been asleep for thousands of years. This place is rich in culture and they frequently do festivals, carnivals and in general, just like to party. There's a legend where something ancient and powerful is hidden inside the volcano and that it is protected by an almighty warrior but there are no actual sights of that legend being true.

Acton Desert:
This is a desert wasteland that has very little in it apart from the occasional small village that is just trying to get by. it lasts for miles and miles, only being decorated by the occasional cactus and dune. It is still yet to be fully discovered.



Northern Dracholt:
Griffinmarsh: This is a place where the terrain is at parts a marsh, swamp like and other parts are a jungle. Most of the villages are settled high up in the trees in the jungle, made up of tree houses and large, high up bridges to make your way around. The floor of the jungle is too dangerous by yourself and many scary and dangerous creatures live there.

Falconmoor:
Falconmoor is a mountainous range that has villages scaling each mountain. This is mainly a farming country with crops and farms being scattered around the mountains. They are also the main provider for the rest of Dracholt for Goat's Milk.

Rules:
  • Make sure you have read the Pokecharms rules before applying
  • No double posting
  • No overpowered characters
  • No god-modding
  • No controlling other characters without permission
  • No one Liners, at least two lines per post
  • Put "sandwich" you bio in order to get accepted
  • Your character shouldn't win every single fight and battle they are in, no one is invincible
  • Romance is allowed, and somewhat encouraged but keep it PG
  • Blood and core is allowed but there's a limit, no one wants to be scarred for life playing this lol
  • Please, please PLEASE! Use good grammar. It's not all that strict but at least try, please. Thank you.
  • Death is allowed and encouraged since it can switch up the RP every once and a while.

Before making a character. I just want to say, I would like to encourage you to go a bit creative and out of your comfort zone when creating your character. Whether that's playing as a villain or a completely different race like a dwarf or something, something that you have never done before. Superpowers and abilities are allowed, but nothing too overpowering.

Character Template:
Name:
Gender:
Race:
Age:
Birthplace:
Ability:
Weakness:
Appearance:
Personality:
Backstory:
Other:

My Character:
Name: Fraser Evander
Gender: Male
Race: Human
Age: 20
Birthplace: Greenmarble
Ability: He has no inhuman abilities, but his fighting skills, strength, reflexes, and instincts are so good that they're arguably superhuman. His weapon of choice is the Tomahawks and is accuracy with them is pretty much superhuman, he is also incredibly well skilled in close combat with them also.
Weakness: He has no superhuman abilities so up against any who does, he has a bit of a disadvantage to them. Aswell still being weak to things that humans are weak to still.
Appearance: He has brown curly hair, green eyes, and white skin. He's 6"3 and well built, muscle wise. He wears a black battle suit, which is light but well protected. He wears black gauntlets on his forearms since that's one of his main ways that he fights. He also has a small part of his left ear missing as well.
Personality: He is a sarcastic, funny, laid back guy. However, he gets the job done, no matter how. It takes a while for him to open up to people at first and he has a small circle of people/friends that he trusts. He is a great leader and was born to fight. He has a battle in himself to be a kind sympathetic person that's in his Greenmarble blood or be the cold hearted killer that he was trained to be whilst in the military.
Backstory: He grew up in Greenmarble which is known to be the most peaceful country in Dracholt. However, he always grew looking at the military in awe and always aspired to be in it. So he grew up training to be a fighter, despite his family and loved ones not approving of it. However, unknown barbarians attacked, pillaged and razed his village and brutally murdering his family and all his loved ones. He helped to dispose of the barbarians. However, he was left with nothing, with no one to turn to. So he traveled to Central and turned to a life of crime, becoming an underground assassin, partnering with Nico who dealt with the paperwork and the money where he did the dirty work. However, he never accepted a target unless they justified having an axe in their head. The Chief of the Military recognized this and hunted Fraser down. However, instead of punishing him, they offered him a spot in the military. Fraser hesitantly accepted after thinking it over, deciding that perhaps this is a better way of doing good in the world. In Dragonmill, he honed his skills and is now one of the strongest soldiers in the military. He got titled, the Crimson Soldier.
Other:

Name: Nico Isaak
Gender: Male
Race: Wolverine - Mutant
Age: 8
Birthplace: Corley
Ability: He has an incredible intellect and creates the best gadgets. He has superhuman smell is amazing at tracking people.
Weakness: He's not a fighter and often hides behind his machines and tries to fight with them instead of fighting.
Appearance: It is a Wolverine standing on its hind legs but still occasionally walks around quadrupedal. He has large goggles on his forehead and wears a lab coat whenever it can. He wears a strap that goes over his shoulder which he holsters many of his equipment on it, so he can easily access them.
Personality: He is a rather kind and hard working person. He is rather timid, however, and the only person he trusts is Fraser and he only trusts people that Fraser says he can trusts.
Backstory: He grew up on the streets of Corley and was abandoned by his parents at birth. He would just his skill to create in order to get by, getting the necessary items from scavenging rubbish. He then befriended Fraser when he was on a mission. Fraser recognized his intellect and decided to add him to his party and he became the brains partnering with Fraser's brawn. He organized the missions, handled the money and made gadgets for Fraser. When Fraser got accepted into the military, he was offered a job as an engineer in Aelbank, working for the military as well.
Other:

The thing I about this RP. I want you guys to suggest races that populate Dracholt. Some examples could be Dwarves, elves, etc. I want some creative suggestions guys and we can discuss in where those races a re populated in Dracholt.


Link to the RP: https://pokecharms.com/threads/the-titans-of-dracholt-fantasy-rp.17753/






 
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Name: Karma Angelo

Gender: Female

Race: Cat Sith - a certain Fairy race that is blessed with cat-like features and attributes.

Age: 150 (chronologically)
15 (Physically and Mentally)

Birthplace: Griffinmarsh

Ability:
Flight: Being a fairy, she typically has the ability to summon her wings at will and fly.
Monster Taming: Her race are the only fairy race that can tame beasts but they cant tame evil beast or beast that are much too powerful for them.
Feline Attributes: Typically being also a cat she has many features of being one such as her feline reflexes, her retractable claws, etc.
Hunters: Her race are also a breed of hunters from the fairy race.
Enhanced Eyesight: The Cat Sith are known to have the best eyesight in the fairy race
Basic Magic: Being a fairy she is blessed to have the ability to manipulate nature and other low level magic spells

Weakness: Being a Cat Sith of the Fairy Race, her main power lies on her physical body and she is low on magical energy that is needed to perform advance magic. Being a fairy she has weakness towards a certain type of metal where it melts her skin and weakens her.

Appearance: She has thin, maroon swaying hair that was casually short, but there was a tuft of hair tied up on both sides of her forehead, and amber colored eyes. Her attire consist of a cream colored robe which covers her feline features, her main clothes consist of a green coat with white chest armor, a black choker and a belted quiver across her shoulders.

Personality: She's a kind hearted girl who acts a bit like a child even though she's older than what she appears and acts. She would always smile at anyone and give them advices when they needed them, she's also quite merciless and will not kill anyone without a decent reason but she will not hesitate to do so. She could turn emotionless and cold-blooded when she's serious or angry in this state she became a manipulative individual and would not hesitate to start a genocide. She has no qualms on causing mass destruction or murdering a whole group of citizens.

Backstory: She had lived in the Griffinmarsh as a hunter and a human in disguised for fifty years. In her younger years as a fairy she had cause multiple genocide in her clans villages, the cause of this are rumored to be her family's death by the hands of an unknown race. She place the blame on her own people and started the massacre that continued for thirty long years, when she was caught, she was sentenced to death by the Fairy King but she was able to escape. Twenty years passed of being a wanted criminal and a prisoner of her own mind, she handed herself to the Fairy King tired of battling with her clan and herself. The king taking pity to the young fairy gave her a second chance on redeeming herself but she has to be 'executed' to do so. Now with a new life and name she continue to hide away from her own people and live as a 'human'.

Other: sandwich
Cat Sith or Cat Fairy, a race of Fairies with blessed cat-like features. They are lightweight and far more athletic than the other Fairies. They are born hunters and was known to be able to defeat an army of their own kind.
-Karma was the only Cat Sith that was able to cause a genocide by herself and with no army to back her up. This is because of the reason that a Fairy can go beyond there limits if there is enough negative emotion or energy that will take hold of there soul giving them superior control of there abilities.

OOC: Sorry if this is... not good... but I tried. Anyway tell me if its not good enough or if I need to remove some things.
 
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Name: Karma Angelo

Gender: Female

Race: Cat Sith - a certain Fairy race that is blessed with cat-like features and attributes.

Age: 150 (chronologically)
15 (Physically and Mentally)

Birthplace: Griffinmarsh

Ability:
Flight: Being a fairy, she typically has the ability to summon her wings at will and fly.
Monster Taming: Her race are the only fairy race that can tame beasts but they cant tame evil beast or beast that are much too powerful for them.
Feline Attributes: Typically being also a cat she has many features of being one such as her feline reflexes, her retractable claws, etc.
Hunters: Her race are also a breed of hunters from the fairy race.
Enhanced Eyesight: The Cat Sith are known to have the best eyesight in the fairy race
Basic Magic: Being a fairy she is blessed to have the ability to manipulate nature and other low level magic spells

Weakness: Being a Cat Sith of the Fairy Race, her main power lies on her physical body and she is low on magical energy that is needed to perform advance magic. Being a fairy she has weakness towards a certain type of metal where it melts her skin and weakens her.

Appearance: She has thin, maroon swaying hair that was casually short, but there was a tuft of hair tied up on both sides of her forehead, and amber colored eyes. Her attire consist of a cream colored robe which covers her feline features, her main clothes consist of a green coat with white chest armor, a black choker and a belted quiver across her shoulders.

Personality: She's a kind hearted girl who acts a bit like a child even though she's older than what she appears and acts. She would always smile at anyone and give them advices when they needed them, she's also quite merciless and will not kill anyone without a decent reason but she will not hesitate to do so. She could turn emotionless and cold-blooded when she's serious or angry in this state she became a manipulative individual and would not hesitate to start a genocide. She has no qualms on causing mass destruction or murdering a whole group of citizens.

Backstory: She had lived in the Griffinmarsh as a hunter and a human in disguised for fifty years. In her younger years as a fairy she had cause multiple genocide in her clans villages, the cause of this are rumored to be her family's death by the hands of an unknown race. She place the blame on her own people and started the massacre that continued for thirty long years, when she was caught, she was sentenced to death by the Fairy King but she was able to escape. Twenty years passed of being a wanted criminal and a prisoner of her own mind, she handed herself to the Fairy King tired of battling with her clan and herself. The king taking pity to the young fairy gave her a second chance on redeeming herself but she has to be 'executed' to do so. Now with a new life and name she continue to hide away from her own people and live as a 'human'.

Other: Cat Sith or Cat Fairy, a race of Fairies with blessed cat-like features. They are lightweight and far more athletic than the other Fairies. They are born hunters and was known to be able to defeat an army of their own kind.
-Karma was the only Cat Sith that was able to cause a genocide by herself and with no army to back her up. This is because of the reason that a Fairy can go beyond there limits if there is enough negative emotion or energy that will take hold of there soul giving them superior control of there abilities.

OOC: Sorry if this is... not good... but I tried. Anyway tell me if its not good enough or if I need to remove some things.
this is an amazing oc, but yourmissing one thing. Read all the rules
 
Name: Grasket arl
Gender: Male
Race: Goblin
Age: 20
Birthplace: Griffinmarsh

Ability: Necromancy: Grasket has control over non-living beings. If it is a psychical body it will be sturdy but can not use any magic it had once living. Spiritualism: When it comes to spiritual bodies he has to bend the creature to his will and then bound them to an object. Currently he only has the spiritual body of an orc. Monster knowledge: Not necessarily being able to tame monsters, Grasket has a high knowledge about the many kinds of beast in the world.

Weakness: Grasket is somewhat frail and while he is pretty fast a solid hit will knock him out. Also he cannot directly kill someone, Meaning he has to either use his minions or use another indirect means.

Appearance: He is a short, blue goblin with a bone necklace, his left ear looks chewed off and wears sandals made from snakes and a garb made from horse leather. He carries the bone of the orc as bound object and a makeshift wand.

Personality: Grasket is a mean, Self interested egotist who does not believe he can do wrong. When the others questioned his acts he was mighty proud of all his abilities. He does not back down if he can use the slightest bit of magic and perceives himself to be a master
strategist. He only ever shows compassion out of self interest with exceptions to his pet basilisk Lambaska. While he is not pick on what he eats (in fact he will eat pretty much anything) Grasket is madly in love with pickle sandwiches.

Backstory: Grasket arl used to be a part of the maki-muki tribe, a band of goblins that would steal and pillage from others whenever they could. He was pretty weak and most of the time would not be able to go raid with the others. When the tribe was out Grastkt stumbled around the marsh and found a basilisk, a beast whose foul breath could bring rot. Somehow Grasket was able to tolerate the beast foul magic and slowly but surely began to tame it.The seer of the tribe perceived Grasket to be attuned with magic and began to train him. The goblin learned the basics of spiritualism and became able to speak with the dead. One ghost in particular named Tahul spoke to Grasket and tempted him into learning how to control the dead. When the tribe was beginning their next raid on orc encampment Grasket rashly went ahead of them on his pet basilisk and ransacked one of the orc tents in the middle of the night. The tent he found just so happened to belong to an orc shaman and they fought to the death in private with Lambaska coming out as the winner (I do mean Lambaska because Grasket could barely move after a single blast from the orc which destroyed his left ear). As Grasket managed to get up and deliver the finishing blow the orc cursed the goblin with his dying breath saying that he will be the last person to be killed by Grasket. After death Grasket took the the bone of the orc's arm and trapped his spirit into it, turning the spirit into a slave for the goblin. Once the other goblins came Grasket decided he would do more than just live as a raider or a seer. Instead he will become a goblin that rules over the dead and left to become a legend, With only the seer knowing about what will become of him.

Other:The basilisk i'm talking about does not turn people to stone or can just kill by being near it. It more has the power of causing pestilence and weakening others around it. Also i forgot to explain why he knows so much about monsters but its just a hobby for him.
 
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Name: Grasket arl
Gender: Male
Race: Goblin
Age: 20
Birthplace: Griffinmarsh

Ability: Necromancy: Grasket has control over non-living beings. If it is a psychical body it will be sturdy but can not use any magic it had once living. Spiritualism: When it comes to spiritual bodies he has to bend the creature to his will and then bound them to an object. Currently he only has the spiritual body of an orc. Monster knowledge: Not necessarily being able to tame monsters, Grasket has a high knowledge about the many kinds of beast in the world.

Weakness: Grasket is somewhat frail and while he is pretty fast a solid hit will knock him out. Also he cannot directly kill someone, Meaning he has to either use his minions or use another indirect means.

Appearance: He is a short, blue goblin with a bone necklace, his left ear looks chewed off and wears sandals made from snakes and a garb made from horse leather. He carries the bone of the orc as bound object and a makeshift wand.

Personality: Grasket is a mean, Self interested egotist who does not believe he can do wrong. When the others questioned his acts he was mighty proud of all his abilities. He does not back down if he can use the slightest bit of magic and perceives himself to be a master
strategist. He only ever shows compassion out of self interest with exceptions to his pet basilisk Lambaska. While he is not pick on what he eats (in fact he will eat pretty much anything) Grasket is madly in love with pickle sandwiches.

Backstory: Grasket arl used to be a part of the maki-muki tribe, a band of goblins that would steal and pillage from others whenever they could. He was pretty weak and most of the time would not be able to go raid with the others. When the tribe was out Grastkt stumbled around the marsh and found a basilisk, a beast whose foul breath could bring rot. Somehow Grasket was able to tolerate the beast foul magic and slowly but surely began to tame it.The seer of the tribe perceived Grasket to be attuned with magic and began to train him. The goblin learned the basics of spiritualism and became able to speak with the dead. One ghost in particular named Tahul spoke to Grasket and tempted him into learning how to control the dead. When the tribe was beginning their next raid on orc encampment Grasket rashly went ahead of them on his pet basilisk and ransacked one of the orc tents in the middle of the night. The tent he found just so happened to belong to an orc shaman and they fought to the death in private with Lambaska coming out as the winner (I do mean Lambaska because Grasket could barely move after a single blast from the orc which destroyed his left ear). As Grasket managed to get up and deliver the finishing blow the orc cursed the goblin with his dying breath saying that he will be the last person to be killed by Grasket. After death Grasket took the the bone of the orc's arm and trapped his spirit into it, turning the spirit into a slave for the goblin. Once the other goblins came Grasket decided he would do more than just live as a raider or a seer. Instead he will become a goblin that rules over the dead and left to become a legend, With only the seer knowing about what will become of him.

Other:The basilisk i'm talking about does not turn people to stone or can just kill by being near it. It more has the power of causing pestilence and weakening others around it. Also i forgot to explain why he knows so much about monsters but its just a hobby for him.
accepted
 
Name: Sariel
Gender: male
Race: fallen angel
Age: 400
Birthplace: heaven
Ability: lightning manipulation- He has the ability to call forth lightning and thunder at the place he chooses. flight.he uses a heavenly lance for a weapon which also enables him to create spears of light in the sky above him.
Weakness: Being a fallen angel he is unable to enter the church and holy water acts like acid if it comes in contact with his skin.
Appearance: He mostly wears a opal black cloak over his body to hide the fact that he is a fallen angel, His lance strapped firmly to his back, He also has minor armor on his hands and legs that glisten a midnight purple in the sunlight. His wings are jet black and his hair purple with blood red eyes
Personality: Seeing the god's creation with his own eyes sariel seeks power and is a greedy man however he does care for the races and people who are slaves and aspire to grant them all freedom.
Backstory: When the god's first created him he was made to watch the world below and report what he saw to the archangel's Micheal, Lucifer and Gabriel. After 200 years he saw a might race be forced into slavery and for the first time felt that something was wrong but did nothing.Then 100 years Lucifer rebeled against the god's and he joined lucifer against them hoping to change the fate of those on the world below however it didn't go as planed after 50 years of in fighting Lucifer and his fellow angels that rebelled were defeated and those that had led them were sent to hell and banished from heaven and Sariel was made to watch as race's were put into slavery from depths of hell and all he had to his name was his lance and armour that he wore. Then 50 years he saw a glimmer of hope in a lizardman who had escaped from slavery and forced his way Dracholt and gave the lizardman a chance to change his fate he offered him the power to free those who had been enslaved as he believed that together they could change the world. To the offer the lizardman accepted and he gave the lizard a warhammer that lucifer with the heart of a mighty demon beast inside that enabled it to the lifeforce of those hit by it's blow. And together the two set out to change the world both hiding there face's under cloaks and acting as mercenary's for hire.
Other: sandwiches. I will make a lizardman if Sariel is accepted.
 
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Name: Sariel
Gender: male
Race: fallen angel
Age: 400
Birthplace: heaven
Ability: lightning manipulation- He has the ability to call forth lightning and thunder at the place he chooses. flight.he uses a heavenly lance for a weapon which also enables him to create spears of light in the sky above him.
Weakness: Being a fallen angel he is unable to enter the church and holy water acts like acid if it comes in contact with his skin.
Appearance: He mostly wears a opal black cloak over his body to hide the fact that he is a fallen angel, His lance strapped firmly to his back, He also has minor armor on his hands and legs that glisten a midnight purple in the sunlight
Personality: Seeing the god's creation with his own eyes sariel seeks power and is a greedy man however he does care for the races and people who are slaves and aspire to grant them all freedom.
Backstory: When the god's first created him he was made to watch the world below and report what he saw to the archangel's Micheal, Lucifer and Gabriel. After 200 years he saw a might race be forced into slavery and for the first time felt that something was wrong but did nothing.Then 100 years Lucifer rebeled against the god's and he joined lucifer against them hoping to change the fate of those on the world below however it didn't go as planed after 50 years of in fighting Lucifer and his fellow angels that rebelled were defeated and those that had led them were sent to hell and banished from heaven and Sariel was made to watch as race's were put into slavery from depths of hell and all he had to his name was his lance and armour that he wore. Then 50 years he saw a glimmer of hope in a lizardman who had escaped from slavery and forced his way Dracholt and gave the lizardman a chance to change his fate he offered him the power to free those who had been enslaved as he believed that together they could change the world. To the offer the lizardman accepted and he gave the lizard a warhammer that lucifer with the heart of a mighty demon beast inside that enabled it to the lifeforce of those hit by it's blow. And together the two set out to change the world both hiding there face's under cloaks and acting as mercenary's for hire.
Other: sandwiches. I will make a lizardman if Sariel is accepted.
accepted
 
Name: Argor
Gender: Male
Race: Lizardman
Age: 20
Birthplace: Dragonmill
Ability: Breathing underwater- as a lizardman is an adept swimmer and only has to come for air every four hours. His warhammer has the ability to drain the life force of those that it his
Weakness: He is very slow when he swings his hammer so a fast attack could easily knock him off his feet.
Appearance: He has blue scales covering his body and emerald Green reptilian eyes. Like Sariel he wears a black cloak to hide the fact that he is a lizardman but underneath wear heavy red Demon beast army that he forged with Sariels help.
Personality: He is rather relax but is wants to dethrone the god's and change the world to free those he loves from slavery.
Backstory: Over 200 years ago the lizardmen were forced into slavery by the hides of the more technologic advanced humans and dwarfs and the magic using elves. So Argor was born into slavery forced to work around the human stronghold when he was young and as he grew he was made in a gladiator and forced to fight against many of his own kind and several other enslaved however one day he say the world beyond his prison as he was being transported from the arena and using his superior strength killed and ran as far as could and then a fallen angel appeared before offering Argor a warhammer in exchange for his help in changing the world to which argor accepted in hopes that one day his race would free
Other: sandwiches. And here G my good man is Argor the escaped lizardman slave
 
Name: Aujstrix (Ah-oh-zh-stir-icks)
Gender: Male
Race: True Wurmkin; heritage of Copper Dragons
Age: 100 years in dragon; 20 years in human
Birthplace: Mageshore
Ability: The only abilities that Aujstrix still retain from his Copper Dragon heritage is the ability to breathe a 10-ft line of Lightning, speak with animals, and detect thought. He can use magic to heal and buff up his ally's strengths, while also crippling his enemy's defenses and making their weaknesses more prevalent. He swims very well, but can't hold his breath for as long as a lizardmen, but it's longer than any True Wurmkin. 2 hours is the limit for holding his breath. He's decent at flying, but not the greatest at it, preferring to swim than to fly.
Weakness: He hates dry and arid environments and he lost his magic resistance that a dragon should have, so any kinds of magical fire would spell disaster for him (and since most mages all should know some kind of fire spell...).
Appearance: He is 7 ft (2.1 m) tall and weigh around 300 lbs (136.1 kg). He has reflective bronze scales that have a slight greenish tint. He has wings (wingspan: 10 ft or 3 m) that have a bluish tint at the edges of his membrane. He has small webbed spines going from his head to the end of his tail, which is 5 feet long (1.5 m). The spines at the end of his tail get noticeably longer. His eyes are as blue as the seas that border Mageshore and there are black horns that sweep back behind his head. His snout is as long as a dog's and is lined with sharp teeth. His feet and hands are webbed to improve his swimming capabilities and he has a rugged physique from physically training. Although, this is only for protecting him, since he only has enchanted robes he wears to help his magic powers. He also has a large scar on his snout from the brutal fight he had to endure.
Personality: He's always had this urge to help people with anything, but felt like hurting others was not the way to go after a certain incident he wishes not to talk about (see below if you want to know what it is). He is reserved, but can explode into a fit of rage at times if someone pushes him too far. Otherwise, he's very laid back and always seems to be helping people. He's also really good at reassuring people and chooses his words carefully so that the meaning carries on to their panic-stricken mind.
Backstory: When he was around 50 years old (10 in human), he found a little boy being forced to choose sides between the forces of Corley and Lightash. He stepped in to stop them from tormenting the poor boy, but the ones from Lightash attacked him mercilessly while Corley carried the stunned and horrified kid away, possibly to initiate the kid later in their ranks to deal with such brutes. Aujstrix tried to fight off the brutes but they were too strong, so he feigned going unconscious. After beating the poor sucker, they leave him, battered and bruised. He had to walk back home, since his wings were also severely crippled. After this, he looked toward the schools and colleges of Mageshore to learn how to use healing magic to help people even further. They teach him a few things, like wards and healing spells, but he felt like something was off, something wasn't included. Because of this, he moved to Byfield to find what he was looking for: Religion. He began to work as a priest for a particular good-natured god, who gave her followers the power to heal and help their allies in battle. He then became a cleric, adorning the robe of his religion and a magical amulet that can channel the energy of his god. He now works to help the sick and needy get over their obstacles, healing them and giving them good advice on how to deal with their problems in the future if they ever do reoccur again.
Other: Sandwiches. :3

Info on the Wurmkin and True Wurmkin:
Wurmkin are humanoid dragon-like lizards with wings, who share the personalities, traits, abilities, and even appearance of the dragon that's in their heritage. Because of this, people can be quite alarmed by their sudden appearance and visage, staying away or tormenting them. Wurmkin, depending on which one you decide to taunt towards, will either walk away unfazed, or attack mercilessly. Their ancestors were cursed by the gods to take on a lesser form of themselves, still being better than humans but lesser than their wonderful forms. They also can't live as long, only living for 500 years as opposed to the thousands of years of development. As soon as they started to deviate a little from the genepool and began to crossbreed, they lost some or most of their dragon-like traits and abilities. There are only a few who have kept their wings, tail, scales, and horns after all this time, and those are called the True Wurmkin. They are usually stuck-up about romance with other species, as most purists are.
 
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Name: Aujstrix (Ah-oh-zh-stir-icks)
Gender: Male
Race: True Wurmkin; heritage of Copper Dragons
Age: 100 years in dragon; 20 years in human
Birthplace: Mageshore
Ability: The only abilities that Aujstrix still retain from his Copper Dragon heritage is the ability to breathe a 10-ft line of Lightning, speak with animals, and detect thought. He can use magic to heal and buff up his ally's strengths, while also crippling his enemy's defenses and making their weaknesses more prevalent. He swims very well, but can't hold his breath for as long as a lizardmen, but it's longer than any True Wurmkin. 2 hours is the limit for holding his breath. He's decent at flying, but not the greatest at it, preferring to swim than to fly.
Weakness: He hates dry and arid environments and he lost his magic resistance that a dragon should have, so any kinds of magical fire would spell disaster for him (and since most mages all should know some kind of fire spell...).
Appearance: He is 7 ft (2.1 m) tall and weigh around 300 lbs (136.1 kg). He has reflective bronze scales that have a slight greenish tint. He has wings (wingspan: 10 ft or 3 m) that have a bluish tint at the edges of his membrane. He has small webbed spines going from his head to the end of his tail, which is 5 feet long (1.5 m). The spines at the end of his tail get noticeably longer. His eyes are as blue as the seas that border Mageshore and there are black horns that sweep back behind his head. His snout is as long as a dog's and is lined with sharp teeth. His feet and hands are webbed to improve his swimming capabilities and he has a rugged physique from physically training. Although, this is only for protecting him, since he only has enchanted robes he wears to help his magic powers. He also has a large scar on his snout from the brutal fight he had to endure.
Personality: He's always had this urge to help people with anything, but felt like hurting others was not the way to go after a certain incident he wishes not to talk about (see below if you want to know what it is). He is reserved, but can explode into a fit of rage at times if someone pushes him too far. Otherwise, he's very laid back and always seems to be helping people. He's also really good at reassuring people and chooses his words carefully so that the meaning carries on to their panic-stricken mind.
Backstory: When he was around 50 years old (10 in human), he found a little boy being forced to choose sides between the forces of Corley and Lightash. He stepped in to stop them from tormenting the poor boy, but the ones from Lightash attacked him mercilessly while Corley carried the stunned and horrified kid away, possibly to initiate the kid later in their ranks to deal with such brutes. Aujstrix tried to fight off the brutes but they were too strong, so he feigned going unconscious. After beating the poor sucker, they leave him, battered and bruised. He had to walk back home, since his wings were also severely crippled. After this, he looked toward the schools and colleges of Mageshore to learn how to use healing magic to help people even further. They teach him a few things, like wards and healing spells, but he felt like something was off, something wasn't included. Because of this, he moved to Byfield to find what he was looking for: Religion. He began to work as a priest for a particular good-natured god, who gave her followers the power to heal and help their allies in battle. He then became a cleric, adorning the robe of his religion and a magical amulet that can channel the energy of his god. He now works to help the sick and needy get over their obstacles, healing them and giving them good advice on how to deal with their problems in the future if they ever do reoccur again.
Other: Sandwiches. :3

Info on the Wurmkin and True Wurmkin:
Wurmkin are humanoid dragon-like lizards with wings, who share the personalities, traits, abilities, and even appearance of the dragon that's in their heritage. Because of this, people can be quite alarmed by their sudden appearance and visage, staying away or tormenting them. Wurmkin, depending on which one you decide to taunt towards, will either walk away unfazed, or attack mercilessly. Their ancestors were cursed by the gods to take on a lesser form of themselves, still being better than humans but lesser than their wonderful forms. They also can't live as long, only living for 500 years as opposed to the thousands of years of development. As soon as they started to deviate a little from the genepool and began to crossbreed, they lost some or most of their dragon-like traits and abilities. There are only a few who have kept their wings, tail, scales, and horns after all this time, and those are called the True Wurmkin. They are usually stuck-up about romance with other species, as most purists are.
accepted
 
Absolutely love this idea, I've been waiting for something like this - hope its not too late for me to join!

----

Name:
Shouta Evewind

Gender: Male

Race: Human // Elf

Age: 16

Birthplace: Mageshore

Ability: Mage {Enchanter} // Capable of wielding magic that specializes in Enchantments. Wields Enchantments spells that may altar the magic energy in the environment, as well as effect the strength/weakening of allies, foes, and even nature itself in advanced cases.

Weakness: Although a talented spell-caster, Shouta is quite frail. Where he is strong in magical essence, he is weak in physical combat (without using any of his physical enchantments).

Appearance: Adorns side-swept curly blonde hair (like his father), and small elven ears as well as purple-hued eyes (like his mother). Has fair skin, and stands 5'6 in height, and weighs 120 lb. Wears a classic elf-woven short sleeve tunic that comes down to his knees, and comes together in the front that is held together by a loose leather belt. He also mostly always carries around a grimoire book of spells that is usually shrunken (by magic) and placed in a small pouch that he carries on his back.

Personality: He is a very clumsy and ditsy person; a lot of the time casting the wrong spell or gaining an effect that was completely opposite of what was expected. He can be a bit spazzy as well, nervous about the worse that could happen in a dangerous situation (due to the peaceful country that he lives in). He also has a tendency to lack self-confidence, but when it comes to the people he cares about or a dire situation, he usually gains a fearless disposition.

Backstory: Being born into a long line of Mages, Shouta grew up being taught magic since he was 5 years of age. He is a mixed race between Human, his father, and Elven, his mother. His father is a very powerful mage who had grown up in Mageshore, while his mother was an elf who had moved to Mageshore alongside a pack of her kin in search of peace away from the dragons. She also dabbled in the magical arts, assuming the role of a Healer within her family. The two fell in love, and gave birth to Shouta. He is their only child, however the two run a village within Mageshore full of humans, elves, and hybrid children of both. Shouta's father, the chief, recognized his son's talented adept in magic. Since Shouta's younger years, he has been trained to better his skills, and to be a competent leader of the Human/Elven tribes. However, he isn't entirely sure if he's suited for the role, as he has a huge trait of wanderlust. His personal wishes include traveling the rest of Dracholt to better master his art of magic. So, as all cliché heir's do - he ran away.

Other: [sandwich]
 
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Absolutely love this idea, I've been waiting for something like this - hope its not too late for me to join!

----

Name:
Shouta Evewind

Gender: Male

Race: Human // Elf

Age: 16

Birthplace: Mageshore

Ability: Mage {Enchanter} // Capable of wielding magic that specializes in Enchantments. Wields Enchantments spells that may altar the magic energy in the environment, as well as effect the strength/weakening of allies, foes, and even nature itself in advanced cases.

Weakness: Although a talented spell-caster, Shouta is quite frail. Where he is strong in magical essence, he is weak in physical combat (without using any of his physical enchantments).

Appearance: Adorns side-swept curly blonde hair (like his father), and small elven ears as well as purple-hued eyes (like his mother). Has fair skin, and stands 5'6 in height, and weighs 120 lb. Wears a classic elf-woven short sleeve tunic that comes down to his knees, and comes together in the front that is held together by a loose leather belt. He also mostly always carries around a grimoire book of spells that is usually shrunken (by magic) and placed in a small pouch that he carries on his back.

Personality: He is a very clumsy and ditsy person; a lot of the time casting the wrong spell or gaining an effect that was completely opposite of what was expected. He can be a bit spazzy as well, nervous about the worse that could happen in a dangerous situation (due to the peaceful country that he lives in). He also has a tendency to lack self-confidence, but when it comes to the people he cares about or a dire situation, he usually gains a fearless disposition.

Backstory: Being born into a long line of Mages, Shouta grew up being taught magic since he was 5 years of age. He is a mixed race between Human, his father, and Elven, his mother. His father is a very powerful mage who had grown up in Mageshore, while his mother was an elf who had moved to Mageshore alongside a pack of her kin in search of peace away from the dragons. She also dabbled in the magical arts, assuming the role of a Healer within her family. The two fell in love, and gave birth to Shouta. He is their only child, however the two run a village within Mageshore full of humans, elves, and hybrid children of both. Shouta's father, the chief, recognized his son's talented adept in magic. Since Shouta's younger years, he has been trained to better his skills, and to be a competent leader of the Human/Elven tribes. However, he isn't entirely sure if he's suited for the role, as he has a huge trait of wanderlust. His personal wishes include traveling the rest of Dracholt to better master his art of magic. So, as all cliché heir's do - he ran away.

Other: [sandwich]
just realised i never accepted you xD sorry accepted
 
Well then I guess I should start planing out Sariels road to conquest since currently everyone is in the north do I take over the north first or head to the west
 
Well then I guess I should start planing out Sariels road to conquest since currently everyone is in the north do I take over the north first or head to the west
it's up to you. Either way, it'll interact with my character since he's from the west
 
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