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New Pokemon, abilities, and move ideas

Discussion in 'Pokémon Chat' started by Hoenn Master, Mar 27, 2007.

  1. Well, the title describes it, but oh, well. Here you can post ideas for new pokemon, abilities, or attacks.

    Pokemon. Name:
    Type(s):
    Ability (new or otherwise):
    Short description:
    Four moves (new or otherwise):

    Ability. Name:
    What it does:
    What kind of pokemon would have it (fire, water, etc.):

    Move. Name:
    Base damage:
    Kind (physical, special, or other):
    Secondary Effects (if any):

    My own:
    Shadow Veil
    The user's team cannot be harmed by status (psn, brn, etc)
    A dark or ghost type. Darkrai, and my own pokemon I'm keeping secret... ;)

    Make sensible ones, please.
    EDIT: Do not put pokemon here. there is another topic for that, sorry
     
  2. What comes after gigabyte? Tetrabyte? On that note...

    Tetra Drain-Grass
    Special-Cool
    80 base damage restores HP equal to half the damge done.
    It's the next step after Giga Drain and I would love to see that last stage of the grass starters use it.
     
    bubblyberet likes this.
  3. Pikovyle

    Pikovyle Guest

    Pokemon Name: Trouse
    Type: Normal and Fire
    Ability: Run Away
    Description: It is a little fire mouse that may look weak but is quite strong... it evolves into Tratt!
    Moves: Fire Fang-BP: 80, PP: 15, Acc: 100. Tail Whip(old). Hyper Fang(old). Blazer Tail-BP: 75, PP: 20, Acc: 100.

    Cool Pokemon huh? I like the new moves.
     
  4. *Lightning Slash

    Type: Electric

    Attack Nature: Special

    Power Points: 30

    Base Power: 40 (STAB-60)

    Accuracy: 100

    Effect: Always strikes first.

    Can Miss

    Uses King's Rock

    Doesn't Touch

    Pokemon who can use it: Any Electric-type Pokemon that has something that can be used as a flexible appendage.

    *Recharge

    Type: Electric

    Attack Nature: Other

    Power Points: 10

    Base Power: 0

    Effect: Restores 1/2 of the user's maximum HP.

    Doesn't Miss

    Doesn't use King's Rock

    Doesn't Touch

    Pokemon who can use it: All Electric-types.

    *Zap Kick

    Type: Electric

    Attack Nature: Physical

    Accuracy: 90%

    Base Power: 85

    Power Points: 10

    Effect: May cause Paralysis and high critical-hit ratio

    Pokemon who can learn it: Hitmonlee, Elekid/Electabuzz/Electivire, Torchic/Combusken/Blaziken, Chimchar/Monferno/Infernape, Riolu/Lucario

    *Power Surge

    Type: Electric

    Attack Nature: Special

    Accuracy: 90%

    Base Power: 150

    Power Points: 5

    Effect: User can't attack next turn.

    Pokemon that can use it: Raichu, Zapdos, Ampharos, Raikou, Magnezone, Electivire, Rotom/Pulsom (made up Rotom evo)

    *Giga Bolt

    Type: Electric

    Attack Nature: Special

    Accuracy: 90%

    Base Power: 140

    Power Points: 5

    Effect: Drops user's SP Attack stat 2 stages.

    Pokemon who can learn it: all Legendary, Stage 1 and Stage 2 Electric types.

    *Thunder Storm

    Type: Electric

    Attack Nature: Other

    Accuracy:--

    Base Power:--

    Power Points: 5

    Effect: Summons a Lightning Storm for 5 turns.

    A Lighting Storm will deal a small amount of damage to all Pokemon that aren't Electric or Ground (this damage will be double to any Pokemon in the middle of using Fly) between turns. Electric types will recover a small amount of Hit Points and Ground types will just be plain unaffected. Weather Ball becomes an Electric-typed attack and Castform will change it's form to look like a storm cloud.

    Pokemon that learn it: All Electric types plus Castform and Rayquaza.

    *Nitrogen Pulse

    Type: Ice

    Attack Nature: Other

    Accuracy: 90%

    Base Power: 0

    Power Points: 15

    Effect: Freezes the opponent.

    Pokemon that Learn it: All Ice-types

    *Freeze Kick

    Type: Ice

    Attack Nature: Physical

    Accuracy: 90%

    Base Power: 85

    Power Points: 10

    Effect: May cause Freezing and high critical-hit ratio

    Pokemon that Learn it: Hitmonlee, Elekid/Electabuzz/Electivire, Sneasel/Weavile, Riolu/Lucario

    *Ice Cannon

    Type: Ice

    Attack Nature: Physical

    Accuracy: 90%

    Base Power: 150

    Power Points: 5

    Effect: User can't attack next turn.

    Pokemon that can use it: Blastoise, Articuno, Walrein, Regice, Empoleon, Abomasnow

    *Teleport Blast

    Type: Psychic

    Category: Special

    Power Points: 20

    Accuracy: 100%

    Base Power: 70

    Effect: User switches out after the attack.

    Pokemon That Learn it: All Psychic-types, Moth/Butterfly Pokemon, Psyduck/Golduck, All Ghost-types.

    EDIT: I'm fine with other people using my attack ideas as long as I'm credited
     
  5. Did I mention that I may use these in my new region, Vinnsou? ;D

    Antagonize
    Dark
    Other
    Lowers opponents Sp. Atk harshly

    Warm Up
    Fire
    Other
    Raises user's fire moves by 10%

    Go ahead, new abilities, attacks, and moves! :)
    Uh, that was incorrect. :-\
     
  6. I think we should restrict this thread only to new attacks and abilities. We already have two topics for discussing new Pokemon.
     
  7. Move Name: Trounce

    Does 10 points of damage to all types except flying and ghost types. It never misses.

    What Pokemon can use it: Any Normal-, Grass-, or Water-types.

    Type: Normal

    Kind: Special

    Contest: Smart

    Contest Effects: Startles other Pokemon, 5 Jam points, 7 appeal points.

    Ice Slash

    Does 15 damage points to any type, never misses, may freeze foe.

    What Pokemon can use it: Sneasel/Weavile/Freezona (Made up Sneasel evolution), Eevee/Glacia (Glaceon), Articuno.

    Kind: Special

    Type: Ice

    Contest: Beauty

    Contest effects: Same as Trounce, only with 15 Appeal Points instead of 7.

    You can use mine, Hoenn Master. I really don't care.
     
  8. Oh, I didn't think of contest effects. :o Good. You can post that too. I've decided to use the following in Vinnsou (so far...)

    Recharge
    Antagonize
    Power Surge
    Warm Up
    and Tetra Drain.

    Good ideas so far. Keep 'em up!
    Not sure if I can use the ones crossed out.
     
  9. StellarWind Elsydeon

    StellarWind Elsydeon Armblades Ascendant
    Staff Member Administrator

    I think it would be better if, regarding moves and abilities you didn't make up, you'd ask the person who made them up if they're okay with you using them in your made-up region.

    If they aren't, it's only common sense that you won't use them.
     
  10. Oh :o... Sorry. If it is okay that I use it, please modify the post to say so. If you don't want me to, I guess you don't have to modify at all. Thanks for the advice StellarWind! ;D
     
  11. StellarWind Elsydeon

    StellarWind Elsydeon Armblades Ascendant
    Staff Member Administrator

    That is something that the creators of the moves or abilities will have to decide.
     
  12. It is perfectly fine with me to use Tetra Drain. I'm slightly flattered that anyone WOULD use it. By the way, Tetra Drain is a Smart type contest move that has 30 Appeal points and 20 Jam points toward the preceding Pokemon.
     
  13. Move. Name: Peta Drain
    Base damage: 90
    Kind (physical, special, or other): Special
    Secondary Effects (if any): Half the damage inflicted is used to heal the user.

    Move. Name: Exa Drain
    Base damage: 100
    Kind (physical, special, or other): Special
    Secondary Effects (if any): Half the damage inflicted is used to heal the user.

    Ability. Name: Overdrain
    What it does: It doubles the damage inflicted by any of the Drain line (Absord, Mega Drain, Giga Drain, Tetra Drain, Peta Drain, and Exa Drain.) if the users HP is lower than the opponent.
    What kind of pokemon would have it (fire, water, etc.): Grass
     
  14. *Heat Drain

    Type: Ice

    Category: Special

    Base Power: 80

    Power Points: 5

    Accuracy: 100

    Effect: User recovers 1/2 of the damage healed. Base Power won't be halved if used on a Fire-type.

    Pokemon that learn it: Smoochum/Jynx/Sorceryce (my new Jynx evo), Articuno, Snorunt/Glalie/Frosslass, Regice and Glaceon.

    Notes: The reason that Heat Drain is an Ice-type attack is that the law of convection states that heat always travels to a source lacking heat (like how a glass of orange juice and cup of coffee would eventually become the same temperature if they're standing next to each other). I made up that rule of ignoring "the Fire resists Ice" thing because I didn't feel that an attack that absorbs heat should be resisted by a Fire-type. I could've made it a Water attack, but what sense would that make? :p

    *Healing Aurora

    Type: Ice

    Category: Other

    Base Power: 0

    Power Points: 10

    Effect: User recovers 1/2 of Maximum Hit Points

    Pokemon That Learn it: Seel/Dewgong, Shellder/Cloyster, Smoochum/Jynx/Sorceryce, Vaporeon, Suicune, Spheal/Sealeo/Walrein

    *Ghost Wail

    Category: Special

    Base Power: 150

    Power Points: 5

    Accuracy: 90

    Effect: User can't attack next turn.

    Pokemon that Learn it: Gengar, Mismagius, Spiritomb, Dusknoir, Frosslass, Giratina, Pulsom (made up Rotom evo).

    If you use any of these move ideas, give me credit.
     
  15. Ability. Name: Psychic Shield
    What it does: Normal and Fighting attacks have a %20 chance of missing this poke'mon
    Pokemon that would have it: Alakazam, Mewtwo, Espion, Slowking, Lugia, Gardevoir, Medicham, Latias, Latios, Mew
     
  16. Seems kinda pointless as Psychic types resist Fighting attacks anyway. Most of the Pokemon you mentioned already have two abilities and as a general rule, Legendary Pokemon can only have one ability.
     
  17. I made some moves


    Overstuff
    Type:Normal
    Raises Defence Sharply, and heals all HP, but causes Sleep for 5 turns


    Sacrifice
    Type:Dark
    Destroys current Poke'mon that is being used in order to revive a fallen Poke'mon in your party.

    Heres an ability to

    Fighting Spirit
    Raises Attack when hit by a fighting type move.

    Just came up with these in five minutes! >w< wewt.
     
  18. My idea:

    Ability Name: Foggy Shroud
    What It Does: Starts a fog at the beginning of the battle. Also the effects of Haze and Mist (and any other cloudy attacks that don't do damage) come into effect.
    Pokemon That Learn: Anything that would make sense with that ability, mostly mysterious-ike ones. Like Dratini and such.
     
  19. Technique: Douse
    PP: 15
    Damage: 0
    Accuracy: 100
    Effect: Target Pokemon now has the status condition "Wet." Wet increases damage done by Electric-type attacks 50%, but halves the damage done by Water-type attacks, and doubles the likelihood of becoming Attract condition. Wet Ground-types take 50% damage from Electric-type attacks. Water-types are not affected by Wet.
    Users: Magikarp, any Pokemon that can use Water Pulse.

    Ability: Mount
    Effect: In a double battle, if this Pokemon weighs more than its partner, parter is unaffected by floor-based effects (like Spikes). Electric attacks on said partner also damage this Pokemon. If said partner uses Ingrain while Mount is in effect, this Pokemon takes Grass damage each turn equal to twice said Partner was healed by. Mount cannot take effect if Ingrain has been activated first.
     
  20. Pokémon name: Shiloh
    type: grass
    moves: vine whirl, tackle, vine grasp, invisible.
    description:the leafs on the two vine on ether side of it can grow and turn into any plant (example)poison ivy it can squeeze its Opponent and make it faint. And blends in with trees.
    ability:overgroth

    pokemon name:sting spray
    type:water
    move:bite,posin,spray,hipper beam,bubbles,tackle,water gun,doubleslapwhirl pool,recover
    description:the sting spray can swim up to 10 miles per hour andcan breath in and out of water.
    ability:tail up
     
    #20 Billy98, Jul 16, 2016
    Last edited by a moderator: Dec 1, 2016
  21. Move Name: Pulverize
    Type: Psychic
    PP: 5
    Move Type: Special
    Effect: If hits, target faints instantly. Accuracy is doubled against Rock or Ground types.
    Accuracy: 1 in 6

    You can use my move if you want by the way.
     
    #21 GalacticDeg, Aug 5, 2016
    Last edited: Dec 3, 2016
  22. Move Name: Backstab
    Type: Normal, Physical
    Power: 65
    Accuracy: 90
    PP: 10
    Description: "The user catches the target off guard with a quick stab from behind. If the enemy didn't previously target itself or the user, this attack results in an instant KO. The user's evasiveness is harshly lowered if the attack misses"
    Effect: This move always goes last. If the enemy only launches its move on its allies or the user's allies in one turn (even if it misses), then a successful subsequent backstab will one hit KO the enemy. It will lower the user's evasiveness by 2 stages if it misses. Otherwise, it will deal normal damage
    Pokemon who can learn: Most pokemon with hands, claws, blades, etc.
     
  23. Pokemon name: Magihan and Magicon(evolution line)
    Type: Ghost Psychic
    Moves: trick, trick room, mirror coat, mirror move (Magihan) Trum card, trick room reflect, magic card (Magicon)
    Description: They are used to be a magic hats of magician in circus (Magihan)
    Once Magihan evolves into Magicon it is searching for vengeance on people who used it
    Ability: Magician, Inner Focus
    Hidden Ability: Prankster


    New move: Magic card
    Type: Psychic
    Description: Can Poison, Sleep or confuse the oponent
     
    #23 Temple475, Dec 17, 2016
    Last edited: Jan 2, 2017
  24. Move Name: Solar Power
    Type: Electric, Status
    Power: --
    Accuracy: --
    PP: 10
    Description: "The user absorbs the sun's rays to produce healing energy. If the sun is intense enough, the residual energy will power up the user's attack and sp. attack. Its effects depend on the weather and time of day"
    Effects: Extremely harsh sunlight (Groudon's Desolate Land) - Heals 50% of max HP and raises attack and sp. attack by 1 stage each
    Harsh sunlight (Sunny Day) - Heals 25% of max HP and raises attack and sp. attack by 1 stage each
    Normal weather and any intensity of sunlight at night - Heals 25% of max HP
    Hail, rain and sandstorm - Heals 12.5% of max HP
    Nighttime, with any weather condition (except harsh sun at night) - This move fails
    Pokemon who can learn: All electric types, many grass types and a few fire types
     
  25. Signature updates for all 7 Pseudo-Legendaries, since Kommo-O got a nice signature move.

    Breakneck ability for Dragonite: All Dragonite's attacks out-prioritize priority moves. (Ice Shard, Fake Out, Sucker Punch, etc)

    Giga Cleaver for Tyranitar: 120 power Rock type move with 85% accuracy and a 25% chance to cause Flinch. If attack misses, user takes 1/5 max HP of damage.

    Lunarceration(Lunar Laceration) for Salamence: 80 power Flying type priority move. 100% accuracy. User takes recoil damage.

    Compute for Metagross: Psychic type boosting move that sharply raises speed and either Def or Sp.D depending on the other Pokémon's attack stats. Confuses instead if used against Metagross, or used while paralyzed.

    Sand Burial for Garchomp: 120 power Ground type attack with 70% accuracy. Traps adjacent opponents, deals 40 set damage each turn. Lowers Garchomp's Attack, Defense.

    Trifecta Beam for Hydreigon: 100 power Dark type attack with 100% accuracy. Has a 30% chance to burn, freeze or paralyze. (Basically an upgraded Tri Attack.)

    Gooey as Goodra's main ability w/Sap Sipper built in, and type changed to Water/Dragon, movepool expanded to compensate. Goo Grip: 75 power, 90% accuracy Water type move that harshly lowers opponent's Speed and Attack.
     
  26. Move: Nova Beam
    Type: Dragon
    Power:180
    Accuracy:80
    Description:The user launches an extremely powerfull lazer.The user cannot move next turn.

    Type of Move:Special
     

    Attached Files:

  27. Move: Pixie Pinch
    Type: Fairy
    PP: 18
    Power: 85
    Accuracy: 95%
    Condition: Clever
    The user quickly charges at the target and harshly pinches them. Has a 45% chance to flinch, 10% chance to paralyze.

    Crystallize/Intoxicate: Pixilate, but for rock/poison
     
    #27 Cilantro, Feb 22, 2017
    Last edited by a moderator: Feb 22, 2017
    Austin Eafford likes this.
  28. Move. Name: Draconic Destruction
    Base damage: --(99% Of Opponents health)
    PP: 12
    Accuracy: 35%
    Kind (physical, special, or other): Special, Dragon
    Secondary Effects (if any): CAN AFFECT FAIRY TYPES DESPITE BEING DRAGON TYPE, Cannot Move Next Turn.
    Contest: Tough
    Contest Affects: Shocks Pokémon Who Are Feeling Pumped Up.
    Roars Loudly Then Blasts A HUGE Blast Infused With Dragon Power
     
    #28 Fraseandchico, Feb 22, 2017
    Last edited: Feb 22, 2017
  29. Ability: Patient
    Pokemon with this ability take .67x damage from attacks if they move last
    Secondary ability for Wobbuffet.

    Ability: Eager
    Pokemon with this ability deal 1.3x damage if they move first
    Secondary ability for Weavile
     
    #29 Cilantro, Feb 22, 2017
    Last edited by a moderator: Feb 22, 2017
  30. This seems like fun! I'll join in!

    Ability: Hypersensitive

    Effect: Causes the user's special attack to rise by one stage, when hit. If the opponent's attack misses, the user's special defense rises by one stage instead.

    Ability: Lost soul

    Effect: User is immune to life orb damage.

    Move name: Fire ring

    Description: The user surrounds the target with a ring of fire, which causes any pokemon who switch in on it to receive burns.

    PP: 5

    Type: Fire (Special)

    Contest rank: Beautiful

    Contest affects: Garners bonus points, if used in a combination with fairy wind.
     
  31. MOVE
    Name:
    Grossfeed
    Type: Poison
    PP: 15
    Base damage: --
    Accuracy: --
    Kind: Status
    Description: The user eats waste healing itself and grossing out enemy.
    Secondary Effects: Enemy's Attack lower's by one stage, User heals itself for 1/8 of maximum health.

    Name: Glitter Field
    Type: Fairy
    PP: 10
    Base damage: --
    Accuracy: --
    Kind: Status (Entry hazard effect)
    Description: The user fills ground with glitter shaking it from itself which causes enemies to be attracted to it.
    Secondary Effects: Every enemy's Pokemon being opposite gender to user's active Pokemon is attracted to it.

    Name: Vanish
    Type: Ghost
    PP: 15
    Base damage: --
    Accuracy: --
    Kind: Status
    Description: The user vanishes confusing its enemy.
    Secondary Effects: If opponent uses Physical move - confuses enemy and raises user's evasiveness by one stage. If opponent uses Special move - lowers enemy's accuracy by one stage and raises user's evasiveness by one stage. If opponent uses Status move - user protects itself. Fails if used after the opponent's attack. 10% of chance to use another Vanish in a row.

    Name: Dragon Fang
    Type: Dragon
    PP: 15
    Base damage: 65
    Accuracy: 95%
    Kind: Physical
    Description: The user bites with its dragon fangs. This may also make the target flinch or leave it frozen.
    Secondary Effects: Deals damage and has a 10% chance of paralyzing, freezing or burning the opponent. It also has a 10% chance of causing the target to flinch, if the user attacks before the target.
     
    Austin Eafford likes this.
  32. Dumping some more here, cuz why not :p

    Name: Lover's spat

    Type: Fairy

    Base power: 50 (Or 100, if the user is infatuated with the target. Can go up to 120, with STAB)

    PP: 15

    Physical

    Effect: The user smacks the target with its forepaws. The power of this attack doubles, if the user is infatuated with the target, and will always hit.

    Name: Crumble

    Type: Dark

    Base power: 100

    PP: 10

    Physical

    Effect: The user mercilessly attacks the target, while hurling insults at them. Has a 50/50 chance of lowering the user's defense by two stages.

    Ability: Hoarder

    Effect: Lets the user hold more than one item

    Pokémon that can have it: Dedenne, and every normal type except for yungoos.
     
    #32 Shiny Blue Gardevoir, Mar 19, 2017
    Last edited: Mar 25, 2017
  33. Dragon Wing
    Type: Dragon (Psychical)
    Power: 60
    Accuracy: 100%
    Effect: Hit your opponent with both wings and lowers the target's accuracy.


    Safe Shield
    Type: Normal (Status)
    Power: _
    Accuracy: _%
    Effect: Protects the user against damaging moves or moves by hiding inside its' shell.


    Sinkhole
    Type: Ground (Psychical)
    Power: 65
    Accuracy: 100%
    Effect: The user create a hole that well send their target down underground.

    Psycho Dash
    Type: Psychic (Psychical)
    Power: 100
    Accuracy: 80%
    Effect: The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch and cause recoil damage to the user.


    Fire Tail
    Type: Fire (Psychical)
    Power: 75
    Accuracy: 95%
    Effect: Hit your opponent the user's tail and may burn the opponent.


    Thunder Tail
    Type: Electric (Psychical)
    Power: 75
    Accuracy: 95%
    Effect: Hit your opponent the user's tail and may paralyze the opponent.


    Ice Tail
    Type: Ice (Psychical)
    Power: 75
    Accuracy: 95%
    Effect: Hit your opponent the user's tail and may frozen the opponent.


    Sound Shock
    Type: Normal (Special)
    Power: 80
    Accuracy: 100%
    Effect: The user create shock wave sound that damage the opponent.


    Soul Sucker
    Type: Ghost (Special)
    Power: 80
    Accuracy: 100%
    Effect: The user drains the target's energy. The user's HP is restored by half the damage taken by the target.


    Spirit Stealer
    Type: Ghost (Special)
    Power: 40
    Accuracy: 100%
    Effect: The user drains the target's energy. The user's HP is restored by half the damage taken by the target.


    Rock Defense
    Type: Rock (Status)
    Power: _
    Accuracy: _%
    Effect :The user hardens its body's surface like a stone to sharply raise its Defense stat by two stages.


    Bubble Bomb
    Type: Water (Special)
    Power: 100
    Accuracy: 95%
    Effect: The user creates a big bubble that explode damage the opponent.


    Rainbow Blast
    Type: Fairy (Special)
    Power: 130
    Accuracy: 70%
    Effect: The user heightens its rainbow-colored focus and unleashes its power and lowers the target's Attack stat.


    Rainbow Rush
    Type: Fairy (Psychical)
    Power: 100
    Accuracy: 75%
    Effect: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.


    Root Whip
    Type: Grass (Psychical)
    Power: 60
    Accuracy: 100%
    Effect: Strikes the target with slender, whiplike roots.


    Volcanic Ball
    Type: Fire (Special)
    Power: 70
    Accuracy: 100%
    Effect: Release a ball move lava at the target and may burn the opponent.


    Mystic Beam
    Type: Fairy (Special)
    Power: 75
    Accuracy: 100%
    Effect: The user attacks with a magical beam of light. This may also confuse the target.


    Feather Storm
    Type: Flying (Special)
    Power: 55
    Accuracy: 100%
    Effect: The use can fires feathers at the target.


    Time Field
    Type: Normal (Status)
    Power: _
    Accuracy: _%
    Effect: It lower the opponent's speed stat and raises the user's speed stat.


    Poison Slime Type: Poison (Special) Power: 60 Accuracy: 100% Effect: Gooey slime hurled at the target. This may also poison the target and lower the opponent's speed.


    Double Punch
    Type: Fighting (Physical)
    Power: 30
    Accuracy: 100%
    Effect: The target is quickly punched twice in succession using both feet.


    Triple Punch
    Type: Fighting (Physical)
    Power: 10
    Accuracy: 90%
    Effect: The target is quickly punched three times in succession using both feet.


    Ice Tomb
    Type: Ice (Physical)
    Power: 35
    Accuracy: 90%
    Effect: Icicle are hurled at the target. This also prevents the target's from escape. Speed stat by preventing its movement.


    Super Beam
    Type: Normal (Special)
    Power: 95
    Accuracy: 100%
    Effect: A powerful attack. The attacker becomes so tired, it has to rest the next turn.


    Wet Strike
    Type: Water (Physical)
    Power: 120
    Accuracy: 75%
    Effect: The user tackles the target while surrounding itself in a violent bubble.


    Crystal Shield
    Type: Rock (Status)
    Power: _
    Accuracy: _%
    Effect: Protects the user against damaging moves or moves by creation a diamond force field.


    Vibrate Noise
    Type: Steel (Special)
    Power: 55
    Accuracy: 100%
    Effect: A horrible metal sound. If this move is used every turn, it does greater damage.


    Armor Assault
    Type: Steel (Special)
    Power: 90
    Accuracy: 100%
    Effect:The foe slams the target with its steel-hard body. It may also make the target flinch.


    Sinkhole
    Type: Ground (Psychical)
    Power: 65
    Accuracy: 100%
    Effect: The user create a hole that well send their target down underground.
     
    #33 Austin Eafford, Dec 14, 2017
    Last edited: Dec 22, 2017
  34. Might as well join
    Move
    Name : Song of Life
    Type : Fairy (Special)
    Power : Power Depends On Enemy's Happiness (If happy, move will deal 70 Power, if not happy then it will do 120 Power)(The way it works is the same as Perish song)
    Accuracy : 70%
    Effect : Your Pokemon sings a wonderful song that brings joy and happiness to Pokemon who are unhappy, 30% chance for the Pokemon who heard the song will fall in love with the one who sings the song
    Side Effects (This one I added for fun) : The Opposing Pokemon would gain happiness after battle
     

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