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DPPt/HGSS Platinum Evaluation?

Discussion in 'The Doctor's Clinic' started by Sarge the Heavy, May 1, 2009.

  1. Hey there, could I get you guys to evalute my Platinum team?
    One thing about all of them is that they have mixed EVs

    @ Wise Glasses
    Flash Cannon STAB
    Hydro Pump STAB
    Surf STAB
    Grass Knot

    @ Life Orb
    Flamethrower STAB
    Confuse Ray
    Focus Blast

    @ Magnet
    Thunderbolt STAB
    Thunder Punch STAB
    Rock Climb

    @ Nevermeltice
    Ice Beam STAB
    Ominous Wind STAB

    @ Poison Barb
    Cross Poison STAB
    Fly STAB
    Air Slash STAB
    Confuse Ray

    (ability = Swarm)
    @ Scope Lens
    Iron Head
    Swords Dance
    False Swipe (currently being used for capturing Pokemon)

    I also have a few others that I need suggestions on how to proceed...

    Pineco lvl 10 (shiny XD)

    @ Power Belt
    Vice Grip
    Night Slash

    Lock On
    Magnet Bomb
    (semi freshly caught)

    If you can help with these, that would be great.
  2. Since I have no idea if this is being used competitively, I'll view it as such. Empoleon doesn't need two Water STAB moves, and I suggest you replace Hydro Pump with some support move like Stealth Rock, considering Emploleon is apparently your lead. Flash Cannon's coverage is pretty limited, and Surf already covers one of those types, so you could probably put in something like Yawn to force a switch or get an opponent to sleep.

    I can't say I've ever used a Magmortar before, but I suggest replacing the Life Orb with the Choice Specs for a Choice Set and putting in another strong Special Attack in there instead of Confuse Ray, like Psychic. Or, you could keep the Life Orb and put in Will o' Wisp instead of Confuse Ray.

    Once again, Electivire doesn't need to STAB moves, so I think you should replace Thunderbolt and Screech with Fire Punch and Earthquake. If you can replace Rock Climb with some strong Physical Move as well.

    Froslass is fine, although you should take off Head butt and put on Destiny Bond, if its level is high enough. And although using its ability is tempting, Hail is going to hurt your team more than help you, so you could possibly put in Taunt.

    Crobat....Eh, I don't got much to say about it. Just replace one of your Flying moves with something nice.

    Scizor would've been so much better if it knew Technician....anyway, since it doesn't, I still suggest you should take off False Swipe and put on a Priority Move, like Quick Attack or Bullet Punch.

    I'd add more, but I'm just kind of skimming through this. Feel free to correct me if I'm wrong.
  3. KoL

    KoL Expert FPS Player
    Staff Member Moderator

    Here's some sets for you:

    Empoleon @ Anything really

    - Hydro Pump/Surf
    - Grass Knot
    - Ice Beam
    - Stealth Rock

    As Tangrow said, Empoleon can be used as a Stealth Rock lead potentially thanks to its typing and decent defensive prowess. Lay down the rocks and then start attacking, pretty much. The item can be anything that isn't a Choice Item (although Choice Scarf can work to some extent) or Life Orb, since Empoleon won't really see much use out of either for this.

    Magmortar @ Life Orb
    Flame Body

    - Fire Blast/Flamethrower
    - Thunderbolt
    - Psychic
    - Cross Chop

    A wall-breaker of sorts, designed to target an opponent's more defense-oriented Pokemon and knock them down. Fire Blast vs Flamethrower is personal preference really - Fire Blast is the move of choice if you want to do more damage. 85% accuracy on the move is actually pretty good for the damage it does, but if you prefer something more reliable then Flamethrower's perfect accuracy and extra 10 PP is viable also. This move will come in handy against Steel-type walls such as Skarmory, Forretress and Steelix. Thunderbolt is for bulky Water-types such as Suicune and Milotic, although beware of Mirror Coat on the latter, Psychic is there for a bit of extra coverage also and can tear through Weezing, and Cross Chop with enough EVs in Attack can severely wound special walls such as Blissey and Regice - the increased crit chance the move has can help greatly here as well.

    Electivire @ Choice Scarf
    Motor Drive

    - ThunderPunch
    - Ice Punch
    - Earthquake
    - Cross Chop/Brick Break

    Standard set for Electivire - hitting 13 out of 17 types for super-effective damage is a devastating ability to have, and combined with a Choice Scarf Electivire can be a devastating revenge killer, striking down wounded enemies with ease thanks to its coverage and speed. The first move is your STAB attack, which hits very hard off Electivire's brilliant Attack stat. Ice Punch + Choice Scarf is anti-dragon effectively, and allows Electivire to pick off Flygon and Salamence, although watch out for the latter's Intimidate ability. Earthquake lets you strike down opposing Electric-types and Fire-types - Infernape will fall easily, and Jolteon will be forced to flee for its life if you manage to steal a Motor Drive boost. Finally, Cross Chop/Brick Break crushes Weavile and most Normal-types.

    Scizor @ Life Orb

    - Bullet Punch
    - Brick Break
    - Pursuit/X-Scissor
    - Swords Dance

    Scizor getting Bullet Punch in Platinum has turned it into a fearsome beast to have to face - Bullet Punch packs a brilliant 90 Power thanks to STAB and Technician, allowing Scizor to hit very hard and very fast. Swords Dance allows Scizor to inflict even more damage with its attacks as well. Brick Break is for Steel-types that resist your Bullet Punch, and the last move is filler - X-Scissor provides double-STAB, but Tech'd Pursuit grants Scizor the ability to revenge kill anything that tries to run from it if you predict switches well.

    That's all from me for now, hope it helped.
  4. Jeydis

    Friend Code:
    A quick note for both in game and out, your team has a pretty big ground weakness. If the 'lass is knocked out your up 4 weak to ground pokemon which can hurt alot. Not sure how far you are in the game but the dreaded Cynthia's Garchomp must of been a pain and if you have not faced it yet it will.
  5. I've beaten the league, and I OHKO'd the Garchomp with Froslass. While I'd prefer not to retrain some of these guys, I will if I have to, like with Scizor since it doesn't have technician.
    Only 3 are weak to ground. Scizor takes a normal hit from it, as does 'Lass. Crobat is, obviously, uneffected.

    Thanks for the advice so far, though I want to have advice on where to head for training this Pineco.

    Pineco lvl 10 UT
  6. KoL

    KoL Expert FPS Player
    Staff Member Moderator

    Oddly, considering just how many moves Forretress has available to it, pretty much all Forretress are the same:

    Forretress @ Occa Berry/Shed Shell

    - Gyro Ball/Earthquake
    - Rapid Spin
    - Explosion
    - Stealth Rock/Spikes

    Set up entry hazards, spin away the opponent's and then explode once you're done - this is pretty much a day in the life of almost every competitive Forretress in existence. The choice of attack is up to you, although Gyro Ball will likely be the more damaging of the two in most situations. The item choice depends on what you fear more: Fire-types or Magnet Pullers. The Occa Berry will spare you from a quick Fire-related death (once,) whilst the Shed Shell negates the Magnet Pull ability of the opponent's Magnezone/Probopass or whatever and allows you to switch out freely.

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