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Stalling In Battles

Discussion in 'Pokémon Chat' started by Anomaletix, Jul 25, 2018.

  1. Anomaletix

    Anomaletix Previously Keet

    AKA making battles seem to drag on. One of my favorite setups is:
    Stall? (Shuckle) @ Leftovers
    Ability: Contrary
    EVs: 252 Def / 252 SpD / 4 Spe
    Calm Nature
    IVs: 0 Atk
    - Toxic
    - Infestation
    - Rest
    - Shell Smash

    Contrary allows shuckle to buff defense instead of attack. Toxic and Infestation is for killing them, and rest is to make Shuckle even more OP. Low on HP? Use rest. Leftovers are a big help too, by healing even more.

    It`s a super fun stall set to use, for it`s ability to really never die.
     
  2. KoL

    KoL Expert FPS Player
    Staff Member Moderator

    I hope @Magpie has been able to forgive me for using this all those years ago:

    Umbreon @ Leftovers
    252 HP/6 DEF/252 SP.DEF
    Calm

    - Toxic
    - Mean Look
    - Rest
    - Taunt/Snatch

    Trap an opponent, hit them with Toxic, spam Rest until they die. Taunt and Snatch stop the trapped target from healing themselves or trying to boost stats while the poison works its magic. This was back in Gen IV, before Umbreon had access to Foul Play.
     
  3. Anomaletix

    Anomaletix Previously Keet

    what if it was a steel type?
     

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