Overall, your movesets aren't too bad, but there's a few changes that need to be made:
- Why not Rock Climb? Simple: Golem has tons of moves that are far, FAR more useful than Rock Climb could ever be, that's why. Sucker Punch, Fire Punch, ThunderPunch, Superpower, Rock Polish and Explosion are all available as potential options, and all of them outstrip Rock Climb in terms of usefulness by a tremendous margin. Stealth Rock is an almost-mandatory move for Golem - I say "almost-mandatory" since Metagross and Bronzong can use Stealth Rock too, but as a rule-of-thumb, every team should have a Pokemon with Stealth Rock available - the move is just THAT good. Anything out of Muscle Band, Leftovers, Passho or Rindo Berry can work as decent hold items.
- Blaziken's nature sucks ass, and I'd suggest a re-breed if you hope to make the most of Blaziken's strengths. Superpower is an alternative Fighting STAB for Blaziken, but Sky Uppercut is just as good really. Earthquake's OK, but Blaziken will likely see more use out of something like Stone Edge, Rock Slide or ThunderPunch for Flying-types that resist his Fighting STAB - ThunderPunch has the added bonus of striking Water-types that would resist Fire STAB too. The last move is filler really - note that Blaziken's main role is destroying defensive Pokemon using his mixed physical and special attacks to strike down specialized physical/special walls by targeting their lower defensive stat, such as Skarmory (high Defense, low Sp.Defense, weak to Fire) and Blissey (high Sp.Defense, low Defense, weak to Fighting.) Life Orb is probably the best item for Blaziken.
- Lopunny's best role is that of an annoyer/disruptor or a supporter. I'd re-breed again with Lopunny myself since most of its best moves are Egg Moves, most notably Encore, Fake Out and Switcheroo. Switcheroo gets special note due to it working exceptionally well with Klutz - Lopunny can't use items with that ability, and while that may seem bad at first, it also means if Lopunny is holding an item that would have a negative effect, such as Flame Orb, Lopunny will suffer no ill effect from the item since it can't use it and burn itself. With Switcheroo, you can then give the damaging item to an opponent and have them suffer the full, ill effects from (in this case, the Flame Orb, which will burn them while you steal their item at the same time.) Healing Wish, Heal Bell, Endeavor, Mirror Coat, Magic Coat, Baton Pass and Agility are other moves that Lopunny can make good use of - keep in mind Lopunny will be more useful doing these sorts of things rather than trying to attack, since its offensive stats aren't that great.
- Thunderbolt is going to be more useful than Thunder on Ampharos due to Thunder's horrible accuracy - you never know when it'll screw you over by missing, whereas Thunderbolt's 100% accuracy is completely reliable. Choice Scarf would be my item of choice for Ampharos due to his horrible Speed, although if Lopunny ran an Agility Baton Pass set, you would be able to pass Speed boosts to Ampharos to make him very quick (you can also do this with Blaziken to great effect also.) Iron Tail also will be pretty useless due to bad accuracy and typing - if you do feel like giving Ampharos a Choice item (either Specs or Scarf) then Focus Blast would be a good fourth move - granted, its accuracy is just as horrible as Thunder's, but the Fighting-type coverage it provides will help slay Rock/Ground-types such as Rhyperior, and really, Ampharos doesn't have anything much better than Focus Blast to put in that fourth slot.
- Your Primeape is pretty cool, pretty nice stats and great nature to boot. I will copypaste Primeape advice from another thread here for you - this advice was given by me to another member:
King of Lucario said:
Here's a possible set for you to use:
Primeape @ Choice Band/Muscle Band
Vital Spirit
Jolly
252 ATK/252 SPEED/6 HP
- Close Combat
- U-Turn
- Ice Punch/Rock Slide/Stone Edge
- Seed Bomb/ThunderPunch
That's a basic mish-mash of moves that Primeape can use if you're looking for a simple, easy-to-use moveset for him, although it's not really the best he can do - I'll get to that part later. Close Combat is the best choice for STAB since its power and accuracy both out-do Cross Chop. U-Turn is a nice revenge-killer move on a Choice Band set and is just a very nice move in general, and the final two slots are filler really - Ice Punch can cut down stuff like Gliscor and dragons nicely, Rock Slide and Stone Edge are a general blanket coverage for enemy Flying-types, Seed Bomb is specifically for stuff like Swampert, who will get a very nasty shock since not many will be aware that Primeape gets Seed Bomb, or you can go ThunderPunch for stuff like Gyarados.
Really though, I prefer this set:
Primeape @ Salac Berry
Anger Point
Jolly
252 ATK/252 SPEED/X HP
- Reversal/Close Combat
- Punishment/Stone Edge
- Endeavor
- Substitute
A bit of a luck-oriented set, but overall you aren't risking a huge amount and the potential pay-off can be amazing for you and horrifying to behold for your opponent. First things first, X is the value for your HP here because your HP must NOT be divisible by four for this to work - if your HP would, without any EVs, end up being divisible by four, stick 6 EVs in to increase your HP by 1, so that way it won't be divisible by four anymore. If it wouldn't be divisible by four with no EVs in it, then just leave it be and stick the 6 EVs into Defense or something. You'll need to get an exact IV value (which can be gotten via IV calculators) for your HP to do this, but that's another explaination for another thread.
Anyway, how does this set work? Well, the aim here is to get a maximum-power Reversal, a Salac boost to your Speed as well as a huge boost to your Attack via Anger Point, which would basically make you impossible to wall. Anger Point can only be triggered if Primeape suffers a critical hit though, and this is where the luck factor comes in - basically, set up Substitutes against a slower opponent and hope that they crit the Substitute with an attack - you'll survive, and your Attack will end up through the roof thanks to Anger Point. Sub up until Salac activates and your HP is almost zero, then proceed to murder the opposition with Reversal, which will now have 300 power. At this point, if this all works out, you'll be able to OHKO basically everything that isn't immune to Reversal with ease. The second slot is coverage, in case Ghosts turn up - Punishment is more reliable here, but Stone Edge covers Flying-types at the cost of accuracy. Finally, Endeavor can drop the opponent's HP to match your own - if done at the end of your setup (remember, you'll be near-death at the end of it) then the opponent will suffer immense damage, possibly dropping their HP to 1 point - this is more of a desperation move against something you know you can't kill, and will probably see more use if you're unlucky with Anger Point.
Whew...so, take your pick. Keep in mind that the Anger Point set doesn't NEED the attack boost the ability provides - it can still sweep very efficiently without it. The Attack boost just helps a great deal since your already high damage output from Reversal would increase to near-unstoppable levels.
Granted, both Primeape sets have a Jolly nature, but Adamant works fine too, so don't worry about it.
- Now, for Metagross vs Bronzong...I'd say Bronzong would be more useful to you since Golem, Blaziken and Ampharos all suffer weakness to Ground-type moves. Having Metagross would make your team extremely vulnerable to Ground, so I'd consider Bronzong's Levitate mandatory, so you can circumvent that weakness to some extent. As for moves, I mentioned Stealth Rock earlier, and Bronzong's great at using it, probably more-so than Golem, so that's one move for him. Other available options for Bronzong include Reflect/Light Screen for further support, Hypnosis/Confuse Ray if you wish to inflict disruptive status moves on the opponent, or moves like Gyro Ball, Earthquake, Psychic and Explosion if you wish to cause some damage. If I had to pick four moves to make a set, I'd probably go with Stealth Rock, Hypnosis, Gyro Ball and Explosion to give yourself a nice blend of support, status and damage moves. Leftovers for the hold item, definitely.
Whew...overall, you have a very, very unique and interesting team that is definitely showing promise at this stage. I would, however, possibly re-breed for better natures on Blaziken and Lopunny (speed-boosting Nature works best for Lopunny, if I didn't point that out earlier) as well as egg moves for Lopunny, and I'd also consider EV training if you haven't already. Another good idea would be to look at all the available moves your team members can use (Serebii and Bulbapedia are the best sites for this) and use them to get a better idea of what you'd like out of each individual team member as well.