So, OU Team. Smeargle@Focus Sash Ability: Own Tempo Nature: Timid EVs: 252 HP / 252 Spe / 4 SpD -Spore -Sticky Web -Spikes -Heal Order A fairly normal Smeargle lead, with the unexpected exception (try saying that 10 times fast) of Heal Order, which heals Smeargle by 50% of its max HP, so I can does more hazards. Amoonguss@Black Sludge Ability: Effect Spore Nature: Calm EVs: 252 HP / 252 SpD / 4 SpA -Clear Smog -Giga Drain -Spore -Synthesis The special wall of the team. Amoonguss whittles down opponent's HP with Giga Drain while using Spore to keep it asleep. Skarmory@Leftovers Ability: Sturdy Nature: Impish EVs: 252 HP / 252 Def / 4 Atk -Whirlwind -Drill Peck -Iron Defense -Stealth Rock A fairly standard lead set. Skarmory is the backup lead in case Smeargle dies too early. Scizor@Scizorite Ability: Technician Nature: Jolly EVs: 252 Atk / 252 Spe / 4 HP -Bullet Punch -Bug Bite -Aerial Ace -Roost Standard dangerse MScizor sweeper. The physical sweeper of the team. Chandelure@Air Balloon Ability: Flash Fire Nature: Modest EVs: 252 HP / 242 SpA / 4 SpD -Fire Blast -Shadow Ball -Psychic -Memento The team's special sweeper. Pretty standard Chandelure, but once it gets really low, I can use Memento or I can use one last attack. Depends on what Chandelure died to. Rhyperior@Life Orb Ability: Solid Rock Nature: Adamant EVs: 252 HP / 252 Atk / 4 SpD -Earthquake -Double-Edge -Hammer Arm -Iron Head A filler. The Talonflame counter of the team. Rate!