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PWT Variety Team

Discussion in 'The Doctor's Clinic' started by Eevee918918, Mar 12, 2013.

  1. (I'm hoping this counts here, since battle subway teams count)
    Hi! I'm looking for help and improvement on my singles PWT team.

    Spiritomb @Wise Glasses
    252 SpAtt 252 HP 4 Spd
    Shadow Ball
    Dark Pulse
    Nasty Plot

    Mainly used as my opener. 252 SpAtt for better hits with the STAB moves, and 252 HP just for generally surviving hits.

    Zebstrika @Muscle Band
    Motor Drive/Sap Sipper
    252 Att 252 Spd
    Flame Charge
    Wild Charge
    Thunder Wave
    Magnet Rise

    Used as an attacking Pokémon (as all of the Pokemon on this set are), flame charge for boost on speed as well as slight coverage on grass, thunder wave to help pacify, and magnet rise to get away from the ground weakness.

    Medicham @Life Orb
    Pure Power
    252 Att 252 Spd
    Psycho Cut
    Drain Punch
    Ice Punch
    Rock Slide

    The main sweeper of the team. Lots of physical coverage on types, and can be helped by status moves from first 2 Pokemon.
  2. KoL

    KoL Expert FPS Player
    Staff Member Moderator

    Battle Subway, PWT, same difference.

    - Spiritomb doesn't really need Hypnosis when Zebstrika has Thunder Wave and Hypnosis's accuracy is awful anyway. Icy Wind can inflict further speed drops to enemies since Spiritomb is so slow there's a chance enemies can still outspeed him even when paralyzed, Hidden Power Fire/Ground/Fighting will beat down Steel-types and Pain Split can heal you after you set up Nasty Plot. Stick with Pressure

    - Jolly is a better nature for Zebstrika; more Speed is more important than more damage on fast sweepers. Sap Sipper is the better ability to use here since you already have means to boost your Speed stat (and lower the enemy's Speed stat too.)

    - Jolly nature for Medicham as well (I'm guessing Modest was a typo anyway.) Normally Rock Slide would be fairly redundant but Alder's Volcarona probably makes it worth having. Consider Low Kick as a possible option over Drain Punch if you find you need to do more damage (Low Kick is as powerful as Close Combat against heavy opponents.)

    Overall your team seems very basic and simplistic, but it's only PWT anyway so you don't need something painstakingly complicated and thought out.

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