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My Second Team Advice

Discussion in 'The Doctor's Clinic' started by ben98, Dec 19, 2011.

  1. I need to see if this team is strong

    Hitmonlee (M) @ Normal Gem
    Trait: Unburden
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fake Out
    - Hi Jump Kick
    - Stone Edge
    - Blaze Kick

    Tyranitar (F) @ Lum Berry
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Stone Edge
    - Crunch
    - Earthquake

    Delibird (M) @ Leftovers
    Trait: Hustle
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Ice Punch
    - Ice Shard
    - Aerial Ace
    - Rapid Spin

    Kabutops (F) @ Choice Band
    Trait: Battle Armor
    EVs: 4 HP / 252 Atk / 252 Spd
    Naughty Nature (+Atk, -SDef)
    - Slash
    - Aqua Jet
    - Night Slash
    - X-Scissor

    Haxorus (M) @ Persim Berry
    Trait: Rivalry
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Shadow Claw
    - Aerial Ace
    - Protect

    Zapdos @ Electric Gem
    Trait: Pressure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Hardy Nature
    - Thunder
    - AncientPower
    - Rain Dance
    - Thunder Wave

    This team is based on advantages and disadvantages tell me what you think and tell me whats wrong with the team.
     
  2. Shocari

    Friend Code:
    3840-6487-5515
    Is this for Singles or Doubles? I'm going to go ahead and assume singles...

    Hitmonlee seems pretty solid. I might give Jolly a try to see if the extra speed helps, but otherwise, very nice.

    Tyranitar is looking nice as well. Pursuit is a nice option if you feel that T-Tar will be forcing a switch; Ice Punch is great against Gliscor and Dragons, yes you lose the added power and STAB of Stone Edge, but it's also more reliable accuracy-wise, and will also score numerous 4x Super Effective hits. Rock Slide is a great option over Stone Edge too, trading out higher power and crit chance for better accuracy and a flinch-chance(which comes in handy with a Dragon Dance or two under your belt. Since your team generally doesn't gain anything from Sand Stream, Unnerve is a nice option(should that ability even be available. Available on battle simulators at the very least). Overall, very good.

    I have no idea why anyone would use Delibird, and as such, I'm at a loss as to what to say on its behalf.

    Kabutops seems pretty okay, but I'd switch Naughty for Adamant or Jolly. With his below-average speed, I can't see Choice Band being a good option, even with STAB Aqua Jet. I'd try Life Orb or Muscle Band, maybe even Expert Belt. Waterfall is an excellent option for STAB if you can outspeed the opponent and Aqua Jet won't be enough to finish it, and the flinch chance is nice, too. Rock Polish and Swords Dance are nice options as well, to boost Speed and Attack, repsectively, preferably Rock Polish so he can outspeed numerous things. Rock Slide/Stone Edge are secondary STAB options as well, whose strengths and weaknesses are outlined with Tyranitar.

    Haxorus is going to need a little fixing. Mold Breaker is going to be a mandatory nature, as you can hit Levitating pokes with Earthquake and laugh at them. Persim Berry is nice for Outrage, but...yeah. Lum Berry, Life Orb, and Choice Band/Scarf are excellent replacements, and speaking of Lum Berry.... Dragon Dance is amazing on this thing. With Lum Berry, you're almost guaranteed a use, two if you force a switch. Again, Earthquake off of this thing is powerful. Taunt is excellent to stop Status, and can potentially earn you a DD. Swords Dance is a viable option as well, but DD will fix your speed problem as well as boost your already-impressive attack.

    Zapdos is looking a little gimmicky, in my opinion. Rain Dance just so you can have a perfect Thunder just isn't worth it. Thunderbolt or Discharge for main STAB. Heat Wave is a nice move, and also takes care of pesky Steel-types. Hidden Power Ground/Water/Ice work. Ground removes fellow Electric-types, Water can hit Ground-types, and Ice can hit both Ground- and Dragon-types. Roost is a viable option for restoring health, while also nullifying your Flying-induced weaknesses for one turn. Volt Switch is STAB U-Turn, so you can deal damage and switch to an appropriate counter in the same move.

    Overall, it's pretty decent for the most part, other than a few tweaks here and there. Hope this was able to help!~
     
  3. I made some fixes to see if these are okay.

    Hitmonlee (M) @ Normal Gem
    Trait: Unburden
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fake Out
    - Hi Jump Kick
    - Stone Edge
    - Blaze Kick

    Tyranitar (F) @ Life Orb
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Stone Edge
    - Crunch
    - Earthquake

    Froslass (F) @ Ice Gem
    Trait: Snow Cloak
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Psychic
    - Ice Beam
    - Shadow Ball
    - Thunderbolt

    Kabutops (F) @ Muscle Band
    Trait: Battle Armor
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Rock Polish
    - Waterfall
    - Night Slash
    - X-Scissor

    Haxorus (M) @ Lum Berry
    Trait: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Shadow Claw
    - Aerial Ace
    - Taunt
     

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