Hello! Awhile ago I attempted to create an rp based on my favorite manga, one piece, but unfortunately that flopped. However, I feel I have learned from my mistakes and now feel confident creating this thread with a improved formula. First and foremost, this will be an AU with almost completely new characters. This rp will begin not long after Gol D Roger’s death inspired the great age of piracy but there will be completely different Warlords, Emperors, and Marine enemies. Additionally, while the same islands may exist, canon events would have never happened and there could be entirely different rulers or inhabitants (Alabasta would never have been taken over by Crocodile, but Alabasta may have a different king). Next, the struggle of building a crew. One of the biggest problems I faced when attempting the last one piece rp was simply getting it started. Due to the canon format where Luffy recruits new members after every arc not working because it would require making rpers wait a bit of time before being able to introduce their characters. In order to combat this, here is the basis for the start of this rp: A group of outcasts that are regarded as no more than trash find themselves stuck on a wasteland island in the north blue. While they are all misfits in their own right, they share a common dream, a dream to escape their abandoned and meaningless lives and live free as pirates! An unlikely captain’s charisma will draw together a small crew and together they will embark on the dangerous quest to find the One Piece. Finally, the basic rules and character sheets. Spoiler: Rules I hope it goes without saying that all pokécharms rules must be followed. Romance and swearing are both allowed in moderation, PG-13 Each person is only allowed to make one starting crew member (begins on the island). However, a second one can be made down the line and introduced if approved. You can create up to 2 vice admirals, and 1 warlord, emperor, or admiral. But, those will be much harder to get approved. Having a devil fruit will work in a similar manner to being approved for mega evolution, you must write a compelling backstory and justify it. If you have read the rules put a $ in the bounty section of your bio (yes, even if it’s $0) I’ll probably end up thinking of more down the road but that’s it for now. Spoiler: Character Sheet Name: Epithet: Bounty: (We will update this later but it should be 0 for now unless included in your backstory) Gender: Age: Species: Appearance: Personality: Affiliations: Role: (chef, navigator, etc) Weapons: (Preferably a weaker starting weapon; however, if you write a convincing enough backstory you may include a more powerful weapon like a Wazomono grade sword). Devil Fruit: (Optional, preferably non-canon) also may be obtained later. Spoiler: Devil Fruit Template Name: (Japanese and English) Description: (What the fruit looks like) Type: (Logia, Paramecia, Zoan) Powers: Weaknesses: (Besides Normal) How it was acquired: Techniques: (Special skills used in battle like Luffy’s Gomu Gomu Pistol or Zoro’s 108 pound Phoenix Canon. Should start weak and get stronger later on). Home Island: (can be made up) Backstory: Spoiler: The Crew Spoiler: Captain Name: Bronze Elio Epithet: None Yet Bounty: $0 Gender: Male Age: 17 Species: Human Appearance: Elio stands at about 6’0 and has defined muscle (around Luffy’s level). He has bronze hair that messily falls down to the level of his deep royal blue eyes. He wears pale blue henley shirt with two buttons undone at the collar and the sleeves rolled up to just below his elbows along with dark brown trousers tucked into camel colored boots. He also always wear a brown beaded bracelet on his right wrist. Personality: Elio is a very charismatic and natural born leader. Upon meeting him, one would never guess his past filled with turmoil, suffering, and loss due to his forward thinking attitude and the smile cemented on his face. Elio is not one to let hardships keep him down, to survive the many he has been through he has adapted a “laugh in the midst of misery” mindset. However, while he may seem like a perfectly cheerful and jolly character, Elio greatly holds on to feelings of anger and hate, especially when one of his loved ones was wronged. This makes him one of the most terrifying forces when vengeful because no matter how long it takes or no matter the cost, Elio will use his natural cunning and unbreakable spirit to ensure his enemy will suffer tenfold. Affiliations: Role: Captain Weapons: A Walnut Square tipped oar with him that his father had made for him when he was young. The oar is about his height (6’0). He carries the oar on his back like a sword. Devil Fruit Name: Hachou-Hachou No Mi (Wave Wave Fruit) Description: The Hachou-Hachou no mi looks like a white dragonfruit that is gold on the top and has silver swirl patterns. Type: Paramecia Powers: The user can create wave like distortions on any surface (operates somewhat like Whitebeard’s/Blackbeard’s Gura-Gura no mi) Weaknesses: Attacks are indiscriminate in nature (could harm allies or destruction if not careful) How it was acquired: Kept on his home island as a treasure and was force fed it by his father, the village chief, in order to avoid it being taken by a devil fruit collector Techniques: Splash- Elio takes a large backswing then brings his oar downwards then upwards, projecting a wave distortion. Waterfall- Elio holds his oar with both hands behind his head while concentrating the Hachou-Hachou no mi powers around the tip of the paddle (this creates an image of a transparent white orb with white streaks moving around it like waves) and then swings it forwards and downwards, greatly amplifying its damage. Wake Surf- Elio stands on his oar and projects waves from the tip of it, allowing him to essentially “surf” on the air. Tidal- Elio swings his oar horizontally and downwards, creating a large wave that distorts the ground and moves forward quickly Whirlpool- Elio grips the middle of his oar, coats the end with energy and rapidly spins it, sending a twister like projectile of waves. Jet Stream- A jab like attack, Elio holds his oar with one hand, focuses energy to the end, and jabs forwards. Even if the oar does not connect, a powerful focused wave projectile will shoot from the end. Whitewater- Elio coats the oar with energy and swings many times, unleashing a barrage of attacks on his opponent(s). Geyser- Elio slams his oar into the ground, creating a wave distortion that launches his opponent into the air and sets up a combo attack. Great Flood (unable to use yet)- Elio’s ultimate attack, he forcefully stabs his oar into the ground, projecting large waves outwards. These waves go out into the ocean and distort the ocean floor, creating large tsunamis that close in on the island from all directions Home Island: Mount Piku, a singular giant island that juts our from the bottom of the ocean. The summit has fertile lands that the residents terrace farm. Inhabitants of this mountain are not wealthy, but are very content with their secluded lives. Backstory: Elio was born the third child and second son of the chief of Mount Piku. While his birth status was not near as important as his siblings, Elio enjoyed a peaceful and happy life, often playing his days away with the fantastic local wild animals like flying betta fish and frost salamanders. This island, however, contained a secret: it was the home of the Hachou-Hachou no mi, a cousin devil fruit to the infamous Gura-Gura no mi. For years the island kept the fruit hidden. The few who knew Mount Piku hosted the dangerous fruit would find themselves lost in fog and shipwrecked during their pursuit thanks to Elio’s father’s devil fruit: the Kiri-Kiri no mi (fog-fog fruit). It wasn’t until Elio’s 15th birthday that a treasure hunter subordinate of one of the emperor’s found his way through the fog with his Raven Zoan and raided the mountain looking for its treasure. Knowing he had to prevent the criminals taking the fruit, the chief concluded his overshadowed and relatively unknown son would be the perfect host to hide the wave fruit. Through his tears, Elio’s father explained the dire condition to his son, forcing him to eat the fruit and instructing him to take a canoe and paddle through a hidden tunnel that led to the base of the mountain and escape. As his father sealed the tunnel entrance, Elio caught a glance of the first villager being beheaded by the raven man. He emerged at the exit of the tunnel hours later, and as he paddled away in the night, the light from his burning village allowed him to see a most horrific sight. His brother and other men from the village crying as they were escorted below deck to work as laborers, his mother and sister being stripped along with other women and branded as slaves, and the Raven man laughing as he sat on his throne of bones and precious stones, toying with the head of Elio’s father that now rested on a spike. Though his vision was blurred by the water that flooded his eyes, young Elio memorized the Jolly Rodger sprouting to black wings and the other with many jagged spine-like bones sprouting from the skull that flew above it to symbolize the mother crew, and he swore his revenge. Weeks later, Elio found himself stranded on a wasteland of an island, disgusted by the way the air tasted. Nevertheless, he picked up his paddle and began training everyday for to years and schemed a way to enact his revenge. Spoiler: First Mate Name: Arcann Bennett Epithet: None Bounty: 0 Gender: Male Age: 18 Species: Human Appearance: Arcann has jet black hair roughly swept to the right with indigo streaks and icy blue eyes (brighter hue than Elio's). He has a muscular physique and stands at about 6'2. His outfit consists of a black bomber jacket over a white v-neck tee and navy jeans, paired with white lace-up sneakers. His dagger is sheathed on the right side of his waist. Personality: Arcann only respects the strong; or at least, those stronger than him or those who can at least entertain him in combat. He tends to be very laid back and nonchalant most of the time, but when fighting, he becomes more expressive, for better or worse. When tasked with someone to assassinate or something to steal, Arcann immediately becomes more reserved and cold, executing his job in the quickest and most efficient way possible. Affiliations: N/A Role: Primarily Spy, secondarily Assassin Weapons: A Wazamono dagger with a matte black finish on the blade, which is about a foot in length (The handle is about half a foot in length). The paracord on the hilt is an intertwined series of black and light blue, and the guard is made of silver with a dark grey color, creating a swirl pattern around the center of the weapon at the top of the handle. Arcann obtained the weapon through inheritance from his grandfather, who was a famed warrior in his time, held in high esteem by the monarchs of his homeland. The blade was forged in secret to destroy the wielder of Yoru at that time (who was an evil tyrant), and Arcann's grandfather was equipped with the black dagger and tasked to kill the ruler. Blade Name: Shi no Musuko (translates to son of death)--The Black Dagger; Skillful Grade Backstory: Being a wandering nomad who had an extreme ambition for power and absolute strength, Arcann traveled the globe, searching for those stronger than him in combat. It wasn't long before he developed a hunger for wealth to add to his power, as the fact that he never was defeated was easy enough to earn him an infamous reputation among people everywhere. Suddenly, Arcann was contacted by a kid named Elio, who introduced himself as the captain of a ship and attempted to enlist his help on a quest to find and obtain the One Piece. Rather amused by the fact that Elio implied that Arcann would embark on a journey under the leadership of someone younger than and shorter than him, the latter accepted on one condition: that Elios had to beat him in a fight... and for the first time, Arcann lost. Visibly irritated that someone had finally defeated him and he would now be forced to actually join Elio, Arcann was surprised to see Elio--rather than waiting for him to verbally accept the request--simply leaving him with a wave and a "Well, just think about it." With his first defeat, Elio soon became one of very few people that Arcann respects. Spoiler: Entertainer Name: Harphina Rossedell Epithet: The Wave Dancer Bounty: $0 Gender: Female Age: 17 Species: Mink (Pinniped-Sub-Tribe — Seals, Sealions, and Walruses) Appearance: Harphina, just as with any other mink, is covered from head to toe with fur. This sugar brown fur is divided into two layers; a thick layer of guard hairs, and a warm fuzzy undercoat. Her guard hairs are flattened against her body, reducing the overall volume of her fur, but trapping pockets of air that make her fur both waterproof and a decent insulator. What this means for her appearance, however, is that Harphina's fur appears very streamlined against her body, closely following the outline of her respectable curvature. The sole exception to that being the fur around her neck, which possesses noticeably more volume and creates a collar that tapers off between the valley of her cleavage. Said fur collar also pads her shoulders and hides the compact muscles that power her fore-limbs while swimming or otherwise. Her hands are webbed and tipped with short claws, and her feet are similar in appearance, contributing to a moderate height of 5'7". Although these limbs allow her great dexterity and maneuverability in the water, they make her movements on land somewhat awkward and also limit her sheer finesse with her fingers. However, disregarding the specifics of her digits, Harphina is quite nimble and acrobatic, capable of impressive feats of balance and control with her slender snout. Protruding from her face, this snout is armed with rows of grooved fangs, particularly good for eviscerating fish and Fishmen cephalopods alike. Scattered along her snout is an array of highly sensitive whiskers, which can sometimes partially obstruct the view from her round, blue-green eyes. This is hardly an issue on land, however, as her vision is quite bad, being inferior to a human's. Her vision drastically improves underwater due to her eyes being adapted for underwater vision. These specific adaptions cause her eyes to appear watery, and tearful whenever she's out of the water. This near perpetually teary-eyed look is framed by dark brown shoulder-length hair which curls slightly, cupping her facial features. Much like her eyes, many other systems in her body are adapted for underwater convenience. Harphina possesses external and slightly floppy ears that grant her a wide range of hearing, slightly beyond the human frequency range, however, still far beneath what can be achieved in water. Her blood and muscles are also adapted to carry large amounts of oxygen, which gives them a deeper, darker red than human blood. Harphina despises shoes, or specifically close-toed shoes as they make her webbed-feet uncomfortable. She wears open-toed sandals, held tight to her feet with a rubbery wrapping. These sandals are built like flippers, and though not as effective as her own flippers, they aren't a burden while in the water, a consideration which she takes with all her clothing. Above her sandals, she wears a short skirt with elastic leggings beneath, paired with a similarly elastic, but widened, tube-top that covers her torso, but leaves her shoulder's exposed. Personality: Harphina is an energetic and playful girl, with near-limitless energy and stamina. She loves receiving attention and recognition which is why she chose to become an entertainer. Affiliations: N/A Role: Entertainer (Dancer/Acrobat) Weapons: Hula-Hoop Set ( Big Hoops x 2 | Small Hoops x 2 ) Harphina's Hula-Hoops are all specially build, and a great deal heavier than their appearance would suggest. They aren't solid all the way around, as they possess adjustable segments that can be opened and closed, which allows them to 'lock' onto one another like a Hula-chain. Techniques: 『Electro』 — Standard Electro attack. 『Whirling Static』 — Harphina charges her Hula-Hoop with electro, which is then discharged as static shocks whenever an opponent touches her Hoops. 『(Name Pending)』 — Harphina uses her Hula-Hoops as channeling rings to fire off a blast of electro at an opponent. 『Shocking Flower Chain』 — Harphina links her Hula-Hoops together and channels her electro through them before swinging them at her opponent like a Hula-chain. Home Island: Stellar's Harbour Backstory: Born the only pup, but not the only child, to a semi-aquatic mink family Haphina is the oldest and largest of three siblings, the other two being an otter and a beaver. Always abounding with energy, she eventually decided to give than energy a means of focus and release and took up adventuring. She found some difficulties fitting in on land with her water-adapted body as she was too clumsy with her fingers to perform any tasks requiring great deals of finesse, and eventually, she took to join a traveling circus as their acrobat. Spoiler: Chef Name: Alarich(first name) Sommer(last name) Epithet: Alarich the dread chef Bounty: ($0 for now... I will likely change later) Gender: male height: 8'1 ft / 246 cm Age: 18 Species: fish-man Appearance: Alarich has light brown spiky hair(shoulder length) combed back ,and dark grayish blue skin with even white spots located on his arms, torso ,and neck. He has yellow eyes, small slightly pointy nose, long angular jaw. He has a robust build from years of exercise and hunting. He also has large fins on his elbows and poisonous jabbed spines down the center of his back(that poke through his jacket) as well as smaller ones on his shoulders. attire: wears a leather jacket(sleeves ripped off), (black apron with skeleton in the center and a cutlass on the right side vertically pointing up/he wears it around his waist like a belt when he isn't cooking), black and blue striped shorts, brown sandals. Personality: Alarich loves to talk about hunting and cooking and will sometimes go overboard with talking. He is very overconfident and just loves hearing his voice regardless of the subject he's discussing. He is very confident in his abilities and always enjoys showing off ,yet despite this he isn't arrogant. He wont look down his nose at others of underestimate people as he prides himself in "treating others the way you want to be treated". Despite his tall scary outward appearance he tries to be friendly and does actually care about the people around him even if he likes to fight and act tough. Sometimes he might come off as brutish or strict ,but that merely stems from the fact that he loves martial arts and wishes for people to be the best they can be. Affiliations: ??? (pirate eventually) Role: (chef) Weapons: he mostly uses the large fins on his arms. he carries his two large cleavers(usually on his belt), and a large plate(he likes to use like a shield but he mostly keeps it on his back)(later on he would like to get more powerful cleavers like a Wazomono grade sword quality so his knives can cut as good as he can cook). Devil Fruit: N/A techniques: (all of his techniques are named after cooking methods) Tenderize: Alarich punches, then his elbow(fin) ,and then his shoulder(can be done with quick succession with both arms). Brunoise chop: Alarich body slams into the opponent with the full force of his weight hitting them with his shoulder knocking them to the ground and swinging his large cleavers down onto the opponent. Mince Slice Rush(can be done with cleavers or fins): Alarich swings his cleavers/fins in a flurry of attacks from various angles and directions in a seemingly random pattern. Paillard Smash: Alarich places his large plate over his stomach and belly blops on his opponent(he can also just leave the shield on his back and simply land on them with his back instead). Home Island: Fish-Man Island(originally from) laugh: "hwa hya hya hya hya hya" Backstory: Alarich left Fish-Man island because he longed to become an adventurer and share his cooking both good and bad. he like to hunt all sorts of creatures and cook them. He earned his his nickname the dread chef because he likes to cook some of the most disgusting food imaginable when hes not cooking good food. Alarich grew up in a family with two parents and two older brothers. Alarich was the youngest and the smallest of the three ,but the smartest ,and most culinary talented. Alarich has tried so many of his own terrible creations that they don't bother him much so he enjoys testing new food experiments on friends, family, and the naive. He can also cook extremely well when he so chooses to. his favorite dish to cook is fish as he can swim in the water and catch the fish himself. Whenever he's not cooking he likes to practice and hone his martial arts techniques. both underwater and on land. He also enjoys exploring and sharing his masterpieces. Spoiler: Sniper Name: Ging Epithet: (N/A) Bounty: (We will update this later but it should be 0 for now unless included in your backstory) $0.01 Gender: Opposite of female Age: 17 Species: Human Appearance: Ging is most comfortable wearing something that seemed to be a white shirt at first but now is too dirty to tell anymore. Due to being much older than when he first got the shirt he pretty much is wearing a rag for a shirt. Below his waist, he got on something that looks like jeans but they're also a tad too small for him so they look like shorts. Don't even get him started about his shoes cause at this point he walks barefoot. Overall, he's a 5ft 9in guy wearing kiddie clothing. Personality: Ging is very anti-social due to his lack of money or it's because he's hungry. At times he gets so hungry to the point of forcing himself into depression. Other times Ging is basically a man-made beast trying to survive in a rich society. Whatever he can scavenge he'll eat or preserve until the last minute. Guess it's hard out here tryna be a pirate (almost said gangster). A,ffiliations: N/A Role: (chef, navigator, etc) Sniper? Weapons: (Preferably a weaker starting weapon; however, if you write a convincing enough backstory you may include a more powerful weapon like a Wazomono grade sword). Pistol Devil Fruit: (Optional, preferably non-canon) also may be obtained later: I might come up with one later. Technique: Stink - He lifts up his arms to let out nasty fumes Dominance - He just looks fierce but doesn't do anything. Home Island: Mitwan Island Backstory: Ging was born and raised in a rich family for the first few years of his life. Within those years of his life Ging went out of his way to destroy anyone who came in the way between him and what he wanted but one day it came back to bite him. On that certain day Ging was taking a little stroll all by himself until he saw with his own two eyes a beautiful boat that he wanted for himself. Since his wants always came before what he needed he approached the people working on the boat and offered his share of his family's wealth. The people working on the boat denied his offer. He tried a higher bid but yet again they denied him. After a while of this Ging gave up and went home. At home ging devised a plan to steal the boat. Once the sun left to do what ever it does when the moon comes up Ging returned to the boat. He had high hopes of stealing the boat so he got into the boat and tried to figure out how to make it move but little did his child brain know it was still tied to the docks. The people who didn't take the offer Ging made saw him get into the boat so they gave him what he deserved and untied the boat to let it float into the wide sea. Spoiler: Helmsman Name: Matthew "Matt" Morgan Epithet: The Shoot Swordsman Bounty: (We will update this later but it should be 0 for now unless included in your backstory) Gender: Male Age: 19 Species: Human Appearance: Is a young man with slightly below average height for his age and a muscular build though mostly kept to a somewhat slender figure. Is fair skinned with a missing tooth at the front row of his teeth and a faded scar just under his right eye; which those eyes in question are dark blue and his hair a short somewhat spiky brown. He wore a short-sleeved grey top with a midriff cut just above his abs and a pair of dark black jeans along with some matching colored boots. Personality: Someone who can best be defined as a magnet for confrontation. He is rather bold and blunt, never shying away his language or how he feels for better or worse and tends to have a natural talent to picking fights with others. His cocky demeanor and eagerness to prove his skills probably provide fuel for that fire. He is a bit too headstrong which naturally doesn't help, but it also means he is willing to do or try just about anything to meet his own goals adding a certain boldness to it which one can either admire or find frustrating. Inside though there is a longing to be something more than what he fears he is, which is just some nobody from the streets with nothing and no one. But he'd be caught dead before he allowed that to show. Affiliations: Bandit (Current), Pirate (Eventual) Role: Helmsman (Though also serves as an enforcer type) Weapons: Hardened Beads Devil Fruit -Name: Take-Take no Mi (Bamboo-Bamboo Fruit) -Description: The Take-Take no Mi appears to be some sort of large pear with an evergreen color and brown horizontal stripes across it. -Type: Paramecia -Powers: The user is able to produce and generate bamboo to use and manipulate freely; either from his body or around him in a limited degree. Weakness: The more bamboo that Matt produces, the more it eats and drains his stamina. And if he overextends his limits it will leave him in a drained state unable to defend himself or even more for an extended period. How it was Acquired: When he was younger a local wanna-be pirate was bragging about his latest "haul" when he snuck aboard his boat and saw this oddly colored fruit among his rather meager supply. The man berated him and demanded he release the fruit which out of spite or some ill-advised defiance he ate it before him. He received a several beating, but on a fluke produced a shoot which stabbed into the man's side which scared him off as he soon discovered just what made that fruit so odd. Techniques: -Take-Take Crescent Slash (Produces a single bamboo and waits for the opponent to charge or attempt a strike, then bursts with a sudden counter strike) -Take-Take Shot (Produces a hollow bamboo shoot and loads up his hardened beads into it that he fires as a projectile shot towards the opponent) -Take-Take Surprise (Slams palms into the ground as two bamboo shoots launch from the ground to strike and stab at the opponent from underneath) -Take-Take Takedown (Produces twin sharpened bamboo shoots that act as his "duel blade" as he charges forward and delivers a quick twin slash charge) -Take-Take Windmill Strike (Produces an elongated duel tipped bamboo shoot he spins 360 degrees around him to bash or cut at whatever may be around his immediate area) Home Island: Birth Island, East Blue Backstory: Growing up abandoned as a child, he moved from local orphanage to the streets as he struggled to survive and quickly knew he had nobody he could count on beyond himself. He heard tales of great pirates who struck fortune and immortalized their names forever and desired to follow in their footsteps. One day however he met a young girl from a noble family named Elizabeth Winthrop who causes a spark of an odd friendship between the two as their shared desire for adventure brings them together. That is, till one day she just...vanished, without a trace as the one person Matt ever felt any bond with was gone leaving a hole in his heart he aimed to try and bury. He would spend the next years training, becoming a local bandit to get by as he aimed to build capital and fame for himself with dreams to one day sail the seven seas and make his own legend among them. All the while he tussles with local authority ending up with plenty of scuffles, fights, victories, beatings and time in and out of a cell along the way. Spoiler: Doctor Name: Oshiro Kunimya Epithet: N/A Bounty: 0 Gender: Male Age: 16 Species: Human Appearance: Oshiro has fairly tanned skin, a smooth, caramel, upper-class type of skin. He stands about a head shorter than average at 5'8 and has a slender build. While no actually muscle bulges from any part of his body, he's athletically built and naturally lean. A clean, youthful face supports Oshiro round features. Though a button-like nose and high cheeks bones gives the young man an almost pretty appearance, his crazed eyes and exotic grin quickly draw away from that fact. Oshiro's thin lips are often curled into a wiry smirk, exhibiting whenever a less than nice idea pops into his head. Oshiro's eyes are bright and cat-like, a fiery shade of orange that glows no matter how bright it is outside. Thin eyebrows give away his mood, curling into dramatic expressions whenever he thinks of something. Oshiro's hair is a pale shade of green, sea foam green at the base which gradually turns into a mint pigment at the tips. His hair is well trimmed, but always messy- with the sides neatly shaven while the longer top splays out in every direction. Personality: Oshiro is a classic attention-seeker in some ways, though his lack of general emotions makes him a bit hard to get to know. Oshi truly enjoys being the center of attention, he's the type of guy who you wouldn't bring places out of fear of him making a scene. He'll jump at almost any moment to show off his skills, up until the point where he feels like its a burden at least. He's really bad at sitting still... really, really bad. If there isn't something in front of him Oshiro will find something to do. He likes to experiment and poke at carcasses- perhaps his least attractive trait. The young male is fairly intelligent- but he thinks he is way smarter than he actually is. He loves to voice his opinions- which you can;t convince him are wrong. Despite his loud and dramatic attitude, Oshiro is a fairly shut off person. When not pointing to something else or creating chaos, he doesn't particularly enjoy spending time with or getting to know other people, and he usually had a blank face unless he's doing something fun. One admirable quality that the young-man possesses is tenacity like no other. He almost always gets his way- and never once has he bent at the will of others. Though not particularly strong, Oshiro's strong pride can keep him on hiss feet for an hour more than he should be while being absolutely pummeled by an opponent twice his size. Though not much of a team-player, Oshi takes pride in his work. And when given a part to play, he always does it to his very best- or at least he does it tremendously well until it gets boring. Oshiro is particularly found of his skills as a doctor, which he had been praised over since a young age, but he hates doing what other people tell him- and will often refuse patients if he feels they are taking him for granted. Affiliations: Formerly a doctor for a small crew of pirates- currently not affiliated with anyone Role: Doctor Weapons: Oshiro weilds a thick, banana shaped piece of wood that many know as a boomerang. His boomerang is fairly large, about 16 inches from one tip to the other. It is made from dark red wood, sanded and polished, and sports a leather pad in the middle that makes it easier for Oshi to wield. Oshiro also carries a flash dial, which he acquired through a most particular trade. Though not exactly purposed for offensive combat, the young pirate will occasionally use his secret-weapon to get out of sticky situations. Techniques: Never even officially engaging in a fight before, Oshiro doesn't have any constant 'techniques' Home Island: Rakesh, North Blue Region Backstory: Oshiro grew up in a fairly populated port town, his family was wealthy but busy and he had a fairly normal life. The boy always had a lust for thrill and tended to get himself into trouble growing up, both his parents worked leaving Oshiro to run recklessly through the city most of the time. Oshi was the kid who the other kids would gather around to watch him do daringly stupid things, but he never was much fond of keeping friends around. Oshiro had one particular quirk as a kid that was almost concerning. He loved to play doctor. Often poking dead things, or performing surgery on his toys- Oshiro's fascination with the body slowly became a talent. His services were actually useful by the time he was 13. Even as a young child, Oshiro knew he wasn't going to stay on Rakesh forever- the small island simply couldn't contain him. He enjoyed his little job, as a doctor on the island, but he never had any use for the cash. Oshi really did it for the thrill- he became picky over time, only accepting certain jobs while leaving others to suffer. Honestly, he never meant to help people- he just liked performing operations- and he was oddly good at it. At the ripe age of 15, Oshiro joined a band of pirates called the Crystal Belief. The crew had paused at the island for repairs, posing as a regular trading vessel while one member went to purchase parts from the market. While the rest of the town was too busy and routine to even think the skull and crossbones on the mast of the ship was odd, Oshiro's curiosity, per usual, got the better of him. Oshiro, never one to turn down a good time, walked aboard the ship with all the courage in the world- and the crew was surprisingly friendly. The more Oshi talked to the crew, the stronger his want grew to join them. In the end, without the knowledge or consent of a single person on the island, Oshiro left the island aboard that same ship- under the agreement that he could join the team if he provided free medical aid. The boy excitedly agreed and departed on a journey that really wouldn't be that long. After about a half a year with the pirates, Oshi realized that it wasn't all that it was cracked up to be. Overall, life was just as boring as it had been on the island. The crew rarely did anything special, and when they did Oshi was forced to stay behind in case they needed a doctor. Not once in those 6 months did anyone need a doctor- but the crew did make use of him. They traded him Oshiro was unsure of what was happening when he left the ship with his belongings and watched them load some other cargo onto the ship. He quickly learned that he had been made a slave, and sold to another ship which aimed to use his skills as a doctor. The only problem was that Oshiro was stubborn- scarily stubborn. And no amount of torture or crude treatment could get the young man to perform any task given to him. Figuring that he was nothing more than an extra person to keep alive, the pirates dumped him at some random dump of an island. The boy was stranded, with no way off the island- but he had far to much pride to wander inland of the garbage heap- so for two weeks he has paced along the island's shore. Spoiler: Navigator Name: Zandia Elric Epithet: Night Monkey Bounty: 4700 Gender: Female Age: 16 Species: Mostly human, small monkey DNA Appearance: Zandia is 5'6 and weights 120 lbs. She has long spikey dark green hair that goes down to her waist (Sonic type of hair do basically), black eyes, lightly tanned skin and fangs on her pearly white teeth. There are some things she has from her monkey like DNA, which is a full grown dark green tail and her eyes are bigger then normal human ones. Besides the fangs, messy hair, tail and big eyes, she looks pretty human. She wears a black top that goes from her chest down to her waist, white baggy pants made of very light cloth, black shoes made of leather, two white wrist bands and 3 golden piercings on her right ear. Personality: She is a happy girl who likes to play around and explore the world. She is very loyal to those who have earned her respect and a fierce enemy to those who try to hurt her loved ones. She has a great memory for remembering paths, maps, directions or anything that has to do with navigation, but is not that good at math or art. She is a very open minded person and is always willing to try new things. Affiliations: Role: Navigator Weapons: Bo Staff. It is black with thin golden vines around the edges. Abilities: Curshing Blow: Zandia smashes her Bo Staff against the target, concentrating all her strength on the impact. Cyclone: Zandia spins around with her Bo Staff. Flying Kick: Zandia does a flying kick. Background: Zandia was born in the hood, the slumps, the ghetto, basically on the bottom of society. For some unknown reason to her, she never met her mother. She lived with her father and they both did something Zandia was good at, steal. They dedicated to taking from those who had more for themselves. With her speed and agility, she could jump over fences, get into open windows to high for others to reach and move around quietly. The way she moved and always appeared only at night earned her the name Night Monkey. She and her father "worked" their way out of poor into middle class life style. Unfortunately, when she was 15 she was captured by a wealthy man and when they looked for her father to bail her out, he was nowhere to be found. She managed to escape and arrived to an empty home. She searched for her dear father for months until she gave up. Heartbroken, she turned herself in, realizing her mistakes.