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Ask to Join Pokemon Masters League - Discussion

Congratulations trainer on your qualification for the 21st annual Pokemon Masters League, the decisive tournament to determine and crown the Greatest Pokemon Master

In order for this event to take place please fill in the attached Application and await further correspondence.

Terms and conditions apply

Name:
Title:
Age:
Appearance:
Outfit:
Home town:
Occupation:

In-depth Backstory:

Team Theme:
Pokemon:
Nickname:
Ability:
Notes:

Pokemon:
Nickname:
Ability:
Notes:

Pokemon:
Nickname:
Ability:
Notes:

Pokemon:
Nickname:
Ability:
Notes:

Pokemon:
Nickname:
Ability:
Notes:

Pokemon:
Nickname:
Ability:
Notes:

Pokemon:
Nickname:
Ability:
Notes:

- You are allowed Mega’s as well as 1 ‘gameplay adjustment’ (illegal ability or the like) per team, you must be able to justify the adjustment. These both must be disclosed in your application
- Cosmetic changes are allowed provided they are disclosed in your application
- No Fakemon
- Held items are allowed but Medicines are not (ie your Pokemon can hold a berry but you can’t run in and full restore them)
- Your Roster is allowed 7 Pokemon through only 6 are allowed per battle, thus you may only register 7 Pokemon
- Team themes are necessary, (monotyping is not considered a theme, ‘my favorite pokemon’ or ‘competitive pokemon’ are not either)
- Your team must also be realistically powerful enough to actually qualify for a Pokemon Master Tournament. (So No pointless unevolved Pokemon, I don’t care how good the anime makes unevolved Pokemon seem, there is a limit to their power, even with extensive training)
- All battles will be single battle style first to lose all Pokemon
- There are no ring-outs or sleep-outs. A Pokemon is only considered incapacitated if KO’ed or the Trainer forfeits the Pokemon.
- Battles will take place in a large neutral crag field with various pools and streams, as well as up-drafts.

Here’s mine

Name: Alexander James Xavier VII
Nickname: Ajax
Title: Ruin Master
Age: 27
Appearance:slim build, medium height, pale complexion with short choppy red hair and piecing orange eyes.
Outfit: grey shirt, crimson leather trench coat, dark grey jeans and tall black combat boots.
Home town: Canalave city Sinnoh
Occupation: Sinnoh Frontier Brain

Backstory:
Ajax was born in Canalave city where he lives until he was about 8, however following the death of his mother Rose, he was moved around a lot going between towns and cities around Sinnoh. It was during a 3 month stay in the resort area that Ajax came across a badly hurt Beldum who had also been orphaned, Ajax adopted the little Beldum and named him Bastion.

Ajax shared everything with Bastion, any food he got he offered to the Beldum, any spare time they had was spent training and spending time together. Ajax was then fostered under the Canalave Gym Leader Byron who gifted him an pokemon egg. Which soon hatched into a Ferroseed adequately name Rose in honor of Ajax's mother.

Thanks to a loop-hole in the Sinnoh league rules Ajax was allowed to use Bastion and Rose as his starting Pokemon and so begun their journey across the Sinnoh Region.

It took a long time but Ajax and a slowly expanding roster finally managed to earn enough badges to take part in the Sinnoh League Conference, where he managed to make it to the final 8 losing to a mega Houndoom, but Ajax wasn't deterred he had heard stories of Steven the Hoenn champion using a Mega Metagross so he decided to head for Hoenn in search of the secret to mega evolution.

While in Hoenn Ajax came across the Battle Pyramid and was invited to challenge Brandon in a 1v1 exhibition match, Ajax accepted but said he needed a week to prepare himself and his Pokémon for the battle. In the end Bastion was able to single handedly take down Regice in a very long and hard fought battle, Brandon impressed by the young trainers skill offered him a keystone necklace and an offer of a permanent position onboard the Battle Pyramid.

Ajax went on to collect the rest of the badges he needed to participate in the Hoenn League conference, where in which he met Steven and was asked to show him the power of their bond through a battle, Ajax ended up losing the battle very quickly as Bastion was not able to keep up with the speed of Stevens attacks. Steven had been expecting this and the test was not to defeat him but to ensure that Ajx and Bastion would not give up when facing terrible odds, handing the trainer a megastone.

From Hoenn, Ajax was approached by a representative of the Kalosian Government. Not long after he was officially recruited by the Kalos Police as part of a task-force to track down the remnants of Team Flare, following the organisations collapse and splintering to various tiny unaffiliated groups. Working for the team was some of the most intense time of Ajax's life, facing unknown risks and dangers every day, and though he loved the adrenaline rush of bursting through doors to arrest Flare Remnants it forced the then 20 year old to wake up and see the reality of the world. The task-force was disbanded following a failed operation that caused the death of a member and Ajax lost his love for battling, he took his new excess of free time to travel the world eventually settling down on a private island just off the coast of Akala Island Alola. He lived here mostly isolated for the entirety of his year long sabbatical before returning to Sinnoh.

The new Ajax was far more reserved and reflective. His brash adrenaline junkie ways were long gone in favour of a calculated and calm demeanor. This new demeanor also brought with it a drive to forge his own path and independently find his way in the world. So he finally made that call to Brandon but instead of accepting the position on-board the Battle Pyramid he asked Brandon for help establishing his own Battle facility in the abandoned ruins of Isla Nocturne, a small island west of the Battle-Zone and north of the Pokemon League. The Elder Frontier Brain simply chuckled and plotted a course to the island. For the next few years Ajax alternated his time between the newly christened Battle Ruins and travelling in search to strong opponents, before long the Battle Ruins garnered a notorious reputation as arguably the toughest Battle Facility in Sinnoh possibly even the world, aided by the sheer difficulty of getting to the facility. It had been designed that way to test trainers ability to utilize their Pokemon outside of battle as few if any captains or pilots came within a certain radius of the island believing it to be haunted. Which it technically had been, a unique Spiritomb had once inhabited the inner most chamber of the ruins, that is until Ajax arrived to convert said chamber into his main battlefield. The Dark/Ghost type putting up quite a fight until Ajax was able to wear it down enough to be captured., now acting as yet another curveball for potential opponents to overcome.

Team Theme: The 4 key stages of his life
Canalave Orphans
Pokemon: Metagross
Nickname: Bastion
Ability: Clear Body
Item: Metagrossite
Notes: Shiny and Approved by Stellar

Pokemon: Ferrothorn
Nickname: Rose
Ability: Iron Barbs
Item: Rocky Helm
Notes:


The Kalos Taskforce
Pokemon: Talonflame
Nickname: Hot-Shot
Ability: Gale-Wings
Item: Flying Gem
Notes:

Pokemon: Greninja
Nickname: Genji
Ability: Protean
Item: Focus Band
Notes: Shiny


Alolan Sabbatical
Pokemon: Syleon
Nickname: Mavi
Ability: Pixalate
Item: Pixie Charm (Pixie Plate)
Notes:

Pokemon: Musdale
Nickname: Toph
Ability: Stamina
Item: Leftovers
Notes:


Battle Ruin
Pokemon: Spiritomb
Nickname: Naga
Ability: Magic Guard
Item: Life Orb
Notes:

(Edit Clarity and Grammar)
 
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Hello, I have the strangest sense of deja vu right now! I would like to apply!

Name: Shiori Fujimoto
Title: Marine Knight Gyarados
Age: 31
Appearance: Shiori stands at 6 feet and weighs 175 pounds. His hair is black, scruffy, and long. It goes down about halfway down his back, and he usually keeps it in a ponytail because it tends to floof up. Well, not up. More wider. His eyes are blue. Shiori is also pretty well built, seeing as most of his roles in movies have been kinda superheroes.
Outfit: Shiori has three main outfits. His first is his normal clothes. He usually wears simple clothes, a t-shirt, jeans. Basic clothes, as well as sunglasses and tennis shoes. Shiori's second outfit is his Karpman costume. It's pretty low cost, just a red tracksuit along with a Magikarp mask. The Magikarp mask covers his whole head. He wore this when he competed in tournaments. His third outfit is the Marine Knight Gyarados costume he wore while in the movies Knights of the Dragonic Order I and II, as well as The Poke-Heroes: Team Up. It's an aqua blue chestplate with shoulders, as well as aqua blue leg greaves. Also, a cape and a mask that looks like a Gyarados mouth to cover his mouth and nose. While in this costume, Shiori's hair is no longer in a ponytail and is instead loose on his back. Shiori also wears dark makeup around his eyes, to give them a more intense look. To finish off the look, Shiori wears blue gloves and carries a telescopic golden trident. It's a prop.
Home town: Vermillion City, Kanto
Occupation: Actor

Brief Backstory: Okay, going very brief with this one...

Shiori grew up in a very poor family in Vermillion City, as the son of a fisherman. He would often help out his dad and brothers on the fishing boat. One day, he fell out and was rescued by a Magikarp. This was when Shiori found he had a pretty good affinity with water types. Through saving up what little money he could get, and a lot of determination, Shiori set out to become a Pokemon trainer and seek his fortune, so he could send back money to help his family.

But as the years went on, Shiori found that no matter how hard he tried, he simply couldn't win. He spent the majority of the time he battled losing, and it seemed that each time he managed to beat some one, three more stronger opponents would pop up and beat him down again. This lead to Shiori developing his alter ego, Karpman. Shiori was always a fan of heroes and anime, and Karpman was the embodiment of an anime-esque hero. Dramatic, heroic, and never ever giving up until the the last Pokemon had fainted. Shiori even made a costume and dressed in it while he battled, going full in! Acting as Karpman gave Shiori the confidence to keep trying to be a Pokemon trainer, and it lead to Shiori signing up for quite a lot of tournaments. He never won any, and the closest he could get was the match before the semi-finals. Still, Shiori's dramatic style of battling caught the eye of an up-and-coming movie director named Jean Pierre. This director gave Shiori a chance to have a minor role in one of the films he was directing, and thus started Shiori's acting career.

The first movie Shiori was in was Invaders I, where he played the small role of a hacker that was at first against the Unova Defense Force, but then ended up helping the main character in the end. Although it was a very minor role, Shiori's character became a fan favorite and had a reoccurring role in the rest of the Invaders movies. The second big movie that Shiori was in was Full Metal Cop 2: The Sneasel Ninja's Trap. He played a rookie cop that teamed up with Full Metal Cop, and also showed up in the sequels. Once again, a fan-favorite character.

But Shiori's biggest role was when he played the main character of Knights of the Draconic Order, a character named Marine Knight Gyarados. The movie was based on a comic about a group heroes that resembled (and had similar powers to) dragon-type/dragon-looking Pokemon. Think Thor mixed with Green Lantern Corps. It became Shiori's most well-known role, and the movie was a smash hit. Even though Shiori was now a big-shot actor, he tried to not let it change him. Shiori began battling again, and found that he was getting better. Much, much, much better, actually! Marine Knight Gyarados returned in a few more movies, such as Knights of the Draconic Order 2 and The Poke-Heroes: Team-up. All were very successful films.

Team Theme: Uh... Heroes of the Deep, I guess? Maybe Myths and Heroes? There's some theme here, I'm not sure how to name it... any help would be nice. Oh! How about: Deceiving Appearances?

Pokemon: Gyarados
Nickname: Hyper Tsunamu
Ability: Intimidate/ Mold Breaker
Notes: Is able to Mega Evolve. This has been approved by Stellar!

Pokemon: Zoroark
Nickname: Raza
Ability: Illusion
Notes: Is wearing an Assault Vest. Raza often uses her Illusion to disguise herself as a human. Her common disguise is a girl with long, black hair and a black jacket that looks similar to an Assault Vest. Overall, she looks like a punk girl in her mid to late twenties.

Pokemon: Magikarp
Nickname: Beast
Ability: Rattled
Notes: Has unusual blue scales around his eyes. It knows unusual moves, such as Bounce, Hydro Pump, Reversal, and Dragon Rage. This is Shiori's first Pokemon, and was found to have a rare genetic disorder that made it unable to evolve. While other trainers might cast aside a Magikarp that can't evolve, Shiori would not abandon his friends. Years of training and determination led to Shiori creating new moves and techniques for Beast. Mostly just two moves combined into one, like Bounce and Dragon Rage. Years of training have toughened Beast's scales as well, giving him slightly higher defenses then normal. The 'gameplay adjustment' Pokemon.

Pokemon: Braviary
Nickname: Courage
Ability: Sheer Force
Notes: Is holding a Life Orb

Pokemon: Quagsire
Nickname: Looper
Ability: Oblivious
Notes:

Pokemon: Milotic
Nickname: Tethys
Ability: Marvel Scale
Notes: Is holding a leftovers.
 
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aurivee_

Previously EeviumZ
Is it okay for us to have two characters? This is my first.
Also, is your mega-evolution approved by a moderator?

Name: Talia Silverstone
Title: Symphonic Master
Age: 21
Appearance: She has long brown hair with bangs and brown eyes, and stands at a height of 5'10.
Outfit: Casually, she wears a forest green tank top with a simple white skirt and black combat boots. She wears glasses because she is nearsighted.
Home town: Traveling in Alola (Prior to League)
Occupation: Trainer/Musician/Performer

In-depth Backstory:
Assume that it's the no mega evolution backstory unless I say otherwise.
Talia Verdance Silverstone was born in Lumiose City to Mina and Liam Silverstone. In her early years, she showed two defining passions: Pokemon, and music.
At the age of four, she began studying vocals and piano, along with guitar on the side. She had a natural talent for the art of music, wowing her friends and family.
She enjoyed helping out at her parent's friend's daycare, starting at the age of six - when she was old enough to understand what was needed. Over the course of the years, she befriended the Pokemon, one in particular. That particular Pokemon was an orphaned Togepi, rescued from the dangers of the wild.
The two became nearly inseparable, with Talia even going so far as to sneak into the daycare and spend nights with the small Togepi. When Talia turned ten years old, she decided to set out on her journey. She originally planned on selecting Fennekin, but found that she couldn't bear to leave her friend Togepi. Even after four years, the pair still could not be apart. After some convincing, which may have involved using childish cuteness to her advantage, she was allowed to take Togepi with her as her starter. Later, her younger sister Allie would take a similar path, with Eevee as her starter instead.
While taking on the gyms of Kalos, Talia caught her Swablu, Ralts, and Espurr - who would all later evolve. She also explored Pokemon Performances, and gave the entertainment genre a new spin.
She incorporated her own musical talent into her performances, even teaching her Pokemon to sing as well - winning over the hearts of the audience with ease. At the age of thirteen, she began independently writing her own songs, which was a huge success for her and the beginning of her career as a musician.
After gaining all the Kalos gym badges, she caught her faithful Lapras and took on the Pokemon League. Even with only five Pokemon, she managed to get into the Top 8 - a respectable ranking. However, she wasn't done yet.
She decided that she wanted to head to Hoenn, in order to learn more about the Pokemon Contests there. She did obtain all the gym badges and achieve Contest fame in the region, but did not take on the League - opting to take some time off and create more music instead. Her fame only grew, as the fourteen-year-old's musical talent became more and more prevalent.
After three years, she headed to Alola, where she obtained her final Pokemon - Popplio. She completed the island challenge, and took on the Alola League - this time successfully winning in the finals in a close match between Harmony the Togekiss and another trainer's Mega Aerodactyl. She was now eighteen years old.
Talia then returned home, in order to visit her family for a while. In this time, she also worked on her music, gaining even more talent.
She was ecstatic upon being accepted into the Pokemon Masters League, albeit a little reluctant to leave her family once again.

NOTE: This backstory will only come into effect if I do get accepted for Mega Evolution. Let me know if you think this is enough to get accepted.

Her backstory remains the same up until her victory in the Alola League. Once she returned home, her father approached her and gifted her something very special - a Key Stone. It had been a family heirloom for generations, being passed down to the newest trainer in the family. As the first-born child, she had been selected to receive it over her sister Allie. However, the Mega Stone would be difficult to track down. She left home once again, in search of the ultimate prize - an Altarianite.
For three years, she searched both her home region of Kalos and the region of Hoenn, together with her Pokemon. Because she had already obtained the Gym Badges of the regions, there was nothing distracting her from her goal. Her Pokemon were not neglected during this time, as she made sure to train with them plenty.
Deep within the caves of Hoenn, they finally achieved their goal - an Altarianite. Talia was now twenty-one years old.

Team Theme: Her team is based on her other passion: music. All of them know a musical move, such as Sing, Hyper Voice, etc. The majority of them have some connection to music, and all of them have musical nicknames.
- Altaria is the Humming Pokemon.
- I don't need to explain Primarina.
- Lapras's song has been mentioned in a few Dex entries.


Pokemon: Togekiss
Nickname: Harmony
Ability: Serene Grace
Notes: Talia's first Pokemon.

Pokemon: Altaria
Nickname: Melody
Ability: Cloud Nine
Notes: N/A

Pokemon: Gardevoir
Nickname: Treble
Ability: Trace
Notes: N/A

Pokemon: Meowstic (Female)
Nickname: Cadence
Ability: Keen Eye
Notes: N/A

Pokemon: Primarina
Nickname: Aria
Ability: Liquid Voice
Notes: Talia's Alola starter. Holds Primarium Z.

Pokemon: Lapras
Nickname: Soprano
Ability: Water Absorb
Notes: N/A
 
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It indeed is. I remember in another similar Tournament RP league, there was so many people drawing attention to it that Stellarwind came around to calm everyone down, saying that this particular Metagross with this character and this backstory has been approved and has been the same since 2017. So he's good.

I will put up my character here soon :3 It's going to take a.... A long while XD
 
Is it okay for us to have two characters? This is my first.
Also, is your mega-evolution approved by a moderator?

Name: Talia Silverstone
Title: Symphonic Master
Age: 19
Appearance: She has long brown hair with bangs and brown eyes, and stands at a height of 5'10.
Outfit: Casually, she wears a forest green tank top with a simple white skirt and black combat boots. She wears glasses because she is nearsighted.
Home town: Traveling in Alola (Prior to League)
Occupation: Trainer/Musician/Performer

In-depth Backstory:
Talia Silverstone is the older of two siblings, born in the Kalos Region. She began her journey at the age of thirteen, with her partner Pokemon Togepi. She defeated every gym leader in Kalos, and proceeded to complete the Island Challenge in Alola. She's participated in both the Alola League and the Kalos League.

Her backstory is not fully fleshed-out yet, I'll post it here when I'm done.

Team Theme: Her team is based on her other passion: music. All of them know a musical move, such as Sing, Hyper Voice, etc. The majority of them have some connection to music, and all of them have musical nicknames.
- Altaria is the Humming Pokemon.
- I don't need to explain Primarina.
- Lapras's song has been mentioned in a few Dex entries.


Pokemon: Togekiss
Nickname: Harmony
Ability: Serene Grace
Notes: Talia's first Pokemon.

Pokemon: Altaria
Nickname: Melody
Ability: Cloud Nine
Notes: N/A

Pokemon: Gardevoir
Nickname: Treble
Ability: Trace
Notes: N/A

Pokemon: Meowstic (Female)
Nickname: Cadence
Ability: Keen Eye
Notes: N/A

Pokemon: Primarina
Nickname: Aria
Ability: Liquid Voice
Notes: Talia's Alola starter. Holds Primarium Z.

Pokemon: Lapras
Nickname: Soprano
Ability: Water Absorb
Notes: N/A
I would really prefer one character per person.
Other than that your application is accepted pending backstory addition
 

aurivee_

Previously EeviumZ
Makes sense! :)
I won't go into too much detail about her sister. Her name is Allie, she's fifteen, and she owns an Eevee, a Kirlia, and an Absol. She looks similar to her sister but has no bangs or glasses.
She will not be battling in the tournament (obviously).
 
You send a direct message to StellarWind containing a character sheet of the character that you wish to obtain a mega, along with how they got the mega stone and key stone. The Pokemon Roleplay rules tell you how in a much better way.
 
Name‌:‌ ‌Shadara‌ ‌“Shade”‌ ‌Arcafiwhed‌ ‌Darastrix‌ ‌
Title‌:‌ ‌The‌ ‌Eccentric‌ ‌Researcher‌ ‌
Gender‌:‌ ‌Female‌ ‌
Age‌:‌ ‌30
Appearance‌:‌ ‌Her‌ ‌short,‌ ‌wavy‌ ‌hair‌ ‌that‌ ‌reaches‌ ‌down‌ ‌to‌ ‌the‌ ‌base‌ ‌of‌ ‌her‌ ‌neck‌ ‌is‌ ‌pale‌ ‌purple‌ ‌with‌ ‌black‌ ‌roots‌ ‌and‌ ‌pink‌ ‌tips.‌ ‌Her‌ ‌eyes‌ ‌are‌ ‌black‌ ‌with‌ ‌pink‌ ‌and‌ ‌pale‌ ‌purple‌ ‌dots‌ ‌thrown‌ ‌in‌ ‌and‌ ‌black‌ ‌circles‌ ‌under‌ ‌her‌ ‌eyes‌ ‌from‌ ‌lack‌ ‌of‌ ‌sleep.‌ ‌Her‌ ‌skin‌ ‌is‌ ‌pale‌ ‌and‌ ‌pinkish,‌ ‌she‌ ‌is‌ ‌5’08”‌ ‌(172.7‌ ‌cm),‌ ‌and‌ ‌she‌ ‌weighs‌ ‌145‌ ‌lbs‌ ‌(65.77‌ ‌kg)‌ ‌due‌ ‌to‌ ‌lack‌ ‌of‌ ‌sleep‌ ‌and‌ ‌nutrition.‌ ‌She‌ ‌is‌ ‌lean‌ ‌and‌ ‌toned,‌ ‌though,‌ ‌but‌ ‌almost‌ ‌a‌ ‌stick.‌
Outfit‌:‌ ‌Her‌ ‌usual‌ ‌attire‌ ‌makes‌ ‌her‌ ‌look‌ ‌a‌ ‌little‌ ‌edgy‌ ‌and‌ ‌goth.‌ ‌She‌ ‌wears‌ ‌a‌ ‌black‌ ‌shirt,‌ ‌pale‌ ‌purple‌ ‌jeans‌ ‌held‌ ‌up‌ ‌with‌ ‌a‌ ‌black‌ ‌trainer‌ ‌belt,‌ ‌black‌ ‌combat‌ ‌boots,‌ ‌a‌ ‌black‌ ‌trench‌ ‌coat,‌ ‌and‌ ‌has‌ ‌a‌ ‌black‌ ‌backpack‌ ‌with‌ ‌pink‌ ‌and‌ ‌purple‌ ‌accents.‌ ‌She‌ ‌has‌ ‌a‌ ‌Key Stone embedded in a bracelet and a Z-Ring‌ ‌with‌ ‌a‌ ‌Psychium-Z‌ ‌a‌ ‌Ghostium-Z,‌ ‌and‌ ‌a‌ ‌Darkinium-Z‌ ‌on‌ ‌standby.‌ ‌She‌ ‌also‌ ‌has‌ ‌a‌ ‌twine‌ ‌made‌ ‌into‌ ‌a‌ ‌choker‌ ‌with‌ ‌the‌ ‌charms‌ ‌Black‌ ‌Glasses,‌ ‌Darkness‌ ‌Amulet,‌ ‌Dread‌ ‌Plate,‌ ‌Spell‌ ‌Tag,‌ ‌Ghostly‌ ‌Amulet,‌ ‌Spooky‌ ‌Plate,‌ ‌Twisted‌ ‌Spoon,‌ ‌Psychic‌ ‌Amulet,‌ ‌and‌ ‌Mind‌ ‌Plate.‌ ‌When‌ ‌she‌ ‌is‌ ‌working‌ ‌in‌ ‌the‌ ‌field‌ ‌or‌ ‌in‌ ‌a‌ ‌lab,‌ ‌she‌ ‌has‌ ‌black‌ ‌khakis,‌ ‌black‌ ‌combat‌ ‌boots,‌ ‌a‌ ‌grey‌ ‌dress‌ ‌shirt,‌ ‌and‌ ‌a‌ ‌white‌ ‌lab‌ ‌coat‌ ‌and‌ ‌will‌ ‌have‌ ‌her‌ ‌hair‌ ‌up‌ ‌in‌ ‌a‌ ‌ponytail‌ ‌with‌ ‌a‌ ‌black‌ ‌scrunchy.‌ ‌
Hometown‌:‌ ‌Born‌ ‌in‌ ‌Cocona‌ ‌Village,‌ ‌Oblivia;‌ ‌Lives‌ ‌north‌ ‌of‌ ‌Mt.‌ ‌Moon‌ ‌in‌ ‌Darastrix‌ ‌Ranch,‌ ‌Kanto.‌ ‌
Occupation‌:‌ ‌Genetics‌ ‌Researcher‌ ‌and‌ ‌a‌ ‌soon-to-be‌ ‌Pokémon‌ ‌Professor‌ ‌
Personality‌:‌ ‌She‌ ‌has‌ ‌a‌ ‌few‌ ‌problems,‌ ‌but‌ ‌despite‌ ‌them,‌ ‌she‌ ‌keeps‌ ‌a‌ ‌positive‌ ‌attitude‌ ‌and‌ ‌puts‌ ‌on‌ ‌a‌ ‌smile.‌ ‌She‌ ‌does‌ ‌have‌ ‌some‌ ‌anxiety‌ ‌and‌ ‌paranoia‌ ‌plaguing‌ ‌her,‌ ‌and‌ ‌her‌ ‌constant‌ ‌chronic‌ ‌insomnia‌ ‌and‌ ‌night‌ ‌terrors‌ ‌make‌ ‌it‌ ‌difficult‌ ‌for‌ ‌her‌ ‌to‌ ‌sleep.‌ ‌She‌ ‌can‌ ‌be‌ ‌a‌ ‌bit‌ ‌snippy‌ ‌if‌ ‌she‌ ‌didn't‌ ‌have‌ ‌enough‌ ‌sleep‌ ‌to‌ ‌begin‌ ‌with,‌ ‌but‌ ‌will‌ ‌try‌ ‌to‌ ‌keep‌ ‌her‌ ‌emotions‌ ‌in‌ ‌check.‌ ‌She‌ ‌doesn't‌ ‌like‌ ‌talking‌ ‌about‌ ‌herself‌ ‌because‌ ‌she‌ ‌feels‌ ‌wrongly‌ ‌vain‌ ‌when‌ ‌she‌ ‌does.‌ ‌She‌ ‌also‌ ‌lacks‌ ‌morals,‌ ‌so‌ ‌she‌ ‌uses‌ ‌her‌ ‌sibling's‌ ‌moral‌ ‌compass‌ ‌when‌ ‌they‌ ‌are‌ ‌around‌ ‌to‌ ‌guide‌ ‌herself.‌ ‌She‌ ‌also‌ ‌has‌ ‌this‌ ‌snobbish,‌ ‌know-it-all‌ ‌attitude‌ ‌when‌ ‌she‌ ‌talks‌ ‌to‌ ‌people‌ ‌who‌ ‌are‌ ‌older‌ ‌and‌ ‌don't‌ ‌know‌ ‌as‌ ‌much‌ ‌about‌ ‌Pokémon‌ ‌as‌ ‌she‌ ‌does.‌ ‌She‌ ‌may‌ ‌sometimes‌ ‌do‌ ‌this‌ ‌to‌ ‌anybody‌ ‌who‌ ‌doesn't‌ ‌know‌ ‌something‌ ‌that‌ ‌she‌ ‌considers‌ ‌common‌ ‌sense‌ ‌or‌ ‌common‌ ‌knowledge.‌ ‌She‌ ‌also‌ ‌forgets‌ ‌to‌ ‌take‌ ‌care‌ ‌of‌ ‌herself‌ ‌on‌ ‌occasion,‌ ‌especially‌ ‌during‌ ‌her‌ ‌research.‌ ‌
In-Depth‌ ‌Backstory‌:‌ ‌ ‌
She‌ ‌was‌ ‌born‌ ‌in‌ ‌Cocona‌ ‌Village,‌ ‌Oblivia,‌ ‌along‌ ‌with‌ ‌her‌ ‌three‌ ‌brothers‌ ‌before‌ ‌her.‌ ‌She‌ ‌is‌ ‌the‌ ‌last‌ ‌of‌ ‌the‌ ‌quadruplet‌ ‌in‌ ‌her‌ ‌family‌ ‌and,‌ ‌as‌ ‌such,‌ ‌was‌ ‌treated‌ ‌as‌ ‌the‌ ‌baby‌ ‌of‌ ‌the‌ ‌group‌ ‌until‌ ‌her‌ ‌twin‌ ‌sisters‌ ‌and‌ ‌her‌ ‌baby‌ ‌brother‌ ‌were‌ ‌born‌ ‌after‌ ‌her‌ ‌as‌ ‌her‌ ‌parents‌ ‌were‌ ‌traveling‌ ‌through‌ ‌the‌ ‌less‌ ‌known‌ ‌regions.‌ ‌During‌ ‌this‌ ‌time,‌ ‌Shade’s‌ ‌mother’s‌ ‌Alolan‌ ‌Raichu‌ ‌also‌ ‌gave‌ ‌birth‌ ‌to‌ ‌Chu,‌ ‌and‌ ‌she‌ ‌was‌ ‌born‌ ‌at‌ ‌the‌ ‌same‌ ‌time‌ ‌as‌ ‌Shade’s‌ ‌birth.‌ ‌Shade‌ ‌and‌ ‌Chu‌ ‌became‌ ‌quick‌ ‌friends,‌ ‌as‌ ‌they‌ ‌were‌ ‌destined‌ ‌to‌ ‌be‌ ‌together.‌

Her‌ ‌parent’s‌ ‌traveling‌ ‌ways‌ ‌stopped‌ ‌once‌ ‌they‌ ‌had‌ ‌their‌ ‌seventh‌ ‌child‌ ‌and‌ ‌they‌ ‌headed‌ ‌back‌ ‌to‌ ‌their‌ ‌ranch‌ ‌north‌ ‌of‌ ‌Mt.‌ ‌Moon,‌ ‌dubbed‌ ‌the‌ ‌Darastrix‌ ‌Ranch.‌ ‌Living‌ ‌on‌ ‌the‌ ‌borders‌ ‌of‌ ‌Kanto,‌ ‌they‌ ‌made‌ ‌their‌ ‌living‌ ‌selling‌ ‌Moomoo‌ ‌Milk,‌ ‌raising‌ ‌Pokémon‌ ‌for‌ ‌others,‌ ‌healing‌ ‌them‌ ‌when‌ ‌it’s‌ ‌needed,‌ ‌selling‌ ‌herbs‌ ‌and‌ ‌herbal‌ ‌remedies‌ ‌to‌ ‌the‌ ‌populace,‌ ‌as‌ ‌well‌ ‌as‌ ‌sharing‌ ‌ideas‌ ‌with‌ ‌big-name‌ ‌companies,‌ ‌as‌ ‌her‌ ‌father‌ ‌was‌ ‌an‌ ‌inventor‌ ‌and‌ ‌helped‌ ‌to‌ ‌create‌ ‌the‌ ‌modern‌ ‌PokeBall.‌ ‌Since‌ ‌her‌ ‌mother,‌ ‌Lyria,‌ ‌was‌ ‌a‌ ‌retired‌ ‌teacher,‌ ‌she‌ ‌was‌ ‌more‌ ‌than‌ ‌qualified‌ ‌to‌ ‌teach‌ ‌her‌ ‌seven‌ ‌children‌ ‌about‌ ‌Pokémon‌ ‌at‌ ‌a‌ ‌young‌ ‌age.‌ ‌Starting‌ ‌at‌ ‌the‌ ‌age‌ ‌of‌ ‌5,‌ ‌they‌ ‌began‌ ‌to‌ ‌have‌ ‌homework,‌ ‌responsibilities‌ ‌on‌ ‌the‌ ‌ranch,‌ ‌and‌ ‌learned‌ ‌all‌ ‌they‌ ‌could‌ ‌about‌ ‌the‌ ‌world‌ ‌around‌ ‌them‌ ‌and‌ ‌what‌ ‌creatures‌ ‌lived‌ ‌in‌ ‌it.‌

When‌ ‌Pyros,‌ ‌Miel,‌ ‌Stror,‌ ‌and‌ ‌Shade‌ ‌hit‌ ‌11,‌ ‌they‌ ‌were‌ ‌sent‌ ‌off‌ ‌to‌ ‌make‌ ‌friends‌ ‌and‌ ‌possibly‌ ‌learn‌ ‌anymore‌ ‌that‌ ‌Lyria‌ ‌might‌ ‌have‌ ‌missed.‌ ‌They‌ ‌were‌ ‌sent‌ ‌to‌ ‌a‌ ‌public‌ ‌school‌ ‌in‌ ‌Kanto,‌ ‌which‌ ‌they‌ ‌excelled‌ ‌at‌ ‌academically.‌ ‌They‌ ‌graduated‌ ‌early‌ ‌and‌ ‌had‌ ‌ample‌ ‌time‌ ‌to‌ ‌explore‌ ‌the‌ ‌Region‌ ‌they‌ ‌were‌ ‌in‌ ‌before‌ ‌they‌ ‌returned‌ ‌home…‌ ‌Only‌ ‌to‌ ‌go‌ ‌to‌ ‌the‌ ‌next‌ ‌school.‌ ‌They‌ ‌went‌ ‌to‌ ‌a‌ ‌public‌ ‌school‌ ‌in‌ ‌Johto‌ ‌when‌ ‌they‌ ‌were‌ ‌12,‌ ‌then‌ ‌Hoenn‌ ‌when‌ ‌they‌ ‌were‌ ‌13,‌ ‌Sinnoh‌ ‌when‌ ‌they‌ ‌were‌ ‌14,‌ ‌Unova‌ ‌when‌ ‌they‌ ‌were‌ ‌15,‌ ‌Kalos‌ ‌when‌ ‌they‌ ‌were‌ ‌16,‌ ‌and‌ ‌Alola‌ ‌when‌ ‌they‌ ‌were‌ ‌17.‌ ‌Each‌ ‌time,‌ ‌she‌ ‌graduated‌ ‌early‌ ‌and‌ ‌began‌ ‌to‌ ‌explore‌ ‌the‌ ‌region‌ ‌with‌ ‌her‌ ‌brothers,‌ ‌as‌ ‌they‌ ‌too,‌ ‌excelled‌ ‌with‌ ‌flying‌ ‌colors.‌ ‌

When‌ ‌she‌ ‌was‌ ‌18,‌ ‌she‌ ‌returned‌ ‌to‌ ‌Alola‌ ‌to‌ ‌complete‌ ‌the‌ ‌Island‌ ‌Challenge‌ ‌before‌ ‌she‌ ‌grew‌ ‌too‌ ‌old‌ ‌to‌ ‌do‌ ‌it.‌ ‌She‌ ‌completed‌ ‌it‌ ‌in‌ ‌a‌ ‌little‌ ‌over‌ ‌half‌ ‌a‌ ‌year‌ ‌as‌ ‌she‌ ‌was‌ ‌quite‌ ‌knowledgeable‌ ‌about‌ ‌the‌ ‌region‌ ‌she‌ ‌had‌ ‌recently‌ ‌explored‌ ‌in.‌ ‌After‌ ‌her‌ ‌Island‌ ‌Challenge,‌ ‌she‌ ‌went‌ ‌on‌ ‌more‌ ‌journeys‌ ‌collecting‌ ‌Gym‌ ‌Badges,‌ ‌Contest‌ ‌Ribbons,‌ ‌Princess‌ ‌Keys,‌ ‌and‌ ‌the‌ ‌Psychic-,‌ ‌Ghost-,‌ ‌and‌ ‌Dark-Type‌ ‌Pokémon‌ ‌as‌ ‌she‌ ‌could‌ ‌while‌ ‌also‌ ‌taking‌ ‌online‌ ‌college‌ ‌courses‌ ‌for‌ ‌psychology.‌

During the time of collecting the Princess Keys in Kalos when she was 25, a strange admirer had been stalking her and had given her a Gengarite to make her love him. She took the Mega Stone and he never saw her ever again, probably breaking his heart, but she didn't exactly care. By‌ ‌the‌ ‌time‌ ‌she‌ ‌was‌ ‌27,‌ ‌she‌ ‌began‌ ‌to‌ ‌take‌ ‌on-campus‌ ‌college‌ ‌classes‌ ‌for‌ ‌biology‌ ‌and‌ ‌genetics‌ ‌while‌ ‌she‌ ‌was‌ ‌in‌ ‌Kalos.‌ ‌She‌ ‌sped‌ ‌through‌ ‌these‌ ‌courses‌ ‌with‌ ‌flying‌ ‌colors‌ ‌and‌ ‌she‌ ‌soon‌ ‌became‌ ‌a‌ ‌researcher‌ ‌in‌ ‌the‌ ‌field‌ ‌of‌ ‌genetics‌ ‌not‌ ‌long‌ ‌after.‌ ‌Her academic accomplishments made her parents so proud that her father gifted her a Key Stone he had found while he was journeying about quite some time before. She‌ ‌began‌ ‌her‌ ‌experiments‌ ‌in‌ ‌her‌ ‌parent’s‌ ‌basement‌ ‌with‌ ‌DNA‌ ‌before‌ ‌graduating‌ ‌to‌ ‌a‌ ‌laboratory‌ ‌she‌ ‌now‌ ‌owns‌ ‌in‌ ‌Kanto‌ ‌on‌ ‌Cinnabar‌ ‌Island.‌ ‌She‌ ‌travels‌ ‌a‌ ‌lot‌ ‌though,‌ ‌so‌ ‌she‌ ‌is‌ ‌hardly‌ ‌there‌ ‌anymore.‌ ‌Along with traveling, she trained extensively with her Gengar on Mega Evolution, so she could have an edge in battle.

Due‌ ‌to‌ ‌her‌ ‌excellent‌ ‌knowledge‌ ‌in‌ ‌many‌ ‌kinds‌ ‌of‌ ‌Pokémon-related‌ ‌topics,‌ ‌she‌ ‌is‌ ‌soon‌ ‌going‌ ‌to‌ ‌start‌ ‌her‌ ‌college‌ ‌courses‌ ‌to‌ ‌further‌ ‌her‌ ‌knowledge‌ ‌and‌ ‌become‌ ‌a‌ ‌Pokémon‌ ‌Professor.‌ ‌Before‌ ‌this,‌ ‌she‌ ‌wanted‌ ‌to‌ ‌try‌ ‌her‌ ‌hand‌ ‌at‌ ‌a‌ ‌Pokémon‌ ‌Masters‌ ‌League‌ ‌she‌ ‌heard‌ ‌about‌ ‌appearing‌ ‌in‌ ‌Sinnoh.‌ ‌Excited,‌ ‌she‌ ‌took‌ ‌her‌ ‌best‌ ‌Pokémon‌ ‌with‌ ‌her.‌ ‌
Team‌ ‌Theme:‌ ‌Triotype‌ ‌Theme‌ ‌(Psychic,‌ ‌Ghost,‌ ‌and‌ ‌Dark)‌ ‌|‌ ‌Cruel‌ ‌and‌ ‌Unusual‌ ‌
Name‌:‌ ‌Gar‌ ‌
Species‌:‌ ‌Gengar‌ ‌-‌ ‌[TYPE]Ghost[/TYPE][TYPE]Poison[/TYPE]‌ ‌
Gender‌:‌ ‌Male‌ ‌
Appearance‌:‌ ‌Gar‌ ‌is‌ ‌larger‌ ‌than‌ ‌the‌ ‌average‌ ‌Gengar,‌ ‌being‌ ‌5'07"‌ ‌(170.1‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌4'11"‌ ‌(149.9‌ ‌cm).‌ ‌
Item‌:‌ ‌Spell‌ ‌Tag‌ ‌-‌ ‌Raises‌ ‌the‌ ‌power‌ ‌of‌ ‌Ghost-Type‌ ‌attacks‌.‌ ‌Is‌ ‌plastered‌ ‌onto‌ ‌the‌ ‌chest.‌ ‌| Gengarite - Mega Evolves Gengar. Is around his wrist in a bracelet.
Personality‌:‌ ‌He‌ ‌is‌ ‌protective‌ ‌of‌ ‌Shade‌ ‌and‌ ‌will‌ ‌act‌ ‌like‌ ‌her‌ ‌brother‌ ‌and‌ ‌her‌ ‌father‌ ‌on‌ ‌occasion‌ ‌due‌ ‌to‌ ‌him‌ ‌being‌ ‌her‌ ‌parent's‌ ‌Pokémon‌ ‌for‌ ‌a‌ ‌time.‌ ‌He‌ ‌is‌ ‌sweet‌ ‌though‌ ‌and‌ ‌gives‌ ‌Shade‌ ‌affection‌ ‌and‌ ‌hugs‌ ‌and‌ ‌will‌ ‌be‌ ‌there‌ ‌for‌ ‌her‌ ‌when‌ ‌she‌ ‌needs‌ ‌it.‌ ‌He‌ ‌is‌ ‌also‌ ‌her‌ ‌powerhouse.‌ ‌
Ability‌:‌ ‌Cursed‌ ‌Body‌ ‌-‌ ‌If‌ ‌a‌ ‌Pokémon‌ ‌makes‌ ‌contact‌ ‌when‌ ‌attacking‌ ‌Gar,‌ ‌there‌ ‌is‌ ‌a‌ ‌30%‌ ‌chance‌ ‌their‌ ‌attack‌ ‌will‌ ‌be‌ ‌disabled‌ ‌for‌ ‌a‌ ‌while.‌ ‌| Shadow Tag (Mega) - Gengar prevents Pokemon from switching out from the perpetual Mean Look gaze from the third eye on his forehead.
Notes‌:‌ ‌He‌ ‌is‌ ‌older‌ ‌than‌ ‌Shade‌ ‌and‌ ‌is‌ ‌about‌ ‌as‌ ‌old‌ ‌as‌ ‌her‌ ‌parents. He specializes in toying with his opponents and using more special-based attacks with the odd use of some physical attacks. Once he Mega Evolves, he gets extremely brutal.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Gar‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌16 ‌
  • Shadow‌ ‌Punch‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Gar's‌ ‌shadow‌ ‌becomes‌ ‌distorted‌ ‌as‌ ‌he‌ ‌powers‌ ‌this‌ ‌move‌ ‌into‌ ‌his‌ ‌arm,‌ ‌causing‌ ‌a‌ ‌ghostly‌ ‌aura‌ ‌to‌ ‌surround‌ ‌his‌ ‌fist.‌ ‌He‌ ‌then‌ ‌punches‌ ‌towards‌ ‌the‌ ‌foe,‌ ‌sending‌ ‌a‌ ‌fist‌ ‌of‌ ‌ghostly‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌which‌ ‌homes‌ ‌in‌ ‌on‌ ‌the‌ ‌opponent‌ ‌like‌ ‌a‌ ‌seeking‌ ‌missile.‌
  • Hypnosis‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌weak‌ ‌telekinetic‌ ‌wave‌ ‌escapes‌ ‌from‌ ‌Gar's‌ ‌mind‌ ‌and‌ ‌tries‌ ‌to‌ ‌infiltrate‌ ‌the‌ ‌Pokémon's‌ ‌mind.‌ ‌Once‌ ‌it‌ ‌does‌ ‌so,‌ ‌it‌ ‌puts‌ ‌the‌ ‌Pokémon‌ ‌into‌ ‌a‌ ‌trance‌ ‌and‌ ‌makes‌ ‌them‌ ‌fall‌ ‌asleep.‌ ‌When‌ ‌out‌ ‌of‌ ‌battle,‌ ‌it‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌make‌ ‌a‌ ‌person‌ ‌or‌ ‌a‌ ‌Pokémon‌ ‌do‌ ‌something,‌ ‌just‌ ‌as‌ ‌long‌ ‌as‌ ‌they‌ ‌aren't‌ ‌completely‌ ‌against‌ ‌the‌ ‌action‌ ‌that‌ ‌is‌ ‌being‌ ‌taken.‌
  • Curse‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Causing‌ ‌itself‌ ‌a‌ ‌massive‌ ‌amount‌ ‌of‌ ‌pain‌ ‌and‌ ‌exhaustion,‌ ‌Gar‌ ‌lays‌ ‌down‌ ‌a‌ ‌curse‌ ‌upon‌ ‌the‌ ‌foe‌ ‌in‌ ‌a‌ ‌quick‌ ‌ritual‌ ‌of‌ ‌sorts.‌ ‌The‌ ‌opponent‌ ‌will‌ ‌start‌ ‌suffering‌ ‌intense‌ ‌pain‌ ‌and‌ ‌exhaustion‌ ‌and‌ ‌will‌ ‌eventually‌ ‌faint‌ ‌(if‌ ‌the‌ ‌opponent‌ ‌doesn't‌ ‌heal,‌ ‌then‌ ‌four‌ ‌times‌ ‌of‌ ‌bouts‌ ‌of‌ ‌pain‌ ‌and‌ ‌exhaustion‌ ‌will‌ ‌make‌ ‌the‌ ‌Pokémon‌ ‌faint).‌ ‌
  • Confuse‌ ‌Ray‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌sinister‌ ‌light‌ ‌appears‌ ‌from‌ ‌alluring‌ ‌ghostly‌ ‌energy‌ ‌and‌ ‌encircles‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌become‌ ‌dizzy‌ ‌and‌ ‌Confused.‌ ‌
  • Sucker‌ ‌Punch‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌When‌ ‌Gar‌ ‌sees‌ ‌the‌ ‌opponent‌ ‌attack,‌ ‌he‌ ‌moves‌ ‌in‌ ‌with‌ ‌alarming‌ ‌speed‌ ‌and‌ ‌punches‌ ‌them‌ ‌where‌ ‌their‌ ‌guard‌ ‌is‌ ‌down‌ ‌(1+‌ ‌priority).‌ ‌If‌ ‌he‌ ‌sees‌ ‌wrong,‌ ‌or‌ ‌they‌ ‌change‌ ‌at‌ ‌the‌ ‌right‌ ‌time,‌ ‌he‌ ‌misses‌ ‌or‌ ‌it‌ ‌doesn't‌ ‌do‌ ‌a‌ ‌whole‌ ‌lot‌ ‌of‌ ‌damage.‌ ‌
  • Shadow‌ ‌Ball‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Gar‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌his‌ ‌hand‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Dream‌ ‌Eater‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Once‌ ‌the‌ ‌target‌ ‌is‌ ‌asleep,‌ ‌Gar‌ ‌messily‌ ‌and‌ ‌forcefully‌ ‌eats‌ ‌their‌ ‌dreams,‌ ‌hurting‌ ‌them‌ ‌and‌ ‌healing‌ ‌himself‌ ‌in‌ ‌the‌ ‌process.‌ ‌
  • Dark‌ ‌Pulse‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌With‌ ‌dark‌ ‌thoughts‌ ‌and‌ ‌emotions‌ ‌(either‌ ‌from‌ ‌himself‌ ‌or‌ ‌consuming‌ ‌those‌ ‌from‌ ‌his‌ ‌trainer),‌ ‌he‌ ‌expels‌ ‌an‌ ‌evil,‌ ‌dark‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent‌ ‌in‌ ‌the‌ ‌form‌ ‌of‌ ‌a‌ ‌pulse.‌ ‌It‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Destiny‌ ‌Bond‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Once‌ ‌used,‌ ‌Gar‌ ‌stores‌ ‌energy‌ ‌for‌ ‌the‌ ‌opponent‌ ‌within‌ ‌him.‌ ‌Once‌ ‌he‌ ‌does‌ ‌faint,‌ ‌the‌ ‌energy‌ ‌explodes‌ ‌from‌ ‌him‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌surrounding‌ ‌the‌ ‌culprit‌ ‌with‌ ‌intense‌ ‌dark‌ ‌energy‌ ‌that‌ ‌also‌ ‌causes‌ ‌the‌ ‌opponent‌ ‌to‌ ‌faint.‌ ‌
  • Hex‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Gar's‌ ‌eyes‌ ‌glow‌ ‌red‌ ‌and‌ ‌multiple‌ ‌dark‌ ‌pulses‌ ‌of‌ ‌energy‌ ‌escape‌ ‌from‌ ‌them‌ ‌and‌ ‌head‌ ‌towards‌ ‌the‌ ‌target‌ ‌to‌ ‌relentlessly‌ ‌hit.‌ ‌If‌ ‌the‌ ‌opponent‌ ‌has‌ ‌a‌ ‌status‌ ‌condition,‌ ‌the‌ ‌power‌ ‌will‌ ‌increase.‌ ‌
  • Nightmare‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Once‌ ‌the‌ ‌target‌ ‌is‌ ‌asleep,‌ ‌Gar‌ ‌instills‌ ‌nightmares‌ ‌that‌ ‌cause‌ ‌pain‌ ‌and‌ ‌exhaustion‌ ‌over‌ ‌time.‌ ‌If‌ ‌the‌ ‌Pokémon‌ ‌wakes‌ ‌up‌ ‌and‌ ‌is‌ ‌then‌ ‌put‌ ‌back‌ ‌to‌ ‌sleep,‌ ‌Nightmare‌ ‌won't‌ ‌work‌ ‌on‌ ‌them.‌ ‌
  • Disable‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Using‌ ‌psychic,‌ ‌suggesting‌ ‌powers,‌ ‌the‌ ‌opponent's‌ ‌last‌ ‌used‌ ‌move‌ ‌becomes‌ ‌disabled‌ ‌for‌ ‌a‌ ‌long‌ ‌while.‌ ‌
  • Will-O-Wisp‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌From‌ ‌Gar's‌ ‌hand,‌ ‌a‌ ‌bluish-white‌ ‌flame‌ ‌appears.‌ ‌Gar‌ ‌lets‌ ‌the‌ ‌flame‌ ‌dance‌ ‌about‌ ‌in‌ ‌the‌ ‌air‌ ‌before‌ ‌making‌ ‌it‌ ‌rush‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌to‌ ‌inflict‌ ‌a‌ ‌burn.‌ ‌
  • Toxic‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌An‌ ‌intensifying‌ ‌toxin‌ ‌leaves‌ ‌Gar's‌ ‌mouth‌ ‌and‌ ‌hits‌ ‌the‌ ‌target‌ ‌with‌ ‌supreme‌ ‌accuracy‌ ‌(as‌ ‌Gar‌ ‌is‌ ‌part‌ ‌Poison).‌ ‌Once‌ ‌it‌ ‌hits,‌ ‌it‌ ‌deals‌ ‌more‌ ‌damage‌ ‌gradually,‌ ‌badly‌ ‌poisoning‌ ‌them.‌ ‌
  • Energy‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Grass[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Gar‌ ‌draws‌ ‌in‌ ‌the‌ ‌energy‌ ‌and‌ ‌aura‌ ‌from‌ ‌nature‌ ‌into‌ ‌a‌ ‌sphere‌ ‌and‌ ‌fires‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Dazzling‌ ‌Gleam‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌A‌ ‌powerful,‌ ‌mystical‌ ‌flash‌ ‌of‌ ‌light‌ ‌shines‌ ‌from‌ ‌Gar's‌ ‌body,‌ ‌which‌ ‌then‌ ‌travel‌ ‌towards‌ ‌any‌ ‌who‌ ‌are‌ ‌near‌ ‌and‌ ‌hurt‌ ‌them.‌

Name‌:‌ ‌Chu‌ ‌
Species‌:‌ ‌Alolan‌ ‌Raichu‌ ‌-‌ ‌[TYPE]Electric[/TYPE][TYPE]Psychic[/TYPE]‌ ‌
Gender‌:‌ ‌Female‌ ‌
Appearance‌:‌ ‌Chu‌ ‌is‌ ‌smaller‌ ‌than‌ ‌the‌ ‌average‌ ‌Alolan‌ ‌Raichu,‌ ‌being‌ ‌1'08"‌ ‌(50.8‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌2'04"‌ ‌(71.1‌ ‌cm).‌ ‌
Item‌:‌ ‌Magnet‌ ‌-‌ ‌Raises‌ ‌the‌ ‌power‌ ‌of‌ ‌Electric-Type‌ ‌attacks‌.‌ ‌Is‌ ‌connected‌ ‌with‌ ‌a‌ ‌necklace‌ ‌around‌ ‌her‌ ‌neck.‌ ‌
Personality‌:‌ ‌She‌ ‌is‌ ‌very‌ ‌mischievous‌ ‌and‌ ‌naughty,‌ ‌but‌ ‌is‌ ‌completely‌ ‌helpful‌ ‌and‌ ‌loyal‌ ‌to‌ her‌ ‌trainer.‌ ‌She‌ ‌won't‌ ‌leave‌ ‌her‌ ‌side,‌ ‌so‌ ‌she‌ ‌usually‌ ‌stays‌ ‌out‌ ‌of‌ ‌her‌ ‌PokeBall.‌ ‌
Ability‌:‌ ‌Surge‌ ‌Surfer‌ ‌-‌ ‌When‌ ‌Electric‌ ‌Terrain‌ ‌is‌ ‌active,‌ ‌it‌ ‌doubles‌ ‌her‌ ‌Speed.‌ ‌
Notes‌:‌ ‌She‌ ‌is‌ ‌the‌ ‌birth‌ ‌Pokémon‌ ‌of‌ ‌Shade,‌ ‌so‌ ‌she‌ ‌follows‌ ‌her‌ ‌around‌ ‌constantly.‌ She has also been trained to use multiple moves at once and has a lot of experience with both physical and special moves, but tends to forget her status moves.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Chu‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌27 ‌
  • Quick‌ ‌Attack‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌shoots‌ ‌forward‌ ‌with‌ ‌surprising‌ ‌speed‌ ‌that‌ ‌makes‌ ‌her‌ ‌look‌ ‌like‌ ‌an‌ ‌orange‌ ‌and‌ ‌yellow‌ ‌blur.‌ ‌She‌ ‌uses‌ ‌this‌ ‌speed‌ ‌to‌ ‌either‌ ‌hurt‌ ‌the‌ ‌opponent‌ ‌or‌ ‌dodge‌ ‌something.‌ ‌
  • Electro‌ ‌Ball‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌quickly‌ ‌creates‌ ‌a‌ ‌ball‌ ‌of‌ ‌electricity‌ ‌from‌ ‌her‌ ‌tail‌ ‌and‌ ‌then‌ ‌quickly‌ ‌flips‌ ‌about,‌ ‌flinging‌ ‌the‌ ‌ball‌ ‌of‌ ‌electricity‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌The‌ ‌faster‌ ‌this‌ ‌is,‌ ‌the‌ ‌faster‌ ‌the‌ ‌ball‌ ‌moves‌ ‌and‌ ‌the‌ ‌more‌ ‌power‌ ‌it‌ ‌accrues‌ ‌especially‌ ‌when‌ ‌the‌ ‌opponent‌ ‌is‌ ‌slower‌ ‌than‌ ‌Chu.‌ ‌
  • Double‌ ‌Team‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌either‌ ‌creates‌ ‌afterimages‌ ‌from‌ ‌moving‌ ‌side‌ ‌to‌ ‌side‌ ‌quickly‌ ‌or‌ ‌uses‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌create‌ ‌copies‌ ‌of‌ ‌herself.‌ ‌They‌ ‌copy‌ ‌her‌ ‌movements‌ ‌at‌ ‌the‌ ‌time‌ ‌of‌ ‌deploying‌ ‌this‌ ‌attack,‌ ‌but‌ ‌these‌ ‌copies‌ ‌or‌ ‌afterimages‌ ‌fade‌ ‌when‌ ‌attacked.‌ ‌
  • Slam‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌slams‌ ‌her‌ ‌body‌ ‌or‌ ‌her‌ ‌tail‌ ‌against‌ ‌the‌ ‌opponent.‌ ‌
  • Thunderbolt‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌releases‌ ‌a‌ ‌powerful‌ ‌jolt‌ ‌of‌ ‌electricity‌ ‌at‌ ‌the‌ ‌opponent‌ ‌that‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Wild‌ ‌Charge‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌recklessly‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌after‌ ‌enveloping‌ ‌herself‌ ‌in‌ ‌electrical‌ ‌energy.‌ ‌She‌ ‌will‌ ‌receive‌ ‌a‌ ‌quarter‌ ‌of‌ ‌the‌ ‌damage‌ ‌dealt‌ ‌in‌ ‌recoil.‌ ‌
  • Feint‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌disappears‌ ‌and‌ ‌reappears‌ ‌due‌ ‌to‌ ‌quick‌ ‌speed‌ ‌and‌ ‌her‌ ‌fist‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌breaks‌ ‌the‌ ‌barrier‌ ‌created‌ ‌by‌ ‌Protect‌ ‌or‌ ‌catches‌ ‌the‌ ‌opponent‌ ‌using‌ ‌Detect‌ ‌off‌ ‌guard‌ ‌and‌ ‌punches‌ ‌them,‌ ‌lifting‌ ‌the‌ ‌effects‌ ‌of‌ ‌those‌ ‌moves.‌ ‌She‌ ‌can‌ ‌also‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Quick‌ ‌Guard‌ ‌and‌ ‌Wide‌ ‌Guard‌ ‌by‌ ‌surprising‌ ‌and‌ ‌punching‌ ‌the‌ ‌blocker,‌ ‌can‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Mat‌ ‌Block,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌Crafty‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌by‌ ‌surprising‌ ‌and‌ ‌attacking‌ ‌that‌ ‌same‌ ‌opponent‌ ‌and‌ ‌can’t‌ ‌get‌ ‌hurt‌ ‌or‌ ‌affected‌ ‌by‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌or‌ ‌Baneful‌ ‌Bunker.‌ ‌
  • Discharge‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌releases‌ ‌most‌ ‌of‌ ‌her‌ ‌electrical‌ ‌energy‌ ‌in‌ ‌a‌ ‌wide‌ ‌blast,‌ ‌attacking‌ ‌everything‌ ‌around‌ ‌her‌ ‌in‌ ‌a‌ ‌wide‌ ‌radius.‌ ‌This‌ ‌also‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Nasty‌ ‌Plot‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌thinks‌ ‌bad‌ ‌or‌ ‌naughty‌ ‌thoughts‌ ‌that‌ ‌stimulate‌ ‌her‌ ‌brain,‌ ‌sharply‌ ‌raising‌ ‌her‌ ‌elemental attack.‌ ‌
  • Psychic‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌attacks‌ ‌the‌ ‌target‌ ‌with‌ ‌powerful‌ psychic‌ ‌energy‌ ‌that‌ ‌can‌ ‌cause‌ ‌body‌ ‌aches‌ ‌or‌ ‌migraines.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌their‌ ‌elemental defenses.‌ ‌
  • Encore‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌raises‌ ‌her‌ ‌arms‌ ‌in‌ ‌the‌ ‌air‌ ‌and‌ ‌a‌ ‌sparkly‌ ‌white‌ ‌ball‌ ‌starts‌ ‌to‌ ‌grow.‌ ‌She‌ ‌then‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌which‌ ‌will‌ ‌cause‌ ‌the‌ ‌Pokémon‌ ‌to‌ ‌use‌ ‌the‌ ‌last‌ ‌move‌ ‌used‌ ‌for‌ ‌awhile‌ ‌until‌ ‌the‌ ‌opponent‌ ‌stops‌ ‌sparkling.‌ ‌
  • Zap‌ ‌Cannon‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌creates‌ ‌a‌ ‌large‌ ‌ball‌ ‌of‌ ‌blue‌ ‌and‌ ‌yellow‌ ‌electricity‌ ‌and‌ ‌flings‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent‌ ‌from‌ ‌her‌ ‌hands.‌ ‌This‌ ‌has‌ ‌horrible‌ ‌accuracy,‌ ‌but‌ ‌it‌ ‌will‌ almost ‌always‌ ‌paralyze‌ ‌once‌ ‌it‌ ‌hits.‌ ‌
  • Psyshock‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌creates‌ ‌pink‌ ‌shards‌ ‌of‌ ‌psychic‌ ‌energy‌ ‌that‌ ‌then‌ ‌solidify‌ ‌and‌ ‌attack‌ ‌the‌ ‌target,‌ ‌causing‌ ‌physical‌ ‌damage.‌ ‌
  • Iron‌ ‌Tail‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu’s‌ ‌tail‌ ‌is‌ ‌coated‌ ‌in‌ ‌a‌ ‌grey‌ ‌metallic‌ ‌energy‌ ‌and‌ ‌slams‌ ‌the‌ ‌opponent‌ ‌with‌ ‌this‌ ‌hardened‌ ‌tail.‌ ‌It‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌target’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Return‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Since‌ ‌Chu‌ ‌loves‌ ‌her‌ ‌trainer‌ ‌and‌ ‌wants‌ ‌to‌ ‌impress‌ ‌her‌ ‌and‌ ‌return‌ ‌the‌ ‌favor‌ ‌for‌ ‌all‌ ‌the‌ ‌things‌ ‌her‌ ‌trainer‌ ‌has‌ ‌done‌ ‌for‌ ‌her,‌ ‌the‌ ‌hearts‌ ‌that‌ ‌will‌ ‌appear‌ ‌around‌ ‌her‌ ‌will‌ ‌be‌ ‌large‌ ‌and‌ ‌glowing‌ ‌and‌ ‌she‌ ‌will‌ ‌charge‌ ‌at‌ ‌the‌ ‌opponent‌ ‌with‌ ‌a‌ ‌cloud‌ ‌of‌ ‌hearts‌ ‌surrounding‌ ‌her,‌ ‌damaging‌ ‌them‌ ‌for‌ ‌massive‌ ‌damage.‌ ‌
  • Flash‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌lowers‌ ‌the‌ ‌accuracy‌ ‌of‌ ‌the‌ ‌opponent‌ ‌by‌ ‌causing‌ ‌her‌ ‌body‌ ‌to‌ ‌flash‌ ‌a‌ ‌brilliant‌ ‌white‌ ‌light.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌brighten‌ ‌up‌ ‌dark‌ ‌places.‌ ‌
  • Grass‌ ‌Knot‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Grass[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌uses‌ ‌her‌ ‌nature‌ ‌aura‌ ‌to‌ ‌cause‌ ‌the‌ ‌grass‌ ‌to‌ ‌trip‌ ‌the‌ ‌opponent‌ ‌by‌ ‌grabbing‌ ‌their‌ ‌feet.‌ ‌The‌ ‌heavier‌ ‌the‌ ‌opponent,‌ ‌the‌ ‌more‌ ‌the‌ ‌damage.‌ ‌
  • Volt‌ ‌Switch‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌flings‌ ‌electrical‌ ‌rings‌ ‌of‌ ‌energy‌ ‌at‌ ‌the‌ ‌target‌ ‌from‌ ‌her‌ ‌hands‌ ‌or‌ ‌tail‌ ‌and‌ ‌then‌ ‌switches‌ ‌out‌ ‌when‌ ‌the‌ ‌opponent‌ ‌is‌ ‌occupied.‌ ‌
  • Electric‌ ‌Terrain‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌charges‌ ‌the‌ ‌entire‌ ‌battlefield‌ ‌with‌ ‌electricity.‌ ‌This‌ ‌will‌ ‌prevent‌ ‌Pokémon‌ ‌from‌ ‌falling‌ ‌asleep‌ ‌and‌ ‌will‌ ‌boost‌ ‌the‌ ‌power‌ ‌of‌ ‌Electric-Type‌ ‌moves‌ ‌by‌ ‌50%‌ ‌of‌ ‌any‌ ‌Pokémon‌ ‌who‌ ‌is‌ ‌affected‌ ‌by‌ ‌terrain‌ ‌(not‌ ‌including‌ ‌floating‌ ‌Pokémon).‌ ‌ ‌
  • Volt‌ ‌Tackle‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌covers‌ ‌herself‌ ‌in‌ ‌massive‌ ‌amounts‌ ‌of‌ ‌electricity‌ ‌and‌ ‌recklessly‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze‌ ‌and‌ ‌Chu‌ ‌will‌ ‌receive‌ ‌a‌ ‌third‌ ‌of‌ ‌the‌ ‌damage‌ ‌dealt‌ ‌to‌ ‌the‌ ‌opponent‌ ‌in‌ ‌recoil‌ ‌damage.‌ ‌
  • Wish‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌makes‌ ‌a‌ ‌wish‌ ‌and‌ ‌the‌ ‌wish‌ ‌comes‌ ‌true‌ ‌after‌ ‌a‌ ‌short‌ ‌while‌ ‌and‌ ‌heals‌ ‌her‌ ‌or‌ ‌anybody‌ ‌other‌ ‌Pokémon‌ ‌that‌ ‌is‌ ‌switched‌ ‌in‌ ‌to‌ ‌replace‌ ‌her.‌ ‌
  • Magnet‌ ‌Rise‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌charges‌ ‌the‌ ‌field‌ ‌with‌ ‌electromagnetism‌ ‌and‌ ‌causes‌ ‌everyone‌ ‌to‌ ‌float‌ ‌off‌ ‌the‌ ‌ground‌ ‌by‌ ‌a‌ ‌bit,‌ ‌causing‌ ‌Ground-Type‌ ‌attacks,‌ ‌Spikes,‌ ‌and‌ ‌Toxic‌ ‌Spikes‌ ‌to‌ ‌be‌ ‌ineffective.‌ ‌
  • Mega‌ ‌Kick‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu’s‌ ‌foot‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌kicks‌ ‌with‌ ‌massive‌ ‌force.‌ ‌
  • Mega‌ ‌Punch‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu’s‌ ‌hand‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌punches‌ ‌with‌ ‌massive‌ ‌force.‌
  • Thunder‌ ‌Punch‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ ‌electricity‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌

Name‌:‌ ‌Kiriki‌ ‌
Species‌:‌ ‌Bisharp‌ ‌-‌ ‌[TYPE]Dark[/TYPE][TYPE]Steel[/TYPE]‌ ‌
Gender‌:‌ ‌Male‌ ‌
Appearance‌:‌ ‌Kiriki‌ ‌is‌ ‌6’00”‌ ‌(182.9‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌the‌ ‌usual‌ ‌5’03”‌ ‌(160.0‌ ‌cm),‌ ‌and‌ ‌the‌ ‌blades‌ ‌seem‌ ‌very‌ ‌clean‌ ‌and‌ ‌sharp.‌ ‌There‌ ‌are‌ ‌also‌ ‌quite‌ ‌a‌ ‌few‌ ‌scars‌ ‌on‌ ‌Kiriki’s‌ ‌body,‌ ‌and‌ ‌there‌ ‌is‌ ‌a‌ ‌very‌ ‌small‌ ‌chip‌ ‌on‌ ‌Kiriki’s‌ ‌head‌ ‌blade,‌ ‌which‌ ‌is‌ ‌why‌ ‌he‌ ‌doesn’t‌ ‌act‌ ‌like‌ ‌a‌ ‌leader‌ ‌anymore.‌ ‌
Item‌:‌ ‌Protective‌ ‌Pads‌ ‌-‌ ‌Is‌ ‌placed‌ ‌on‌ ‌key‌ ‌parts‌ ‌of‌ ‌his‌ ‌body,‌ ‌like‌ ‌his‌ ‌legs,‌ ‌shoulders,‌ ‌and‌ ‌hands.‌ ‌These‌ ‌protect‌ ‌him‌ ‌from‌ ‌the‌ ‌effects‌ ‌of‌ ‌certain‌ ‌abilities‌ ‌when‌ ‌making‌ ‌contact‌ ‌with‌ ‌the‌ ‌opponent.‌ ‌
Personality‌:‌ ‌He‌ ‌is‌ ‌a‌ ‌very‌ ‌no-nonsense‌ ‌type‌ ‌of‌ ‌Pokémon‌ ‌and‌ ‌will‌ ‌protect‌ ‌Shade‌ ‌with‌ ‌his‌ life.‌ ‌Sometimes,‌ ‌he‌ ‌may‌ ‌assume‌ ‌too‌ ‌much‌ ‌and‌ ‌will‌ ‌take‌ ‌unnecessary‌ ‌actions‌ ‌to‌ ‌protect‌ ‌her‌ ‌when‌ ‌it’s‌ ‌not‌ ‌needed.‌ ‌
Ability‌:‌ ‌Defiant‌ ‌-‌ ‌When‌ ‌he‌ ‌is‌ ‌mentally‌ ‌or‌ ‌physically‌ ‌compromised‌ ‌to‌ ‌fight,‌ ‌his‌ ‌adrenaline‌ ‌pumps‌ ‌more‌ ‌and‌ ‌he‌ ‌gets‌ ‌physically‌ ‌stronger‌ ‌(When‌ ‌stats‌ ‌are‌ ‌lowered,‌ ‌increases‌ ‌Attack).‌ ‌
Notes‌:‌ ‌Kiriki usually uses physical attacks and will never use special or most status moves.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Kiriki‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌20 ‌
  • Metal‌ ‌Burst‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌glows‌ ‌metallic‌ ‌as‌ ‌an‌ ‌opponent‌ ‌attacks‌ ‌it.‌ ‌Kiriki‌ ‌crosses‌ ‌his‌ ‌arms‌ ‌to‌ ‌tank‌ ‌the‌ ‌hit‌ ‌while‌ ‌growing‌ ‌a‌ ‌glowing‌ ‌white‌ ‌ball‌ ‌in‌ ‌front‌ ‌of‌ ‌his‌ ‌arms,‌ ‌which‌ ‌tanks‌ ‌the‌ ‌damage‌ ‌and‌ ‌then‌ ‌Kiriki‌ ‌releases‌ ‌the‌ ‌X-shape‌ ‌his‌ ‌arms‌ ‌are‌ ‌in,‌ ‌flinging‌ ‌the‌ ‌white‌ ‌ball‌ ‌of‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌move‌ ‌deals‌ ‌1.5‌ ‌times‌ ‌the‌ ‌damage‌ ‌dealt‌ ‌to‌ ‌Kiriki‌ ‌back‌ ‌at‌ ‌the‌ ‌target‌ ‌who‌ ‌last‌ ‌attacked‌ ‌him.‌ ‌
  • Fury‌ ‌Cutter‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌green‌ ‌and‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌The‌ ‌more‌ ‌times‌ ‌he‌ ‌uses‌ ‌this‌ ‌attack‌ ‌and‌ ‌hits,‌ ‌the‌ ‌stronger‌ ‌it‌ ‌becomes.‌ ‌
  • Feint‌ ‌Attack‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌runs‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌and‌ ‌does‌ ‌an‌ ‌action,‌ ‌only‌ ‌to‌ ‌bluff‌ ‌and‌ ‌take‌ ‌another‌ ‌action‌ ‌to‌ ‌attack‌ ‌the‌ ‌now‌ ‌surprised‌ ‌opponent.‌ ‌
  • Metal‌ ‌Claw‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌blades‌ ‌glow‌ ‌a‌ ‌steely‌ ‌grey‌ ‌and‌ ‌elongate‌ ‌as‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌raise‌ ‌his‌ ‌physical‌ ‌attack.‌ ‌
  • Slash‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌blades‌ ‌glow‌ ‌white‌ ‌and‌ ‌elongate‌ ‌as‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌It‌ ‌has‌ ‌a‌ ‌high‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Night‌ ‌Slash‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌finds‌ ‌and‌ ‌takes‌ ‌an‌ ‌opportunity‌ ‌to‌ ‌slash‌ ‌the‌ ‌opponent‌ ‌with‌ ‌a‌ ‌purple‌ ‌arm‌ ‌blade.‌ ‌This‌ ‌has‌ ‌an‌ ‌increased‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Iron‌ ‌Head‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌head‌ ‌glows‌ ‌metallic‌ ‌grey‌ ‌as‌ ‌he‌ ‌slams‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Swords‌ ‌Dance‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌focuses‌ ‌on‌ ‌his‌ ‌arm‌ ‌blades‌ ‌and‌ ‌began‌ ‌to‌ ‌slash‌ ‌them‌ ‌about‌ ‌in‌ ‌the‌ ‌air‌ ‌hypnotizingly‌ ‌as‌ ‌they‌ ‌glow‌ ‌a‌ ‌light‌ ‌purple.‌ ‌This‌ ‌increases‌ ‌his‌ ‌physical‌ ‌attack‌ ‌sharply.‌ ‌
  • Guillotine‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌goes‌ ‌for‌ ‌the‌ ‌kill‌ ‌and‌ ‌attempts‌ ‌to‌ ‌slash‌ ‌the‌ ‌opponent’s‌ ‌neck‌ ‌with‌ ‌his‌ ‌now‌ ‌glowing‌ ‌white‌ ‌and‌ ‌elongated‌ ‌arm‌ ‌blades.‌ ‌
  • Brick‌ ‌Break‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌glows‌ ‌brick‌ ‌red‌ ‌as‌ ‌he‌ ‌slams‌ ‌his‌ ‌arm‌ ‌into‌ ‌the‌ ‌opponent‌ ‌with‌ ‌the‌ ‌power‌ ‌to‌ ‌break‌ ‌bricks.‌ ‌This‌ ‌can‌ ‌break‌ ‌Light‌ ‌Screen,‌ ‌Reflect,‌ ‌and‌ ‌can‌ ‌remove‌ ‌Aurora‌ ‌Veil.‌ ‌
  • Aerial‌ ‌Ace‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Flying[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌light‌ ‌blue‌ ‌and‌ ‌he‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌with‌ ‌blinding‌ ‌speed‌ ‌and‌ ‌quickness,‌ ‌slashing‌ ‌them.‌ ‌
  • Shadow‌ ‌Claw‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌purple‌ ‌with‌ ‌shadow‌ ‌energy‌ ‌he‌ ‌absorbed‌ ‌from‌ ‌his‌ ‌own‌ ‌shadow‌ ‌and‌ ‌he‌ ‌slashes‌ ‌the‌ ‌opponent‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌heightened‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Retaliate‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Angered‌ ‌by‌ ‌the‌ ‌loss‌ ‌of‌ ‌an‌ ‌ally,‌ ‌Kiriki‌ ‌will‌ ‌get‌ ‌revenge‌ ‌for‌ ‌them‌ ‌and‌ ‌charge‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌with‌ ‌blinding‌ ‌speed‌ ‌and‌ ‌slash‌ ‌them.‌ ‌Double‌ ‌the‌ ‌damage‌ ‌will‌ ‌be‌ ‌done‌ ‌if‌ ‌an‌ ‌ally‌ ‌was‌ ‌knocked‌ ‌out‌ ‌prior.‌ ‌
  • Stone Edge‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Rock[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌glows‌ ‌brown‌ ‌as‌ ‌he‌ ‌punches‌ ‌the‌ ‌ground.‌ ‌This‌ ‌causes‌ ‌the‌ ‌charged‌ ‌up‌ ‌rock‌ ‌aura‌ ‌to‌ ‌attack‌ ‌the‌ ‌target‌ ‌by‌ ‌making‌ ‌sharp‌ ‌stones‌ ‌erupt‌ ‌from‌ ‌the‌ ‌ground‌ ‌underneath‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌high‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • X-Scissor‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌green‌ ‌and‌ ‌he‌ ‌crosses‌ ‌them.‌ ‌He‌ ‌then‌ ‌attacks‌ ‌the‌ ‌opponent‌ ‌by‌ ‌releasing‌ ‌his‌ ‌arms‌ ‌from‌ ‌the‌ ‌X-shape.‌ ‌
  • Poison‌ ‌Jab‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌a‌ ‌deep‌ ‌purple‌ ‌and‌ ‌poison‌ ‌began‌ ‌to‌ ‌leak‌ ‌as‌ ‌he‌ ‌slashes‌ ‌the‌ ‌opponent‌ ‌with‌ ‌them.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌poison.‌ ‌
  • Psycho‌ ‌Cut‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌pink‌ ‌with‌ ‌psychic‌ ‌energy‌ ‌and‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌There‌ ‌is‌ ‌a‌ ‌high‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Quick‌ ‌Guard‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌quickly‌ ‌jumps‌ ‌in‌ ‌front‌ ‌of‌ ‌his‌ ‌ally‌ ‌to‌ ‌protect‌ ‌them‌ ‌as‌ ‌a‌ ‌prioritized‌ ‌move‌ ‌was‌ ‌used.‌ ‌Feint,‌ ‌Hyperspace‌ ‌Fury,‌ ‌Hyperspace‌ ‌Hole,‌ ‌Phantom‌ ‌Force,‌ ‌and‌ ‌Shadow‌ ‌Force‌ ‌lift‌ ‌the‌ ‌effect‌ ‌of‌ ‌Quick‌ ‌Guard.‌ ‌
  • Dual‌ ‌Chop‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Dragon[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌a‌ ‌royal‌ ‌blue‌ ‌and‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌draconic‌ ‌energy‌ ‌twice.‌ ‌
  • Throat‌ ‌Chop‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌chops‌ ‌the‌ ‌opponent’s‌ ‌throat,‌ ‌causing‌ ‌them‌ ‌to‌ ‌be‌ ‌unable‌ ‌to‌ ‌use‌ ‌sound-based‌ ‌moves‌ ‌for‌ ‌awhile.‌

Name‌:‌ ‌Doom‌ ‌
Species‌:‌ ‌Houndoom‌ ‌-‌ ‌[TYPE]Dark[/TYPE][TYPE]Fire[/TYPE]‌ ‌
Gender‌:‌ ‌Male‌ ‌
Appearance‌:‌ ‌He‌ ‌is‌ ‌5’03”‌ ‌(160.0‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌4’07”‌ ‌(129.5‌ ‌cm)‌ ‌and‌ ‌he‌ ‌has‌ ‌tons‌ ‌of‌ ‌scars‌ ‌on‌ ‌his‌ ‌body‌ ‌from‌ ‌past‌ ‌battles.‌ ‌His‌ ‌horns‌ ‌are‌ ‌curled‌ ‌back‌ ‌more.‌ ‌
Item‌:‌ ‌Charcoal‌ ‌-‌ ‌Is‌ ‌strung‌ ‌through‌ ‌in‌ ‌a‌ ‌necklace‌ ‌around‌ ‌his‌ ‌neck.‌ ‌It‌ ‌increases‌ ‌the‌ ‌power‌ ‌of‌ ‌his‌ ‌Fire-Type‌ ‌moves‌.
Personality‌:‌ ‌He‌ ‌has‌ ‌a‌ ‌very‌ ‌dominant‌ ‌attitude,‌ ‌as‌ ‌he‌ ‌also‌ ‌controls‌ ‌a‌ ‌pack‌ ‌of‌ ‌wild‌ ‌Houndoom‌ ‌and‌ ‌Houndour‌ ‌when‌ ‌he’s‌ ‌not‌ ‌asked‌ ‌to‌ ‌come‌ ‌with‌ ‌Shade‌ ‌on‌ ‌her‌ ‌adventures.‌ ‌He‌ ‌will‌ ‌act‌ ‌out‌ ‌on‌ ‌his‌ ‌own‌ ‌in‌ ‌battles‌ ‌when‌ ‌he‌ ‌sees‌ ‌fit‌ ‌and‌ ‌will‌ ‌even‌ ‌go‌ ‌against‌ ‌Shade’s‌ ‌orders‌ ‌when‌ ‌he‌ ‌has‌ ‌had‌ ‌enough‌ ‌of‌ ‌her‌ ‌“domineering”‌ ‌him,‌ ‌even‌ ‌though‌ ‌he‌ ‌does‌ ‌respect‌ ‌her‌ ‌a‌ ‌lot.‌ ‌
Ability‌:‌ ‌Early‌ ‌Bird‌ ‌-‌ ‌He‌ ‌wakes‌ ‌up‌ ‌sooner‌ ‌when‌ ‌he‌ ‌falls‌ ‌asleep.‌ ‌
Notes‌:‌ ‌He is trained in both physical and special moves, but doesn't usually use status moves all that much. He has more training with his special moves than physical.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Doom‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌19 ‌
  • Thunder‌ ‌Fang‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom’s‌ ‌teeth‌ ‌become‌ ‌electrified‌ ‌and‌ ‌he‌ ‌bites‌ ‌the‌ ‌opponent‌ ‌with‌ ‌them.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌flinch‌ ‌and‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Odor‌ ‌Sleuth‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌identifies‌ ‌the‌ ‌opponent‌ ‌by‌ ‌scent‌ ‌and‌ ‌can‌ ‌attack‌ ‌without‌ ‌having‌ ‌to‌ ‌worry‌ ‌about‌ ‌raised‌ ‌evasiveness‌ ‌and‌ ‌can‌ ‌attack‌ ‌Ghost-Types‌ ‌with‌ ‌Normal-‌ ‌and‌ ‌Fighting-Type‌ ‌attacks.‌ ‌
  • Beat‌ ‌Up‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌calls‌ ‌up‌ ‌on‌ ‌his‌ ‌trainer’s‌ ‌entire‌ ‌team‌ ‌and‌ ‌they‌ ‌all‌ ‌attack‌ ‌the‌ ‌opponent‌ ‌once‌ ‌before‌ ‌returning‌ ‌to‌ ‌their‌ ‌PokeBalls.‌ ‌Only‌ ‌Pokémon‌ ‌that‌ ‌aren’t‌ ‌fainted‌ ‌will‌ ‌come‌ ‌out‌ ‌and‌ ‌gang‌ ‌up‌ ‌on‌ ‌the‌ ‌opponent.‌ ‌
  • Fire‌ ‌Fang‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom’s‌ ‌teeth‌ ‌become‌ ‌enveloped‌ ‌in‌ ‌fire‌ ‌and‌ ‌he‌ ‌bites‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌flinch‌ ‌and‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Feint‌ ‌Attack‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌runs‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌and‌ ‌does‌ ‌an‌ ‌action,‌ ‌only‌ ‌to‌ ‌bluff‌ ‌and‌ ‌take‌ ‌another‌ ‌action‌ ‌to‌ ‌attack‌ ‌the‌ ‌now‌ ‌surprised‌ ‌opponent.‌ ‌
  • Foul‌ ‌Play‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌uses‌ ‌his‌ ‌opponent’s‌ ‌physical‌ ‌attack‌ ‌against‌ ‌them.‌ ‌
  • Flamethrower‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌breathes‌ ‌out‌ ‌a‌ ‌cone‌ ‌of‌ ‌fire.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Crunch‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌crunches‌ ‌the‌ ‌target‌ ‌with‌ ‌sharp‌ ‌teeth.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌opponent’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Inferno‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌releases‌ ‌a‌ ‌large‌ ‌blast‌ ‌of‌ ‌fire‌ ‌from‌ ‌either‌ ‌his‌ ‌body‌ ‌or‌ ‌his‌ ‌mouth,‌ ‌burning‌ ‌everything‌ ‌and‌ ‌everyone‌ ‌around‌ ‌the‌ ‌blast‌ ‌radius.‌ ‌This‌ ‌will‌ ‌always‌ ‌burn‌ ‌when‌ ‌it‌ ‌hits.‌ ‌
  • Sunny‌ ‌Day‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌releases‌ ‌a‌ ‌hot‌ ‌sphere‌ ‌into‌ ‌the‌ ‌sky,‌ ‌that‌ ‌explodes‌ ‌and‌ ‌clears‌ ‌all‌ ‌the‌ ‌clouds‌ ‌and‌ ‌makes‌ ‌the‌ ‌sun’s‌ ‌rays‌ ‌harsher‌ ‌for‌ ‌some‌ ‌time.‌ ‌This‌ ‌increases‌ ‌the‌ ‌power‌ ‌of‌ ‌Fire-Type‌ ‌moves‌ ‌by‌ ‌50%,‌ ‌decreases‌ ‌the‌ ‌power‌ ‌of‌ ‌Water-Type‌ ‌moves‌ ‌by‌ ‌50%,‌ ‌Solar‌ ‌Beam‌ ‌has‌ ‌increased‌ ‌power‌ ‌and‌ ‌Solar‌ ‌Blade‌ ‌and‌ ‌Solar‌ ‌Beam‌ ‌don’t‌ ‌have‌ ‌to‌ ‌charge‌ ‌up;‌ ‌Synthesis,‌ ‌Morning‌ ‌Sun,‌ ‌and‌ ‌Moonlight‌ ‌restore‌ ‌more‌ ‌stamina;‌ ‌Castform‌ ‌and‌ ‌Weather‌ ‌Ball‌ ‌become‌ ‌Fire-Type,‌ ‌Growth‌ ‌will‌ ‌raise‌ ‌the‌ ‌user’s‌ ‌physical‌ ‌and‌ ‌elemental attacks‌ ‌sharply,‌ ‌the‌ ‌accuracies‌ ‌of‌ ‌Thunder‌ ‌and‌ ‌Hurricane‌ ‌will‌ ‌be‌ ‌lowered,‌ ‌Harvest‌ ‌will‌ ‌never‌ ‌fail‌ ‌to‌ ‌restore‌ ‌a‌ ‌berry,‌ ‌Pokémon‌ ‌with‌ ‌Chlorophyll‌ ‌gain‌ ‌double‌ ‌the‌ ‌speed,‌ ‌Pokémon‌ ‌with‌ ‌Dry‌ ‌Skin‌ ‌will‌ ‌gradually‌ ‌lose‌ ‌stamina,‌ ‌Pokémon‌ ‌with‌ ‌Flower‌ ‌gift‌ ‌will‌ ‌raise‌ ‌the‌ ‌team’s‌ ‌physical‌ ‌attack‌ ‌and‌ ‌elemental defenses‌ ‌by‌ ‌50%‌ ‌and‌ ‌will‌ ‌change‌ ‌Cherrim’s‌ ‌form‌ ‌to‌ ‌Sunshine‌ ‌Form,‌ ‌Pokémon‌ ‌with‌ ‌Solar‌ ‌Power‌ ‌will‌ ‌have‌ ‌their‌ ‌elemental attack‌ ‌increased‌ ‌by‌ ‌50%‌ ‌but‌ ‌gradually‌ ‌lose‌ ‌their‌ ‌stamina,‌ ‌and‌ ‌Pokémon‌ ‌with‌ ‌Leaf‌ ‌Guard‌ ‌will‌ ‌be‌ ‌protected‌ ‌from‌ ‌being‌ ‌inflicted‌ ‌with‌ ‌non-volatile‌ ‌status‌ ‌conditions.‌ ‌
  • Solar‌ ‌Beam‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Grass[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌absorbs‌ ‌the‌ ‌sun’s‌ ‌rays‌ ‌and‌ ‌releases‌ ‌a‌ ‌power‌ ‌beam‌ ‌of‌ ‌solar‌ ‌energy‌ ‌at‌ ‌the‌ ‌target.‌ ‌This‌ ‌attack‌ ‌will‌ ‌gain‌ ‌more‌ ‌power‌ ‌and‌ ‌won’t‌ ‌have‌ ‌to‌ ‌charge‌ ‌up‌ ‌if‌ ‌the‌ ‌sun’s‌ ‌rays‌ ‌are‌ ‌harsh.‌ ‌
  • Iron‌ ‌Tail‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom’s‌ ‌tail‌ ‌is‌ ‌coated‌ ‌in‌ ‌a‌ ‌grey‌ ‌metallic‌ ‌energy‌ ‌and‌ ‌slams‌ ‌the‌ ‌opponent‌ ‌with‌ ‌this‌ ‌hardened‌ ‌tail.‌ ‌It‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌target’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Shadow‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌his‌ ‌mouth‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Flame‌ ‌Charge‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌envelopes‌ ‌himself‌ ‌in‌ ‌fire‌ ‌and‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌will‌ ‌also‌ ‌raise‌ ‌his‌ ‌speed.‌ ‌
  • Overheat‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌releases‌ ‌all‌ ‌of‌ ‌his‌ ‌fiery‌ ‌energy‌ ‌into a‌ ‌blast‌ ‌at‌ ‌the‌ ‌target.‌ ‌This‌ ‌will‌ ‌also‌ ‌drop‌ ‌his‌ ‌elemental attack‌ ‌sharply.‌ ‌
  • Retaliate‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Angered‌ ‌by‌ ‌the‌ ‌loss‌ ‌of‌ ‌an‌ ‌ally,‌ ‌Doom‌ ‌will‌ ‌get‌ ‌revenge‌ ‌for‌ ‌them‌ ‌and‌ ‌charge‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌with‌ ‌blinding‌ ‌speed‌ ‌and‌ ‌slash‌ ‌them.‌ ‌Double‌ ‌the‌ ‌damage‌ ‌will‌ ‌be‌ ‌done‌ ‌if‌ ‌an‌ ‌ally‌ ‌was‌ ‌knocked‌ ‌out‌ ‌prior.‌ ‌
  • Dark‌ ‌Pulse‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌With‌ ‌dark‌ ‌thoughts‌ ‌and‌ ‌emotions,‌ ‌he‌ ‌expels‌ ‌an‌ ‌evil,‌ ‌dark‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent‌ ‌in‌ ‌the‌ ‌form‌ ‌of‌ ‌a‌ ‌pulse.‌ ‌It‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Pursuit‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌attacks‌ ‌the‌ ‌target‌ ‌by‌ ‌charging‌ ‌into‌ ‌them.‌ ‌If‌ ‌they‌ ‌are‌ ‌about‌ ‌to‌ ‌switch‌ ‌out‌ ‌or‌ ‌run‌ ‌away,‌ ‌he‌ ‌will‌ ‌attack‌ ‌them‌ ‌with‌ ‌this‌ ‌attack‌ ‌doing‌ ‌double‌ ‌the‌ ‌damage.‌ ‌
  • Throat‌ ‌Chop‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌chops‌ ‌the‌ ‌opponent’s‌ ‌throat,‌ ‌causing‌ ‌them‌ ‌to‌ ‌be‌ ‌unable‌ ‌to‌ ‌use‌ ‌sound-based‌ ‌moves‌ ‌for‌ ‌awhile.‌

Name‌:‌ ‌Yuki‌ ‌
Species‌:‌ ‌Froslass‌ ‌-‌ ‌[TYPE]Ice[/TYPE][TYPE]Ghost[/TYPE]‌ ‌
Gender‌:‌ ‌Female‌ ‌
Appearance‌:‌ ‌She‌ ‌is‌ ‌3’00”‌ ‌(91.4‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌4’03”‌ ‌(129.5‌ ‌cm).‌ ‌
Item‌:‌ ‌Never-Melt‌ ‌Ice‌ ‌-‌ ‌It‌ ‌is‌ ‌strung‌ ‌through‌ ‌with‌ ‌string‌ ‌and‌ ‌worn‌ ‌like‌ ‌a‌ ‌necklace.‌ ‌It‌ ‌increases‌ ‌the‌ ‌power‌ ‌of‌ ‌her‌ ‌Ice-Type‌ ‌moves‌.
Personality‌:‌ ‌She‌ ‌can‌ ‌be‌ ‌quite‌ ‌flirtatious,‌ ‌but‌ ‌only‌ ‌does‌ ‌so‌ ‌because‌ ‌she‌ ‌likes‌ ‌to‌ ‌play‌ ‌around‌ ‌with‌ ‌her‌ ‌emotional‌ ‌victims.‌ ‌She‌ ‌butts‌ ‌heads‌ ‌with‌ ‌her‌ ‌trainer,‌ ‌but‌ ‌knows‌ ‌she‌ ‌means‌ ‌well.‌ ‌She‌ ‌just‌ ‌doesn’t‌ ‌want‌ ‌to‌ ‌express‌ ‌that‌ ‌and‌ ‌will‌ ‌get‌ ‌quite‌ ‌sassy‌ ‌with‌ ‌her.‌ ‌
Ability‌:‌ ‌Snow‌ ‌Cloak‌ ‌-‌ ‌When‌ ‌it‌ ‌is‌ ‌hailing,‌ ‌she‌ ‌can‌ ‌disappear‌ ‌with‌ ‌ease‌ ‌and‌ ‌becomes‌ ‌incredibly‌ ‌difficult‌ ‌to‌ ‌target.‌ ‌It‌ ‌also‌ ‌decreases‌ ‌the‌ ‌chance‌ ‌of‌ ‌encountering‌ ‌Wild‌ ‌Pokémon‌ ‌when‌ ‌it’s‌ ‌snowing.‌ ‌
Notes‌:‌ ‌Yuki likes to toy with her opponents and doesn't like to get up close and personal with them unless it is to taunt them somewhat (not the actual move Taunt). She uses more status moves than attacking moves when she's not being serious in the fight, but will use more damaging special moves when she is starting to see how powerful the opponent is.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Yuki‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌22 ‌
  • Double‌ ‌Team‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌either‌ ‌creates‌ ‌afterimages‌ ‌from‌ ‌moving‌ ‌side‌ ‌to‌ ‌side‌ ‌quickly‌ ‌or‌ ‌uses‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌create‌ ‌copies‌ ‌of‌ ‌herself.‌ ‌They‌ ‌copy‌ ‌her‌ ‌movements‌ ‌at‌ ‌the‌ ‌time‌ ‌of‌ ‌deploying‌ ‌this‌ ‌attack,‌ ‌but‌ ‌these‌ ‌copies‌ ‌or‌ ‌afterimages‌ ‌fade‌ ‌when‌ ‌attacked.‌ ‌
  • Icy‌ ‌Wind‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌breathes‌ ‌out‌ ‌a‌ ‌freezing‌ ‌wind‌ ‌that‌ ‌lowers‌ ‌the‌ ‌speed‌ ‌of‌ ‌any‌ ‌Pokémon‌ ‌that‌ ‌it‌ ‌hits.‌ ‌
  • Will-O-Wisp‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌From‌ ‌Yuki’s‌ ‌hand,‌ ‌a‌ ‌bluish-white‌ ‌flame‌ ‌appears.‌ ‌Yuki‌ ‌lets‌ ‌the‌ ‌flame‌ ‌dance‌ ‌about‌ ‌in‌ ‌the‌ ‌air‌ ‌before‌ ‌making‌ ‌it‌ ‌rush‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌to‌ ‌inflict‌ ‌a‌ ‌burn.‌ ‌
  • Confuse‌ ‌Ray‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌sinister‌ ‌light‌ ‌appears‌ ‌from‌ ‌alluring‌ ‌ghostly‌ ‌energy‌ ‌and‌ ‌encircles‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌become‌ ‌dizzy‌ ‌and‌ ‌Confused.‌ ‌
  • Draining‌ ‌Kiss‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌kisses‌ ‌towards‌ ‌the‌ ‌opponent,‌ ‌a‌ ‌pink‌ ‌sphere‌ ‌heading‌ ‌to‌ ‌the‌ ‌opponent‌ ‌and‌ ‌then‌ ‌steals‌ ‌their‌ ‌life‌ ‌energy.‌ ‌This‌ ‌pink‌ ‌sphere‌ ‌of‌ ‌filled‌ ‌life‌ ‌energy‌ ‌will‌ ‌then‌ ‌head‌ ‌back‌ ‌to‌ ‌Yuki,‌ ‌healing‌ ‌her.‌ ‌
  • Ominous‌ ‌Wind‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌releases‌ ‌an‌ ‌eerie,‌ ‌ghostly‌ ‌wind‌ ‌that‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌raise‌ ‌her‌ ‌physical‌ ‌attack‌ ‌and‌ ‌defense,‌ ‌elemental attack‌ ‌and‌ ‌defense,‌ ‌and‌ ‌speed.‌ ‌
  • Ice‌ ‌Beam‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌cryosphere‌ ‌in‌ ‌front‌ ‌of‌ ‌her‌ ‌mouth‌ ‌and‌ ‌then‌ ‌releases‌ ‌a‌ ‌beam‌ ‌of‌ ‌ice‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌
  • Captivate‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌looks‌ ‌charmingly‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌allures‌ ‌the‌ ‌opponent‌ ‌with‌ ‌her‌ ‌looks.‌ ‌This‌ ‌lowers‌ ‌the‌ ‌opponent’s‌ ‌elemental attack‌ ‌sharply.‌ ‌This‌ ‌doesn’t‌ ‌work‌ ‌if‌ ‌the‌ ‌opponent‌ ‌has‌ ‌Oblivious.‌ ‌
  • Hail‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌releases‌ ‌a‌ ‌frozen‌ ‌ball‌ ‌of‌ ‌energy‌ ‌into‌ ‌the‌ ‌sky,‌ ‌which‌ ‌creates‌ ‌clouds‌ ‌and‌ ‌causes‌ ‌an‌ ‌immense‌ ‌hail.‌ ‌This‌ ‌hurts‌ ‌any‌ ‌Pokémon‌ ‌that‌ ‌aren’t‌ ‌Ice-type‌ ‌or‌ ‌have‌ ‌the‌ ‌abilities‌ ‌Snow‌ ‌Cloak,‌ ‌Ice‌ ‌Body,‌ ‌Magic‌ ‌Guard,‌ ‌or‌ ‌Overcoat‌ ‌or‌ ‌is‌ ‌holding‌ ‌the‌ ‌Safety‌ ‌Goggles;‌ ‌Synthesis,‌ ‌Morning‌ ‌Sun,‌ ‌and‌ ‌Moonlight‌ ‌won’t‌ ‌recover‌ ‌as‌ ‌much,‌ ‌Castform‌ ‌and‌ ‌Weather‌ ‌Ball‌ ‌become‌ ‌Ice-Type,‌ ‌halves‌ ‌the‌ ‌power‌ ‌of‌ ‌Solar‌ ‌Beam‌ ‌and‌ ‌Solar‌ ‌Blade,‌ ‌allows‌ ‌Aurora‌ ‌Veil‌ ‌to‌ ‌be‌ ‌used,‌ ‌Blizzard‌ ‌will‌ ‌almost‌ ‌always‌ ‌hit,‌ ‌Pokémon‌ ‌with‌ ‌Ice‌ ‌Body‌ ‌will‌ ‌regenerate‌ ‌gradually,‌ ‌Pokémon‌ ‌with‌ ‌Snow‌ ‌Cloak‌ ‌are‌ ‌harder‌ ‌to‌ ‌hit,‌ ‌and‌ ‌Pokémon‌ ‌with‌ ‌Slush‌ ‌Rush‌ ‌will‌ ‌have‌ ‌their‌ ‌speed‌ ‌doubled.‌ ‌
  • Blizzard‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌breathes‌ ‌out‌ ‌a‌ ‌harsh‌ ‌blizzard,‌ ‌which‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌This‌ ‌attack‌ ‌will‌ ‌almost‌ ‌always‌ ‌hit‌ ‌if‌ ‌its‌ ‌hailing.‌ ‌
  • Destiny‌ ‌Bond‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Once‌ ‌used,‌ ‌Yuki‌ ‌stores‌ ‌energy‌ ‌for‌ ‌the‌ ‌opponent‌ ‌within‌ ‌her.‌ ‌Once‌ ‌she‌ ‌does‌ ‌faint,‌ ‌the‌ ‌energy‌ ‌explodes‌ ‌from‌ ‌her‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌surrounding‌ ‌the‌ ‌culprit‌ ‌with‌ ‌intense‌ ‌dark‌ ‌energy‌ ‌that‌ ‌also‌ ‌causes‌ ‌the‌ ‌opponent‌ ‌to‌ ‌faint.‌ ‌
  • Water‌ ‌Pulse‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Water[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌ring‌ ‌of‌ ‌water‌ ‌and‌ ‌expels‌ ‌it‌ ‌towards‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌confuse‌ ‌as‌ ‌it‌ ‌pulses.‌ ‌
  • Thunderbolt‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌releases‌ ‌a‌ ‌powerful‌ ‌jolt‌ ‌of‌ ‌electricity‌ ‌at‌ ‌the‌ ‌opponent‌ ‌from‌ ‌her‌ ‌hands‌ ‌that‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Psychic‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌attacks‌ ‌the‌ ‌target‌ ‌with‌ ‌powerful‌ ‌psychic‌ ‌energy‌ ‌that‌ ‌can‌ ‌cause‌ ‌body‌ ‌aches‌ ‌or‌ ‌migraines.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌their‌ ‌elemental defenses.‌ ‌
  • Shadow‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌her‌ ‌hand‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Attract‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌becomes‌ ‌encircled‌ ‌with‌ ‌hearts‌ ‌and‌ ‌then‌ ‌blows‌ ‌a‌ ‌kiss‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌with‌ ‌a‌ ‌wink,‌ ‌causing‌ ‌the‌ ‌hearts‌ ‌to‌ ‌head‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌and‌ ‌make‌ ‌them‌ ‌fall‌ ‌in‌ ‌love‌ ‌with‌ ‌her.‌ ‌This‌ ‌doesn’t‌ ‌affect‌ ‌Pokémon‌ ‌with‌ ‌Oblivious‌ ‌or‌ ‌under‌ ‌the‌ ‌protection‌ ‌of‌ ‌Aroma‌ ‌Veil.‌ ‌
  • Flash‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌lowers‌ ‌the‌ ‌accuracy‌ ‌of‌ ‌the‌ ‌opponent‌ ‌by‌ ‌causing‌ ‌her‌ ‌body‌ ‌to‌ ‌flash‌ ‌a‌ ‌brilliant‌ ‌white‌ ‌light.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌brighten‌ ‌up‌ ‌dark‌ ‌places.‌ ‌
  • Frost‌ ‌Breath‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌breathes‌ ‌a‌ ‌frigid‌ ‌wind‌ ‌of‌ ‌ice‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌that‌ ‌always‌ ‌crits,‌ ‌unless‌ ‌the‌ ‌Pokémon‌ ‌has‌ ‌Battle‌ ‌Armor,‌ ‌Shell‌ ‌Armor,‌ ‌or‌ ‌is‌ ‌under‌ ‌the‌ ‌effect‌ ‌of‌ ‌Lucky‌ ‌Chant.‌ ‌
  • Aurora‌ ‌Veil‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌When‌ ‌it‌ ‌is‌ ‌hailing,‌ ‌Yuki‌ ‌releases‌ ‌a‌ ‌strange‌ ‌iridescent‌ ‌ball‌ ‌into‌ ‌the‌ ‌sky,‌ ‌which‌ ‌explodes‌ ‌into‌ ‌an‌ ‌aurora‌ ‌borealis‌ ‌above‌ ‌the‌ ‌battlefield.‌ ‌The‌ ‌light‌ ‌shines‌ ‌down‌ ‌on‌ ‌her‌ ‌team,‌ ‌which‌ ‌reduces‌ ‌the‌ ‌damage‌ ‌done‌ ‌to‌ ‌her‌ ‌team‌ ‌in‌ ‌a‌ ‌single‌ ‌battle‌ ‌by‌ ‌a‌ ‌half‌ ‌or‌ ‌reduces‌ ‌the‌ ‌damage‌ ‌done‌ ‌to‌ ‌her‌ ‌team‌ ‌in‌ ‌a‌ ‌battle‌ ‌with‌ ‌allies‌ ‌by‌ ‌a‌ ‌third.‌ ‌The‌ ‌effect‌ ‌will‌ ‌remain,‌ ‌even‌ ‌after‌ ‌hail‌ ‌ends.‌ ‌It‌ ‌can‌ ‌be‌ ‌removed‌ ‌by‌ ‌Brick‌ ‌Break,‌ ‌Defog,‌ ‌or‌ ‌Psychic‌ ‌Fangs,‌ ‌and‌ ‌Pokémon‌ ‌with‌ ‌Infiltrator‌ ‌will‌ ‌ignore‌ ‌it.‌ ‌
  • Disable‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Using‌ ‌psychic,‌ ‌suggesting‌ ‌powers,‌ ‌the‌ ‌opponent's‌ ‌last‌ ‌used‌ ‌move‌ ‌becomes‌ ‌disabled‌ ‌for‌ ‌a‌ ‌long‌ ‌while.‌ ‌
  • Hex‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki’s‌ ‌eyes‌ ‌glow‌ ‌red‌ ‌and‌ ‌multiple‌ ‌dark‌ ‌pulses‌ ‌of‌ ‌energy‌ ‌escape‌ ‌from‌ ‌them‌ ‌and‌ ‌head‌ ‌towards‌ ‌the‌ ‌target‌ ‌to‌ ‌relentlessly‌ ‌hit.‌ ‌If‌ ‌the‌ ‌opponent‌ ‌has‌ ‌a‌ ‌status‌ ‌condition,‌ ‌the‌ ‌power‌ ‌will‌ ‌increase.‌ ‌
  • Signal‌ ‌Beam‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌confusing‌ ‌beam‌ ‌of‌ ‌green‌ ‌and‌ ‌yellow‌ ‌that‌ ‌makes‌ ‌the‌ ‌opponent‌ ‌hear‌ ‌noises‌ ‌and‌ ‌beeping‌ ‌in‌ ‌their‌ ‌head.‌ ‌This‌ ‌also‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌confuse‌ ‌the‌ ‌target.‌

Name‌:‌ ‌Mina‌ ‌
Species‌:‌ ‌Medicham‌ ‌-‌ ‌[TYPE]Fighting[/TYPE][TYPE]Psychic[/TYPE]‌ ‌
Gender‌:‌ ‌Female‌ ‌
Appearance‌:‌ ‌She‌ ‌is‌ ‌4’03”‌ ‌(129.5‌ ‌cm)‌ ‌and‌ ‌has‌ ‌a‌ ‌more‌ ‌rugged‌ ‌look‌ ‌to‌ ‌her‌ ‌appearance‌ ‌than‌ ‌usual.‌ ‌
Item‌:‌ ‌Black‌ ‌Belt‌ ‌-‌ ‌Wrapped‌ ‌around‌ ‌her‌ ‌waist.‌ ‌Increases‌ ‌her‌ ‌Fighting-Type‌ ‌moves‌.‌ ‌
Personality‌:‌ ‌She‌ ‌is‌ ‌a‌ ‌no-nonsense‌ ‌kind‌ ‌of‌ ‌Pokémon,‌ ‌but‌ ‌she‌ ‌doesn’t‌ ‌mind‌ ‌indulging‌ ‌herself‌ ‌on‌ ‌sweets‌ ‌or‌ ‌pampering‌ ‌herself‌ ‌when‌ ‌she’s‌ ‌done‌ ‌with‌ ‌her‌ ‌training.‌ ‌She‌ ‌takes‌ ‌her‌ ‌training‌ ‌very‌ ‌seriously‌ ‌and‌ ‌doesn’t‌ ‌need‌ ‌the‌ ‌help‌ ‌of‌ ‌her‌ ‌trainer‌ ‌to‌ ‌know‌ ‌how‌ ‌to‌ ‌fight.‌ ‌
Ability‌:‌ ‌Pure‌ ‌Power‌ ‌-‌ ‌Doubles‌ ‌her‌ ‌physical‌ ‌attack‌ ‌due‌ ‌to‌ ‌her‌ ‌training.‌ ‌
Notes‌:‌ ‌She uses more physical attacks than special, but will use the odd special attacks here and there. They won't be as strong though. She will also rarely use status moves.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Mina‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌25 ‌
  • Fire‌ ‌Punch‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ ‌fire‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Ice‌ ‌Punch‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ ‌ice‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌
  • Thunder‌ ‌Punch‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ electricity‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Hidden‌ ‌Power‌ ‌-‌ ‌[TYPE]Ground[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Mina‌ ‌creates‌ ‌a‌ ‌light‌ ‌brown‌ ‌sphere‌ ‌from‌ ‌her‌ ‌hands‌ ‌and‌ ‌then‌ ‌throws‌ ‌it‌ ‌at‌ ‌the‌ ‌target,‌ ‌dealing‌ ‌Ground-Type‌ ‌damage.‌
  • Feint‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌disappears‌ ‌and‌ ‌reappears‌ ‌due‌ ‌to‌ ‌quick‌ ‌speed‌ ‌and‌ ‌her‌ ‌fist‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌breaks‌ ‌the‌ ‌barrier‌ ‌created‌ ‌by‌ ‌Protect‌ ‌or‌ ‌catches‌ ‌the‌ ‌opponent‌ ‌using‌ ‌Detect‌ ‌off‌ ‌guard‌ ‌and‌ ‌punches‌ ‌them,‌ ‌lifting‌ ‌the‌ ‌effects‌ ‌of‌ ‌those‌ ‌moves.‌ ‌She‌ ‌can‌ ‌also‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Quick‌ ‌Guard‌ ‌and‌ ‌Wide‌ ‌Guard‌ ‌by‌ ‌surprising‌ ‌and‌ ‌punching‌ ‌the‌ ‌blocker,‌ ‌can‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Mat‌ ‌Block,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌Crafty‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌by‌ ‌surprising‌ ‌and‌ ‌attacking‌ ‌that‌ ‌same‌ ‌opponent‌ ‌and‌ ‌can’t‌ ‌get‌ ‌hurt‌ ‌or‌ ‌affected‌ ‌by‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌or‌ ‌Baneful‌ ‌Bunker.‌ ‌
  • Mind‌ ‌Reader‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌and‌ ‌senses‌ ‌the‌ ‌target’s‌ ‌movements‌ ‌with‌ ‌her‌ ‌mind,‌ ‌ensuring‌ ‌her‌ ‌next‌ ‌attack‌ ‌does‌ ‌not‌ ‌miss.‌ ‌
  • Calm‌ ‌Mind‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌calms‌ ‌her‌ ‌mind‌ ‌and‌ ‌focuses,‌ ‌raising‌ ‌her‌ ‌elemental attack‌ ‌and‌ ‌defense.‌ ‌
  • Force‌ ‌Palm‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌forcefully‌ ‌shoves‌ ‌her‌ ‌palm‌ ‌at‌ ‌the‌ ‌target.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • High‌ ‌Jump‌ ‌Kick‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌jumps‌ ‌up‌ ‌high‌ ‌and‌ ‌uses‌ ‌gravity‌ ‌to‌ ‌let‌ ‌her‌ ‌descend‌ ‌and‌ ‌deal‌ ‌damage‌ ‌as‌ ‌she‌ ‌extends‌ ‌her‌ ‌knee.‌ ‌If‌ ‌she‌ ‌misses,‌ ‌she’ll‌ ‌crash‌ ‌and‌ ‌will‌ ‌deal‌ ‌half‌ ‌the‌ ‌original‌ ‌damage.‌ ‌
  • Reversal‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌attacks‌ ‌the‌ ‌opponent‌ ‌in‌ ‌an‌ ‌all-out‌ ‌rush,‌ ‌dealing‌ ‌more‌ ‌damage‌ ‌the‌ ‌less‌ ‌stamina‌ ‌she‌ ‌is.‌ ‌
  • Recover‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌relaxes‌ ‌and‌ ‌heals‌ ‌herself‌ ‌with‌ ‌psychic‌ ‌energy.‌ ‌
  • Counter‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌counters‌ ‌any‌ ‌physical‌ ‌move‌ ‌being‌ ‌done‌ ‌to‌ ‌her‌ ‌and‌ ‌uses‌ ‌this‌ ‌attack‌ ‌against‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌will‌ ‌still‌ ‌hurt‌ ‌her.‌ ‌
  • Focus‌ ‌Punch‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌on‌ ‌channeling‌ ‌all‌ ‌the‌ ‌power‌ ‌into‌ ‌her‌ ‌fist.‌ ‌If‌ ‌she‌ ‌is‌ ‌ever‌ ‌interrupted,‌ ‌she‌ ‌will‌ ‌lose‌ ‌all‌ ‌of‌ ‌her‌ ‌power.‌ ‌If‌ ‌she‌ ‌is‌ ‌not‌ ‌interrupted,‌ ‌she‌ ‌will‌ ‌throw‌ ‌a‌ ‌devastating‌ ‌punch‌ ‌at‌ ‌the‌ ‌target.‌ ‌
  • Shadow‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Mina‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌her‌ ‌hand‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Brick‌ ‌Break‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina’s‌ ‌arm‌ ‌glows‌ ‌brick‌ ‌red‌ ‌as‌ ‌she‌ ‌slams‌ ‌her‌ ‌arm‌ ‌into‌ ‌the‌ ‌opponent‌ ‌with‌ ‌the‌ ‌power‌ ‌to‌ ‌break‌ ‌bricks.‌ ‌This‌ ‌can‌ ‌break‌ ‌Light‌ ‌Screen,‌ ‌Reflect,‌ ‌and‌ ‌can‌ ‌remove‌ ‌Aurora‌ ‌Veil.‌ ‌
  • Double‌ ‌Team‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌either‌ ‌creates‌ ‌afterimages‌ ‌from‌ ‌moving‌ ‌side‌ ‌to‌ ‌side‌ ‌quickly‌ ‌or‌ ‌uses‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌create‌ ‌copies‌ ‌of‌ ‌herself.‌ ‌They‌ ‌copy‌ ‌her‌ ‌movements‌ ‌at‌ ‌the‌ ‌time‌ ‌of‌ ‌deploying‌ ‌this‌ ‌attack,‌ ‌but‌ ‌these‌ ‌copies‌ ‌or‌ ‌afterimages‌ ‌fade‌ ‌when‌ ‌attacked.‌ ‌
  • Rock‌ ‌Tomb‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Rock[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌uses‌ ‌her‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌hurl‌ ‌large‌ ‌boulders‌ ‌at‌ ‌the‌ ‌target,‌ ‌restricting‌ ‌their‌ ‌movement‌ ‌and‌ ‌lowering‌ ‌their‌ ‌speed.‌ ‌
  • Poison‌ ‌Jab‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina’s‌ ‌fists‌ ‌glow‌ ‌a‌ ‌deep‌ ‌purple‌ ‌and‌ ‌poison‌ ‌began‌ ‌to‌ ‌leak‌ ‌as‌ ‌she‌ ‌jabs‌ ‌the‌ ‌opponent‌ ‌with‌ ‌them.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌poison.‌ ‌
  • Flash‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌lowers‌ ‌the‌ ‌accuracy‌ ‌of‌ ‌the‌ ‌opponent‌ ‌by‌ ‌causing‌ ‌her‌ ‌body‌ ‌to‌ ‌flash‌ ‌a‌ ‌brilliant‌ ‌white‌ ‌light.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌brighten‌ ‌up‌ ‌dark‌ ‌places.‌ ‌
  • Fake‌ ‌Out‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌to‌ ‌attack,‌ ‌but‌ ‌then‌ ‌scares‌ ‌the‌ ‌opponent‌ ‌by‌ ‌slapping‌ ‌her‌ ‌hands‌ ‌in‌ ‌front‌ ‌of‌ ‌their‌ ‌face,‌ ‌sometimes‌ ‌even‌ ‌catching‌ ‌their‌ ‌face‌ ‌in‌ ‌between‌ ‌her‌ ‌hands.‌ ‌This‌ ‌will‌ ‌always‌ ‌flinch‌ ‌and‌ ‌can‌ ‌only‌ ‌be‌ ‌used‌ ‌when‌ ‌Mina‌ ‌is‌ ‌switched‌ ‌in‌ ‌or‌ ‌is‌ ‌at‌ ‌the‌ ‌beginning‌ ‌of‌ ‌the‌ ‌battle.‌ ‌
  • Foresight‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌on‌ ‌the‌ ‌target‌ ‌as‌ ‌her‌ ‌eyes‌ ‌glow‌ ‌light‌ ‌blue.‌ ‌By‌ ‌reading‌ ‌the‌ ‌opponent’s‌ ‌mind‌ ‌with‌ ‌psychic‌ ‌power,‌ ‌she‌ ‌has‌ ‌the‌ ‌ability‌ ‌to‌ ‌ignore‌ ‌their‌ ‌evasiveness‌ ‌and‌ ‌hit,‌ ‌as‌ ‌well‌ ‌as‌ ‌hit‌ ‌Ghost-Types‌ ‌with‌ ‌Normal-‌ ‌and‌ ‌Fighting-Type‌ ‌moves.‌ ‌
  • Mega‌ ‌Kick‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Minas‌ ‌foot‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌kicks‌ ‌with‌ ‌massive‌ ‌force.‌ ‌
  • Mega‌ ‌Punch‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina’s‌ ‌hand‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌punches‌ ‌with‌ ‌massive‌ ‌force.‌ ‌
  • Seismic‌ ‌Toss‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌grabs‌ ‌the‌ ‌target,‌ ‌jumps‌ ‌up‌ ‌in‌ ‌the‌ ‌air,‌ ‌and‌ ‌then‌ ‌slams‌ ‌them‌ ‌back‌ ‌down‌ ‌to‌ ‌the‌ ‌ground.‌ ‌This‌ ‌attack’s‌ ‌damage‌ ‌is‌ ‌equal‌ ‌to‌ ‌the‌ ‌amount‌ ‌of‌ ‌battle‌ ‌experience‌ ‌Mina‌ ‌has.‌ ‌
  • Zen‌ ‌Headbutt‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌all‌ ‌of‌ ‌her‌ ‌psychic‌ ‌energy‌ ‌to‌ ‌her‌ ‌head,‌ ‌making‌ ‌her‌ ‌head‌ ‌glow‌ ‌pink‌ ‌as‌ ‌she‌ ‌slams‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌flinch.‌
 
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I'M FINALLY DONE!!! This collectively took 8 hours to complete over the course of several days. XD Why do I do this to myself?

And before people get scared by the amount of moves Shade's Pokemon have, they are likely only will use 4-8 moves constantly and very few situational ones when the situation calls for it. About 80% of these moves shown will not be used.
 
Name‌:‌ ‌Shadara‌ ‌“Shade”‌ ‌Arcafiwhed‌ ‌Darastrix‌ ‌
Title‌:‌ ‌The‌ ‌Eccentric‌ ‌Researcher‌ ‌
Gender‌:‌ ‌Female‌ ‌
Age‌:‌ ‌25‌ ‌
Appearance‌:‌ ‌Her‌ ‌short,‌ ‌wavy‌ ‌hair‌ ‌that‌ ‌reaches‌ ‌down‌ ‌to‌ ‌the‌ ‌base‌ ‌of‌ ‌her‌ ‌neck‌ ‌is‌ ‌pale‌ ‌purple‌ ‌with‌ ‌black‌ ‌roots‌ ‌and‌ ‌pink‌ ‌tips.‌ ‌Her‌ ‌eyes‌ ‌are‌ ‌black‌ ‌with‌ ‌pink‌ ‌and‌ ‌pale‌ ‌purple‌ ‌dots‌ ‌thrown‌ ‌in‌ ‌and‌ ‌black‌ ‌circles‌ ‌under‌ ‌her‌ ‌eyes‌ ‌from‌ ‌lack‌ ‌of‌ ‌sleep.‌ ‌Her‌ ‌skin‌ ‌is‌ ‌pale‌ ‌and‌ ‌pinkish,‌ ‌she‌ ‌is‌ ‌5’08”‌ ‌(172.7‌ ‌cm),‌ ‌and‌ ‌she‌ ‌weighs‌ ‌145‌ ‌lbs‌ ‌(65.77‌ ‌kg)‌ ‌due‌ ‌to‌ ‌lack‌ ‌of‌ ‌sleep‌ ‌and‌ ‌nutrition.‌ ‌She‌ ‌is‌ ‌lean‌ ‌and‌ ‌toned,‌ ‌though,‌ ‌but‌ ‌almost‌ ‌a‌ ‌stick.‌
Outfit‌:‌ ‌Her‌ ‌usual‌ ‌attire‌ ‌makes‌ ‌her‌ ‌look‌ ‌a‌ ‌little‌ ‌edgy‌ ‌and‌ ‌goth.‌ ‌She‌ ‌wears‌ ‌a‌ ‌black‌ ‌shirt,‌ ‌pale‌ ‌purple‌ ‌jeans‌ ‌held‌ ‌up‌ ‌with‌ ‌a‌ ‌black‌ ‌trainer‌ ‌belt,‌ ‌black‌ ‌combat‌ ‌boots,‌ ‌a‌ ‌black‌ ‌trench‌ ‌coat,‌ ‌and‌ ‌has‌ ‌a‌ ‌black‌ ‌backpack‌ ‌with‌ ‌pink‌ ‌and‌ ‌purple‌ ‌accents.‌ ‌She‌ ‌has‌ ‌a‌ ‌Z-Ring‌ ‌with‌ ‌a‌ ‌Psychium-Z‌ ‌a‌ ‌Ghostium-Z,‌ ‌and‌ ‌a‌ ‌Darkinium-Z‌ ‌on‌ ‌standby.‌ ‌She‌ ‌also‌ ‌has‌ ‌a‌ ‌twine‌ ‌made‌ ‌into‌ ‌a‌ ‌choker‌ ‌with‌ ‌the‌ ‌charms‌ ‌Black‌ ‌Glasses,‌ ‌Darkness‌ ‌Amulet,‌ ‌Dread‌ ‌Plate,‌ ‌Spell‌ ‌Tag,‌ ‌Ghostly‌ ‌Amulet,‌ ‌Spooky‌ ‌Plate,‌ ‌Twisted‌ ‌Spoon,‌ ‌Psychic‌ ‌Amulet,‌ ‌and‌ ‌Mind‌ ‌Plate.‌ ‌When‌ ‌she‌ ‌is‌ ‌working‌ ‌in‌ ‌the‌ ‌field‌ ‌or‌ ‌in‌ ‌a‌ ‌lab,‌ ‌she‌ ‌has‌ ‌black‌ ‌khakis,‌ ‌black‌ ‌combat‌ ‌boots,‌ ‌a‌ ‌grey‌ ‌dress‌ ‌shirt,‌ ‌and‌ ‌a‌ ‌white‌ ‌lab‌ ‌coat‌ ‌and‌ ‌will‌ ‌have‌ ‌her‌ ‌hair‌ ‌up‌ ‌in‌ ‌a‌ ‌ponytail‌ ‌with‌ ‌a‌ ‌black‌ ‌scrunchy.‌ ‌
Hometown‌:‌ ‌Born‌ ‌in‌ ‌Cocona‌ ‌Village,‌ ‌Oblivia;‌ ‌Lives‌ ‌north‌ ‌of‌ ‌Mt.‌ ‌Moon‌ ‌in‌ ‌Darastrix‌ ‌Ranch,‌ ‌Kanto.‌ ‌
Occupation‌:‌ ‌Genetics‌ ‌Researcher‌ ‌and‌ ‌a‌ ‌soon-to-be‌ ‌Pokémon‌ ‌Professor‌ ‌
Personality‌:‌ ‌She‌ ‌has‌ ‌a‌ ‌few‌ ‌problems,‌ ‌but‌ ‌despite‌ ‌them,‌ ‌she‌ ‌keeps‌ ‌a‌ ‌positive‌ ‌attitude‌ ‌and‌ ‌puts‌ ‌on‌ ‌a‌ ‌smile.‌ ‌She‌ ‌does‌ ‌have‌ ‌some‌ ‌anxiety‌ ‌and‌ ‌paranoia‌ ‌plaguing‌ ‌her,‌ ‌and‌ ‌her‌ ‌constant‌ ‌chronic‌ ‌insomnia‌ ‌and‌ ‌night‌ ‌terrors‌ ‌make‌ ‌it‌ ‌difficult‌ ‌for‌ ‌her‌ ‌to‌ ‌sleep.‌ ‌She‌ ‌can‌ ‌be‌ ‌a‌ ‌bit‌ ‌snippy‌ ‌if‌ ‌she‌ ‌didn't‌ ‌have‌ ‌enough‌ ‌sleep‌ ‌to‌ ‌begin‌ ‌with,‌ ‌but‌ ‌will‌ ‌try‌ ‌to‌ ‌keep‌ ‌her‌ ‌emotions‌ ‌in‌ ‌check.‌ ‌She‌ ‌doesn't‌ ‌like‌ ‌talking‌ ‌about‌ ‌herself‌ ‌because‌ ‌she‌ ‌feels‌ ‌wrongly‌ ‌vain‌ ‌when‌ ‌she‌ ‌does.‌ ‌She‌ ‌also‌ ‌lacks‌ ‌morals,‌ ‌so‌ ‌she‌ ‌uses‌ ‌her‌ ‌sibling's‌ ‌moral‌ ‌compass‌ ‌when‌ ‌they‌ ‌are‌ ‌around‌ ‌to‌ ‌guide‌ ‌herself.‌ ‌She‌ ‌also‌ ‌has‌ ‌this‌ ‌snobbish,‌ ‌know-it-all‌ ‌attitude‌ ‌when‌ ‌she‌ ‌talks‌ ‌to‌ ‌people‌ ‌who‌ ‌are‌ ‌older‌ ‌and‌ ‌don't‌ ‌know‌ ‌as‌ ‌much‌ ‌about‌ ‌Pokémon‌ ‌as‌ ‌she‌ ‌does.‌ ‌She‌ ‌may‌ ‌sometimes‌ ‌do‌ ‌this‌ ‌to‌ ‌anybody‌ ‌who‌ ‌doesn't‌ ‌know‌ ‌something‌ ‌that‌ ‌she‌ ‌considers‌ ‌common‌ ‌sense‌ ‌or‌ ‌common‌ ‌knowledge.‌ ‌She‌ ‌also‌ ‌forgets‌ ‌to‌ ‌take‌ ‌care‌ ‌of‌ ‌herself‌ ‌on‌ ‌occasion,‌ ‌especially‌ ‌during‌ ‌her‌ ‌research.‌ ‌
In-Depth‌ ‌Backstory‌:‌ ‌ ‌
She‌ ‌was‌ ‌born‌ ‌in‌ ‌Cocona‌ ‌Village,‌ ‌Oblivia,‌ ‌along‌ ‌with‌ ‌her‌ ‌three‌ ‌brothers‌ ‌before‌ ‌her.‌ ‌She‌ ‌is‌ ‌the‌ ‌last‌ ‌of‌ ‌the‌ ‌quadruplet‌ ‌in‌ ‌her‌ ‌family‌ ‌and,‌ ‌as‌ ‌such,‌ ‌was‌ ‌treated‌ ‌as‌ ‌the‌ ‌baby‌ ‌of‌ ‌the‌ ‌group‌ ‌until‌ ‌her‌ ‌twin‌ ‌sisters‌ ‌and‌ ‌her‌ ‌baby‌ ‌brother‌ ‌were‌ ‌born‌ ‌after‌ ‌her‌ ‌as‌ ‌her‌ ‌parents‌ ‌were‌ ‌traveling‌ ‌through‌ ‌the‌ ‌less‌ ‌known‌ ‌regions.‌ ‌During‌ ‌this‌ ‌time,‌ ‌Shade’s‌ ‌mother’s‌ ‌Alolan‌ ‌Raichu‌ ‌also‌ ‌gave‌ ‌birth‌ ‌to‌ ‌Chu,‌ ‌and‌ ‌she‌ ‌was‌ ‌born‌ ‌at‌ ‌the‌ ‌same‌ ‌time‌ ‌as‌ ‌Shade’s‌ ‌birth.‌ ‌Shade‌ ‌and‌ ‌Chu‌ ‌became‌ ‌quick‌ ‌friends,‌ ‌as‌ ‌they‌ ‌were‌ ‌destined‌ ‌to‌ ‌be‌ ‌together.‌

Her‌ ‌parent’s‌ ‌traveling‌ ‌ways‌ ‌stopped‌ ‌once‌ ‌they‌ ‌had‌ ‌their‌ ‌seventh‌ ‌child‌ ‌and‌ ‌they‌ ‌headed‌ ‌back‌ ‌to‌ ‌their‌ ‌ranch‌ ‌north‌ ‌of‌ ‌Mt.‌ ‌Moon,‌ ‌dubbed‌ ‌the‌ ‌Darastrix‌ ‌Ranch.‌ ‌Living‌ ‌on‌ ‌the‌ ‌borders‌ ‌of‌ ‌Kanto,‌ ‌they‌ ‌made‌ ‌their‌ ‌living‌ ‌selling‌ ‌Moomoo‌ ‌Milk,‌ ‌raising‌ ‌Pokémon‌ ‌for‌ ‌others,‌ ‌healing‌ ‌them‌ ‌when‌ ‌it’s‌ ‌needed,‌ ‌selling‌ ‌herbs‌ ‌and‌ ‌herbal‌ ‌remedies‌ ‌to‌ ‌the‌ ‌populace,‌ ‌as‌ ‌well‌ ‌as‌ ‌sharing‌ ‌ideas‌ ‌with‌ ‌big-name‌ ‌companies,‌ ‌as‌ ‌her‌ ‌father‌ ‌was‌ ‌an‌ ‌inventor‌ ‌and‌ ‌helped‌ ‌to‌ ‌create‌ ‌the‌ ‌modern‌ ‌PokeBall.‌ ‌Since‌ ‌her‌ ‌mother,‌ ‌Lyria,‌ ‌was‌ ‌a‌ ‌retired‌ ‌teacher,‌ ‌she‌ ‌was‌ ‌more‌ ‌than‌ ‌qualified‌ ‌to‌ ‌teach‌ ‌her‌ ‌seven‌ ‌children‌ ‌about‌ ‌Pokémon‌ ‌at‌ ‌a‌ ‌young‌ ‌age.‌ ‌Starting‌ ‌at‌ ‌the‌ ‌age‌ ‌of‌ ‌5,‌ ‌they‌ ‌began‌ ‌to‌ ‌have‌ ‌homework,‌ ‌responsibilities‌ ‌on‌ ‌the‌ ‌ranch,‌ ‌and‌ ‌learned‌ ‌all‌ ‌they‌ ‌could‌ ‌about‌ ‌the‌ ‌world‌ ‌around‌ ‌them‌ ‌and‌ ‌what‌ ‌creatures‌ ‌lived‌ ‌in‌ ‌it.‌

When‌ ‌Pyros,‌ ‌Miel,‌ ‌Stror,‌ ‌and‌ ‌Shade‌ ‌hit‌ ‌11,‌ ‌they‌ ‌were‌ ‌sent‌ ‌off‌ ‌to‌ ‌make‌ ‌friends‌ ‌and‌ ‌possibly‌ ‌learn‌ ‌anymore‌ ‌that‌ ‌Lyria‌ ‌might‌ ‌have‌ ‌missed.‌ ‌They‌ ‌were‌ ‌sent‌ ‌to‌ ‌a‌ ‌public‌ ‌school‌ ‌in‌ ‌Kanto,‌ ‌which‌ ‌they‌ ‌excelled‌ ‌at‌ ‌academically.‌ ‌They‌ ‌graduated‌ ‌early‌ ‌and‌ ‌had‌ ‌ample‌ ‌time‌ ‌to‌ ‌explore‌ ‌the‌ ‌Region‌ ‌they‌ ‌were‌ ‌in‌ ‌before‌ ‌they‌ ‌returned‌ ‌home…‌ ‌Only‌ ‌to‌ ‌go‌ ‌to‌ ‌the‌ ‌next‌ ‌school.‌ ‌They‌ ‌went‌ ‌to‌ ‌a‌ ‌public‌ ‌school‌ ‌in‌ ‌Johto‌ ‌when‌ ‌they‌ ‌were‌ ‌12,‌ ‌then‌ ‌Hoenn‌ ‌when‌ ‌they‌ ‌were‌ ‌13,‌ ‌Sinnoh‌ ‌when‌ ‌they‌ ‌were‌ ‌14,‌ ‌Unova‌ ‌when‌ ‌they‌ ‌were‌ ‌15,‌ ‌Kalos‌ ‌when‌ ‌they‌ ‌were‌ ‌16,‌ ‌and‌ ‌Alola‌ ‌when‌ ‌they‌ ‌were‌ ‌17.‌ ‌Each‌ ‌time,‌ ‌she‌ ‌graduated‌ ‌early‌ ‌and‌ ‌began‌ ‌to‌ ‌explore‌ ‌the‌ ‌region‌ ‌with‌ ‌her‌ ‌brothers,‌ ‌as‌ ‌they‌ ‌too,‌ ‌excelled‌ ‌with‌ ‌flying‌ ‌colors.‌ ‌

When‌ ‌she‌ ‌was‌ ‌18,‌ ‌she‌ ‌returned‌ ‌to‌ ‌Alola‌ ‌to‌ ‌complete‌ ‌the‌ ‌Island‌ ‌Challenge‌ ‌before‌ ‌she‌ ‌grew‌ ‌too‌ ‌old‌ ‌to‌ ‌do‌ ‌it.‌ ‌She‌ ‌completed‌ ‌it‌ ‌in‌ ‌a‌ ‌little‌ ‌over‌ ‌half‌ ‌a‌ ‌year‌ ‌as‌ ‌she‌ ‌was‌ ‌quite‌ ‌knowledgeable‌ ‌about‌ ‌the‌ ‌region‌ ‌she‌ ‌had‌ ‌recently‌ ‌explored‌ ‌in.‌ ‌After‌ ‌her‌ ‌Island‌ ‌Challenge,‌ ‌she‌ ‌went‌ ‌on‌ ‌more‌ ‌journeys‌ ‌collecting‌ ‌Gym‌ ‌Badges,‌ ‌Contest‌ ‌Ribbons,‌ ‌Princess‌ ‌Keys,‌ ‌and‌ ‌the‌ ‌Psychic-,‌ ‌Ghost-,‌ ‌and‌ ‌Dark-Type‌ ‌Pokémon‌ ‌as‌ ‌she‌ ‌could‌ ‌while‌ ‌also‌ ‌taking‌ ‌online‌ ‌college‌ ‌courses‌ ‌for‌ ‌psychology.‌ ‌By‌ ‌the‌ ‌time‌ ‌she‌ ‌was‌ ‌27,‌ ‌she‌ ‌began‌ ‌to‌ ‌take‌ ‌on-campus‌ ‌college‌ ‌classes‌ ‌for‌ ‌biology‌ ‌and‌ ‌genetics‌ ‌while‌ ‌she‌ ‌was‌ ‌in‌ ‌Kalos.‌ ‌She‌ ‌sped‌ ‌through‌ ‌these‌ ‌courses‌ ‌with‌ ‌flying‌ ‌colors‌ ‌and‌ ‌she‌ ‌soon‌ ‌became‌ ‌a‌ ‌researcher‌ ‌in‌ ‌the‌ ‌field‌ ‌of‌ ‌genetics‌ ‌not‌ ‌long‌ ‌after.‌ ‌She‌ ‌began‌ ‌her‌ ‌experiments‌ ‌in‌ ‌her‌ ‌parent’s‌ ‌basement‌ ‌with‌ ‌DNA‌ ‌before‌ ‌graduating‌ ‌to‌ ‌a‌ ‌laboratory‌ ‌she‌ ‌now‌ ‌owns‌ ‌in‌ ‌Kanto‌ ‌on‌ ‌Cinnabar‌ ‌Island.‌ ‌She‌ ‌travels‌ ‌a‌ ‌lot‌ ‌though,‌ ‌so‌ ‌she‌ ‌is‌ ‌hardly‌ ‌there‌ ‌anymore.‌ ‌

Due‌ ‌to‌ ‌her‌ ‌excellent‌ ‌knowledge‌ ‌in‌ ‌many‌ ‌kinds‌ ‌of‌ ‌Pokémon-related‌ ‌topics,‌ ‌she‌ ‌is‌ ‌soon‌ ‌going‌ ‌to‌ ‌start‌ ‌her‌ ‌college‌ ‌courses‌ ‌to‌ ‌further‌ ‌her‌ ‌knowledge‌ ‌and‌ ‌become‌ ‌a‌ ‌Pokémon‌ ‌Professor.‌ ‌Before‌ ‌this,‌ ‌she‌ ‌wanted‌ ‌to‌ ‌try‌ ‌her‌ ‌hand‌ ‌at‌ ‌a‌ ‌Pokémon‌ ‌Masters‌ ‌League‌ ‌she‌ ‌heard‌ ‌about‌ ‌appearing‌ ‌in‌ ‌Sinnoh.‌ ‌Excited,‌ ‌she‌ ‌took‌ ‌her‌ ‌best‌ ‌Pokémon‌ ‌with‌ ‌her.‌ ‌
Team‌ ‌Theme:‌ ‌Triotype‌ ‌Theme‌ ‌(Psychic,‌ ‌Ghost,‌ ‌and‌ ‌Dark)‌ ‌|‌ ‌Cruel‌ ‌and‌ ‌Unusual‌ ‌
Name‌:‌ ‌Gar‌ ‌
Species‌:‌ ‌Gengar‌ ‌-‌ ‌[TYPE]Ghost[/TYPE][TYPE]Poison[/TYPE]‌ ‌
Gender‌:‌ ‌Male‌ ‌
Appearance‌:‌ ‌Gar‌ ‌is‌ ‌larger‌ ‌than‌ ‌the‌ ‌average‌ ‌Gengar,‌ ‌being‌ ‌5'07"‌ ‌(170.1‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌4'11"‌ ‌(149.9‌ ‌cm).‌ ‌
Item‌:‌ ‌Spell‌ ‌Tag‌ ‌-‌ ‌Raises‌ ‌the‌ ‌power‌ ‌of‌ ‌Ghost-Type‌ ‌attacks‌ ‌by‌ ‌10%.‌ ‌Is‌ ‌plastered‌ ‌onto‌ ‌the‌ ‌chest.‌ ‌
Personality‌:‌ ‌He‌ ‌is‌ ‌protective‌ ‌of‌ ‌Shade‌ ‌and‌ ‌will‌ ‌act‌ ‌like‌ ‌her‌ ‌brother‌ ‌and‌ ‌her‌ ‌father‌ ‌on‌ ‌occasion‌ ‌due‌ ‌to‌ ‌him‌ ‌being‌ ‌her‌ ‌parent's‌ ‌Pokémon‌ ‌for‌ ‌a‌ ‌time.‌ ‌He‌ ‌is‌ ‌sweet‌ ‌though‌ ‌and‌ ‌gives‌ ‌Shade‌ ‌affection‌ ‌and‌ ‌hugs‌ ‌and‌ ‌will‌ ‌be‌ ‌there‌ ‌for‌ ‌her‌ ‌when‌ ‌she‌ ‌needs‌ ‌it.‌ ‌He‌ ‌is‌ ‌also‌ ‌her‌ ‌powerhouse.‌ ‌
Ability‌:‌ ‌Cursed‌ ‌Body‌ ‌-‌ ‌If‌ ‌a‌ ‌Pokémon‌ ‌makes‌ ‌contact‌ ‌when‌ ‌attacking‌ ‌Gar,‌ ‌there‌ ‌is‌ ‌a‌ ‌30%‌ ‌chance‌ ‌their‌ ‌attack‌ ‌will‌ ‌be‌ ‌disabled‌ ‌for‌ ‌a‌ ‌while.‌ ‌
Notes‌:‌ ‌He‌ ‌is‌ ‌older‌ ‌than‌ ‌Shade‌ ‌and‌ ‌is‌ ‌about‌ ‌as‌ ‌old‌ ‌as‌ ‌her‌ ‌parents.
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Gar‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌24‌ ‌
  • Shadow‌ ‌Punch‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Gar's‌ ‌shadow‌ ‌becomes‌ ‌distorted‌ ‌as‌ ‌he‌ ‌powers‌ ‌this‌ ‌move‌ ‌into‌ ‌his‌ ‌arm,‌ ‌causing‌ ‌a‌ ‌ghostly‌ ‌aura‌ ‌to‌ ‌surround‌ ‌his‌ ‌fist.‌ ‌He‌ ‌then‌ ‌punches‌ ‌towards‌ ‌the‌ ‌foe,‌ ‌sending‌ ‌a‌ ‌fist‌ ‌of‌ ‌ghostly‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌which‌ ‌homes‌ ‌in‌ ‌on‌ ‌the‌ ‌opponent‌ ‌like‌ ‌a‌ ‌seeking‌ ‌missile.‌
  • Hypnosis‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌weak‌ ‌telekinetic‌ ‌wave‌ ‌escapes‌ ‌from‌ ‌Gar's‌ ‌mind‌ ‌and‌ ‌tries‌ ‌to‌ ‌infiltrate‌ ‌the‌ ‌Pokémon's‌ ‌mind.‌ ‌Once‌ ‌it‌ ‌does‌ ‌so,‌ ‌it‌ ‌puts‌ ‌the‌ ‌Pokémon‌ ‌into‌ ‌a‌ ‌trance‌ ‌and‌ ‌makes‌ ‌them‌ ‌fall‌ ‌asleep.‌ ‌When‌ ‌out‌ ‌of‌ ‌battle,‌ ‌it‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌make‌ ‌a‌ ‌person‌ ‌or‌ ‌a‌ ‌Pokémon‌ ‌do‌ ‌something,‌ ‌just‌ ‌as‌ ‌long‌ ‌as‌ ‌they‌ ‌aren't‌ ‌completely‌ ‌against‌ ‌the‌ ‌action‌ ‌that‌ ‌is‌ ‌being‌ ‌taken.‌ ‌
  • Lick‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Gar's‌ ‌tongue‌ ‌is‌ ‌covered‌ ‌in‌ ‌ghostly‌ ‌aura‌ ‌and‌ ‌he‌ ‌tries‌ ‌to‌ ‌lick‌ ‌the‌ ‌opponent‌ ‌with‌ ‌it,‌ ‌sending‌ ‌shivers‌ ‌down‌ ‌their‌ ‌spine‌ ‌when‌ ‌he‌ ‌hits.‌ ‌It‌ ‌may‌ ‌also‌ ‌have‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze‌ ‌the‌ ‌target,‌ ‌either‌ ‌with‌ ‌fear‌ ‌or‌ ‌enzymes,‌ ‌we‌ ‌don't‌ ‌know.‌ ‌
  • Spite‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Resenting‌ ‌towards‌ ‌the‌ ‌last‌ ‌move‌ ‌being‌ ‌used,‌ ‌Gar‌ ‌pools‌ ‌this‌ ‌resentment‌ ‌into‌ ‌a‌ ‌draining‌ ‌ghostly‌ ‌energy‌ ‌that‌ ‌tires‌ ‌out‌ ‌the‌ ‌foe's‌ ‌energy,‌ ‌resulting‌ ‌them‌ ‌losing‌ ‌the‌ ‌energy‌ ‌to‌ ‌keep‌ ‌using‌ ‌the‌ ‌move.‌ ‌
  • Mean‌ ‌Look‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌An‌ ‌arresting,‌ ‌dark‌ ‌look‌ ‌is‌ ‌thrown‌ ‌at‌ ‌the‌ ‌foe‌ ‌from‌ ‌Gar's‌ ‌now‌ ‌glowing,‌ ‌purple‌ ‌eyes.‌ ‌Too‌ ‌scared‌ ‌or‌ ‌too‌ ‌determined‌ ‌to‌ ‌battle,‌ ‌the‌ ‌Pokémon‌ ‌stays‌ ‌and‌ ‌fights.‌ ‌The‌ ‌Pokéball's‌ ‌retrieving‌ ‌feature‌ ‌doesn't‌ ‌work‌ ‌until‌ ‌the‌ ‌Pokémon‌ ‌faints.‌ ‌
  • Curse‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Causing‌ ‌itself‌ ‌a‌ ‌massive‌ ‌amount‌ ‌of‌ ‌pain‌ ‌and‌ ‌exhaustion,‌ ‌Gar‌ ‌lays‌ ‌down‌ ‌a‌ ‌curse‌ ‌upon‌ ‌the‌ ‌foe‌ ‌in‌ ‌a‌ ‌quick‌ ‌ritual‌ ‌of‌ ‌sorts.‌ ‌The‌ ‌opponent‌ ‌will‌ ‌start‌ ‌suffering‌ ‌intense‌ ‌pain‌ ‌and‌ ‌exhaustion‌ ‌and‌ ‌will‌ ‌eventually‌ ‌faint‌ ‌(if‌ ‌the‌ ‌opponent‌ ‌doesn't‌ ‌heal,‌ ‌then‌ ‌four‌ ‌times‌ ‌of‌ ‌bouts‌ ‌of‌ ‌pain‌ ‌and‌ ‌exhaustion‌ ‌will‌ ‌make‌ ‌the‌ ‌Pokémon‌ ‌faint).‌ ‌
  • Night‌ ‌Shade‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌An‌ ‌attack‌ ‌that‌ ‌has‌ ‌Gar's‌ ‌body‌ ‌distort‌ ‌by‌ ‌the‌ ‌likes‌ ‌of‌ ‌a‌ ‌mirage-looking‌ ‌effect,‌ ‌and‌ ‌he‌ ‌then‌ ‌fires‌ ‌a‌ ‌dark‌ ‌beam‌ ‌outlined‌ ‌in‌ ‌red,‌ ‌hurting‌ ‌the‌ ‌opponent.‌ ‌
  • Confuse‌ ‌Ray‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌sinister‌ ‌light‌ ‌appears‌ ‌from‌ ‌alluring‌ ‌ghostly‌ ‌energy‌ ‌and‌ ‌encircles‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌become‌ ‌dizzy‌ ‌and‌ ‌Confused.‌ ‌
  • Sucker‌ ‌Punch‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌When‌ ‌Gar‌ ‌sees‌ ‌the‌ ‌opponent‌ ‌attack,‌ ‌he‌ ‌moves‌ ‌in‌ ‌with‌ ‌alarming‌ ‌speed‌ ‌and‌ ‌punches‌ ‌them‌ ‌where‌ ‌their‌ ‌guard‌ ‌is‌ ‌down‌ ‌(1+‌ ‌priority).‌ ‌If‌ ‌he‌ ‌sees‌ ‌wrong,‌ ‌or‌ ‌they‌ ‌change‌ ‌at‌ ‌the‌ ‌right‌ ‌time,‌ ‌he‌ ‌misses‌ ‌or‌ ‌it‌ ‌doesn't‌ ‌do‌ ‌a‌ ‌whole‌ ‌lot‌ ‌of‌ ‌damage.‌ ‌
  • Payback‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Gar‌ ‌stores‌ ‌energy‌ ‌for‌ ‌a‌ ‌strike‌ ‌and‌ ‌then‌ ‌attacks.‌ ‌If‌ ‌he‌ ‌attacks‌ ‌first‌ ‌(since‌ ‌storing‌ ‌that‌ ‌amount‌ ‌of‌ ‌energy‌ ‌doesn't‌ ‌take‌ ‌too‌ ‌long),‌ ‌it‌ ‌won't‌ ‌do‌ ‌as‌ ‌much‌ ‌damage.‌ ‌If‌ ‌he‌ ‌attacks‌ ‌last,‌ ‌doesn't‌ ‌move,‌ ‌and‌ ‌takes‌ ‌his‌ ‌time,‌ ‌he‌ ‌will‌ ‌hit‌ ‌for‌ ‌more‌ ‌damage.‌
  • Shadow‌ ‌Ball‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Gar‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌his‌ ‌hand‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Dream‌ ‌Eater‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Once‌ ‌the‌ ‌target‌ ‌is‌ ‌asleep,‌ ‌Gar‌ ‌messily‌ ‌and‌ ‌forcefully‌ ‌eats‌ ‌their‌ ‌dreams,‌ ‌hurting‌ ‌them‌ ‌and‌ ‌healing‌ ‌himself‌ ‌in‌ ‌the‌ ‌process.‌ ‌
  • Dark‌ ‌Pulse‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌With‌ ‌dark‌ ‌thoughts‌ ‌and‌ ‌emotions‌ ‌(either‌ ‌from‌ ‌himself‌ ‌or‌ ‌consuming‌ ‌those‌ ‌from‌ ‌his‌ ‌trainer),‌ ‌he‌ ‌expels‌ ‌an‌ ‌evil,‌ ‌dark‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent‌ ‌in‌ ‌the‌ ‌form‌ ‌of‌ ‌a‌ ‌pulse.‌ ‌It‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Destiny‌ ‌Bond‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Once‌ ‌used,‌ ‌Gar‌ ‌stores‌ ‌energy‌ ‌for‌ ‌the‌ ‌opponent‌ ‌within‌ ‌him.‌ ‌Once‌ ‌he‌ ‌does‌ ‌faint,‌ ‌the‌ ‌energy‌ ‌explodes‌ ‌from‌ ‌him‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌surrounding‌ ‌the‌ ‌culprit‌ ‌with‌ ‌intense‌ ‌dark‌ ‌energy‌ ‌that‌ ‌also‌ ‌causes‌ ‌the‌ ‌opponent‌ ‌to‌ ‌faint.‌ ‌
  • Hex‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Gar's‌ ‌eyes‌ ‌glow‌ ‌red‌ ‌and‌ ‌multiple‌ ‌dark‌ ‌pulses‌ ‌of‌ ‌energy‌ ‌escape‌ ‌from‌ ‌them‌ ‌and‌ ‌head‌ ‌towards‌ ‌the‌ ‌target‌ ‌to‌ ‌relentlessly‌ ‌hit.‌ ‌If‌ ‌the‌ ‌opponent‌ ‌has‌ ‌a‌ ‌status‌ ‌condition,‌ ‌the‌ ‌power‌ ‌will‌ ‌increase.‌ ‌
  • Nightmare‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Once‌ ‌the‌ ‌target‌ ‌is‌ ‌asleep,‌ ‌Gar‌ ‌instills‌ ‌nightmares‌ ‌that‌ ‌cause‌ ‌pain‌ ‌and‌ ‌exhaustion‌ ‌over‌ ‌time.‌ ‌If‌ ‌the‌ ‌Pokémon‌ ‌wakes‌ ‌up‌ ‌and‌ ‌is‌ ‌then‌ ‌put‌ ‌back‌ ‌to‌ ‌sleep,‌ ‌Nightmare‌ ‌won't‌ ‌work‌ ‌on‌ ‌them.‌ ‌
  • Disable‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Using‌ ‌psychic,‌ ‌suggesting‌ ‌powers,‌ ‌the‌ ‌opponent's‌ ‌last‌ ‌used‌ ‌move‌ ‌becomes‌ ‌disabled‌ ‌for‌ ‌a‌ ‌long‌ ‌while.‌ ‌
  • Haze‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌black‌ ‌mist‌ ‌escapes‌ ‌from‌ ‌Gar's‌ ‌mouth,‌ ‌which‌ ‌gets‌ ‌rid‌ ‌of‌ ‌all‌ ‌the‌ ‌buffs‌ ‌and‌ ‌debuffs‌ ‌the‌ ‌Pokémon‌ ‌have‌ ‌attained‌ ‌from‌ ‌battle.‌ ‌
  • Smog‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Filthy‌ ‌gases‌ ‌escape‌ ‌the‌ ‌body‌ ‌of‌ ‌Gar‌ ‌and‌ ‌are‌ ‌pushed‌ ‌towards‌ ‌the‌ ‌opponent.‌ ‌It‌ ‌has‌ ‌a‌ ‌40%‌ ‌chance‌ ‌to‌ ‌poison‌ ‌the‌ ‌target‌ ‌if‌ ‌they‌ ‌so‌ ‌much‌ ‌as‌ ‌breathe‌ ‌it‌ ‌in.‌ ‌
  • Poison‌ ‌Gas‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌spray‌ ‌of‌ ‌poisonous‌ ‌gas‌ ‌is‌ ‌spat‌ ‌out‌ ‌from‌ ‌Gar's‌ ‌mouth‌ ‌at‌ ‌the‌ ‌opponent's‌ ‌face.‌ ‌If‌ ‌they‌ ‌breathe‌ ‌it‌ ‌in,‌ ‌they‌ ‌become‌ ‌poisoned.‌ ‌
  • Will-O-Wisp‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌From‌ ‌Gar's‌ ‌hand,‌ ‌a‌ ‌bluish-white‌ ‌flame‌ ‌appears.‌ ‌Gar‌ ‌lets‌ ‌the‌ ‌flame‌ ‌dance‌ ‌about‌ ‌in‌ ‌the‌ ‌air‌ ‌before‌ ‌making‌ ‌it‌ ‌rush‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌to‌ ‌inflict‌ ‌a‌ ‌burn.‌ ‌
  • Toxic‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌An‌ ‌intensifying‌ ‌toxin‌ ‌leaves‌ ‌Gar's‌ ‌mouth‌ ‌and‌ ‌hits‌ ‌the‌ ‌target‌ ‌with‌ ‌supreme‌ ‌accuracy‌ ‌(as‌ ‌Gar‌ ‌is‌ ‌part‌ ‌Poison).‌ ‌Once‌ ‌it‌ ‌hits,‌ ‌it‌ ‌deals‌ ‌more‌ ‌damage‌ ‌gradually,‌ ‌badly‌ ‌poisoning‌ ‌them.‌ ‌
  • Energy‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Grass[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Gar‌ ‌draws‌ ‌in‌ ‌the‌ ‌energy‌ ‌and‌ ‌aura‌ ‌from‌ ‌nature‌ ‌into‌ ‌a‌ ‌sphere‌ ‌and‌ ‌fires‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Dazzling‌ ‌Gleam‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌A‌ ‌powerful,‌ ‌mystical‌ ‌flash‌ ‌of‌ ‌light‌ ‌shines‌ ‌from‌ ‌Gar's‌ ‌body,‌ ‌which‌ ‌then‌ ‌travel‌ ‌towards‌ ‌any‌ ‌who‌ ‌are‌ ‌near‌ ‌and‌ ‌hurt‌ ‌them.‌

Name‌:‌ ‌Chu‌ ‌
Species‌:‌ ‌Alolan‌ ‌Raichu‌ ‌-‌ ‌[TYPE]Electric[/TYPE][TYPE]Psychic[/TYPE]‌ ‌
Gender‌:‌ ‌Female‌ ‌
Appearance‌:‌ ‌Chu‌ ‌is‌ ‌smaller‌ ‌than‌ ‌the‌ ‌average‌ ‌Alolan‌ ‌Raichu,‌ ‌being‌ ‌1'08"‌ ‌(50.8‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌2'04"‌ ‌(71.1‌ ‌cm).‌ ‌
Item‌:‌ ‌Magnet‌ ‌-‌ ‌Raises‌ ‌the‌ ‌power‌ ‌of‌ ‌Electric-Type‌ ‌attacks‌ ‌by‌ ‌10%.‌ ‌Is‌ ‌connected‌ ‌with‌ ‌a‌ ‌necklace‌ ‌around‌ ‌her‌ ‌neck.‌ ‌
Personality‌:‌ ‌She‌ ‌is‌ ‌very‌ ‌mischievous‌ ‌and‌ ‌naughty,‌ ‌but‌ ‌is‌ ‌completely‌ ‌helpful‌ ‌and‌ ‌loyal‌ ‌to‌ her‌ ‌trainer.‌ ‌She‌ ‌won't‌ ‌leave‌ ‌her‌ ‌side,‌ ‌so‌ ‌she‌ ‌usually‌ ‌stays‌ ‌out‌ ‌of‌ ‌her‌ ‌PokeBall.‌ ‌
Ability‌:‌ ‌Surge‌ ‌Surfer‌ ‌-‌ ‌When‌ ‌Electric‌ ‌Terrain‌ ‌is‌ ‌active,‌ ‌it‌ ‌doubles‌ ‌her‌ ‌Speed.‌ ‌
Notes‌:‌ ‌She‌ ‌is‌ ‌the‌ ‌birth‌ ‌Pokémon‌ ‌of‌ ‌Shade,‌ ‌so‌ ‌she‌ ‌follows‌ ‌her‌ ‌around‌ ‌constantly.‌ ‌
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Chu‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌47‌ ‌
  • Thunder‌ ‌Shock‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌releases‌ ‌a‌ ‌small‌ ‌jolt‌ ‌of‌ ‌electricity‌ ‌that‌ ‌can‌ ‌cause‌ ‌some‌ ‌harm.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Growl‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌squeaks‌ ‌cutely‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌lowering‌ ‌their‌ ‌physical‌ ‌attack‌ ‌as‌ ‌they‌ ‌see‌ ‌it‌ ‌as‌ ‌endearing‌ ‌and‌ ‌they‌ ‌don’t‌ ‌want‌ ‌to‌ ‌hurt‌ ‌her.‌ ‌
  • Charm‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌pouts‌ ‌cutely‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌the‌ ‌opponent’s‌ ‌physical‌ ‌attack‌ ‌to‌ ‌drop‌ ‌harshly‌ ‌due‌ ‌to‌ ‌her‌ ‌spoiled-like‌ ‌cuteness‌ ‌and‌ ‌baby-like‌ ‌actions.‌ ‌
  • Tail‌ ‌Whip‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌wags‌ ‌her‌ ‌tail‌ ‌cutely,‌ ‌dropping‌ ‌the‌ ‌wariness‌ ‌of‌ ‌the‌ ‌Pokémon,‌ ‌which‌ ‌drops‌ ‌their‌ ‌physical‌ ‌defenses.
  • Play‌ ‌Nice‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌attempts‌ ‌to‌ ‌befriend‌ ‌her‌ ‌opponent,‌ ‌which‌ ‌lowers‌ ‌the‌ ‌opponent’s‌ ‌will‌ ‌to‌ ‌fight‌ ‌and‌ ‌lowers‌ ‌their‌ ‌physical‌ ‌attack.‌ ‌
  • Thunder‌ ‌Wave‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌weak‌ ‌jolt‌ ‌of‌ ‌electricity‌ ‌is‌ ‌shot‌ ‌out‌ ‌at‌ ‌the‌ ‌opponent‌ ‌to‌ ‌paralyze‌ ‌them,‌ ‌locking‌ ‌their‌ ‌joints‌ ‌and‌ ‌muscles‌ ‌from‌ ‌moving‌ ‌periodically‌ ‌and‌ ‌slowing‌ ‌them‌ ‌down.‌ ‌
  • Quick‌ ‌Attack‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌shoots‌ ‌forward‌ ‌with‌ ‌surprising‌ ‌speed‌ ‌that‌ ‌makes‌ ‌her‌ ‌look‌ ‌like‌ ‌an‌ ‌orange‌ ‌and‌ ‌yellow‌ ‌blur.‌ ‌She‌ ‌uses‌ ‌this‌ ‌speed‌ ‌to‌ ‌either‌ ‌hurt‌ ‌the‌ ‌opponent‌ ‌or‌ ‌dodge‌ ‌something.‌ ‌
  • Double‌ ‌Kick‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌kicks‌ ‌the‌ ‌opponent‌ ‌with‌ ‌each‌ ‌foot.‌ ‌
  • Electro‌ ‌Ball‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌quickly‌ ‌creates‌ ‌a‌ ‌ball‌ ‌of‌ ‌electricity‌ ‌from‌ ‌her‌ ‌tail‌ ‌and‌ ‌then‌ ‌quickly‌ ‌flips‌ ‌about,‌ ‌flinging‌ ‌the‌ ‌ball‌ ‌of‌ ‌electricity‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌The‌ ‌faster‌ ‌this‌ ‌is,‌ ‌the‌ ‌faster‌ ‌the‌ ‌ball‌ ‌moves‌ ‌and‌ ‌the‌ ‌more‌ ‌power‌ ‌it‌ ‌accrues‌ ‌especially‌ ‌when‌ ‌the‌ ‌opponent‌ ‌is‌ ‌slower‌ ‌than‌ ‌Chu.‌ ‌
  • Double‌ ‌Team‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌either‌ ‌creates‌ ‌afterimages‌ ‌from‌ ‌moving‌ ‌side‌ ‌to‌ ‌side‌ ‌quickly‌ ‌or‌ ‌uses‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌create‌ ‌copies‌ ‌of‌ ‌herself.‌ ‌They‌ ‌copy‌ ‌her‌ ‌movements‌ ‌at‌ ‌the‌ ‌time‌ ‌of‌ ‌deploying‌ ‌this‌ ‌attack,‌ ‌but‌ ‌these‌ ‌copies‌ ‌or‌ ‌afterimages‌ ‌fade‌ ‌when‌ ‌attacked.‌ ‌
  • Spark‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌charges‌ ‌herself‌ ‌with‌ ‌electricity‌ ‌before‌ ‌charging‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌It‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Nuzzle‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌rubs‌ ‌her‌ ‌weakly‌ ‌electrified‌ ‌cheeks‌ ‌on‌ ‌the‌ ‌opponent,‌ ‌which‌ ‌will‌ ‌always‌ ‌paralyze.‌ ‌
  • Slam‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌slams‌ ‌her‌ ‌body‌ ‌or‌ ‌her‌ ‌tail‌ ‌against‌ ‌the‌ ‌opponent.‌ ‌
  • Thunderbolt‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌releases‌ ‌a‌ ‌powerful‌ ‌jolt‌ ‌of‌ ‌electricity‌ ‌at‌ ‌the‌ ‌opponent‌ ‌that‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Agility‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌relaxes‌ ‌and‌ ‌lightens‌ ‌her‌ ‌body‌ ‌to‌ ‌increase‌ ‌her‌ ‌speed‌ ‌sharply.‌ ‌
  • Wild‌ ‌Charge‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌recklessly‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌after‌ ‌enveloping‌ ‌herself‌ ‌in‌ ‌electrical‌ ‌energy.‌ ‌She‌ ‌will‌ ‌receive‌ ‌a‌ ‌quarter‌ ‌of‌ ‌the‌ ‌damage‌ ‌dealt‌ ‌in‌ ‌recoil.‌ ‌
  • Feint‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌disappears‌ ‌and‌ ‌reappears‌ ‌due‌ ‌to‌ ‌quick‌ ‌speed‌ ‌and‌ ‌her‌ ‌fist‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌breaks‌ ‌the‌ ‌barrier‌ ‌created‌ ‌by‌ ‌Protect‌ ‌or‌ ‌catches‌ ‌the‌ ‌opponent‌ ‌using‌ ‌Detect‌ ‌off‌ ‌guard‌ ‌and‌ ‌punches‌ ‌them,‌ ‌lifting‌ ‌the‌ ‌effects‌ ‌of‌ ‌those‌ ‌moves.‌ ‌She‌ ‌can‌ ‌also‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Quick‌ ‌Guard‌ ‌and‌ ‌Wide‌ ‌Guard‌ ‌by‌ ‌surprising‌ ‌and‌ ‌punching‌ ‌the‌ ‌blocker,‌ ‌can‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Mat‌ ‌Block,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌Crafty‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌by‌ ‌surprising‌ ‌and‌ ‌attacking‌ ‌that‌ ‌same‌ ‌opponent‌ ‌and‌ ‌can’t‌ ‌get‌ ‌hurt‌ ‌or‌ ‌affected‌ ‌by‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌or‌ ‌Baneful‌ ‌Bunker.‌ ‌
  • Discharge‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌releases‌ ‌most‌ ‌of‌ ‌her‌ ‌electrical‌ ‌energy‌ ‌in‌ ‌a‌ ‌wide‌ ‌blast,‌ ‌attacking‌ ‌everything‌ ‌around‌ ‌her‌ ‌in‌ ‌a‌ ‌wide‌ ‌radius.‌ ‌This‌ ‌also‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Thunder‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌shoots‌ ‌a‌ ‌stream‌ ‌of‌ ‌lightning‌ ‌in‌ ‌the‌ air,‌ ‌and‌ ‌then‌ ‌it‌ ‌comes‌ ‌crashing‌ ‌down‌ ‌after‌ ‌building‌ ‌up‌ ‌some‌ ‌power‌ ‌from‌ ‌the‌ ‌clouds‌ ‌up‌ ‌above‌ ‌and‌ ‌will‌ ‌gain‌ ‌more‌ ‌accuracy‌ ‌if‌ ‌it’s‌ ‌raining‌ ‌and‌ ‌will‌ ‌lose‌ ‌accuracy‌ ‌
  • if‌ ‌it’s‌ ‌sunny, hailing, or in the middle of a raging sandstorm.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Light‌ ‌Screen‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌creates‌ ‌a‌ ‌wall‌ ‌of‌ ‌light‌ ‌that‌ ‌lessens‌ ‌the‌ ‌damage‌ ‌from‌ ‌elemental attacks‌ ‌by‌ ‌half,‌ ‌or‌ ‌she‌ ‌creates‌ ‌a‌ ‌large‌ ‌wall‌ ‌of‌ ‌light‌ ‌on‌ ‌her‌ ‌side‌ ‌of‌ ‌the‌ ‌field‌ ‌to‌ ‌lessen‌ ‌the‌ ‌damage‌ ‌from‌ ‌elemental attacks‌ ‌by‌ ‌a‌ ‌third.‌ ‌This‌ ‌can‌ ‌be‌ ‌broken‌ ‌by‌ ‌Brick‌ ‌Break,‌ ‌Defog,‌ ‌or‌ ‌Psychic‌ ‌Fangs‌ ‌and‌ ‌can‌ ‌be‌ ‌bypassed‌ ‌by‌ ‌Pokémon‌ ‌with‌ ‌Infiltrator.‌ ‌
  • Swift‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌swings‌ ‌her‌ ‌tail‌ ‌around‌ ‌and‌ ‌creates‌ ‌stars‌ ‌out‌ ‌of‌ ‌pure‌ ‌energy‌ ‌and‌ ‌these‌ ‌fly‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌like‌ ‌homing‌ ‌missiles.‌ ‌
  • Sweet‌ ‌Kiss‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌sweetly‌ ‌kisses‌ ‌towards‌ ‌the‌ ‌opponent,‌ ‌a‌ ‌pink‌ ‌little‌ ‌heart‌ ‌escapes‌ ‌her‌ ‌lips‌ ‌and‌ ‌heads‌ ‌towards‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌can‌ ‌confuse‌ ‌the‌ ‌opponent.‌ ‌
  • Nasty‌ ‌Plot‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌thinks‌ ‌bad‌ ‌or‌ ‌naughty‌ ‌thoughts‌ ‌that‌ ‌stimulate‌ ‌her‌ ‌brain,‌ ‌sharply‌ ‌raising‌ ‌her‌ ‌elemental attack.‌ ‌
  • Psychic‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌attacks‌ ‌the‌ ‌target‌ ‌with‌ ‌powerful‌ psychic‌ ‌energy‌ ‌that‌ ‌can‌ ‌cause‌ ‌body‌ ‌aches‌ ‌or‌ ‌migraines.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌their‌ ‌elemental defenses.‌ ‌
  • Encore‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌raises‌ ‌her‌ ‌arms‌ ‌in‌ ‌the‌ ‌air‌ ‌and‌ ‌a‌ ‌sparkly‌ ‌white‌ ‌ball‌ ‌starts‌ ‌to‌ ‌grow.‌ ‌She‌ ‌then‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌which‌ ‌will‌ ‌cause‌ ‌the‌ ‌Pokémon‌ ‌to‌ ‌use‌ ‌the‌ ‌last‌ ‌move‌ ‌used‌ ‌for‌ ‌awhile‌ ‌until‌ ‌the‌ ‌opponent‌ ‌stops‌ ‌sparkling.‌ ‌
  • Speed‌ ‌Swap‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌uses‌ ‌psychic‌ ‌energy‌ ‌to‌ ‌swap‌ ‌the‌ ‌speed‌ ‌between‌ ‌her‌ ‌and‌ ‌another‌ ‌Pokémon.‌ ‌
  • Teleport‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌can‌ ‌teleport‌ ‌itself‌ ‌and‌ ‌another‌ ‌Pokémon‌ ‌or‌ ‌human‌ ‌in‌ ‌a‌ ‌5‌ ‌mile‌ ‌radius‌ ‌without‌ ‌breaking‌ ‌a‌ ‌sweat.‌ ‌In‌ ‌battle,‌ ‌she‌ ‌can‌ ‌use‌ ‌this‌ ‌to‌ ‌dodge‌ ‌attacks‌ ‌and‌ ‌appear‌ ‌on‌ ‌the‌ ‌other‌ ‌side‌ ‌of‌ ‌the‌ ‌field‌ ‌if‌ ‌she‌ ‌wanted‌ ‌to,‌ ‌but‌ ‌this‌ ‌tires‌ ‌her‌ ‌out.‌ ‌
  • Zap‌ ‌Cannon‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌creates‌ ‌a‌ ‌large‌ ‌ball‌ ‌of‌ ‌blue‌ ‌and‌ ‌yellow‌ ‌electricity‌ ‌and‌ ‌flings‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent‌ ‌from‌ ‌her‌ ‌hands.‌ ‌This‌ ‌has‌ ‌horrible‌ ‌accuracy,‌ ‌but‌ ‌it‌ ‌will‌ ‌always‌ ‌paralyze‌ ‌once‌ ‌it‌ ‌hits.‌ ‌
  • Psyshock‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌creates‌ ‌pink‌ ‌shards‌ ‌of‌ ‌psychic‌ ‌energy‌ ‌that‌ ‌then‌ ‌solidify‌ ‌and‌ ‌attack‌ ‌the‌ ‌target,‌ ‌causing‌ ‌physical‌ ‌damage.‌ ‌
  • Iron‌ ‌Tail‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu’s‌ ‌tail‌ ‌is‌ ‌coated‌ ‌in‌ ‌a‌ ‌grey‌ ‌metallic‌ ‌energy‌ ‌and‌ ‌slams‌ ‌the‌ ‌opponent‌ ‌with‌ ‌this‌ ‌hardened‌ ‌tail.‌ ‌It‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌target’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Return‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Since‌ ‌Chu‌ ‌loves‌ ‌her‌ ‌trainer‌ ‌and‌ ‌wants‌ ‌to‌ ‌impress‌ ‌her‌ ‌and‌ ‌return‌ ‌the‌ ‌favor‌ ‌for‌ ‌all‌ ‌the‌ ‌things‌ ‌her‌ ‌trainer‌ ‌has‌ ‌done‌ ‌for‌ ‌her,‌ ‌the‌ ‌hearts‌ ‌that‌ ‌will‌ ‌appear‌ ‌around‌ ‌her‌ ‌will‌ ‌be‌ ‌large‌ ‌and‌ ‌glowing‌ ‌and‌ ‌she‌ ‌will‌ ‌charge‌ ‌at‌ ‌the‌ ‌opponent‌ ‌with‌ ‌a‌ ‌cloud‌ ‌of‌ ‌hearts‌ ‌surrounding‌ ‌her,‌ ‌damaging‌ ‌them‌ ‌for‌ ‌massive‌ ‌damage.‌ ‌
  • Flash‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌lowers‌ ‌the‌ ‌accuracy‌ ‌of‌ ‌the‌ ‌opponent‌ ‌by‌ ‌causing‌ ‌her‌ ‌body‌ ‌to‌ ‌flash‌ ‌a‌ ‌brilliant‌ ‌white‌ ‌light.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌brighten‌ ‌up‌ ‌dark‌ ‌places.‌ ‌
  • Grass‌ ‌Knot‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Grass[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌uses‌ ‌her‌ ‌nature‌ ‌aura‌ ‌to‌ ‌cause‌ ‌the‌ ‌grass‌ ‌to‌ ‌trip‌ ‌the‌ ‌opponent‌ ‌by‌ ‌grabbing‌ ‌their‌ ‌feet.‌ ‌The‌ ‌heavier‌ ‌the‌ ‌opponent,‌ ‌the‌ ‌more‌ ‌the‌ ‌damage.‌ ‌
  • Volt‌ ‌Switch‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌flings‌ ‌electrical‌ ‌rings‌ ‌of‌ ‌energy‌ ‌at‌ ‌the‌ ‌target‌ ‌from‌ ‌her‌ ‌hands‌ ‌or‌ ‌tail‌ ‌and‌ ‌then‌ ‌switches‌ ‌out‌ ‌when‌ ‌the‌ ‌opponent‌ ‌is‌ ‌occupied.‌ ‌
  • Strength‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌push‌ ‌boulders‌ ‌and‌ ‌punches‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ ‌actually‌ ‌move‌ ‌very‌ ‌large‌ ‌boulders.‌ ‌
  • Rock‌ ‌Smash‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌break‌ ‌large‌ ‌rocks‌ ‌and‌ ‌punches‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ actually‌ ‌break‌ ‌large‌ ‌rocks.‌ ‌
  • Charge‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌focuses‌ ‌on‌ ‌charging‌ ‌herself‌ ‌with‌ ‌more‌ ‌electricity,‌ ‌which‌ ‌will‌ ‌then‌ ‌power‌ ‌up‌ ‌the‌ ‌next‌ ‌Electric-Type‌ ‌move‌ ‌used.‌ ‌This‌ ‌will‌ ‌also‌ ‌coat‌ ‌Chu‌ ‌with‌ ‌protective‌ ‌electricity‌ ‌and‌ ‌will‌ ‌raise‌ ‌her‌ ‌elemental defenses.‌ ‌
  • Disarming‌ ‌Voice‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌cries‌ ‌out‌ ‌in‌ ‌an‌ ‌oddly‌ ‌charming,‌ ‌yet‌ ‌sad‌ ‌voice‌ ‌and‌ ‌emotionally‌ ‌damages‌ ‌the‌ ‌opponent‌ ‌with‌ ‌it.‌ ‌
  • Electric‌ ‌Terrain‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌charges‌ ‌the‌ ‌entire‌ ‌battlefield‌ ‌with‌ ‌electricity.‌ ‌This‌ ‌will‌ ‌prevent‌ ‌Pokémon‌ ‌from‌ ‌falling‌ ‌asleep‌ ‌and‌ ‌will‌ ‌boost‌ ‌the‌ ‌power‌ ‌of‌ ‌Electric-Type‌ ‌moves‌ ‌by‌ ‌50%‌ ‌of‌ ‌any‌ ‌Pokémon‌ ‌who‌ ‌is‌ ‌affected‌ ‌by‌ ‌terrain‌ ‌(not‌ ‌including‌ ‌floating‌ ‌Pokémon).‌ ‌ ‌
  • Fake‌ ‌Out‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌to‌ ‌attack,‌ ‌but‌ ‌then‌ ‌scares‌ ‌the‌ ‌opponent‌ ‌by‌ ‌slapping‌ ‌her‌ ‌hands‌ ‌in‌ ‌front‌ ‌of‌ ‌their‌ ‌face,‌ ‌sometimes‌ ‌even‌ ‌catching‌ ‌their‌ ‌face‌ ‌in‌ ‌between‌ ‌her‌ ‌hands.‌ ‌This‌ ‌will‌ ‌always‌ ‌flinch‌ ‌and‌ ‌can‌ ‌only‌ ‌be‌ ‌used‌ ‌when‌ ‌Chu‌ ‌is‌ ‌switched‌ ‌in‌ ‌or‌ ‌is‌ ‌at‌ ‌the‌ ‌beginning‌ ‌of‌ ‌the‌ ‌battle.‌ ‌
  • Volt‌ ‌Tackle‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌covers‌ ‌herself‌ ‌in‌ ‌massive‌ ‌amounts‌ ‌of‌ ‌electricity‌ ‌and‌ ‌recklessly‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze‌ ‌and‌ ‌Chu‌ ‌will‌ ‌receive‌ ‌a‌ ‌third‌ ‌of‌ ‌the‌ ‌damage‌ ‌dealt‌ ‌to‌ ‌the‌ ‌opponent‌ ‌in‌ ‌recoil‌ ‌damage.‌ ‌
  • Wish‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌makes‌ ‌a‌ ‌wish‌ ‌and‌ ‌the‌ ‌wish‌ ‌comes‌ ‌true‌ ‌after‌ ‌a‌ ‌short‌ ‌while‌ ‌and‌ ‌heals‌ ‌her‌ ‌or‌ ‌anybody‌ ‌other‌ ‌Pokémon‌ ‌that‌ ‌is‌ ‌switched‌ ‌in‌ ‌to‌ ‌replace‌ ‌her.‌ ‌
  • Magnet‌ ‌Rise‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Chu‌ ‌charges‌ ‌the‌ ‌field‌ ‌with‌ ‌electromagnetism‌ ‌and‌ ‌causes‌ ‌everyone‌ ‌to‌ ‌float‌ ‌off‌ ‌the‌ ‌ground‌ ‌by‌ ‌a‌ ‌bit,‌ ‌causing‌ ‌Ground-Type‌ ‌attacks,‌ ‌Spikes,‌ ‌and‌ ‌Toxic‌ ‌Spikes‌ ‌to‌ ‌be‌ ‌ineffective.‌ ‌
  • Mega‌ ‌Kick‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu’s‌ ‌foot‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌kicks‌ ‌with‌ ‌massive‌ ‌force.‌ ‌
  • Mega‌ ‌Punch‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu’s‌ ‌hand‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌punches‌ ‌with‌ ‌massive‌ ‌force.‌
  • Signal‌ ‌Beam‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Chu‌ ‌creates‌ ‌a‌ ‌confusing‌ ‌beam‌ ‌of‌ ‌green‌ ‌and‌ ‌yellow‌ ‌that‌ ‌makes‌ ‌the‌ ‌opponent‌ ‌hear‌ ‌noises‌ ‌and‌ ‌beeping‌ ‌in‌ ‌their‌ ‌head.‌ ‌This‌ ‌also‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌confuse‌ ‌the‌ ‌target.‌ ‌
  • Thunder‌ ‌Punch‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Chu‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ ‌electricity‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌

Name‌:‌ ‌Kiriki‌ ‌
Species‌:‌ ‌Bisharp‌ ‌-‌ ‌[TYPE]Dark[/TYPE][TYPE]Steel[/TYPE]‌ ‌
Gender‌:‌ ‌Male‌ ‌
Appearance‌:‌ ‌Kiriki‌ ‌is‌ ‌6’00”‌ ‌(182.9‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌the‌ ‌usual‌ ‌5’03”‌ ‌(160.0‌ ‌cm),‌ ‌and‌ ‌the‌ ‌blades‌ ‌seem‌ ‌very‌ ‌clean‌ ‌and‌ ‌sharp.‌ ‌There‌ ‌are‌ ‌also‌ ‌quite‌ ‌a‌ ‌few‌ ‌scars‌ ‌on‌ ‌Kiriki’s‌ ‌body,‌ ‌and‌ ‌there‌ ‌is‌ ‌a‌ ‌very‌ ‌small‌ ‌chip‌ ‌on‌ ‌Kiriki’s‌ ‌head‌ ‌blade,‌ ‌which‌ ‌is‌ ‌why‌ ‌he‌ ‌doesn’t‌ ‌act‌ ‌like‌ ‌a‌ ‌leader‌ ‌anymore.‌ ‌
Item‌:‌ ‌Protective‌ ‌Pads‌ ‌-‌ ‌Is‌ ‌placed‌ ‌on‌ ‌key‌ ‌parts‌ ‌of‌ ‌his‌ ‌body,‌ ‌like‌ ‌his‌ ‌legs,‌ ‌shoulders,‌ ‌and‌ ‌hands.‌ ‌These‌ ‌protect‌ ‌him‌ ‌from‌ ‌the‌ ‌effects‌ ‌of‌ ‌certain‌ ‌abilities‌ ‌when‌ ‌making‌ ‌contact‌ ‌with‌ ‌the‌ ‌opponent.‌ ‌
Personality‌:‌ ‌He‌ ‌is‌ ‌a‌ ‌very‌ ‌no-nonsense‌ ‌type‌ ‌of‌ ‌Pokémon‌ ‌and‌ ‌will‌ ‌protect‌ ‌Shade‌ ‌with‌ ‌his‌ life.‌ ‌Sometimes,‌ ‌he‌ ‌may‌ ‌assume‌ ‌too‌ ‌much‌ ‌and‌ ‌will‌ ‌take‌ ‌unnecessary‌ ‌actions‌ ‌to‌ ‌protect‌ ‌her‌ ‌when‌ ‌it’s‌ ‌not‌ ‌needed.‌ ‌
Ability‌:‌ ‌Defiant‌ ‌-‌ ‌When‌ ‌he‌ ‌is‌ ‌mentally‌ ‌or‌ ‌physically‌ ‌compromised‌ ‌to‌ ‌fight,‌ ‌his‌ ‌adrenaline‌ ‌pumps‌ ‌more‌ ‌and‌ ‌he‌ ‌gets‌ ‌physically‌ ‌stronger‌ ‌(When‌ ‌stats‌ ‌are‌ ‌lowered,‌ ‌increases‌ ‌Attack).‌ ‌
Notes‌:‌ ‌
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Kiriki‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌31‌ ‌
  • Metal‌ ‌Burst‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌glows‌ ‌metallic‌ ‌as‌ ‌an‌ ‌opponent‌ ‌attacks‌ ‌it.‌ ‌Kiriki‌ ‌crosses‌ ‌his‌ ‌arms‌ ‌to‌ ‌tank‌ ‌the‌ ‌hit‌ ‌while‌ ‌growing‌ ‌a‌ ‌glowing‌ ‌white‌ ‌ball‌ ‌in‌ ‌front‌ ‌of‌ ‌his‌ ‌arms,‌ ‌which‌ ‌tanks‌ ‌the‌ ‌damage‌ ‌and‌ ‌then‌ ‌Kiriki‌ ‌releases‌ ‌the‌ ‌X-shape‌ ‌his‌ ‌arms‌ ‌are‌ ‌in,‌ ‌flinging‌ ‌the‌ ‌white‌ ‌ball‌ ‌of‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌move‌ ‌deals‌ ‌1.5‌ ‌times‌ ‌the‌ ‌damage‌ ‌dealt‌ ‌to‌ ‌Kiriki‌ ‌back‌ ‌at‌ ‌the‌ ‌target‌ ‌who‌ ‌last‌ ‌attacked‌ ‌him.‌ ‌
  • Scratch‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌scratches‌ ‌the‌ ‌opponent‌ ‌with‌ ‌his‌ ‌arm‌ ‌blade.‌ ‌ ‌
  • Leer‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌glares‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌lower‌ ‌their‌ ‌physical‌ ‌defenses.‌ ‌
  • Fury‌ ‌Cutter‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌green‌ ‌and‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌The‌ ‌more‌ ‌times‌ ‌he‌ ‌uses‌ ‌this‌ ‌attack‌ ‌and‌ ‌hits,‌ ‌the‌ ‌stronger‌ ‌it‌ ‌becomes.‌ ‌
  • Torment‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌yells‌ ‌at‌ ‌the‌ ‌opponent‌ ‌to‌ ‌anger‌ ‌them,‌ ‌causing‌ ‌the‌ ‌opponent‌ ‌to‌ ‌not‌ ‌repeat‌ ‌a‌ ‌move‌ ‌twice‌ ‌in‌ ‌a‌ ‌row.‌ ‌
  • Feint‌ ‌Attack‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌runs‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌and‌ ‌does‌ ‌an‌ ‌action,‌ ‌only‌ ‌to‌ ‌bluff‌ ‌and‌ ‌take‌ ‌another‌ ‌action‌ ‌to‌ ‌attack‌ ‌the‌ ‌now‌ ‌surprised‌ ‌opponent.‌ ‌
  • Scary‌ ‌Face‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki’s‌ ‌face‌ ‌becomes‌ ‌terrifying‌ ‌and‌ ‌slightly‌ ‌distorted‌ ‌as‌ ‌he‌ ‌stares‌ ‌the‌ ‌Pokémon‌ ‌down,‌ ‌scaring‌ ‌them‌ ‌enough‌ ‌to‌ ‌sharply‌ ‌lower‌ ‌their‌ ‌speed.‌ ‌
  • Metal‌ ‌Claw‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌blades‌ ‌glow‌ ‌a‌ ‌steely‌ ‌grey‌ ‌and‌ ‌elongate‌ ‌as‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌raise‌ ‌his‌ ‌physical‌ ‌attack.‌ ‌
  • Slash‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌blades‌ ‌glow‌ ‌white‌ ‌and‌ ‌elongate‌ ‌as‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌It‌ ‌has‌ ‌a‌ ‌high‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Assurance‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌smashes‌ ‌his‌ ‌head‌ ‌or‌ ‌slashes‌ ‌with‌ ‌his‌ ‌arm‌ ‌blades‌ ‌into‌ ‌the‌ ‌opponent.‌ ‌If‌ ‌the‌ ‌opponent‌ ‌has‌ ‌taken‌ ‌damage‌ ‌before,‌ ‌this‌ ‌will‌ ‌deal‌ ‌double‌ ‌the‌ ‌damage.‌ ‌
  • Metal‌ ‌Sound‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌makes‌ ‌an‌ ‌awful‌ ‌metallic‌ ‌screech‌ ‌by‌ ‌rubbing‌ ‌its‌ ‌metal‌ ‌gauntlets‌ ‌together,‌ ‌causing‌ ‌the‌ ‌opponent‌ ‌to‌ ‌sharply‌ ‌lower‌ ‌their‌ ‌elemental defenses.‌ ‌
  • Embargo‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki,‌ ‌when‌ ‌it‌ ‌sees‌ ‌the‌ ‌item‌ ‌about‌ ‌to‌ ‌be‌ ‌used,‌ ‌quickly‌ ‌knocks‌ ‌the‌ ‌item‌ ‌out‌ ‌of‌ ‌the‌ ‌opponent’s‌ ‌reach‌ ‌and‌ ‌protects‌ ‌the‌ ‌item‌ ‌for‌ ‌awhile,‌ ‌making‌ ‌sure‌ ‌they‌ ‌can’t‌ ‌use‌ ‌it.‌ ‌
  • Iron‌ ‌Defense‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki’s‌ ‌body‌ ‌glows‌ ‌metallic‌ ‌grey‌ ‌as‌ ‌he‌ ‌hardens‌ ‌himself,‌ ‌raising‌ ‌his‌ ‌physical‌ ‌defenses‌ ‌sharply.‌ ‌
  • Night‌ ‌Slash‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌finds‌ ‌and‌ ‌takes‌ ‌an‌ ‌opportunity‌ ‌to‌ ‌slash‌ ‌the‌ ‌opponent‌ ‌with‌ ‌a‌ ‌purple‌ ‌arm‌ ‌blade.‌ ‌This‌ ‌has‌ ‌an‌ ‌increased‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Iron‌ ‌Head‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌head‌ ‌glows‌ ‌metallic‌ ‌grey‌ ‌as‌ ‌he‌ ‌slams‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Swords‌ ‌Dance‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌focuses‌ ‌on‌ ‌his‌ ‌arm‌ ‌blades‌ ‌and‌ ‌began‌ ‌to‌ ‌slash‌ ‌them‌ ‌about‌ ‌in‌ ‌the‌ ‌air‌ ‌hypnotizingly‌ ‌as‌ ‌they‌ ‌glow‌ ‌a‌ ‌light‌ ‌purple.‌ ‌This‌ ‌increases‌ ‌his‌ ‌physical‌ ‌attack‌ ‌sharply.‌ ‌
  • Guillotine‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌goes‌ ‌for‌ ‌the‌ ‌kill‌ ‌and‌ ‌attempts‌ ‌to‌ ‌slash‌ ‌the‌ ‌opponent’s‌ ‌neck‌ ‌with‌ ‌his‌ ‌now‌ ‌glowing‌ ‌white‌ ‌and‌ ‌elongated‌ ‌arm‌ ‌blades.‌ ‌
  • Hone‌ ‌Claws‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌slashes‌ ‌his‌ ‌arm‌ ‌blades‌ ‌together‌ ‌and‌ ‌focuses,‌ ‌raising‌ ‌his‌ ‌physical‌ ‌attack‌ ‌and‌ ‌accuracy.‌ ‌
  • Brick‌ ‌Break‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌glows‌ ‌brick‌ ‌red‌ ‌as‌ ‌he‌ ‌slams‌ ‌his‌ ‌arm‌ ‌into‌ ‌the‌ ‌opponent‌ ‌with‌ ‌the‌ ‌power‌ ‌to‌ ‌break‌ ‌bricks.‌ ‌This‌ ‌can‌ ‌
  • break‌ ‌Light‌ ‌Screen,‌ ‌Reflect,‌ ‌and‌ ‌can‌ ‌remove‌ ‌Aurora‌ ‌Veil.‌ ‌
  • Aerial‌ ‌Ace‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Flying[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌light‌ ‌blue‌ ‌and‌ ‌he‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌with‌ ‌blinding‌ ‌speed‌ ‌and‌ ‌quickness,‌ ‌slashing‌ ‌them.‌ ‌
  • Shadow‌ ‌Claw‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌purple‌ ‌with‌ ‌shadow‌ ‌energy‌ ‌he‌ ‌absorbed‌ ‌from‌ ‌his‌ ‌own‌ ‌shadow‌ ‌and‌ ‌he‌ ‌slashes‌ ‌the‌ ‌opponent‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌heightened‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Retaliate‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Angered‌ ‌by‌ ‌the‌ ‌loss‌ ‌of‌ ‌an‌ ‌ally,‌ ‌Kiriki‌ ‌will‌ ‌get‌ ‌revenge‌ ‌for‌ ‌them‌ ‌and‌ ‌charge‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌with‌ ‌blinding‌ ‌speed‌ ‌and‌ ‌slash‌ ‌them.‌ ‌Double‌ ‌the‌ ‌damage‌ ‌will‌ ‌be‌ ‌done‌ ‌if‌ ‌an‌ ‌ally‌ ‌was‌ ‌knocked‌ ‌out‌ ‌prior.‌ ‌
  • Stone Edge‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Rock[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌glows‌ ‌brown‌ ‌as‌ ‌he‌ ‌punches‌ ‌the‌ ‌ground.‌ ‌This‌ ‌causes‌ ‌the‌ ‌charged‌ ‌up‌ ‌rock‌ ‌aura‌ ‌to‌ ‌attack‌ ‌the‌ ‌target‌ ‌by‌ ‌making‌ ‌sharp‌ ‌stones‌ ‌erupt‌ ‌from‌ ‌the‌ ‌ground‌ ‌underneath‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌high‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • X-Scissor‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌green‌ ‌and‌ ‌he‌ ‌crosses‌ ‌them.‌ ‌He‌ ‌then‌ ‌attacks‌ ‌the‌ ‌opponent‌ ‌by‌ ‌releasing‌ ‌his‌ ‌arms‌ ‌from‌ ‌the‌ ‌X-shape.‌ ‌
  • Poison‌ ‌Jab‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌a‌ ‌deep‌ ‌purple‌ ‌and‌ ‌poison‌ ‌began‌ ‌to‌ ‌leak‌ ‌as‌ ‌he‌ ‌slashes‌ ‌the‌ ‌opponent‌ ‌with‌ ‌them.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌poison.‌ ‌
  • Cut‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌white‌ ‌and‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌has‌ ‌enough‌ ‌sharpness‌ ‌to‌ ‌cut‌ ‌down‌ ‌a‌ ‌medium-sized‌ ‌tree.‌ ‌
  • Rock‌ ‌Smash‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌break‌ ‌large‌ ‌rocks‌ ‌and‌ ‌punches‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ ‌actually‌ ‌break‌ ‌large‌ ‌rocks.‌ ‌
  • Psycho‌ ‌Cut‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌pink‌ ‌with‌ ‌psychic‌ ‌energy‌ ‌and‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌them.‌ ‌There‌ ‌is‌ ‌a‌ ‌high‌ ‌critical‌ ‌hit‌ ‌ratio.‌ ‌
  • Quick‌ ‌Guard‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Kiriki‌ ‌quickly‌ ‌jumps‌ ‌in‌ ‌front‌ ‌of‌ ‌his‌ ‌ally‌ ‌to‌ ‌protect‌ ‌them‌ ‌as‌ ‌a‌ ‌prioritized‌ ‌move‌ ‌was‌ ‌used.‌ ‌Feint,‌ ‌Hyperspace‌ ‌Fury,‌ ‌Hyperspace‌ ‌Hole,‌ ‌Phantom‌ ‌Force,‌ ‌and‌ ‌Shadow‌ ‌Force‌ ‌lift‌ ‌the‌ ‌effect‌ ‌of‌ ‌Quick‌ ‌Guard.‌ ‌
  • Dual‌ ‌Chop‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Dragon[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki’s‌ ‌arm‌ ‌blades‌ ‌glow‌ ‌a‌ ‌royal‌ ‌blue‌ ‌and‌ ‌he‌ ‌slashes‌ ‌the‌ ‌target‌ ‌with‌ ‌draconic‌ ‌energy‌ ‌twice.‌ ‌
  • Throat‌ ‌Chop‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Kiriki‌ ‌chops‌ ‌the‌ ‌opponent’s‌ ‌throat,‌ ‌causing‌ ‌them‌ ‌to‌ ‌be‌ ‌unable‌ ‌to‌ ‌use‌ ‌sound-based‌ ‌moves‌ ‌for‌ ‌awhile.‌

Name‌:‌ ‌Doom‌ ‌
Species‌:‌ ‌Houndoom‌ ‌-‌ ‌[TYPE]Dark[/TYPE][TYPE]Fire[/TYPE]‌ ‌
Gender‌:‌ ‌Male‌ ‌
Appearance‌:‌ ‌He‌ ‌is‌ ‌5’03”‌ ‌(160.0‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌4’07”‌ ‌(129.5‌ ‌cm)‌ ‌and‌ ‌he‌ ‌has‌ ‌tons‌ ‌of‌ ‌scars‌ ‌on‌ ‌his‌ ‌body‌ ‌from‌ ‌past‌ ‌battles.‌ ‌His‌ ‌horns‌ ‌are‌ ‌curled‌ ‌back‌ ‌more.‌ ‌
Item‌:‌ ‌Charcoal‌ ‌-‌ ‌Is‌ ‌strung‌ ‌through‌ ‌in‌ ‌a‌ ‌necklace‌ ‌around‌ ‌his‌ ‌neck.‌ ‌It‌ ‌increases‌ ‌the‌ ‌power‌ ‌of‌ ‌his‌ ‌Fire-Type‌ ‌moves‌ ‌by‌ ‌10%.‌ ‌
Personality‌:‌ ‌He‌ ‌has‌ ‌a‌ ‌very‌ ‌dominant‌ ‌attitude,‌ ‌as‌ ‌he‌ ‌also‌ ‌controls‌ ‌a‌ ‌pack‌ ‌of‌ ‌wild‌ ‌Houndoom‌ ‌and‌ ‌Houndour‌ ‌when‌ ‌he’s‌ ‌not‌ ‌asked‌ ‌to‌ ‌come‌ ‌with‌ ‌Shade‌ ‌on‌ ‌her‌ ‌adventures.‌ ‌He‌ ‌will‌ ‌act‌ ‌out‌ ‌on‌ ‌his‌ ‌own‌ ‌in‌ ‌battles‌ ‌when‌ ‌he‌ ‌sees‌ ‌fit‌ ‌and‌ ‌will‌ ‌even‌ ‌go‌ ‌against‌ ‌Shade’s‌ ‌orders‌ ‌when‌ ‌he‌ ‌has‌ ‌had‌ ‌enough‌ ‌of‌ ‌her‌ ‌“domineering”‌ ‌him,‌ ‌even‌ ‌though‌ ‌he‌ ‌does‌ ‌respect‌ ‌her‌ ‌a‌ ‌lot.‌ ‌
Ability‌:‌ ‌Early‌ ‌Bird‌ ‌-‌ ‌He‌ ‌wakes‌ ‌up‌ ‌sooner‌ ‌when‌ ‌he‌ ‌falls‌ ‌asleep.‌ ‌
Notes‌:‌ ‌
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Doom‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌29‌ ‌
  • Thunder‌ ‌Fang‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom’s‌ ‌teeth‌ ‌become‌ ‌electrified‌ ‌and‌ ‌he‌ ‌bites‌ ‌the‌ ‌opponent‌ ‌with‌ ‌them.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌flinch‌ ‌and‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Leer‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌glares‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌lower‌ ‌their‌ ‌physical‌ ‌defenses.‌ ‌
  • Ember‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌spits‌ ‌out‌ ‌sparks‌ ‌of‌ ‌fire‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Howl‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌howls‌ ‌and‌ ‌raises‌ ‌his‌ ‌physical‌ ‌attack‌ ‌from‌ ‌psyching‌ ‌himself‌ ‌up.‌ ‌
  • Roar‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌roars‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌forcing‌ ‌them‌ ‌to‌ ‌switch.‌ ‌This‌ ‌can‌ ‌only‌ ‌be‌ ‌blocked‌ ‌by‌ ‌Crafty‌ ‌Shield‌ ‌and‌ ‌can‌ ‌be‌ ‌reflected‌ ‌by‌ ‌Magic‌ ‌Coat‌ ‌and‌ ‌Magic‌ ‌Bounce‌ ‌and‌ ‌won’t‌ ‌work‌ ‌if‌ ‌the‌ ‌opponent‌ ‌has‌ ‌Soundproof‌ ‌or‌ ‌Suction‌ ‌Cups‌ ‌or‌ ‌is‌ ‌affected‌ ‌by‌ ‌Ingrain.‌ ‌
  • Smog‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Filthy‌ ‌gases‌ ‌escape‌ ‌from‌ ‌Doom’s‌ ‌mouth‌ ‌and‌ ‌are‌ ‌expelled‌ ‌towards‌ ‌the‌ ‌opponent.‌ ‌It‌ ‌has‌ ‌a‌ ‌40%‌ ‌chance‌ ‌to‌ ‌poison‌ ‌the‌ ‌target‌ ‌if‌ ‌they‌ ‌so‌ ‌much‌ ‌as‌ ‌breathe‌ ‌it‌ ‌in.‌ ‌
  • Bite‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌bites‌ ‌the‌ ‌opponent,‌ ‌having‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Odor‌ ‌Sleuth‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌identifies‌ ‌the‌ ‌opponent‌ ‌by‌ ‌scent‌ ‌and‌ ‌can‌ ‌attack‌ ‌without‌ ‌having‌ ‌to‌ ‌worry‌ ‌about‌ ‌raised‌ ‌evasiveness‌ ‌and‌ ‌can‌ ‌attack‌ ‌Ghost-Types‌ ‌with‌ ‌Normal-‌ ‌and‌ ‌Fighting-Type‌ ‌attacks.‌ ‌
  • Beat‌ ‌Up‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌calls‌ ‌up‌ ‌on‌ ‌his‌ ‌trainer’s‌ ‌entire‌ ‌team‌ ‌and‌ ‌they‌ ‌all‌ ‌attack‌ ‌the‌ ‌opponent‌ ‌once‌ ‌before‌ ‌returning‌ ‌to‌ ‌their‌ ‌PokeBalls.‌ ‌Only‌ ‌Pokémon‌ ‌that‌ ‌aren’t‌ ‌fainted‌ ‌will‌ ‌come‌ ‌out‌ ‌and‌ ‌gang‌ ‌up‌ ‌on‌ ‌the‌ ‌opponent.‌ ‌
  • Fire‌ ‌Fang‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom’s‌ ‌teeth‌ ‌become‌ ‌enveloped‌ ‌in‌ ‌fire‌ ‌and‌ ‌he‌ ‌bites‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌flinch‌ ‌and‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Feint‌ ‌Attack‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌runs‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌and‌ ‌does‌ ‌an‌ ‌action,‌ ‌only‌ ‌to‌ ‌bluff‌ ‌and‌ ‌take‌ ‌another‌ ‌action‌ ‌to‌ ‌attack‌ ‌the‌ ‌now‌ ‌surprised‌ ‌opponent.‌ ‌
  • Embargo‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom,‌ ‌when‌ ‌it‌ ‌sees‌ ‌the‌ ‌item‌ ‌about‌ ‌to‌ ‌be‌ ‌used,‌ ‌quickly‌ ‌knocks‌ ‌the‌ ‌item‌ ‌out‌ ‌of‌ ‌the‌ ‌opponent’s‌ ‌reach‌ ‌and‌ ‌protects‌ ‌the‌ ‌item‌ ‌for‌ ‌awhile,‌ ‌making‌ ‌sure‌ ‌they‌ ‌can’t‌ ‌use‌ ‌it.‌ ‌
  • Foul‌ ‌Play‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌uses‌ ‌his‌ ‌opponent’s‌ ‌physical‌ ‌attack‌ ‌against‌ ‌them.‌ ‌
  • Flamethrower‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌breathes‌ ‌out‌ ‌a‌ ‌cone‌ ‌of‌ ‌fire.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Crunch‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌crunches‌ ‌the‌ ‌target‌ ‌with‌ ‌sharp‌ ‌teeth.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌opponent’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Nasty‌ ‌Plot‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌thinks‌ ‌bad‌ ‌or‌ ‌naughty‌ ‌thoughts‌ ‌that‌ ‌stimulate‌ ‌his‌ ‌brain,‌ ‌sharply‌ ‌raising‌ ‌his‌ ‌elemental attack.‌ ‌
  • Inferno‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌releases‌ ‌a‌ ‌large‌ ‌blast‌ ‌of‌ ‌fire‌ ‌from‌ ‌either‌ ‌his‌ ‌body‌ ‌or‌ ‌his‌ ‌mouth,‌ ‌burning‌ ‌everything‌ ‌and‌ ‌everyone‌ ‌around‌ ‌the‌ ‌blast‌ ‌radius.‌ ‌This‌ ‌will‌ ‌always‌ ‌burn‌ ‌when‌ ‌it‌ ‌hits.‌ ‌
  • Sunny‌ ‌Day‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌releases‌ ‌a‌ ‌hot‌ ‌sphere‌ ‌into‌ ‌the‌ ‌sky,‌ ‌that‌ ‌explodes‌ ‌and‌ ‌clears‌ ‌all‌ ‌the‌ ‌clouds‌ ‌and‌ ‌makes‌ ‌the‌ ‌sun’s‌ ‌rays‌ ‌harsher‌ ‌for‌ ‌some‌ ‌time.‌ ‌This‌ ‌increases‌ ‌the‌ ‌power‌ ‌of‌ ‌Fire-Type‌ ‌moves‌ ‌by‌ ‌50%,‌ ‌decreases‌ ‌the‌ ‌power‌ ‌of‌ ‌Water-Type‌ ‌moves‌ ‌by‌ ‌50%,‌ ‌Solar‌ ‌Beam‌ ‌has‌ ‌increased‌ ‌power‌ ‌and‌ ‌Solar‌ ‌Blade‌ ‌and‌ ‌Solar‌ ‌Beam‌ ‌don’t‌ ‌have‌ ‌to‌ ‌charge‌ ‌up;‌ ‌Synthesis,‌ ‌Morning‌ ‌Sun,‌ ‌and‌ ‌Moonlight‌ ‌restore‌ ‌more‌ ‌stamina;‌ ‌Castform‌ ‌and‌ ‌Weather‌ ‌Ball‌ ‌become‌ ‌Fire-Type,‌ ‌Growth‌ ‌will‌ ‌raise‌ ‌the‌ ‌user’s‌ ‌physical‌ ‌and‌ ‌elemental attacks‌ ‌sharply,‌ ‌the‌ ‌accuracies‌ ‌of‌ ‌Thunder‌ ‌and‌ ‌Hurricane‌ ‌will‌ ‌be‌ ‌lowered,‌ ‌Harvest‌ ‌will‌ ‌never‌ ‌fail‌ ‌to‌ ‌restore‌ ‌a‌ ‌berry,‌ ‌Pokémon‌ ‌with‌ ‌Chlorophyll‌ ‌gain‌ ‌double‌ ‌the‌ ‌speed,‌ ‌Pokémon‌ ‌with‌ ‌Dry‌ ‌Skin‌ ‌will‌ ‌gradually‌ ‌lose‌ ‌stamina,‌ ‌Pokémon‌ ‌with‌ ‌Flower‌ ‌gift‌ ‌will‌ ‌raise‌ ‌the‌ ‌team’s‌ ‌physical‌ ‌attack‌ ‌and‌ ‌elemental defenses‌ ‌by‌ ‌50%‌ ‌and‌ ‌will‌ ‌change‌ ‌Cherrim’s‌ ‌form‌ ‌to‌ ‌Sunshine‌ ‌Form,‌ ‌Pokémon‌ ‌with‌ ‌Solar‌ ‌Power‌ ‌will‌ ‌have‌ ‌their‌ ‌elemental attack‌ ‌increased‌ ‌by‌ ‌50%‌ ‌but‌ ‌gradually‌ ‌lose‌ ‌their‌ ‌stamina,‌ ‌and‌ ‌Pokémon‌ ‌with‌ ‌Leaf‌ ‌Guard‌ ‌will‌ ‌be‌ ‌protected‌ ‌from‌ ‌being‌ ‌inflicted‌ ‌with‌ ‌non-volatile‌ ‌status‌ ‌conditions.‌ ‌
  • Solar‌ ‌Beam‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Grass[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Doom‌ ‌absorbs‌ ‌the‌ ‌sun’s‌ ‌rays‌ ‌and‌ ‌releases‌ ‌a‌ ‌power‌ ‌beam‌ ‌of‌ ‌solar‌ ‌energy‌ ‌at‌ ‌the‌ ‌target.‌ ‌This‌ ‌attack‌ ‌will‌ ‌gain‌ ‌more‌ ‌power‌ ‌and‌ ‌won’t‌ ‌have‌ ‌to‌ ‌charge‌ ‌up‌ ‌if‌ ‌the‌ ‌sun’s‌ ‌rays‌ ‌are‌ ‌harsh.‌ ‌
  • Iron‌ ‌Tail‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Steel[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom’s‌ ‌tail‌ ‌is‌ ‌coated‌ ‌in‌ ‌a‌ ‌grey‌ ‌metallic‌ ‌energy‌ ‌and‌ ‌slams‌ ‌the‌ ‌opponent‌ ‌with‌ ‌this‌ ‌hardened‌ ‌tail.‌ ‌It‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌target’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Shadow‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌his‌ ‌mouth‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Flame‌ ‌Charge‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌envelopes‌ ‌himself‌ ‌in‌ ‌fire‌ ‌and‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌will‌ ‌also‌ ‌raise‌ ‌his‌ ‌speed.‌ ‌
  • Overheat‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Doom‌ ‌releases‌ ‌all‌ ‌of‌ ‌his‌ ‌fiery‌ ‌energy‌ ‌into a‌ ‌blast‌ ‌at‌ ‌the‌ ‌target.‌ ‌This‌ ‌will‌ ‌also‌ ‌drop‌ ‌his‌ ‌elemental attack‌ ‌sharply.‌ ‌
  • Retaliate‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Angered‌ ‌by‌ ‌the‌ ‌loss‌ ‌of‌ ‌an‌ ‌ally,‌ ‌Doom‌ ‌will‌ ‌get‌ ‌revenge‌ ‌for‌ ‌them‌ ‌and‌ ‌charge‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌with‌ ‌blinding‌ ‌speed‌ ‌and‌ ‌slash‌ ‌them.‌ ‌Double‌ ‌the‌ ‌damage‌ ‌will‌ ‌be‌ ‌done‌ ‌if‌ ‌an‌ ‌ally‌ ‌was‌ ‌knocked‌ ‌out‌ ‌prior.‌ ‌
  • Dark‌ ‌Pulse‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌With‌ ‌dark‌ ‌thoughts‌ ‌and‌ ‌emotions,‌ ‌he‌ ‌expels‌ ‌an‌ ‌evil,‌ ‌dark‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent‌ ‌in‌ ‌the‌ ‌form‌ ‌of‌ ‌a‌ ‌pulse.‌ ‌It‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Strength‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌push‌ ‌boulders‌ ‌and‌ ‌slams‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ ‌actually‌ ‌move‌ ‌very‌ ‌large‌ ‌boulders.‌ ‌
  • Rock‌ ‌Smash‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌break‌ ‌large‌ ‌rocks‌ ‌and‌ ‌slams‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ ‌actually‌ ‌break‌ ‌large‌ ‌rocks.‌
  • Pursuit‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌attacks‌ ‌the‌ ‌target‌ ‌by‌ ‌charging‌ ‌into‌ ‌them.‌ ‌If‌ ‌they‌ ‌are‌ ‌about‌ ‌to‌ ‌switch‌ ‌out‌ ‌or‌ ‌run‌ ‌away,‌ ‌he‌ ‌will‌ ‌attack‌ ‌them‌ ‌with‌ ‌this‌ ‌attack‌ ‌doing‌ ‌double‌ ‌the‌ ‌damage.‌ ‌
  • Throat‌ ‌Chop‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Doom‌ ‌chops‌ ‌the‌ ‌opponent’s‌ ‌throat,‌ ‌causing‌ ‌them‌ ‌to‌ ‌be‌ ‌unable‌ ‌to‌ ‌use‌ ‌sound-based‌ ‌moves‌ ‌for‌ ‌awhile.‌

Name‌:‌ ‌Yuki‌ ‌
Species‌:‌ ‌Froslass‌ ‌-‌ ‌[TYPE]Ice[/TYPE][TYPE]Ghost[/TYPE]‌ ‌
Gender‌:‌ ‌Female‌ ‌
Appearance‌:‌ ‌She‌ ‌is‌ ‌3’00”‌ ‌(91.4‌ ‌cm)‌ ‌instead‌ ‌of‌ ‌4’03”‌ ‌(129.5‌ ‌cm).‌ ‌
Item‌:‌ ‌Never-Melt‌ ‌Ice‌ ‌-‌ ‌It‌ ‌is‌ ‌strung‌ ‌through‌ ‌with‌ ‌string‌ ‌and‌ ‌worn‌ ‌like‌ ‌a‌ ‌necklace.‌ ‌It‌ ‌increases‌ ‌the‌ ‌power‌ ‌of‌ ‌her‌ ‌Ice-Type‌ ‌moves‌ ‌by‌ ‌10%.‌ ‌
Personality‌:‌ ‌She‌ ‌can‌ ‌be‌ ‌quite‌ ‌flirtatious,‌ ‌but‌ ‌only‌ ‌does‌ ‌so‌ ‌because‌ ‌she‌ ‌likes‌ ‌to‌ ‌play‌ ‌around‌ ‌with‌ ‌her‌ ‌emotional‌ ‌victims.‌ ‌She‌ ‌butts‌ ‌heads‌ ‌with‌ ‌her‌ ‌trainer,‌ ‌but‌ ‌knows‌ ‌she‌ ‌means‌ ‌well.‌ ‌She‌ ‌just‌ ‌doesn’t‌ ‌want‌ ‌to‌ ‌express‌ ‌that‌ ‌and‌ ‌will‌ ‌get‌ ‌quite‌ ‌sassy‌ ‌with‌ ‌her.‌ ‌
Ability‌:‌ ‌Snow‌ ‌Cloak‌ ‌-‌ ‌When‌ ‌it‌ ‌is‌ ‌hailing,‌ ‌she‌ ‌can‌ ‌disappear‌ ‌with‌ ‌ease‌ ‌and‌ ‌becomes‌ ‌incredibly‌ ‌difficult‌ ‌to‌ ‌target.‌ ‌It‌ ‌also‌ ‌decreases‌ ‌the‌ ‌chance‌ ‌of‌ ‌encountering‌ ‌Wild‌ ‌Pokémon‌ ‌when‌ ‌it’s‌ ‌snowing.‌ ‌
Notes‌:‌ ‌
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Yuki‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌33‌ ‌
  • Bite‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki‌ ‌bites‌ ‌the‌ ‌opponent,‌ ‌having‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Headbutt‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki‌ ‌slams‌ ‌her‌ ‌head‌ ‌into‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌shake‌ ‌trees.‌ ‌
  • Protect‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌protective‌ ‌barrier‌ ‌around‌ ‌her,‌ ‌which‌ ‌blocks‌ ‌all‌ ‌attacks‌ ‌except‌ ‌for‌ ‌moves‌ ‌that‌ ‌target‌ ‌the‌ ‌user‌ ‌and‌ ‌all‌ ‌allies,‌ ‌moves‌ ‌that‌ ‌target‌ ‌all‌ ‌Pokémon,‌ ‌entry‌ ‌hazards,‌ ‌Z-Moves,‌ ‌Aromatic‌ ‌Mist,‌ ‌Bestow,‌ ‌Block,‌ ‌Confide,‌ ‌Conversion‌ ‌2,‌ ‌Curse,‌ ‌Doom‌ ‌Desire,‌ ‌Feint,‌ ‌Flower‌ ‌Shield,‌ ‌Future‌ ‌Sight,‌ ‌Hold‌ ‌Hands,‌ ‌Hyperspace‌ ‌Fury,‌ ‌Hyperspace‌ ‌Hole,‌ ‌Mean‌ ‌Look,‌ ‌Perish‌ ‌Song,‌ ‌Phantom‌ ‌Force,‌ ‌Play‌ ‌Nice,‌ ‌Psych‌ ‌Up,‌ ‌Roar,‌ ‌Role‌ ‌Play,‌ ‌Rototiller,‌ ‌Shadow‌ ‌Force,‌ ‌Sketch,‌ ‌Spider‌ ‌Web,‌ ‌Tearful‌ ‌Look,‌ ‌Transform,‌ ‌and‌ ‌Whirlwind.‌ ‌Feint,‌ ‌Shadow‌ ‌Force,‌ ‌Phantom‌ ‌Force,‌ ‌Hyperspace‌ ‌Fury,‌ ‌and‌ ‌Hyperspace‌ ‌Hole‌ ‌will‌ ‌break‌ ‌the‌ ‌barrier.‌ ‌Z-Moves‌ ‌will‌ ‌only‌ ‌do‌ ‌25%‌ ‌of‌ ‌the‌ ‌original‌ ‌damage‌ ‌dealt.‌ ‌Each‌ ‌successful‌ ‌use‌ ‌of‌ ‌Protect,‌ ‌Detect,‌ ‌Endure,‌ ‌Wide‌ ‌Guard,‌ ‌Quick‌ ‌Guard,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌will‌ ‌lower‌ ‌the‌ ‌chance‌ ‌of‌ ‌this‌ ‌move‌ ‌working‌ ‌consecutively.‌ ‌
  • Crunch‌ ‌-‌ ‌[TYPE]Dark[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki‌ ‌crunches‌ ‌the‌ ‌target‌ ‌with‌ ‌sharp‌ ‌teeth.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌the‌ ‌opponent’s‌ ‌physical‌ ‌defenses.‌ ‌
  • Ice‌ ‌Fang‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki’s‌ ‌teeth‌ ‌become‌ ‌encased‌ ‌in‌ ‌ice‌ ‌as‌ ‌she‌ ‌bites‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌flinch‌ ‌and‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌
  • Powder‌ ‌Snow‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌blows‌ ‌out‌ ‌a‌ ‌chilling‌ ‌gust‌ ‌of‌ ‌powdery‌ ‌snow.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌
  • Leer‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌glares‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌lower‌ ‌their‌ ‌physical‌ ‌defenses.‌ ‌
  • Double‌ ‌Team‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌either‌ ‌creates‌ ‌afterimages‌ ‌from‌ ‌moving‌ ‌side‌ ‌to‌ ‌side‌ ‌quickly‌ ‌or‌ ‌uses‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌create‌ ‌copies‌ ‌of‌ ‌herself.‌ ‌They‌ ‌copy‌ ‌her‌ ‌movements‌ ‌at‌ ‌the‌ ‌time‌ ‌of‌ ‌deploying‌ ‌this‌ ‌attack,‌ ‌but‌ ‌these‌ ‌copies‌ ‌or‌ ‌afterimages‌ ‌fade‌ ‌when‌ ‌attacked.‌ ‌
  • Astonish‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki’s‌ ‌face‌ ‌becomes‌ ‌an‌ ‌astonished‌ ‌look‌ ‌as‌ ‌she‌ ‌slams‌ ‌the‌ ‌target‌ ‌with‌ ‌this‌ ‌face.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌flinch.‌ ‌
  • Icy‌ ‌Wind‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌breathes‌ ‌out‌ ‌a‌ ‌freezing‌ ‌wind‌ ‌that‌ ‌lowers‌ ‌the‌ ‌speed‌ ‌of‌ ‌any‌ ‌Pokémon‌ ‌that‌ ‌it‌ ‌hits.‌ ‌
  • Will-O-Wisp‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌From‌ ‌Yuki’s‌ ‌hand,‌ ‌a‌ ‌bluish-white‌ ‌flame‌ ‌appears.‌ ‌Yuki‌ ‌lets‌ ‌the‌ ‌flame‌ ‌dance‌ ‌about‌ ‌in‌ ‌the‌ ‌air‌ ‌before‌ ‌making‌ ‌it‌ ‌rush‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌to‌ ‌inflict‌ ‌a‌ ‌burn.‌ ‌
  • Confuse‌ ‌Ray‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌A‌ ‌sinister‌ ‌light‌ ‌appears‌ ‌from‌ ‌alluring‌ ‌ghostly‌ ‌energy‌ ‌and‌ ‌encircles‌ ‌the‌ ‌opponent,‌ ‌causing‌ ‌them‌ ‌to‌ ‌become‌ ‌dizzy‌ ‌and‌ ‌Confused.‌ ‌
  • Draining‌ ‌Kiss‌ ‌-‌ ‌[TYPE]Fairy[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌kisses‌ ‌towards‌ ‌the‌ ‌opponent,‌ ‌a‌ ‌pink‌ ‌sphere‌ ‌heading‌ ‌to‌ ‌the‌ ‌opponent‌ ‌and‌ ‌then‌ ‌steals‌ ‌their‌ ‌life‌ ‌energy.‌ ‌This‌ ‌pink‌ ‌sphere‌ ‌of‌ ‌filled‌ ‌life‌ ‌energy‌ ‌will‌ ‌then‌ ‌head‌ ‌back‌ ‌to‌ ‌Yuki,‌ ‌healing‌ ‌her.‌ ‌
  • Ominous‌ ‌Wind‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌releases‌ ‌an‌ ‌eerie,‌ ‌ghostly‌ ‌wind‌ ‌that‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌raise‌ ‌her‌ ‌physical‌ ‌attack‌ ‌and‌ ‌defense,‌ ‌elemental attack‌ ‌and‌ ‌defense,‌ ‌and‌ ‌speed.‌ ‌
  • Wake-Up‌ ‌Slap‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki‌ ‌slaps‌ ‌the‌ ‌opponent‌ ‌that‌ ‌has‌ ‌enough‌ ‌power‌ ‌to‌ ‌wake‌ ‌them‌ ‌up.‌ ‌This‌ ‌will‌ ‌deal‌ ‌double‌ ‌the‌ ‌damage‌ ‌if‌ ‌the‌ ‌opponent‌ ‌was‌ ‌actually‌ ‌asleep.‌ ‌
  • Ice‌ ‌Beam‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌cryosphere‌ ‌in‌ ‌front‌ ‌of‌ ‌her‌ ‌mouth‌ ‌and‌ ‌then‌ ‌releases‌ ‌a‌ ‌beam‌ ‌of‌ ‌ice‌ ‌energy‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌
  • Captivate‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌looks‌ ‌charmingly‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌allures‌ ‌the‌ ‌opponent‌ ‌with‌ ‌her‌ ‌looks.‌ ‌This‌ ‌lowers‌ ‌the‌ ‌opponent’s‌ ‌elemental attack‌ ‌sharply.‌ ‌This‌ ‌doesn’t‌ ‌work‌ ‌if‌ ‌the‌ ‌opponent‌ ‌has‌ ‌Oblivious.‌ ‌
  • Ice‌ ‌Shard‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌sharp‌ ‌ice‌ ‌quickly‌ ‌and‌ ‌flings‌ ‌them‌ ‌at‌ ‌the‌ ‌target‌ ‌with‌ ‌blinding‌ ‌speed.‌ ‌
  • Hail‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌releases‌ ‌a‌ ‌frozen‌ ‌ball‌ ‌of‌ ‌energy‌ ‌into‌ ‌the‌ ‌sky,‌ ‌which‌ ‌creates‌ ‌clouds‌ ‌and‌ ‌causes‌ ‌an‌ ‌immense‌ ‌hail.‌ ‌This‌ ‌hurts‌ ‌any‌ ‌Pokémon‌ ‌that‌ ‌aren’t‌ ‌Ice-type‌ ‌or‌ ‌have‌ ‌the‌ ‌abilities‌ ‌Snow‌ ‌Cloak,‌ ‌Ice‌ ‌Body,‌ ‌Magic‌ ‌Guard,‌ ‌or‌ ‌Overcoat‌ ‌or‌ ‌is‌ ‌holding‌ ‌the‌ ‌Safety‌ ‌Goggles;‌ ‌Synthesis,‌ ‌Morning‌ ‌Sun,‌ ‌and‌ ‌Moonlight‌ ‌won’t‌ ‌recover‌ ‌as‌ ‌much,‌ ‌Castform‌ ‌and‌ ‌Weather‌ ‌Ball‌ ‌become‌ ‌Ice-Type,‌ ‌halves‌ ‌the‌ ‌power‌ ‌of‌ ‌Solar‌ ‌Beam‌ ‌and‌ ‌Solar‌ ‌Blade,‌ ‌allows‌ ‌Aurora‌ ‌Veil‌ ‌to‌ ‌be‌ ‌used,‌ ‌Blizzard‌ ‌will‌ ‌almost‌ ‌always‌ ‌hit,‌ ‌Pokémon‌ ‌with‌ ‌Ice‌ ‌Body‌ ‌will‌ ‌regenerate‌ ‌gradually,‌ ‌Pokémon‌ ‌with‌ ‌Snow‌ ‌Cloak‌ ‌are‌ ‌harder‌ ‌to‌ ‌hit,‌ ‌and‌ ‌Pokémon‌ ‌with‌ ‌Slush‌ ‌Rush‌ ‌will‌ ‌have‌ ‌their‌ ‌speed‌ ‌doubled.‌ ‌
  • Blizzard‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌breathes‌ ‌out‌ ‌a‌ ‌harsh‌ ‌blizzard,‌ ‌which‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌This‌ ‌attack‌ ‌will‌ ‌almost‌ ‌always‌ ‌hit‌ ‌if‌ ‌its‌ ‌hailing.‌ ‌
  • Destiny‌ ‌Bond‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Once‌ ‌used,‌ ‌Yuki‌ ‌stores‌ ‌energy‌ ‌for‌ ‌the‌ ‌opponent‌ ‌within‌ ‌her.‌ ‌Once‌ ‌she‌ ‌does‌ ‌faint,‌ ‌the‌ ‌energy‌ ‌explodes‌ ‌from‌ ‌her‌ ‌at‌ ‌the‌ ‌opponent,‌ ‌surrounding‌ ‌the‌ ‌culprit‌ ‌with‌ ‌intense‌ ‌dark‌ ‌energy‌ ‌that‌ ‌also‌ ‌causes‌ ‌the‌ ‌opponent‌ ‌to‌ ‌faint.‌ ‌
  • Water‌ ‌Pulse‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Water[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌ring‌ ‌of‌ ‌water‌ ‌and‌ ‌expels‌ ‌it‌ ‌towards‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌confuse‌ ‌as‌ ‌it‌ ‌pulses.‌ ‌
  • Thunderbolt‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌releases‌ ‌a‌ ‌powerful‌ ‌jolt‌ ‌of‌ ‌electricity‌ ‌at‌ ‌the‌ ‌opponent‌ ‌from‌ ‌her‌ ‌hands‌ ‌that‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Psychic‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌attacks‌ ‌the‌ ‌target‌ ‌with‌ ‌powerful‌ ‌psychic‌ ‌energy‌ ‌that‌ ‌can‌ ‌cause‌ ‌body‌ ‌aches‌ ‌or‌ ‌migraines.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌their‌ ‌elemental defenses.‌ ‌
  • Shadow‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌her‌ ‌hand‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Attract‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌becomes‌ ‌encircled‌ ‌with‌ ‌hearts‌ ‌and‌ ‌then‌ ‌blows‌ ‌a‌ ‌kiss‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌with‌ ‌a‌ ‌wink,‌ ‌causing‌ ‌the‌ ‌hearts‌ ‌to‌ ‌head‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌and‌ ‌make‌ ‌them‌ ‌fall‌ ‌in‌ ‌love‌ ‌with‌ ‌her.‌ ‌This‌ ‌doesn’t‌ ‌affect‌ ‌Pokémon‌ ‌with‌ ‌Oblivious‌ ‌or‌ ‌under‌ ‌the‌ ‌protection‌ ‌of‌ ‌Aroma‌ ‌Veil.‌ ‌
  • Flash‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Yuki‌ ‌lowers‌ ‌the‌ ‌accuracy‌ ‌of‌ ‌the‌ ‌opponent‌ ‌by‌ ‌causing‌ ‌her‌ ‌body‌ ‌to‌ ‌flash‌ ‌a‌ ‌brilliant‌ ‌white‌ ‌light.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌brighten‌ ‌up‌ ‌dark‌ ‌places.‌ ‌
  • Frost‌ ‌Breath‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌breathes‌ ‌a‌ ‌frigid‌ ‌wind‌ ‌of‌ ‌ice‌ ‌towards‌ ‌the‌ ‌opponent‌ ‌that‌ ‌always‌ ‌crits,‌ ‌unless‌ ‌the‌ ‌Pokémon‌ ‌has‌ ‌Battle‌ ‌Armor,‌ ‌Shell‌ ‌Armor,‌ ‌or‌ ‌is‌ ‌under‌ ‌the‌ ‌effect‌ ‌of‌ ‌Lucky‌ ‌Chant.‌ ‌
  • Aurora‌ ‌Veil‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌When‌ ‌it‌ ‌is‌ ‌hailing,‌ ‌Yuki‌ ‌releases‌ ‌a‌ ‌strange‌ ‌iridescent‌ ‌ball‌ ‌into‌ ‌the‌ ‌sky,‌ ‌which‌ ‌explodes‌ ‌into‌ ‌an‌ ‌aurora‌ ‌borealis‌ ‌above‌ ‌the‌ ‌battlefield.‌ ‌The‌ ‌light‌ ‌shines‌ ‌down‌ ‌on‌ ‌her‌ ‌team,‌ ‌which‌ ‌reduces‌ ‌the‌ ‌damage‌ ‌done‌ ‌to‌ ‌her‌ ‌team‌ ‌in‌ ‌a‌ ‌single‌ ‌battle‌ ‌by‌ ‌a‌ ‌half‌ ‌or‌ ‌reduces‌ ‌the‌ ‌damage‌ ‌done‌ ‌to‌ ‌her‌ ‌team‌ ‌in‌ ‌a‌ ‌battle‌ ‌with‌ ‌allies‌ ‌by‌ ‌a‌ ‌third.‌ ‌The‌ ‌effect‌ ‌will‌ ‌remain,‌ ‌even‌ ‌after‌ ‌hail‌ ‌ends.‌ ‌It‌ ‌can‌ ‌be‌ ‌removed‌ ‌by‌ ‌Brick‌ ‌Break,‌ ‌Defog,‌ ‌or‌ ‌Psychic‌ ‌Fangs,‌ ‌and‌ ‌Pokémon‌ ‌with‌ ‌Infiltrator‌ ‌will‌ ‌ignore‌ ‌it.‌ ‌
  • Disable‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Using‌ ‌psychic,‌ ‌suggesting‌ ‌powers,‌ ‌the‌ ‌opponent's‌ ‌last‌ ‌used‌ ‌move‌ ‌becomes‌ ‌disabled‌ ‌for‌ ‌a‌ ‌long‌ ‌while.‌ ‌
  • Hex‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki’s‌ ‌eyes‌ ‌glow‌ ‌red‌ ‌and‌ ‌multiple‌ ‌dark‌ ‌pulses‌ ‌of‌ ‌energy‌ ‌escape‌ ‌from‌ ‌them‌ ‌and‌ ‌head‌ ‌towards‌ ‌the‌ ‌target‌ ‌to‌ ‌relentlessly‌ ‌hit.‌ ‌If‌ ‌the‌ ‌opponent‌ ‌has‌ ‌a‌ ‌status‌ ‌condition,‌ ‌the‌ ‌power‌ ‌will‌ ‌increase.‌ ‌
  • Signal‌ ‌Beam‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Bug[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Yuki‌ ‌creates‌ ‌a‌ ‌confusing‌ ‌beam‌ ‌of‌ ‌green‌ ‌and‌ ‌yellow‌ ‌that‌ ‌makes‌ ‌the‌ ‌opponent‌ ‌hear‌ ‌noises‌ ‌and‌ ‌beeping‌ ‌in‌ ‌their‌ ‌head.‌ ‌This‌ ‌also‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌confuse‌ ‌the‌ ‌target.‌

Name‌:‌ ‌Mina‌ ‌
Species‌:‌ ‌Medicham‌ ‌-‌ ‌[TYPE]Fighting[/TYPE][TYPE]Psychic[/TYPE]‌ ‌
Gender‌:‌ ‌Female‌ ‌
Appearance‌:‌ ‌She‌ ‌is‌ ‌4’03”‌ ‌(129.5‌ ‌cm)‌ ‌and‌ ‌has‌ ‌a‌ ‌more‌ ‌rugged‌ ‌look‌ ‌to‌ ‌her‌ ‌appearance‌ ‌than‌ ‌usual.‌ ‌
Item‌:‌ ‌Black‌ ‌Belt‌ ‌-‌ ‌Wrapped‌ ‌around‌ ‌her‌ ‌waist.‌ ‌Increases‌ ‌her‌ ‌Fighting-Type‌ ‌moves‌ ‌by‌ ‌10%.‌ ‌
Personality‌:‌ ‌She‌ ‌is‌ ‌a‌ ‌no-nonsense‌ ‌kind‌ ‌of‌ ‌Pokémon,‌ ‌but‌ ‌she‌ ‌doesn’t‌ ‌mind‌ ‌indulging‌ ‌herself‌ ‌on‌ ‌sweets‌ ‌or‌ ‌pampering‌ ‌herself‌ ‌when‌ ‌she’s‌ ‌done‌ ‌with‌ ‌her‌ ‌training.‌ ‌She‌ ‌takes‌ ‌her‌ ‌training‌ ‌very‌ ‌seriously‌ ‌and‌ ‌doesn’t‌ ‌need‌ ‌the‌ ‌help‌ ‌of‌ ‌her‌ ‌trainer‌ ‌to‌ ‌know‌ ‌how‌ ‌to‌ ‌fight.‌ ‌
Ability‌:‌ ‌Pure‌ ‌Power‌ ‌-‌ ‌Doubles‌ ‌her‌ ‌physical‌ ‌attack‌ ‌due‌ ‌to‌ ‌her‌ ‌training.‌ ‌
Notes‌:‌ ‌
(Any‌ ‌moves‌ ‌that‌ ‌don't‌ ‌have‌ ‌an‌ ‌indicator‌ ‌on‌ ‌how‌ ‌Mina‌ ‌got‌ ‌it‌ ‌after‌ ‌the‌ ‌name‌ ‌is‌ ‌a‌ ‌Level-Up‌ ‌move).‌ ‌Total:‌ ‌39‌ ‌
  • Fire‌ ‌Punch‌ ‌-‌ ‌[TYPE]Fire[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ ‌fire‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌burn.‌ ‌
  • Ice‌ ‌Punch‌ ‌-‌ ‌[TYPE]Ice[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ ‌ice‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌freeze.‌ ‌
  • Thunder‌ ‌Punch‌ ‌-‌ ‌[TYPE]Electric[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌envelopes‌ ‌her‌ ‌fist‌ ‌with‌ electricity‌ ‌and‌ ‌punches‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • Bide‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌stands‌ ‌still‌ ‌and‌ ‌stores‌ ‌all‌ ‌the‌ ‌damage‌ ‌that‌ ‌was‌ ‌dealt‌ ‌to‌ ‌her‌ ‌as‌ ‌she‌ ‌focuses.‌ ‌She‌ ‌then‌ ‌attacks‌ ‌the‌ ‌target‌ ‌with‌ ‌double‌ ‌the‌ ‌collective‌ ‌damage‌ ‌that‌ ‌was‌ ‌done‌ ‌to‌ ‌her‌ ‌while‌ ‌she‌ ‌was‌ ‌storing‌ ‌energy.‌ ‌
  • Meditate‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌calms‌ ‌herself‌ ‌and‌ ‌meditates,‌ ‌increasing‌ ‌her‌ ‌physical‌ ‌attack.‌ ‌
  • Confusion‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Mina‌ ‌uses‌ ‌a‌ ‌weak‌ ‌psychic‌ ‌force‌ ‌to‌ ‌hurt‌ ‌and‌ ‌confound‌ ‌the‌ ‌opponent’s‌ ‌mind.‌ ‌This‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌confuse.‌ ‌
  • Detect‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌calms‌ ‌herself‌ ‌and‌ ‌evades‌ ‌any‌ ‌attack‌ ‌coming‌ ‌her‌ ‌way.‌ ‌Successful‌ ‌use‌ ‌of‌ ‌Protect,‌ ‌Detect,‌ ‌Endure,‌ ‌Wide‌ ‌Guard,‌ ‌Quick‌ ‌Guard,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌will‌ ‌decrease‌ ‌the‌ ‌chance‌ ‌of‌ ‌a‌ ‌successful‌ ‌use‌ ‌from‌ ‌Detect.‌ ‌Z-Moves‌ ‌can‌ ‌still‌ ‌hit‌ ‌but‌ ‌will‌ ‌only‌ ‌deal‌ ‌a‌ ‌quarter‌ ‌of‌ ‌the‌ ‌original‌ ‌damage.‌ ‌Moves‌ ‌that‌ ‌target‌ ‌the‌ ‌user‌ ‌and‌ ‌its‌ ‌allies,‌ ‌moves‌ ‌that‌ ‌target‌ ‌everyone‌ ‌on‌ ‌the‌ ‌field,‌ ‌entry‌ ‌hazards,‌ ‌Aromatic‌ ‌Mist,‌ ‌Bestow,‌ ‌Block,‌ ‌Confide,‌ ‌Conversion‌ ‌2,‌ ‌Curse,‌ ‌Doom‌ ‌Desire,‌ ‌Feint,‌ ‌Flower‌ ‌Shield,‌ ‌Future‌ ‌Sight,‌ ‌Hold‌ ‌Hands,‌ ‌Hyperspace‌ ‌Fury,‌ ‌Hyperspace‌ ‌Hole,‌ ‌Mean‌ ‌Look,‌ ‌Perish‌ ‌Song,‌ ‌Phantom‌ ‌Force,‌ ‌Play‌ ‌Nice,‌ ‌Psych‌ ‌Up,‌ ‌Roar,‌ ‌Role‌ ‌Play,‌ ‌Rototiller,‌ ‌Shadow‌ ‌Force,‌ ‌Sketch,‌ ‌Spider‌ ‌Web,‌ ‌Tearful‌ ‌Look,‌ ‌Transform,‌ ‌and‌ ‌Whirlwind‌ ‌can‌ ‌hurt‌ ‌Mina‌ ‌during‌ ‌Detect.‌ ‌In‌ ‌addition,‌ ‌Feint,‌ ‌Shadow‌ ‌Force,‌ ‌Phantom‌ ‌Force,‌ ‌Hyperspace‌ ‌Fury,‌ ‌and‌ ‌Hyperspace‌ ‌Hole‌ ‌destroys‌ ‌her‌ ‌Detect.‌ ‌
  • Hidden‌ ‌Power‌ ‌-‌ ‌[TYPE]Ground[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Mina‌ ‌creates‌ ‌a‌ ‌light‌ ‌brown‌ ‌sphere‌ ‌from‌ ‌her‌ ‌hands‌ ‌and‌ ‌then‌ ‌throws‌ ‌it‌ ‌at‌ ‌the‌ ‌target,‌ ‌dealing‌ ‌Ground-Type‌ ‌damage.‌
  • Endure‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌on‌ ‌surviving‌ ‌and‌ ‌stands‌ ‌still‌ ‌as‌ ‌she‌ ‌braces‌ ‌for‌ ‌an‌ ‌attack‌ ‌that‌ ‌would‌ ‌likely‌ ‌knock‌ ‌her‌ ‌out.‌ ‌Each‌ ‌successful‌ ‌use‌ ‌of‌ ‌Protect,‌ ‌Detect,‌ ‌Endure,‌ ‌Wide‌ ‌Guard,‌ ‌Quick‌ ‌Guard,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌will‌ ‌decrease‌ ‌the‌ ‌chance‌ ‌of‌ ‌Endure‌ ‌working.‌ ‌It‌ ‌cannot‌ ‌protect‌ ‌against‌ ‌moves‌ ‌that‌ ‌target‌ ‌the‌ ‌user‌ ‌and‌ ‌its‌ ‌allies,‌ ‌moves‌ ‌that‌ ‌target‌ ‌everyone‌ ‌on‌ ‌the‌ ‌field,‌ ‌entry‌ ‌hazards,‌ ‌Aromatic‌ ‌Mist,‌ ‌Bestow,‌ ‌Block,‌ ‌Confide,‌ ‌Conversion‌ ‌2,‌ ‌Curse,‌ ‌Doom‌ ‌Desire,‌ ‌Feint,‌ ‌Flower‌ ‌Shield,‌ ‌Future‌ ‌Sight,‌ ‌Hold‌ ‌Hands,‌ ‌Hyperspace‌ ‌Fury,‌ ‌Hyperspace‌ ‌Hole,‌ ‌Mean‌ ‌Look,‌ ‌Perish‌ ‌Song,‌ ‌Phantom‌ ‌Force,‌ ‌Play‌ ‌Nice,‌ ‌Psych‌ ‌Up,‌ ‌Roar,‌ ‌Role‌ ‌Play,‌ ‌Rototiller,‌ ‌Shadow‌ ‌Force,‌ ‌Sketch,‌ ‌Spider‌ ‌Web,‌ ‌Tearful‌ ‌Look,‌ ‌Transform,‌ ‌and‌ ‌Whirlwind.‌ ‌In‌ ‌addition,‌ ‌Feint,‌ ‌Shadow‌ ‌Force,‌ ‌Phantom‌ ‌Force,‌ ‌Hyperspace‌ ‌Fury,‌ ‌and‌ ‌Hyperspace‌ ‌Hole‌ ‌destroys‌ ‌her‌ ‌Endure.‌ ‌
  • Feint‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌disappears‌ ‌and‌ ‌reappears‌ ‌due‌ ‌to‌ ‌quick‌ ‌speed‌ ‌and‌ ‌her‌ ‌fist‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌breaks‌ ‌the‌ ‌barrier‌ ‌created‌ ‌by‌ ‌Protect‌ ‌or‌ ‌catches‌ ‌the‌ ‌opponent‌ ‌using‌ ‌Detect‌ ‌off‌ ‌guard‌ ‌and‌ ‌punches‌ ‌them,‌ ‌lifting‌ ‌the‌ ‌effects‌ ‌of‌ ‌those‌ ‌moves.‌ ‌She‌ ‌can‌ ‌also‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Quick‌ ‌Guard‌ ‌and‌ ‌Wide‌ ‌Guard‌ ‌by‌ ‌surprising‌ ‌and‌ ‌punching‌ ‌the‌ ‌blocker,‌ ‌can‌ ‌lift‌ ‌the‌ ‌effects‌ ‌of‌ ‌Mat‌ ‌Block,‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌Crafty‌ ‌Shield,‌ ‌and‌ ‌Baneful‌ ‌Bunker‌ ‌by‌ ‌surprising‌ ‌and‌ ‌attacking‌ ‌that‌ ‌same‌ ‌opponent‌ ‌and‌ ‌can’t‌ ‌get‌ ‌hurt‌ ‌or‌ ‌affected‌ ‌by‌ ‌Spiky‌ ‌Shield,‌ ‌King’s‌ ‌Shield,‌ ‌or‌ ‌Baneful‌ ‌Bunker.‌ ‌
  • Swagger‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌enrages‌ ‌the‌ ‌target‌ ‌that‌ ‌the‌ ‌target‌ ‌gets‌ ‌confused,‌ ‌but‌ ‌this‌ ‌also‌ ‌sharply‌ ‌raises‌ ‌their‌ ‌physical‌ ‌attack.‌ ‌
  • Mind‌ ‌Reader‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌and‌ ‌senses‌ ‌the‌ ‌target’s‌ ‌movements‌ ‌with‌ ‌her‌ ‌mind,‌ ‌ensuring‌ ‌her‌ ‌next‌ ‌attack‌ ‌does‌ ‌not‌ ‌miss.‌ ‌
  • Calm‌ ‌Mind‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌calms‌ ‌her‌ ‌mind‌ ‌and‌ ‌focuses,‌ ‌raising‌ ‌her‌ ‌elemental attack‌ ‌and‌ ‌defense.‌ ‌
  • Force‌ ‌Palm‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌forcefully‌ ‌shoves‌ ‌her‌ ‌palm‌ ‌at‌ ‌the‌ ‌target.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌paralyze.‌ ‌
  • High‌ ‌Jump‌ ‌Kick‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌jumps‌ ‌up‌ ‌high‌ ‌and‌ ‌uses‌ ‌gravity‌ ‌to‌ ‌let‌ ‌her‌ ‌descend‌ ‌and‌ ‌deal‌ ‌damage‌ ‌as‌ ‌she‌ ‌extends‌ ‌her‌ ‌knee.‌ ‌If‌ ‌she‌ ‌misses,‌ ‌she’ll‌ ‌crash‌ ‌and‌ ‌will‌ ‌deal‌ ‌half‌ ‌the‌ ‌original‌ ‌damage.‌ ‌
  • Psych‌ ‌Up‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌hypnotizes‌ ‌herself‌ ‌into‌ ‌copying‌ ‌the‌ ‌foe’s‌ ‌physical‌ ‌and‌ ‌mental‌ ‌adjustments.‌ ‌
  • Acupressure‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌pokes‌ ‌a‌ ‌pressure‌ ‌point‌ ‌on‌ ‌her‌ ‌body,‌ ‌which‌ ‌will‌ ‌randomly‌ ‌cause‌ ‌a‌ ‌physical‌ ‌or‌ ‌mental‌ ‌adjustment.‌ ‌
  • Power‌ ‌Trick‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌switches‌ ‌around‌ ‌her‌ ‌physical‌ ‌attack‌ ‌and‌ ‌physical‌ ‌defense‌ ‌with‌ ‌her‌ ‌psychic‌ ‌power.‌ ‌
  • Reversal‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌attacks‌ ‌the‌ ‌opponent‌ ‌in‌ ‌an‌ ‌all-out‌ ‌rush,‌ ‌dealing‌ ‌more‌ ‌damage‌ ‌the‌ ‌less‌ ‌stamina‌ ‌she‌ ‌is.‌ ‌
  • Recover‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌relaxes‌ ‌and‌ ‌heals‌ ‌herself‌ ‌with‌ ‌psychic‌ ‌energy.‌ ‌
  • Counter‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌counters‌ ‌any‌ ‌physical‌ ‌move‌ ‌being‌ ‌done‌ ‌to‌ ‌her‌ ‌and‌ ‌uses‌ ‌this‌ ‌attack‌ ‌against‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌will‌ ‌still‌ ‌hurt‌ ‌her.‌ ‌
  • Focus‌ ‌Punch‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌on‌ ‌channeling‌ ‌all‌ ‌the‌ ‌power‌ ‌into‌ ‌her‌ ‌fist.‌ ‌If‌ ‌she‌ ‌is‌ ‌ever‌ ‌interrupted,‌ ‌she‌ ‌will‌ ‌lose‌ ‌all‌ ‌of‌ ‌her‌ ‌power.‌ ‌If‌ ‌she‌ ‌is‌ ‌not‌ ‌interrupted,‌ ‌she‌ ‌will‌ ‌throw‌ ‌a‌ ‌devastating‌ ‌punch‌ ‌at‌ ‌the‌ ‌target.‌ ‌
  • Light‌ ‌Screen‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌creates‌ ‌a‌ ‌wall‌ ‌of‌ ‌light‌ ‌that‌ ‌lessens‌ ‌the‌ ‌damage‌ ‌from‌ ‌elemental attacks‌ ‌by‌ ‌half,‌ ‌or‌ ‌she‌ ‌creates‌ ‌a‌ ‌large‌ ‌wall‌ ‌of‌ ‌light‌ ‌on‌ ‌her‌ ‌side‌ ‌of‌ ‌the‌ ‌field‌ ‌to‌ ‌lessen‌ ‌the‌ ‌damage‌ ‌from‌ ‌elemental attacks‌ ‌by‌ ‌a‌ ‌third.‌ ‌This‌ ‌can‌ ‌be‌ ‌broken‌ ‌by‌ ‌Brick‌ ‌Break,‌ ‌Defog,‌ ‌or‌ ‌Psychic‌ ‌Fangs‌ ‌and‌ ‌can‌ ‌be‌ ‌bypassed‌ ‌by‌ ‌Pokemon‌ ‌with‌ ‌Infiltrator.‌ ‌
  • Psychic‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Mina‌ ‌attacks‌ ‌the‌ ‌target‌ ‌with‌ ‌powerful‌ ‌psychic‌ ‌energy‌ ‌that‌ ‌can‌ ‌cause‌ ‌body‌ ‌aches‌ ‌or‌ ‌migraines.‌ ‌It‌ ‌has‌ ‌a‌ ‌10%‌ ‌chance‌ ‌to‌ ‌lower‌ ‌their‌ ‌elemental defenses.‌ ‌
  • Shadow‌ ‌Ball‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Ghost[/TYPE]‌ ‌|‌ ‌Special‌ ‌|‌ ‌Mina‌ ‌forms‌ ‌a‌ ‌black‌ ‌ball‌ ‌from‌ ‌ghostly‌ ‌energy‌ ‌from‌ ‌her‌ ‌hand‌ ‌and‌ ‌hurls‌ ‌it‌ ‌at‌ ‌the‌ ‌opponent.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌weaken‌ ‌the‌ ‌opponent's‌ ‌elemental‌ ‌defenses.‌ ‌
  • Brick‌ ‌Break‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina’s‌ ‌arm‌ ‌glows‌ ‌brick‌ ‌red‌ ‌as‌ ‌she‌ ‌slams‌ ‌her‌ ‌arm‌ ‌into‌ ‌the‌ ‌opponent‌ ‌with‌ ‌the‌ ‌power‌ ‌to‌ ‌break‌ ‌bricks.‌ ‌This‌ ‌can‌ ‌break‌ ‌Light‌ ‌Screen,‌ ‌Reflect,‌ ‌and‌ ‌can‌ ‌remove‌ ‌Aurora‌ ‌Veil.‌ ‌
  • Double‌ ‌Team‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌either‌ ‌creates‌ ‌afterimages‌ ‌from‌ ‌moving‌ ‌side‌ ‌to‌ ‌side‌ ‌quickly‌ ‌or‌ ‌uses‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌create‌ ‌copies‌ ‌of‌ ‌herself.‌ ‌They‌ ‌copy‌ ‌her‌ ‌movements‌ ‌at‌ ‌the‌ ‌time‌ ‌of‌ ‌deploying‌ ‌this‌ ‌attack,‌ ‌but‌ ‌these‌ ‌copies‌ ‌or‌ ‌afterimages‌ ‌fade‌ ‌when‌ ‌attacked.‌ ‌
  • Reflect‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌either‌ ‌creates‌ ‌a‌ ‌psychic‌ ‌barrier‌ ‌around‌ ‌herself‌ ‌to‌ ‌lessen‌ ‌the‌ ‌damage‌ ‌from‌ ‌physical‌ ‌moves‌ ‌by‌ ‌half,‌ ‌or‌ ‌create‌ ‌a‌ ‌large‌ ‌barrier‌ ‌around‌ ‌her‌ ‌side‌ ‌of‌ ‌the‌ ‌field‌ ‌that‌ ‌lessen‌ ‌the‌ ‌damage‌ ‌from‌ ‌physical‌ ‌moves‌ ‌by‌ ‌a‌ ‌third.‌ ‌Brick‌ ‌Break,‌ ‌Defog,‌ ‌and‌ ‌Psychic‌ ‌Fangs‌ ‌can‌ ‌get‌ ‌rid‌ ‌of‌ ‌this‌ ‌and‌ ‌Infiltrator‌ ‌can‌ ‌ignore‌ ‌it.‌ ‌
  • Rock‌ ‌Tomb‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Rock[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌uses‌ ‌her‌ ‌psychic‌ ‌powers‌ ‌to‌ ‌hurl‌ ‌large‌ ‌boulders‌ ‌at‌ ‌the‌ ‌target,‌ ‌restricting‌ ‌their‌ ‌movement‌ ‌and‌ ‌lowering‌ ‌their‌ ‌speed.‌ ‌
  • Poison‌ ‌Jab‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Poison[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina’s‌ ‌fists‌ ‌glow‌ ‌a‌ ‌deep‌ ‌purple‌ ‌and‌ ‌poison‌ ‌began‌ ‌to‌ ‌leak‌ ‌as‌ ‌she‌ ‌jabs‌ ‌the‌ ‌opponent‌ ‌with‌ ‌them.‌ ‌This‌ ‌has‌ ‌a‌ ‌30%‌ ‌chance‌ ‌to‌ ‌poison.‌ ‌
  • Flash‌ ‌(TM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌lowers‌ ‌the‌ ‌accuracy‌ ‌of‌ ‌the‌ ‌opponent‌ ‌by‌ ‌causing‌ ‌her‌ ‌body‌ ‌to‌ ‌flash‌ ‌a‌ ‌brilliant‌ ‌white‌ ‌light.‌ ‌This‌ ‌can‌ ‌also‌ ‌be‌ ‌used‌ ‌to‌ ‌brighten‌ ‌up‌ ‌dark‌ ‌places.‌ ‌
  • Strength‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌push‌ ‌boulders‌ ‌and‌ ‌punches‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ ‌actually‌ ‌move‌ ‌very‌ ‌large‌ ‌boulders.‌ ‌
  • Rock‌ ‌Smash‌ ‌(HM)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌summons‌ ‌enough‌ ‌energy‌ ‌that‌ ‌can‌ ‌break‌ ‌large‌ ‌rocks‌ ‌and‌ ‌punches‌ ‌the‌ ‌target‌ ‌with‌ ‌it.‌ ‌This‌ ‌can‌ ‌actually‌ ‌break‌ ‌large‌ ‌rocks.‌ ‌
  • Fake‌ ‌Out‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌to‌ ‌attack,‌ ‌but‌ ‌then‌ ‌scares‌ ‌the‌ ‌opponent‌ ‌by‌ ‌slapping‌ ‌her‌ ‌hands‌ ‌in‌ ‌front‌ ‌of‌ ‌their‌ ‌face,‌ ‌sometimes‌ ‌even‌ ‌catching‌ ‌their‌ ‌face‌ ‌in‌ ‌between‌ ‌her‌ ‌hands.‌ ‌This‌ ‌will‌ ‌always‌ ‌flinch‌ ‌and‌ ‌can‌ ‌only‌ ‌be‌ ‌used‌ ‌when‌ ‌Mina‌ ‌is‌ ‌switched‌ ‌in‌ ‌or‌ ‌is‌ ‌at‌ ‌the‌ ‌beginning‌ ‌of‌ ‌the‌ ‌battle.‌ ‌
  • Foresight‌ ‌(Egg)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Status‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌on‌ ‌the‌ ‌target‌ ‌as‌ ‌her‌ ‌eyes‌ ‌glow‌ ‌light‌ ‌blue.‌ ‌By‌ ‌reading‌ ‌the‌ ‌opponent’s‌ ‌mind‌ ‌with‌ ‌psychic‌ ‌power,‌ ‌she‌ ‌has‌ ‌the‌ ‌ability‌ ‌to‌ ‌ignore‌ ‌their‌ ‌evasiveness‌ ‌and‌ ‌hit,‌ ‌as‌ ‌well‌ ‌as‌ ‌hit‌ ‌Ghost-Types‌ ‌with‌ ‌Normal-‌ ‌and‌ ‌Fighting-Type‌ ‌moves.‌ ‌
  • Mega‌ ‌Kick‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Minas‌ ‌foot‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌kicks‌ ‌with‌ ‌massive‌ ‌force.‌ ‌
  • Mega‌ ‌Punch‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Normal[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina’s‌ ‌hand‌ ‌glows‌ ‌white‌ ‌as‌ ‌she‌ ‌charges‌ ‌at‌ ‌the‌ ‌opponent‌ ‌and‌ ‌punches‌ ‌with‌ ‌massive‌ ‌force.‌ ‌
  • Seismic‌ ‌Toss‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Fighting[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌grabs‌ ‌the‌ ‌target,‌ ‌jumps‌ ‌up‌ ‌in‌ ‌the‌ ‌air,‌ ‌and‌ ‌then‌ ‌slams‌ ‌them‌ ‌back‌ ‌down‌ ‌to‌ ‌the‌ ‌ground.‌ ‌This‌ ‌attack’s‌ ‌damage‌ ‌is‌ ‌equal‌ ‌to‌ ‌the‌ ‌amount‌ ‌of‌ ‌battle‌ ‌experience‌ ‌Mina‌ ‌has.‌ ‌
  • Zen‌ ‌Headbutt‌ ‌(Tutor)‌ ‌-‌ ‌[TYPE]Psychic[/TYPE]‌ ‌|‌ ‌Physical‌ ‌|‌ ‌Mina‌ ‌focuses‌ ‌all‌ ‌of‌ ‌her‌ ‌psychic‌ ‌energy‌ ‌to‌ ‌her‌ ‌head,‌ ‌making‌ ‌her‌ ‌head‌ ‌glow‌ ‌pink‌ ‌as‌ ‌she‌ ‌slams‌ ‌the‌ ‌foe‌ ‌with‌ ‌it.‌ ‌This‌ ‌has‌ ‌a‌ ‌20%‌ ‌chance‌ ‌to‌ ‌flinch.‌
Accepted

But if I may make an observation I think you are sticking too close to the game mechanics and not appreciating that an rp is far more like the anime, where everything is relative. For example you’re using items as if they were directly from the games with a concrete statistic.
Also the whole thing with you describing every single move your Pokemon could use is quite over the top and somewhat unnecessary, I even advised you not to do this in our private conversation but you didn’t heed my advice.
Just another reminder Levels don’t exist in the anime and nor do they exist in rps.
 
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I know levels and stats don't exist in RP. Which is why I don't ever state as such and it's a base guideline for me. And the way the moves are used is for me to figure out how they work in an RP setting. Granted, they most likely won't work that way in the RP style. To be honest, I just rushed halfway through so it's not going to be completely like what it will be in the RP. Its just a footnote for me to figure out the base line of what I should do and will help me when I'm creatively stuck. It's not for everyone to view, just for me. :) And for the items and percentages, yes I have them on there to help me figure out what it should do and how common. If I find a move someone uses against my character, I would be fair and do an input on random number generator and see what will happen.

And also, my mind works differently. I heard what you said, and yet the reason why I didn't follow through was because it felt empty and it was just for me to figure out what should work or not. I tend to be more creative in the RP setting and I don't always follow through with the gameplay mechanics of everything because I know that RP is a bit more realistic. Most of these moves are based on anime renditions of how they work.
 
Basically, I will make my posts more realistic and more based on the anime than anything else. But for me, my character sheet will be more statistical, even though I won't really represent that in the RP.

So don't worry about the percentages. XD Those won't appear at all in the RP, just as a chance of what could happen and it could differ depending on what happens in the battle. Everything is relative as you said and I stick with that. My character sheet doesn't show that, but I try my best to make everything as relative as possible.

If you want, I can give you a sample RP post of what my battle posts might look like to dispel any worries. XD
 
I know levels and stats don't exist in RP. Which is why I don't ever state as such and it's a base guideline for me. And the way the moves are used is for me to figure out how they work in an RP setting. Granted, they most likely won't work that way in the RP style. To be honest, I just rushed halfway through so it's not going to be completely like what it will be in the RP. Its just a footnote for me to figure out the base line of what I should do and will help me when I'm creatively stuck. It's not for everyone to view, just for me. :) And for the items and percentages, yes I have them on there to help me figure out what it should do and how common. If I find a move someone uses against my character, I would be fair and do an input on random number generator and see what will happen.

And also, my mind works differently. I heard what you said, and yet the reason why I didn't follow through was because it felt empty and it was just for me to figure out what should work or not. I tend to be more creative in the RP setting and I don't always follow through with the gameplay mechanics of everything because I know that RP is a bit more realistic. Most of these moves are based on anime renditions of how they work.
Why would you need to use RNG?
 
Just to be fair for others. Again, it's all relative, but I feel like if I don't do RNG a little bit for myself, I won't be fair for others. The only time I ever use RNG is when the opponent's Pokemon is attacking my character's Pokemon and if there is a chance of a boost from my Pokemon's attacks. If there is an advantage, I give a rough estimate of an advantage. If there is a disadvantage, I give a rough estimate of a disadvantage. Then I do a rough estimate in my head for what should happen with my character and either follow through with the result I got from the RNG, or be even more fair for others rather than myself and make the battle feel more dynamic, at least for me.

This way, I can have some fun with numbers while still giving myself a way to creatively do stuff. Plus, I don't care about winning, I just care about making a battle feel dynamic and look realistic. If I don't do the arbitrary RNG stuff for myself behind the scenes, I'll end up forgetting it exists and won't give people an advantage or disadvantage.

Basically, I'm being nice. XD
 
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Also, if you feel worried about how this will all come into a battle scene, I can make a sample RP post about a battle scene for you so you can see how I manipulate all that information in my head into a post.

I know the information I use and manipulate can be quite daunting when I try and explain it as it seems almost too rigid or too much like the game mechanics. It's easier to show a sample RP post. XD
 
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Also, if you feel worried about how this will all come into a battle scene, I can make a sample RP post about a battle scene for you so you can see how I manipulate all that information in my head into a post.

I know the information I use and manipulate can be quite daunting when I try and explain it as it seems almost too rigid or too much like the game mechanics. It's easier to show a sample RP post. XD
Please do show because it sounds like you might as well forget writing an rp post and just play Pokémon showdown instead. It all seems to leech the creativity and spontaneity from an rp replacing it with cold calculations and chance gambles for attacks
 
A young scientist could be seen walking out into the battlefield from a large arched doorway. Some people cheered as they were expecting her to do well in the elimination round. The one on one fight. Whoever wins this match gets to move on to the actual tournament. She thought which Pokemon she should choose. Whether her two powerhouses that she knew would perform well and could win, or the ones that she knew might struggle as she hadn't trained them as much as she had liked to. She then decided to choose one of her not-so well-known Pokemon. Despite the lack of recent training, they are still quite strong and very capable in battle. This particular one helped her through the Hoenn and Sinnoh regions.

Her fingers picked out the smooth surface of a PokeBall that had an snowflake sticker on it. Tracing the sticker, she sighed and walked up to her spot. Looking out over the field, a young man emerged from the doorway and reached his spot with as much gusto as she wished she had at this moment. She felt nervous for the first time in a long time. His confidence was practically seeping out of him, and she could tell this wasn't all for show. He had some bite to that bark.

The young man and the female scientist sent out their Pokemon. A white icy beauty spilled out from the red flash of the PokeBall on Shade's side. A Froslass looked at her fingertips before shooting a sultry glance at her opponent. A stunning fiery moth appeared from a green flash from its PokeBall and spewed fiery embers all over the place. This was a bad match up. Yet, Shade's Froslass was the one Pokemon she could use with some confidence in this situation, as her Froslass liked to toy with her opponents, no matter the disadvantage.

The Volcarona was told to use Fiery Dance, and the fiery moth flew about happily, scattering all those burning scales around that then erupted in flames. Its wings then began to erupt in flames and flapped the burning scales and hot wind towards the Froslass. Smirking, Shade instructed Yuki to use Hail. Yuki released a cold sphere into the sky, causing clouds to appear quickly and it began to hail. Yuki still had to float away from the attack that head towards her, but she soared away without so much as a scratch and waited for the hail to soon start hitting hard. After a second, the hail began to drop golf ball-sized icy chunks from the low-hanging clouds, and there were so many of them that it began to get a little difficult to see. Smirking, Yuki's coloration and ghostly attributes allowed her to sneak around her prey. She was instructed to use Attract, to which she appeared behind the Volcarona and blew a kiss towards it with large pink hearts encircling her. As she blew the kiss, the hearts headed towards the Volcarona. Of course, the hearts collided, but did nothing. Yuki was surprised that this moth was a female, but nonetheless she had to focus.

The Volcarona, if it had a mouth, would smirk as she peered over at Yuki as she slowly turned around and then enveloped herself in flames as she charged towards the icy ghost. Yuki was able to disappear in the hail while the hail was unable to hurt the Volcarona too much because of the fire surrounding her. The trainer of Volcarona, known as Blake, instructed her to keep some flames around her at all times. This allowed her to not receive much damage from the hail, if at all. Disgruntled at the fact that the hail wasn't doing half of its job, Yuki and Shade had to do something else. Yuki released a yellow ghostly orb of light from her hand and it floated towards the Volcarona. The Volcarona saw the light and curiously looked at it as the orb began to dance about hypnotically and circle around her. The Volcarona tried following it and attacking it with Ember, but it missed and the Volcarona began to get a little dizzy. She started seeing double as Yuki appeared behind the Volcarona again to then use Water Pulse.

Yuki created a ball of water in her mouth and then released it, the ball of water expanding out into a watery ring that then splashed the back of the Volcarona. The addition of the hail and the cold caused the fiery shield around her to fail. The damage from the water, the hail, and the added cold feeling when the frigid air even touched the damp spots caused the poor thing to shiver. It was now time for Yuki to strike. But before Yuki could even use Blizzard, the Volcarona spun around and shook her head to dispel the confusion, enveloped herself in flames, and charged towards Yuki with more speed than before. Smashing against her hard, Yuki fell back quite a ways and smashed into the ground, skidding to a halt. The fire move did quite a number to her, but she wasn't ready to give up. The Volcarona, now recovered from the chill and had the fiery aura around her once again, attempted to use Fiery Dance. She flew about, flapping her wings to get her attack going and then flapped the flames and the burning scales, which now seemed stronger, at Yuki while she laid there. Yuki smirked and began to glow with a bright light before seemingly disappearing back into the hail. After using Flash, the unsuspecting Volcarona, who thought she had it, spun around confused. Where could she be?

Yuki then appeared in front of the Volcarona - a bold move. This time, she pelted her with another Water Pulse before the Volcarona had time to pull off a move. The Water Pulse splashed her and her wings began to dim from the blazing orange and red to a more dull orange color as she was hit. Now that the moth was weakened, it was time to make a trophy. Yuki encircled around the Volcarona, careful to not get too close to the wings, and created a cryogenic sphere from her mouth. She then released it in a beam towards the Volcarona. The added water on the Pokemon made the chill even worse. Frost began to form on the fluff of the moth as she began to fall to the ground. The hail had soon stopped, but not after Yuki completely encased the Volcarona in ice.

The audience cheered, but they had no idea if the Volcarona was able to get out or if it was knocked out. Blake yelled at his Volcarona to use Flame Wheel, but there was no response. It seemed as if the Volcarona was really down for the count. Yuki, happy with her performance, floated back over to her trainer's side and poked her PokeBall, returning herself in a flash of red. Blake was now standing in front of the pillar of ice that held his Pokemon, practically screaming at his poor thing to use Flame Wheel or some other Fire-Type move to get out.

Nothing.

It was at this point that the referee announced Shade and Yuki the winner of the elimination round and they may compete in the rest of the tournament. Ecstatic, Shade just about jumped with joy, but didn't want to keep her poor opponent suffering. She ran up to the man's Volcarona and sent out her Houndoom, who then used Flamethrower to free the Volcarona from her confines. Thanking Shade, Blake smiled, even though it was a bitter defeat. He returned his Pokemon and left the battlefield, the contrast to when he walked up to the battlefield and his slight saunter when walking away almost made Shade feel bad. Shade returned to her side of the field after returning her Houndoom and walked back through the doorway she came from, feeling ecstatic even though she would have liked to have a slightly better fight against the poor man.

Although, she did it. She won, but there was no time to celebrate now. She had to train to make sure she can make it even further in the fight to first place and the grand prize.

In this, I had used a mixture of story elements and RNG. You wouldn't be able to tell just by reading it, but the Ice Beam freezing was scripted. Everything else was RNG.
 
A young scientist could be seen walking out into the battlefield from a large arched doorway. Some people cheered as they were expecting her to do well in the elimination round. The one on one fight. Whoever wins this match gets to move on to the actual tournament. She thought which Pokemon she should choose. Whether her two powerhouses that she knew would perform well and could win, or the ones that she knew might struggle as she hadn't trained them as much as she had liked to. She then decided to choose one of her not-so well-known Pokemon. Despite the lack of recent training, they are still quite strong and very capable in battle. This particular one helped her through the Hoenn and Sinnoh regions.

Her fingers picked out the smooth surface of a PokeBall that had an snowflake sticker on it. Tracing the sticker, she sighed and walked up to her spot. Looking out over the field, a young man emerged from the doorway and reached his spot with as much gusto as she wished she had at this moment. She felt nervous for the first time in a long time. His confidence was practically seeping out of him, and she could tell this wasn't all for show. He had some bite to that bark.

The young man and the female scientist sent out their Pokemon. A white icy beauty spilled out from the red flash of the PokeBall on Shade's side. A Froslass looked at her fingertips before shooting a sultry glance at her opponent. A stunning fiery moth appeared from a green flash from its PokeBall and spewed fiery embers all over the place. This was a bad match up. Yet, Shade's Froslass was the one Pokemon she could use with some confidence in this situation, as her Froslass liked to toy with her opponents, no matter the disadvantage.

The Volcarona was told to use Fiery Dance, and the fiery moth flew about happily, scattering all those burning scales around that then erupted in flames. Its wings then began to erupt in flames and flapped the burning scales and hot wind towards the Froslass. Smirking, Shade instructed Yuki to use Hail. Yuki released a cold sphere into the sky, causing clouds to appear quickly and it began to hail. Yuki still had to float away from the attack that head towards her, but she soared away without so much as a scratch and waited for the hail to soon start hitting hard. After a second, the hail began to drop golf ball-sized icy chunks from the low-hanging clouds, and there were so many of them that it began to get a little difficult to see. Smirking, Yuki's coloration and ghostly attributes allowed her to sneak around her prey. She was instructed to use Attract, to which she appeared behind the Volcarona and blew a kiss towards it with large pink hearts encircling her. As she blew the kiss, the hearts headed towards the Volcarona. Of course, the hearts collided, but did nothing. Yuki was surprised that this moth was a female, but nonetheless she had to focus.

The Volcarona, if it had a mouth, would smirk as she peered over at Yuki as she slowly turned around and then enveloped herself in flames as she charged towards the icy ghost. Yuki was able to disappear in the hail while the hail was unable to hurt the Volcarona too much because of the fire surrounding her. The trainer of Volcarona, known as Blake, instructed her to keep some flames around her at all times. This allowed her to not receive much damage from the hail, if at all. Disgruntled at the fact that the hail wasn't doing half of its job, Yuki and Shade had to do something else. Yuki released a yellow ghostly orb of light from her hand and it floated towards the Volcarona. The Volcarona saw the light and curiously looked at it as the orb began to dance about hypnotically and circle around her. The Volcarona tried following it and attacking it with Ember, but it missed and the Volcarona began to get a little dizzy. She started seeing double as Yuki appeared behind the Volcarona again to then use Water Pulse.

Yuki created a ball of water in her mouth and then released it, the ball of water expanding out into a watery ring that then splashed the back of the Volcarona. The addition of the hail and the cold caused the fiery shield around her to fail. The damage from the water, the hail, and the added cold feeling when the frigid air even touched the damp spots caused the poor thing to shiver. It was now time for Yuki to strike. But before Yuki could even use Blizzard, the Volcarona spun around and shook her head to dispel the confusion, enveloped herself in flames, and charged towards Yuki with more speed than before. Smashing against her hard, Yuki fell back quite a ways and smashed into the ground, skidding to a halt. The fire move did quite a number to her, but she wasn't ready to give up. The Volcarona, now recovered from the chill and had the fiery aura around her once again, attempted to use Fiery Dance. She flew about, flapping her wings to get her attack going and then flapped the flames and the burning scales, which now seemed stronger, at Yuki while she laid there. Yuki smirked and began to glow with a bright light before seemingly disappearing back into the hail. After using Flash, the unsuspecting Volcarona, who thought she had it, spun around confused. Where could she be?

Yuki then appeared in front of the Volcarona - a bold move. This time, she pelted her with another Water Pulse before the Volcarona had time to pull off a move. The Water Pulse splashed her and her wings began to dim from the blazing orange and red to a more dull orange color as she was hit. Now that the moth was weakened, it was time to make a trophy. Yuki encircled around the Volcarona, careful to not get too close to the wings, and created a cryogenic sphere from her mouth. She then released it in a beam towards the Volcarona. The added water on the Pokemon made the chill even worse. Frost began to form on the fluff of the moth as she began to fall to the ground. The hail had soon stopped, but not after Yuki completely encased the Volcarona in ice.

The audience cheered, but they had no idea if the Volcarona was able to get out or if it was knocked out. Blake yelled at his Volcarona to use Flame Wheel, but there was no response. It seemed as if the Volcarona was really down for the count. Yuki, happy with her performance, floated back over to her trainer's side and poked her PokeBall, returning herself in a flash of red. Blake was now standing in front of the pillar of ice that held his Pokemon, practically screaming at his poor thing to use Flame Wheel or some other Fire-Type move to get out.

Nothing.

It was at this point that the referee announced Shade and Yuki the winner of the elimination round and they may compete in the rest of the tournament. Ecstatic, Shade just about jumped with joy, but didn't want to keep her poor opponent suffering. She ran up to the man's Volcarona and sent out her Houndoom, who then used Flamethrower to free the Volcarona from her confines. Thanking Shade, Blake smiled, even though it was a bitter defeat. He returned his Pokemon and left the battlefield, the contrast to when he walked up to the battlefield and his slight saunter when walking away almost made Shade feel bad. Shade returned to her side of the field after returning her Houndoom and walked back through the doorway she came from, feeling ecstatic even though she would have liked to have a slightly better fight against the poor man.

Although, she did it. She won, but there was no time to celebrate now. She had to train to make sure she can make it even further in the fight to first place and the grand prize.

In this, I had used a mixture of story elements and RNG. You wouldn't be able to tell just by reading it, but the Ice Beam freezing was scripted. Everything else was RNG.
Whatever works for you I guess but don’t expect anyone else to follow your RNG choices and if your RNG magically makes your Pokemon OP I will intervene
 
XD I don't expect everyone else to follow me and what I do. Like I said, the only things I will be making sure on my end would be the damage and any effects that happen to my character's Pokemon. That's it. I don't expect people to do the same, it's just my quirky way of doing things. XD
 
Hello, I have the strangest sense of deja vu right now! I would like to apply!

Name: Shiori Fujimoto
Title: Marine Knight Gyarados
Age: 31
Appearance: Shiori stands at 6 feet and weighs 175 pounds. His hair is black, scruffy, and long. It goes down about halfway down his back, and he usually keeps it in a ponytail because it tends to floof up. Well, not up. More wider. His eyes are blue. Shiori is also pretty well built, seeing as most of his roles in movies have been kinda superheroes.
Outfit: Shiori has three main outfits. His first is his normal clothes. He usually wears simple clothes, a t-shirt, jeans. Basic clothes, as well as sunglasses and tennis shoes. Shiori's second outfit is his Karpman costume. It's pretty low cost, just a red tracksuit along with a Magikarp mask. The Magikarp mask covers his whole head. He wore this when he competed in tournaments. His third outfit is the Marine Knight Gyarados costume he wore while in the movies Knights of the Dragonic Order I and II, as well as The Poke-Heroes: Team Up. It's an aqua blue chestplate with shoulders, as well as aqua blue leg greaves. Also, a cape and a mask that looks like a Gyarados mouth to cover his mouth and nose. While in this costume, Shiori's hair is no longer in a ponytail and is instead loose on his back. Shiori also wears dark makeup around his eyes, to give them a more intense look. To finish off the look, Shiori wears blue gloves and carries a telescopic golden trident. It's a prop.
Home town: Vermillion City, Kanto
Occupation: Actor

Brief Backstory: Okay, going very brief with this one...

Shiori grew up in a very poor family in Vermillion City, as the son of a fisherman. He would often help out his dad and brothers on the fishing boat. One day, he fell out and was rescued by a Magikarp. This was when Shiori found he had a pretty good affinity with water types. Through saving up what little money he could get, and a lot of determination, Shiori set out to become a Pokemon trainer and seek his fortune, so he could send back money to help his family.

But as the years went on, Shiori found that no matter how hard he tried, he simply couldn't win. He spent the majority of the time he battled losing, and it seemed that each time he managed to beat some one, three more stronger opponents would pop up and beat him down again. This lead to Shiori developing his alter ego, Karpman. Shiori was always a fan of heroes and anime, and Karpman was the embodiment of an anime-esque hero. Dramatic, heroic, and never ever giving up until the the last Pokemon had fainted. Shiori even made a costume and dressed in it while he battled, going full in! Acting as Karpman gave Shiori the confidence to keep trying to be a Pokemon trainer, and it lead to Shiori signing up for quite a lot of tournaments. He never won any, and the closest he could get was the match before the semi-finals. Still, Shiori's dramatic style of battling caught the eye of an up-and-coming movie director named Jean Pierre. This director gave Shiori a chance to have a minor role in one of the films he was directing, and thus started Shiori's acting career.

The first movie Shiori was in was Invaders I, where he played the small role of a hacker that was at first against the Unova Defense Force, but then ended up helping the main character in the end. Although it was a very minor role, Shiori's character became a fan favorite and had a reoccurring role in the rest of the Invaders movies. The second big movie that Shiori was in was Full Metal Cop 2: The Sneasel Ninja's Trap. He played a rookie cop that teamed up with Full Metal Cop, and also showed up in the sequels. Once again, a fan-favorite character.

But Shiori's biggest role was when he played the main character of Knights of the Draconic Order, a character named Marine Knight Gyarados. The movie was based on a comic about a group heroes that resembled (and had similar powers to) dragon-type/dragon-looking Pokemon. Think Thor mixed with Green Lantern Corps. It became Shiori's most well-known role, and the movie was a smash hit. Even though Shiori was now a big-shot actor, he tried to not let it change him. Shiori began battling again, and found that he was getting better. Much, much, much better, actually! Marine Knight Gyarados returned in a few more movies, such as Knights of the Draconic Order 2 and The Poke-Heroes: Team-up. All were very successful films.

Team Theme: Uh... Heroes of the Deep, I guess? Maybe Myths and Heroes? There's some theme here, I'm not sure how to name it... any help would be nice. Oh! How about: Deceiving Appearances?

Pokemon: Gyarados
Nickname: Hyper Tsunamu
Ability: Intimidate/ Mold Breaker
Notes: Is able to Mega Evolve. This has been approved by Stellar!

Pokemon: Zoroark
Nickname: Raza
Ability: Illusion
Notes: Is wearing an Assault Vest. Raza often uses her Illusion to disguise herself as a human. Her common disguise is a girl with long, black hair and a black jacket that looks similar to an Assault Vest. Overall, she looks like a punk girl in her mid to late twenties.

Pokemon: Magikarp
Nickname: Beast
Ability: Rattled
Notes: Has unusual blue scales around his eyes. It knows unusual moves, such as Bounce, Hydro Pump, Reversal, and Dragon Rage. This is Shiori's first Pokemon, and was found to have a rare genetic disorder that made it unable to evolve. While other trainers might cast aside a Magikarp that can't evolve, Shiori would not abandon his friends. Years of training and determination led to Shiori creating new moves and techniques for Beast. Mostly just two moves combined into one, like Bounce and Dragon Rage. Years of training have toughened Beast's scales as well, giving him slightly higher defenses then normal. The 'gameplay adjustment' Pokemon.

Pokemon: Braviary
Nickname: Courage
Ability: Sheer Force
Notes: Is holding a Life Orb

Pokemon: Quagsire
Nickname: Looper
Ability: Oblivious
Notes:

Pokemon: Milotic
Nickname: Tethys
Ability: Marvel Scale
Notes: Is holding a leftovers.
Accepted but No karpman appearances remember and the magikarp is not a hard hitter its a curveball.
 
Is it okay for us to have two characters? This is my first.
Also, is your mega-evolution approved by a moderator?

Name: Talia Silverstone
Title: Symphonic Master
Age: 19
Appearance: She has long brown hair with bangs and brown eyes, and stands at a height of 5'10.
Outfit: Casually, she wears a forest green tank top with a simple white skirt and black combat boots. She wears glasses because she is nearsighted.
Home town: Traveling in Alola (Prior to League)
Occupation: Trainer/Musician/Performer

In-depth Backstory:
Talia Silverstone is the older of two siblings, born in the Kalos Region. She began her journey at the age of thirteen, with her partner Pokemon Togepi. She defeated every gym leader in Kalos, and proceeded to complete the Island Challenge in Alola. She's participated in both the Alola League and the Kalos League.

Her backstory is not fully fleshed-out yet, I'll post it here when I'm done.

Team Theme: Her team is based on her other passion: music. All of them know a musical move, such as Sing, Hyper Voice, etc. The majority of them have some connection to music, and all of them have musical nicknames.
- Altaria is the Humming Pokemon.
- I don't need to explain Primarina.
- Lapras's song has been mentioned in a few Dex entries.


Pokemon: Togekiss
Nickname: Harmony
Ability: Serene Grace
Notes: Talia's first Pokemon.

Pokemon: Altaria
Nickname: Melody
Ability: Cloud Nine
Notes: N/A

Pokemon: Gardevoir
Nickname: Treble
Ability: Trace
Notes: N/A

Pokemon: Meowstic (Female)
Nickname: Cadence
Ability: Keen Eye
Notes: N/A

Pokemon: Primarina
Nickname: Aria
Ability: Liquid Voice
Notes: Talia's Alola starter. Holds Primarium Z.

Pokemon: Lapras
Nickname: Soprano
Ability: Water Absorb
Notes: N/A
Still waiting on the backstory

I may or may not take the plunge and apply for Mega Evolution for this character. She’s a very experienced trainer so it might go better this time. (maybe.)
You’re welcome to try
 

aurivee_

Previously EeviumZ
Ah, I need to get her backstory done. I'll have it in by tonight.
Also, does everyone have private accommodations or is it just your character?

EDIT: Backstory is done.
The mega evolution backstory is not yet canon. Please let me know if you think I should formally apply with the Mega backstory, you have done it and likely know more than me.
If and when I get accepted, then the Mega backstory will be in Talia's canon. If not, then it will be deleted. I am not using an unauthorized Mega Stone, please don't take it that way.
 
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Ah, I need to get her backstory done. I'll have it in by tonight.
Also, does everyone have private accommodations or is it just your character?

EDIT: Backstory is done.
The mega evolution backstory is not yet canon. Please let me know if you think I should formally apply with the Mega backstory, you have done it and likely know more than me.
If and when I get accepted, then the Mega backstory will be in Talia's canon. If not, then it will be deleted. I am not using an unauthorized Mega Stone, please don't take it that way.
Accepted

Good luck with the Mega application. One of my earlier characters had a similar method of obtaining the keystone and Stellar wanted more challenge in gaining the megastone so just be aware
 

aurivee_

Previously EeviumZ
I actually haven't refined the application yet. It's going to be edited and refined before I send it (if I even try), and I might go to the effort to explain how the Key Stone got into her family in the first place. If I can't come up with something that's good enough I'll probably change it to a different method of obtaining.
 

aurivee_

Previously EeviumZ
Nah, don’t be sorry. Real life before RP.
I’m actually headed on vacation for ten days and my posting capability will be very limited. So you’re not the only one.
 
I wanted to ask before posting a character application. The roleplay is set to closed/private, while this thread is still set to ask to join. Are you still willing to accept people for this roleplay, or are there enough people currently?
 
Name: Acacia Song (Uh-Kay-Shuh)

Title: The Innovator

Age: 19

Appearance: Acacia is about 5’11 in height, he is a bit on the skinnier side but still has well toned muscle. He has dark messy brown hair and matching bushy eyebrows. His is half asian, giving him tanned skin and slightly squinted dark brown eyes.

Outfit: Acacia dreamed of being a Pokémon trainer his entire life and looks the part. He wears a navy hat with a gray area in the front over his dark messy brown hair. He has a red zip-up hoodie with the sleeves rolled up to his elbows and a gray hood over a long sleeve plain white undershirt. Acacia also wears navy blue jeans, black trainer gloves, and red sneakers.

Personality: Acacia’s trademark trait is his perseverance. Though he is a talented Pokémon trainer, he is never disheartened from a loss or misfortune and turns it into motivation to improve. Growing up in a family that largely valued intelligence formed him into quite a smart person; however, he never really cared for being smart. While his brains may be viewed by the public as his best attribute that made him destined to become a great trainer, the reality is that he wholeheartedly cares for his Pokémon and just wants to be their friend. This quality has motivated his Pokémon to fight their absolute hardest for him, that paired with his proficiency in strategizing, quick thinking, and adaptability has made him an extremely formidable opponent. However, Acacia does suffer from depression, though he hides it well. It was brought on from the large scale success of his older siblings in battling and even though he is accomplished, he feels like he has never been able to live up to expectations.

Home town: Slateport City

Occupation: Competitive Trainer

Team Theme: Gifts and Friends (He didn’t actually defeat and catch any Pokémon on his final team the traditional way, they were gifted to him).

Pokemon: Blastoise
Nickname: Omi
Ability: Torrent/Mega Launcher
Item: Blastoisinite (approved by stellar)
Notes: Given to him from Professor Oak
Water Pulse, Dark Pulse, Aura Sphere, Rapid Spin, Mirror Coat, Skull Bash, Ice Punch, Hydro Pump, Hydro Cannon, Aqua Ring, Aqua Jet, Ice Beam

Pokemon: Arcanine
Nickname: Sol
Ability: Flash Fire
Item: Charcoal
Notes: Given to him from Blaine. Has blue eyes, and his fire gives off some blue flames underneath the typical colors of red, orange, and yellow. (This is purely aesthetic).
Sunny Day, Morning Sun, Flamethrower, Flare Blitz, Dig, Extreme Speed, Thunder Fang, Solar Beam, Play Rough, Heat Wave, Flame Burst, Fire Blast

Pokemon: Dragonite
Nickname: Kaiju
Ability: Multiscale
Item: Weakness Policy
Notes: Won from Celadon Game Corner
Extreme Speed, Dragon Pulse, Dragon Rush, Thunder Punch, Hurricane, Aerial Ace, Steel Wing, Dragon Dance, Aqua Tail, Earthquake, Roost, Fire Blast

Pokemon: Donphan
Nickname: Vito
Ability: Sturdy
Item: Leftovers
Notes: Followed him out of the Hoenn Safari Zone, wanting more pokéblocks
Rapid Spin, Earthquake, Rollout, Fire Fang, Thunder Fang, Gunk Shot, Ice Shard, Stealth Rock, Stomping Tantrum, Iron Defense, Ancient Power, Slam

Pokemon: Luxray
Nickname: Topaz
Ability: Intimidate
Item: Shell Bell
Notes: Gifted as an egg from his sister Willow
Discharge, Thunderbolt, Wild Charge, Iron Tail, Night Slash, Swift, Crunch, Magnet Rise, Laser Focus, Charge, Thunder, Superpower

Pokemon: Whimsicott
Nickname: Alfyn
Ability: Prankster
Item: Wide Lens
Notes: Liked watching Acacia battle and followed him afterwards.
Energy Ball, Moon Blast, Razor Leaf, Toxic, Encore, Worry Seed, Leech Seed, Cotton Guard, Tailwind, Hurricane, Growth, Stun Spore

Acacia was born in Slateport City to two successful engineers. He and his two older siblings all shared a passion for Pokémon training and were competitive with each other from a young age. His sister Willow and brother Cypress easily befriended Pokémon when they were little, but Acacia was young and experienced a lot of difficulty trying to catch one. He feel behind Willow with her Eevee and Cypress with his Cubone in terms of Pokémon training.

Years later, after both older siblings had begun their journeys, a ship docked in Slateport, containing the renowned scientist Blaine from Kanto who had come to Hoenn in order to study volcanic patterns. Acacia’s parents were friends with the man, knowing each other through work and had him over for dinner. Acacia quickly became infatuated with the man, especially his Arcanine, and followed Blaine closely for the entire duration of his trip.

When it was time for Blaine to leave Acacia became extremely saddened and begged him not to go. Blaine suggested the young boy simply come with him and study as an apprentice. After hours of pleading combined with some convincing from Blaine, his parents reluctantly agreed. Acacia was only 10 when he left to go live with Blaine.

After two years of living on Cinnabar Island, Acacia had learned a lot from Blaine, and had established a good relationship with a Growlithe Blaine had specially bred and trained with the Growlithe to practice his battling abilities. For his twelfth birthday Blaine provided Acacia with a boat ticket to Pallet Town, telling him it was the best place to start his journey, along with his own PokéNav Plus so he could keep in touch.

Acacia arrived in Pallet and instantly bonded with the Squirtle in the Professor’s lab, much to Blaine’s dismay that he opted not to take the fire type. Together they traveled, not facing too much difficulty in their gym challenges. Surge was the first real adversity the duo faced, but luckily they prevailed when Squirtle evolved and was able to barley defeat Raichu.

Acacia had his first gym battle loss in Celadon and was very upset about it, calling Blaine to tell him about it. After giving the young trainer some motivational advice he sent Acacia the growlithe he had bonded with, providing him with a favorable matchup against the grass type gym that allowed him to emerge victorious. After that he built up a Pokémon team, including a lonely ghastly from lavender town and a dratini he won from the game corner, and battled his way through the kanto gyms, qualifying for the Indigo Plateau Conference. Acacia battled well in the tournament but lost to his older brother, Cypress, finishing in the top 8, when his Dragonair was defeated by Cypress’s Flygon.

After suffering a crushing defeat at the hands of his older brother, Acacia vowed to become stronger and set out to the Kalos region to train. He had completed the gym challenge and placed in the top 4 in the Lumiouse Conference, losing to a trainer with a mega Ampharos. Acacia then continued to train and had grown fond of the battle chateau and spent much of his time there training, eventually earning the prestigious rank of duke. One day another duke came in who claimed to be a water type master. It was Siebold, the Kalos elite four member and water type master. He had heard stories of the power of mega evolution, but was only now witnessing it to its power first hand. Acacia watched in awe as Siebold and his mega blastoise defeated challengers in an almost effortless fashion.

After Siebold was finished battling, Acacia ran up to him and begged Siebold to teach him the secrets of mega evolution. Siebold agreed, but said Acacia would only be worthy of mega evolution if he and his blastoise could defeat him without the aid of mega evolution. Acacia accepted the terms and the two sent out their blastoises to engage in battle. It was a long and hard fought battle, but it primarily consisted of Acacia defending Siebold’s attacks, never taking the opportunity to gain the offensive. Eventually Acacia’s blastoise fell and he was greatly saddened. Siebold confronted the young trainer and explained that Blastoise was an extremely well trained Pokémon and the loss was Acacia’s fault rather than a difference in Pokémon strength. The water type master instructed Acacia to strengthen himself as a trainer and return in a year for a rematch.

Motivated to become stronger, Acacia sought out traveled to the Hoenn region where he completed the gym challenge and rounded out his Pokémon team. He then entered in the Ever Grande conference, this time losing to his sister in the semi finals. After their battle, Willow congratulated her brother on a well fought battle and offered him a Shinx egg as well as an invitation to the battle resort. Acacia gratefully accepted both proceeded to train at the battle resort for the remainder of the year. Upon returning to Kalos to battle Siebold, he lost again but this time in a much closer battle. Siebold again told him that he must become a stronger trainer and told him to return in another year.

Acacia traveled to Unova, where he finished forming his final team, but did not participate in the Unova league, instead he opted to compete frequently in the Pokémon World Tournaments held in Driftveil City. Acacia did well in those tournaments, winning a large amount of them and earned the nickname “The Innovator” for his ability to constantly improve on his own strategies to adapt in battle. His accomplishments at such a young age gained the attention of many, including the former champion Alder. Alder sent Acacia a letter, telling him to meet him at Pledge Grove where they would battle. Acacia accepted and battled the trainer but was swiftly defeated. Alder liked the trainers persistent spirit and offered that he stay with him a year and train. Acacia quickly accepted and informed Siebold that he would need to wait another year for a rematch. Alder put Acacia and his Pokémon through grueling training everyday and at the end of each week they would have a full battle. Progress was difficult but by the end of the year the battles were evenly matched, with it not being a surprise for Acacia to win.

Acacia thanked Alder for all he had done and returned to Kalos for his rematch against Siebold. It was an intense battle between the two blastoises that lasted 5 hours, with neither willing to give an inch. Both Pokémon were extremely exhausted and about to pass out when Acacia suddenly returned his blastoise to his pokeball, claiming it had already been through enough and mega evolution was not worth severely damaging his friend. Siebold was impressed that he would forfeit the match and such power out of love for his Pokémon and deemed Acacia worthy of the power of mega evolution, handing him a key stone necklace and giving blastoise a metal bracelet containing a blastoisite. Acacia gratefully accepted and went on his way.

Acacia competed in the Indigo Plateau Conference once more, defeating both of his siblings on the way, and narrowly winning the finals with the power of mega evolution on his side. Since then Acacia has returned to Unova where he frequently trains with Alder and competes in Pokémon World Tournaments.
 
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She decided to throw in curveballs, such as adding in Pokemon she actually may not use. It didn't say anythingabout that being a cheatsy thing todo and even though her familyvalues honesty, she wanted to betricky. She included some Pokemon she wouldn't use in the tournament, even though she does have them at home and are her preferred typing. After filling out basic entries for 15 different kinds of Pokemon, the 6 ofwhich she hid in those 15 that she will actually use in the tournament

@Merciless Medic
The rules say you can only register 7 Pokemon.
I’ll clarify them again so everyone’s clear on it

Don’t worry about changing the post, You just say that the system rejected or wouldn’t allow the changes in your next post
 
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