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Private/Closed My Hero Academia: The next generation discussion

Should 1-A’s teacher be a canon character from the series? Or a completely new character?


  • Total voters
    9
  • Poll closed .
I feel like I'm leaving something out, but I don't think I am...


Name:
Konju(first name) (last name unknown) (derived from the chinese word 恐惧 - Kongju - fear)
Age: 32
Height: 5.9 ft.
Physical Appearance: short light blonde hair swept back(looks kinda like Jin Kariya's hair from bleach), his eyes are constantly changing between red and blue(when he activates his quirk they turn glowing purple), scars and scratches around his eyes, his body has many scars and burn marks, and he's very muscular.
Personality: Konju acts like a friendly person and has a "nice guy" persona ,but deep down he doesn't really care much for hardly anyone. he can be reckless and callous but not stupid as his actions are usually calculated. He doesn't concern himself with "the weak", "the useless" ,or "the unimportant". Konju believes in being straight forward and doing things with purpose and logic. though funny enough he can be genuinely caring when he believes that's what separates him from "the monsters".
Casual Clothing: a plain white T-shirt with an Iconic smiley face(and says "LOL"), an unzipped purple hoodie, blue jogging pants with green stripes, red running shoes, and a neon green watch. with a red fist on it that says "death" in Japanese(one punch man reference).
Villain outfit: gray dress shirt with purple vertical vertical stripes, black vest with same purple stripes, long Russian coat that goes down to his ankles with feathers around collar, black dress pants with same purple stripes, silver suede shoes with gold buckles on them, silver and gold watch, and a gold and purple masquerade mask the upper half of his face. The left side of his mask is a demon and the other side is an owl. (he usually rolls his sleeves up to his elbows before entering combat)
Quirk and description of it:

Zombification:

Konju's quirk cause his blood turn and change from blue and red, and glow. When his quirk activates, his blood and eyes turn purple and his skin will slowly turn sickly greenish, his hair loses its color, his teeth and bones turn black, and his veins will become more visible. As his body turns greenish his body slowly becomes more and more resistant to elements and he slowly loses his ability to feel pain. These effects fade after deactivated.

Through eye contact he creates a feeling of unease. People that make eye contact with him feel as if time has slowed down. A second feels like a minute.

His tough leaves a burning sensation, but doesn't leave any marks. People who Konju touch/grab will eventually experience the feeling of hunger and dehydration.

The sound of his voice becomes painful to listen to.

His body gives off this smell of death and decay.

Occupation: Villain/part-time martial arts instructor
Backstory: Konju claimed ownership of an old abandoned building in a poor rundown neighborhood and will occasionally visit the place and train anyone willing to come for a small fee of course.
Konju has lost many students whether they have simply had enough of his overly strict teaching or from getting hurt.
Konju's 1/4th Chinese and 1/4th Japanese from his mom and half Russian from his dad.
because of Konju's quirk his parents couldn't ever look at him and his mother left him alone with his father. Konju's father initially had the best intentions for Konju and wanted to be a good father. Konju's dad tried his best to be a good father but Konju never understood how to control his quirk. He'd accidentally use it on his father all the time and his father was so stressed out all the time. His father resorted to alcoholism and eventually just flat out became abusive. Konju's father was a strong imposing man.

Konju's father never outright told Konju, but Konju did outright hear his father once say he wished the boy was dead. At school wasn't much different. Konju used his quirk on the kids in the school and traumatized all sorts of kids and even two teachers before being put in a special program where children with dangerous quirks were taught. At the time, Konju wasn't in Japan. He was in Russia with his father. The place that took Konju in was not there to help kids but to experiment on. Why did their quirks act the way they did? Could these children be turned into soldiers? Would they loyally serve Russia? Konju looked more Russian than Japanese and Chinese but some of his Chinese/Japanese traits were relatively obvious. He got picked on by other students, but mostly behind his back.

Konju was a scary kid that didn't fully know how to control his quirk. He terrorized other kids at the institute. most people didn't pick up him to his face, and he knew he was scary. He used this to get what he wanted. If Konju wanted food, he got food. If he wanted a group of kids to stop playing, they stopped.

Eventually one day a really bad blizzard hit the school. This event would be remembered as 'The Silent Winter'. It got this name because as the blizzard hit, it was a really bad blizzard which lasted an entire week. Communications were down. Power eventually died and things only got worse when some of the people held up in the place used the opportunity to riot. Only months later did the goverment learn what happened. Dead guards/kids from both the blizzard and the attack were scattered about the facility. Some were found in the snow suggesting they tried to escape but were caught in the blizzard. Lots of frostbitten corpses from the horrible event. A week prior to the government came in, Konju and a few other kids managed to escape.

Konju never saw his father again. He even went to his father's old home. A new family had moved in and no amount of torture would help Konju find his father. He quickly became wanted in Russia, but was smart enough to cover his tracks. Nobody ever learned his true identity sense all of his records were destroyed when he was sent to the strange institute. The institute was also destroyed an the only proof it ever existed comes from the few people that survived the ordeal and the goverment officials who agreed to demolish the place and pretend it never existed. Konju was a fairly bitter man from his experiences in life.

He left Russia and started a new life in China which he used it to perfect his skills. Though he was relatively arrogant in his younger years. he quickly learned which people he could mess with and which he should avoid. When he became more experienced he learned how to deal with the people who had caused him trouble. He became fairly known in China as well and eventually moved to Japan. He took up a job as a martial arts instructor in one of Japan's rough neighborhoods. He's didn't change much, but he's a lot more discreet these days. Konju was never a particularly selfish man, as he had no problem with sharing, but he did whatever he pleased with no remorse or pity to those he hurt while getting what he wanted.

Other: Konju has many scars and scratches around his eyes because when he was a kid he hated his quirk and hurt himself. (he doesn't hate his quirk anymore but the scars are still there.) he also has many scars and other marks on his body as he's been in many fights ,but because of his wit he always came out in one piece.

Konju owns his own dojo, which sits in an extremely impoverished neighborhood. Gang violence occurs so much in the area that most cops are too scared to go near that part of town. People are killed in the streets there almost daily. Konju's dojo looks rough and dirty on the outside but is quite clean and well taken care of on the inside. His dojo looks nice on the inside because most thugs know to stay away from it. His dojo has a relatively nasty reputation, or a good one depending on who you ask. Though most locals will whole heartedly tell you his dojo is a terrible place. He doesn't charge any set prices. Students usually pay whatever they can. Konju doesn't enforce any set price. The students pay whatever they can. However Konju is far from a 'nice guy'.

He is extremely brutal in his teaching, and has hurt students for not properly following instructions. People have come to his dojo seeking to learn self defense only to leave worse for ware. Those that stick around his dojo are truly toughened and are fully capable of killing. Konju doesn't discriminate against anyone wanting to learn. he'll teach regular folks or even cold blooded killers if they come to his dojo.

Konju's info; affiliation: Konju's dojo/villain group
Birthday: 4/1
Height: 175 cm
Blood type: AB-
Likes: things going his way, people doing what he tells them to, and pain.
Dislikes: Weakness, sensitivity, and places that remind him of the institute he went to as a kid(Places like hospitals can remind him of the institute)

Konju- Deactivated
Quirk Power: 4
Physical Power: 3
Intelligence: 5
Cooperation: 3
Speed: 4


Konju- activated
Quirk Power: 5
Physical Power: 4
Intelligence: 5
Cooperation: 2
Speed: 3

 

Jayblade

Previously AceTrainerGold
I feel like I'm leaving something out, but I don't think I am...

Name: Konju(first name) (last name unknown) (derived from the chinese word 恐惧 - Kongju - fear)
Age: 32
Height: 5.9 ft.
Physical Appearance: short light blonde hair swept back(looks kinda like Jin Kariya's hair from bleach), his eyes are constantly changing between red and blue(when he activates his quirk they turn glowing purple), scars and scratches around his eyes, his body has many scars and burn marks, and he's very muscular.
Personality: Konju acts like a friendly person and has a "nice guy" persona ,but deep down he doesn't really care much for hardly anyone. he can be reckless and callous but not stupid as his actions are usually calculated. He doesn't concern himself with "the weak", "the useless" ,or "the unimportant". Konju believes in being straight forward and doing things with purpose and logic. though funny enough he can be genuinely caring when he believes that's what separates him from "the monsters".
Casual Clothing: a plain white T-shirt with an Iconic smiley face(and says "LOL"), an unzipped purple hoodie, blue jogging pants with green stripes, red running shoes, and a neon green watch. with a red fist on it that says "death" in Japanese(one punch man reference).
Villain outfit: gray dress shirt with purple vertical vertical stripes, black vest with same purple stripes, long Russian coat that goes down to his ankles with feathers around collar, black dress pants with same purple stripes, silver suede shoes with gold buckles on them, silver and gold watch, and a gold and purple masquerade mask the upper half of his face. The left side of his mask is a demon and the other side is an owl. (he usually rolls his sleeves up to his elbows before entering combat)
Quirk and description of it:

Zombification:

Konju's quirk cause his blood turn and change from blue and red, and glow. When his quirk activates, his blood and eyes turn purple and his skin will slowly turn sickly greenish, his hair loses its color, his teeth and bones turn black, and his veins will become more visible. As his body turns greenish his body slowly becomes more and more resistant to elements and he slowly loses his ability to feel pain. These effects fade after deactivated.

Through eye contact he creates a feeling of unease. People that make eye contact with him feel as if time has slowed down. A second feels like a minute.

His tough leaves a burning sensation, but doesn't leave any marks. People who Konju touch/grab will eventually experience the feeling of hunger and dehydration.

The sound of his voice becomes painful to listen to.

His body gives off this smell of death and decay.

Occupation: Villain/part-time martial arts instructor
Backstory: Konju claimed ownership of an old abandoned building in a poor rundown neighborhood and will occasionally visit the place and train anyone willing to come for a small fee of course.
Konju has lost many students whether they have simply had enough of his overly strict teaching or from getting hurt.
Konju's 1/4th Chinese and 1/4th Japanese from his mom and half Russian from his dad.
because of Konju's quirk his parents couldn't ever look at him and his mother left him alone with his father. Konju's father initially had the best intentions for Konju and wanted to be a good father. Konju's dad tried his best to be a good father but Konju never understood how to control his quirk. He'd accidentally use it on his father all the time and his father was so stressed out all the time. His father resorted to alcoholism and eventually just flat out became abusive. Konju's father was a strong imposing man.

Konju's father never outright told Konju, but Konju did outright hear his father once say he wished the boy was dead. At school wasn't much different. Konju used his quirk on the kids in the school and traumatized all sorts of kids and even two teachers before being put in a special program where children with dangerous quirks were taught. At the time, Konju wasn't in Japan. He was in Russia with his father. The place that took Konju in was not there to help kids but to experiment on. Why did their quirks act the way they did? Could these children be turned into soldiers? Would they loyally serve Russia? Konju looked more Russian than Japanese and Chinese but some of his Chinese/Japanese traits were relatively obvious. He got picked on by other students, but mostly behind his back.

Konju was a scary kid that didn't fully know how to control his quirk. He terrorized other kids at the institute. most people didn't pick up him to his face, and he knew he was scary. He used this to get what he wanted. If Konju wanted food, he got food. If he wanted a group of kids to stop playing, they stopped.

Eventually one day a really bad blizzard hit the school. This event would be remembered as 'The Silent Winter'. It got this name because as the blizzard hit, it was a really bad blizzard which lasted an entire week. Communications were down. Power eventually died and things only got worse when some of the people held up in the place used the opportunity to riot. Only months later did the goverment learn what happened. Dead guards/kids from both the blizzard and the attack were scattered about the facility. Some were found in the snow suggesting they tried to escape but were caught in the blizzard. Lots of frostbitten corpses from the horrible event. A week prior to the government came in, Konju and a few other kids managed to escape.

Konju never saw his father again. He even went to his father's old home. A new family had moved in and no amount of torture would help Konju find his father. He quickly became wanted in Russia, but was smart enough to cover his tracks. Nobody ever learned his true identity sense all of his records were destroyed when he was sent to the strange institute. The institute was also destroyed an the only proof it ever existed comes from the few people that survived the ordeal and the goverment officials who agreed to demolish the place and pretend it never existed. Konju was a fairly bitter man from his experiences in life.

He left Russia and started a new life in China which he used it to perfect his skills. Though he was relatively arrogant in his younger years. he quickly learned which people he could mess with and which he should avoid. When he became more experienced he learned how to deal with the people who had caused him trouble. He became fairly known in China as well and eventually moved to Japan. He took up a job as a martial arts instructor in one of Japan's rough neighborhoods. He's didn't change much, but he's a lot more discreet these days. Konju was never a particularly selfish man, as he had no problem with sharing, but he did whatever he pleased with no remorse or pity to those he hurt while getting what he wanted.

Other: Konju has many scars and scratches around his eyes because when he was a kid he hated his quirk and hurt himself. (he doesn't hate his quirk anymore but the scars are still there.) he also has many scars and other marks on his body as he's been in many fights ,but because of his wit he always came out in one piece.

Konju owns his own dojo, which sits in an extremely impoverished neighborhood. Gang violence occurs so much in the area that most cops are too scared to go near that part of town. People are killed in the streets there almost daily. Konju's dojo looks rough and dirty on the outside but is quite clean and well taken care of on the inside. His dojo looks nice on the inside because most thugs know to stay away from it. His dojo has a relatively nasty reputation, or a good one depending on who you ask. Though most locals will whole heartedly tell you his dojo is a terrible place. He doesn't charge any set prices. Students usually pay whatever they can. Konju doesn't enforce any set price. The students pay whatever they can. However Konju is far from a 'nice guy'.

He is extremely brutal in his teaching, and has hurt students for not properly following instructions. People have come to his dojo seeking to learn self defense only to leave worse for ware. Those that stick around his dojo are truly toughened and are fully capable of killing. Konju doesn't discriminate against anyone wanting to learn. he'll teach regular folks or even cold blooded killers if they come to his dojo.

Konju's info; affiliation: Konju's dojo/villain group
Birthday: 4/1
Height: 175 cm
Blood type: AB-
Likes: things going his way, people doing what he tells them to, and pain.
Dislikes: Weakness, sensitivity, and places that remind him of the institute he went to as a kid(Places like hospitals can remind him of the institute)

Konju- Deactivated
Quirk Power: 4
Physical Power: 3
Intelligence: 5
Cooperation: 3
Speed: 4


Konju- activated
Quirk Power: 5
Physical Power: 4
Intelligence: 5
Cooperation: 2
Speed: 3

Accepted!
 

DevVoid

Previously Deathstalker62
Well, I've got the U.A. Nurses' bio done. Do keep in mind that this nurse will not be a character of mine, but an NPC - anyone can control her.


Name: Akiko Shuzenji

Age: 25

Birthday: September 2nd

Height: 5'4 ft

Gender: Female

Personality: Akiko is an energetic, excitable girl who loves to see the students at U.A. High work to their full potential, though just like her grandma Chiyo, she dislikes when they've overworked themselves, though she's not mad at the students trying to break their limits. She's proudful of being a nurse, even if it gets a little too much sometimes, and is overall just an optimistic, kind person that can get along with just about anyone.

Appearance: Akiko has a tanned caucasian skin tone with orange-red hair and sapphire-blue eyes. Akiko keeps her hair down, although its very taken care off, just like her skin. She also has red-painted nails and a thin, almost slender body frame.

Clothing: For casual wear, Akiko wears a simple red kimono with pink and white sakura flower patterns with a long-sleeved pink shirt underneath, with a yellow lining. She wears simple pink pants as legwear, white socks and brown geta with black straps for footwear.

Quirk (Type): Restore (Emitter)

Quirk Description: Akiko can share a small portion of her own vitality with other beings by manifesting as neon-green energy and sending it into someone's body, amplifying and vastly increasing the patient's rate of healing. This can restore broken bones in seconds and even missing limbs in minutes, but every time it is done, it costs Akiko a bit of her own stamina.

Stats:
Power: 2/5
Technique: 5/5
Intelligence: 5/5
Cooperation: 4/5
Speed: 3/5

Hero name/Hero costume: Helping Heroine - Restoration Girl - Akiko doesn't have much of a 'fancy' hero costume, really. A reinforced doctor's coat filled with supplies equal to a first-aid kit, some extra protective gear underneath and a visor that allows her to see others via heat vision, night vision, etc. This can help her find those who are buried or not in direct sight.

Backstory: Akiko, being the granddaughter of Recovery Girl, is proud to take up the mantle of the new U.A. Nurse. Since her mother wasn't much interested in working as a nurse but rather working as a hero's sidekick, Akiko was recommended to U.A. High as their new nurse by her own mother. The school sounded pretty demanding in terms of all the potential patients that could come in, but since Akiko already was a Pro Heroine that had plenty of work cut out for her already, putting on a few more patients on her list wouldn't hurt that much. After all, more patients just means more people to help out - and potentially, more friends to make.

Likes: Helping out others, coffee, being among friends, lollipops.

Dislikes: Being alone, being unable to do anything to make a situation better, leaving someone behind.

Other: Just like her grandma, Akiko is also very talented when it comes to medical expertise, such as doing precise surgery without being able to use her quirk.
 
Last edited:

Jayblade

Previously AceTrainerGold
Well, I've got the U.A. Nurses' bio done. Do keep in mind that this nurse will not be a character of mine, but an NPC - anyone can control her.


Name: Akiko Shuzenji

Age: 25

Birthday: September 2nd

Height: 5'4 ft

Gender: Female

Personality: Akiko is an energetic, excitable girl who loves to see the students at U.A. High work to their full potential, though just like her grandma Chiyo, she dislikes when they've overworked themselves, though she's not mad at the students trying to break their limits. She's proudful of being a nurse, even if it gets a little too much sometimes, and is overall just an optimistic, kind person that can get along with just about anyone.

Appearance: Akiko has a tanned caucasian skin tone with orange-red hair and sapphire-blue eyes. Akiko keeps her hair down, although its very taken care off, just like her skin. She also has red-painted nails and a thin, almost slender body frame.

Clothing: For casual wear, Akiko wears a simple red kimono with pink and white sakura flower patterns with a long-sleeved pink shirt underneath, with a yellow lining. She wears simple pink pants as legwear, white socks and brown geta with black straps for footwear.

Quirk (Type): Restore (Emitter)

Quirk Description: Akiko can share a small portion of her own vitality with other beings by manifesting as neon-green energy and sending it into someone's body, amplifying and vastly increasing the patient's rate of healing. This can restore broken bones in seconds and even missing limbs in minutes, but every time it is done, it costs Akiko a bit of her own stamina.

Stats:
Quirk Power: 5/5
Physical Power: 2/5
Intelligence: 5/5
Cooperation: 4/5
Speed: 3/5

Hero name/Hero costume: Helping Heroine - Restoration Girl - Akiko doesn't have much of a 'fancy' hero costume, really. A reinforced doctor's coat filled with supplies equal to a first-aid kit, some extra protective gear underneath and a visor that allows her to see others via heat vision, night vision, etc. This can help her find those who are buried or not in direct sight.

Backstory: Akiko, being the granddaughter of Recovery Girl, is proud to take up the mantle of the new U.A. Nurse. Since her mother wasn't much interested in working as a nurse but rather working as a hero's sidekick, Akiko was recommended to U.A. High as their new nurse by her own mother. The school sounded pretty demanding in terms of all the potential patients that could come in, but since Akiko already was a Pro Heroine that had plenty of work cut out for her already, putting on a few more patients on her list wouldn't hurt that much. After all, more patients just means more people to help out - and potentially, more friends to make.

Likes: Helping out others, coffee, being among friends, lollipops.

Dislikes: Being alone, being unable to do anything to make a situation better, leaving someone behind.

Other: Just like her grandma, Akiko is also very talented when it comes to medical expertise, such as doing precise surgery without being able to use her quirk.
Accepted!


Also, just got a list finished for the scores in the exam, since I got everyone's scores.
Netsu Park: Villain points: 70 Rescue points: 0 Total: 70
Yu Wu: Villain points: 36 Rescue points: 32 Total: 68
Yusuke Tanaka: Villain points: 41 Rescue points: 26 Total: 67
Michio Kumori: Villain points: 11 Rescue points: 54 Total: 65
Kenji Shimizu: Villain points: 32 Rescue points: 32 Total: 64
Takumi Kaito: Villain points: 52 Rescue points: 10 Total: 62
Shiruku Kumori: Villain points: 49 Rescue points: 12 Total: 61
Apollo Zakeri: Villain points: 21 Rescue points: 36 Total: 57
Zasha Yamada: Villain points: 7 Rescue points: 49 Total: 56
Kiba Shinjurui: Villain points: 21 Rescue points: 33 Total: 54
Kuroo Kori Villain points: 12 Rescue points: 41 Total: 53
Zidane Jalayer: Villain points: 47 Rescue points: 5 Total: 52
Makoto Takamoto: Villain points: 28 Rescue points: 24 Total: 52
Himawari Handa: Villain points: 20 Rescue points: 28 Total: 48
Haigou Shiseido: Villain points: 22 Rescue points: 21 Total: 43
Ruriko Shirogane: Villain points: 7 Rescue points: 30 Total: 37
 
Last edited:

| Korutesu |

Previously NotAPokemonRanger
Name: Yamini Ruiko
Age: 15
Birthday: July 22
Gender: Male
Personality: Yamini Ruiko is a very trustworthy person, being a nice guy and does his best to complete everything that he was tasked to do. Yamini also focuses more on his studies, than being a hero. Though he was still put into the hero course because of his quirk.
Appearance:
image0.png

Clothing: (see photo above)
Quirk: Rest Rabbit: Yamini is able to fall asleep at any time when he closes his eyes for more than five seconds. Once he is asleep, The rabbit will become much larger, and is much stronger than it's normal counterpart. Yamini is able to control the rabbit from his subconscious, from walking and jumping, to fighting. Though the rabbit might be sturdy, and large, The rabbit is very slow, and takes more to move than normal.
Stats:
Power: 1/5 (Rabbit's Power: 4/5)
Speed: 4/5 (Rabbit's Speed: 2/5)
Technique: 3/5 (Rabbit's Technique: 3/5)
Intelligence: 5/5 (Rabbit's Intelligence: 5/5)
Cooperativeness: 5/5 (Rabbit's Cooperativess: 5/5)
Hero name/Hero costume: (can be decided later one)
Backstory: (optional)
Likes: Yamini likes reading books, and sleeping. Though he doesn't sleep every second of the day, he still sleeps a lot during the day.
Dislikes: Yamini HATES seafood, he also dislikes rain, as it gets his rabbit wet, which make it much slower than normal
Other: Normally, when he's sleeping on a battlefield, the rabbit will carry Yamini, which the Rabbit will protect Yamini at all costs.
 

Jayblade

Previously AceTrainerGold
Name: Yamini Ruiko
Age: 15
Birthday: July 22
Gender: Male
Personality: Yamini Ruiko is a very trustworthy person, being a nice guy and does his best to complete everything that he was tasked to do. Yamini also focuses more on his studies, than being a hero. Though he was still put into the hero course because of his quirk.
Appearance:
image0.png

Clothing: (see photo above)
Quirk: Rest Rabbit: Yamini is able to fall asleep at any time when he closes his eyes for more than five seconds. Once he is asleep, The rabbit will become much larger, and is much stronger than it's normal counterpart. Yamini is able to control the rabbit from his subconscious, from walking and jumping, to fighting. Though the rabbit might be sturdy, and large, The rabbit is very slow, and takes more to move than normal.
Stats:
Power: 1/5 (Rabbit's Power: 4/5)
Speed: 4/5 (Rabbit's Speed: 2/5)
Technique: 3/5 (Rabbit's Technique: 3/5)
Intelligence: 5/5 (Rabbit's Intelligence: 5/5)
Cooperativeness: 5/5 (Rabbit's Cooperativess: 5/5)
Hero name/Hero costume: (can be decided later one)
Backstory: (optional)
Likes: Yamini likes reading books, and sleeping. Though he doesn't sleep every second of the day, he still sleeps a lot during the day.
Dislikes: Yamini HATES seafood, he also dislikes rain, as it gets his rabbit wet, which make it much slower than normal
Other: Normally, when he's sleeping on a battlefield, the rabbit will carry Yamini, which the Rabbit will protect Yamini at all costs.
Accepted!
 

DevVoid

Previously Deathstalker62
So, here's that first villain I've been talking about in the discord. Maybe need to nerf him later, but have his sheet for now.
Edit; Added a little something to the end of Yamato's Hero Costume section..

Name: Yamato Akuma

Age: 46

Birthday: June 6th

Height: 6'6ft

Gender: Male

Personality: Yamato is a cunning, sociopathic control freak, malevolent through and through. Yamato often veils himself in the façade of a stone-cold, reserved demeanour and doesn't act overly hostile, although he will become aggressive either indirectly or if his focus is lost, such as his victories slowly turning into losses. In Yamato's eyes, he stands at the top of the food chain and everyone else is beneath him - though he will only openly express this to enemies and less to allies. Yamato is completely hate-fuelled, which gave him a widely-known reputation of being a fearless, dangerous villain who gets people on his side - whether they want to join him or not.

Appearance: Yamato is a tall, semi-muscular man with broad shoulders and long, combed bone-white hair, which is parted to the left and right with the strains in a zig-zag pattern. Yamato also wears a matching bushy beard on his face, with three scars across his left eye in the pattern of a claw mark. Yamato has neon-red eyes, a pale white complexion and many scars that he hides underneath his clothes.

Clothing: When out of the 'villain costume', which Yamato refers to as his 'business costume', Yamato wears a pair of sunglasses, a white/light-grey striped suit with a black shirt underneath, collar popped out, and a red tie. He also wears pants matching to his suit, black gloves to match with the black sleeve ends of the shirt underneath and black shoes with white long socks underneath. Yamato always keeps a drugged red handkerchief, a normal white handkerchief and a poisoned black handkerchief in his suit's pockets, along with an extra pair of sunglasses. Yamato only ever removes his sunglasses to glare daggers at someone for intimidation, or as it has been titled by the public from those that witnessed it; 'Devil's Gaze'.

Quirk (Type): Corruption (Mutant)

Quirk Description: Yamato's quirk grants him long, durable, sharp claws out of his fingers that he can retract and extend at will. He can then channel his inner hatred into his claws, which will stain them with a thick, black goo which, depending on how much hatred is charged in it, may just be splotches or will be fully covering his claws. When stabbing his stained claws into someone, it injects his hatred into them, clouding their mind with aforementioned hatred, powering them and their quirk up, but also applying a brainwashing effect that attempts to convince them to follow Yamato's orders without question - the more is injected, the stronger these effects are. Injected Hatred dwindles over time and those with strong enough willpower may be able to chip away at the hatred in their body and flush it out manually. Generally, the more hatred is injected, the longer it also lasts. Even though he can boost himself with his own hatred, it does not enhance his quirk whatsoever - only his body. Those affected by his quirk, including himself, will have midnight-black veins on their body appear with their visibility depending on how much hatred was injected.

Stats:
Power: 2/5 (5 via self-boosting with his quirk)
Technique: 5/5
Intelligence: 4/5
Cooperation: 4/5
Speed: 2/5
(5 via self-boosting with his quirk)

Villain Name: Malice

Villain Costume: Yamato wears an elegant, yet very durable and protective cloak, exterior side being midnight-black and the interior dark-red, with a spiky collar and golden lining. Usually, he keeps this around his whole body, though in battles, he keeps it behind him. Underneath, Yamato wears a black/dark-grey striped suit, in directly opposite colours to his casual suit, though it is much more reinforced and durable than his casual suit. He keeps a white protective vest underneath which has a fake collar popped out to lead heroes into believing his suit is just regular clothing. Yamato wears black gauntlets made from metal, with holes on each digit for him to use his quirk with while still having his hands protected. Yamato wears pants matching to his suit - right down to protection levels and the same material. For legwear, he wears all-metal black boots. Both his gauntlets and boots are made of the same combination of metals. Notably, Yamato has two large, black humanoid skulls for shoulder pads, two smaller, black humanoid skulls attached to the opening of his gauntlets where he shoves his hands into, and has one large, black humanoid skull atop a black wooden cane with silver caps on both ends that he carries with him at all times, even when not wearing his hero costume.

Backstory: Yamato grew up in a house of purists. No quirks, no hero stuff, nothing. Anyone who did have quirks was to not talk about it, not train it, not even think about it. Anyone who did so was strictly punished, and no one was safe - from Yamato's parents to their kids, everyone was unfairly punished at even the mention of something quirk-related. Of course, Yamato was one such victim of this abuse many, many times due to his mutant quirk manifesting at birth. As such, Yamato, even as a child, had overwhelming amounts of pent-up hatred. However, upon birth, he could only retract and extend his claws. Only at the age of four did he unlock the ability to charge his claws with the pitch-black hatred within his body. Four years of abuse, all because of claws he wasn't allowed to learn how to hide. Soon enough, when he could channel his hatred into his claws like a venomous animal, Yamato snapped and injected his father first, who was the worst of the family. The body of his father was quickly covered in thick, midnight-black veins and was rendered a mindless, empowered minion to him. Yamato took a few moments to realize, but when he did.. Yamato had used his quirk to enslave his entire family, minus the family pet. Yamato had set the pet free and gave his enslaved family a single razor to fight to the death with. The lasting survivor was, to no one's surprise, his own father. His father, bleeding and damaged, still stood strong due to the strengthening of Yamato's quirk. Yamato simply used his father to help pack his own stuff, just before leaving the house and telling his minion to burn it all down - with the father inside. Yamato headed out onto the streets after just hitting five years, giving a last look back at his house that was starting to burn, giving an evil, sadistic and satisfied grin at the chaos. For him to have suffered so much, for so long.. only to re-gain control in his life by taking control of those who made him suffer.. it was a good feeling. One that made Yamato a dangerous villain who had plenty reason to be feared. Yamato found himself working for various villain groups, made up plenty of connections in the black market and even sold some of the goop generated from his hatred-stained claws as 'quirk enhancing drugs', all three of which netted him a quick and respected reputation in the villain world and many allies - regardless if they had joined him willingly, forcefully through his 'drug' or any other means/reason.

Likes: To be in power, to be respected, himself.

Dislikes: Heroes, disrespect toward himself, rebels.

Other: N/A
 
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Jayblade

Previously AceTrainerGold
So, here's that first villain I've been talking about in the discord. Maybe need to nerf him later, but have his sheet for now.

Name: Yamato Akuma

Age: 46

Birthday: June 6th

Height: 6'6ft

Gender: Male

Personality: Yamato is a cunning, sociopathic control freak, malevolent through and through. Yamato often veils himself in the façade of a stone-cold, reserved demeanour and doesn't act overly hostile, although he will become aggressive either indirectly or if his focus is lost, such as his victories slowly turning into losses. In Yamato's eyes, he stands at the top of the food chain and everyone else is beneath him - though he will only openly express this to enemies and less to allies. Yamato is completely hate-fuelled, which gave him a widely-known reputation of being a fearless, dangerous villain who gets people on his side - whether they want to join him or not.

Appearance: Yamato is a tall, semi-muscular man with broad shoulders and long, combed bone-white hair, which is parted to the left and right with the strains in a zig-zag pattern. Yamato also wears a matching bushy beard on his face, with three scars across his left eye in the pattern of a claw mark. Yamato has neon-red eyes, a pale white complexion and many scars that he hides underneath his clothes.

Clothing: When out of the 'villain costume', which Yamato refers to as his 'business costume', Yamato wears a pair of sunglasses, a white/light-grey striped suit with a black shirt underneath, collar popped out, and a red tie. He also wears pants matching to his suit, black gloves to match with the black sleeve ends of the shirt underneath and black shoes with white long socks underneath. Yamato always keeps a drugged red handkerchief, a normal white handkerchief and a poisoned black handkerchief in his suit's pockets, along with an extra pair of sunglasses. Yamato only ever removes his sunglasses to glare daggers at someone for intimidation, or as it has been titled by the public from those that witnessed it; 'Devil's Gaze'.

Quirk (Type): Corruption (Mutant)

Quirk Description: Yamato's quirk grants him long, durable, sharp claws out of his fingers that he can retract and extend at will. He can then channel his inner hatred into his claws, which will stain them with a thick, black goo which, depending on how much hatred is charged in it, may just be splotches or will be fully covering his claws. When stabbing his stained claws into someone, it injects his hatred into them, clouding their mind with aforementioned hatred, powering them and their quirk up, but also applying a brainwashing effect that attempts to convince them to follow Yamato's orders without question - the more is injected, the stronger these effects are. Injected Hatred dwindles over time and those with strong enough willpower may be able to chip away at the hatred in their body and flush it out manually. Generally, the more hatred is injected, the longer it also lasts. Even though he can boost himself with his own hatred, it does not enhance his quirk whatsoever - only his body. Those affected by his quirk, including himself, will have midnight-black veins on their body appear with their visibility depending on how much hatred was injected.

Stats:
Quirk Power: 5/5
Physical Power: 2/5 (5 via self-boosting with his quirk)
Intelligence: 4/5
Cooperation: 4/5
Speed: 2/5
(5 via self-boosting with his quirk)

Villain Name: Malice

Villain Costume: Yamato wears an elegant, yet very durable and protective cloak, exterior side being midnight-black and the interior dark-red, with a spiky collar and golden lining. Usually, he keeps this around his whole body, though in battles, he keeps it behind him. Underneath, Yamato wears a black/dark-grey striped suit, in directly opposite colours to his casual suit, though it is much more reinforced and durable than his casual suit. He keeps a white protective vest underneath which has a fake collar popped out to lead heroes into believing his suit is just regular clothing. Yamato wears black gauntlets made from metal, with holes on each digit for him to use his quirk with while still having his hands protected. Yamato wears pants matching to his suit - right down to protection levels and the same material. For legwear, he wears all-metal black boots. Both his gauntlets and boots are made of the same combination of metals.

Backstory: Yamato grew up in a house of purists. No quirks, no hero stuff, nothing. Anyone who did have quirks was to not talk about it, not train it, not even think about it. Anyone who did so was strictly punished, and no one was safe - from Yamato's parents to their kids, everyone was unfairly punished at even the mention of something quirk-related. Of course, Yamato was one such victim of this abuse many, many times due to his mutant quirk manifesting at birth. As such, Yamato, even as a child, had overwhelming amounts of pent-up hatred. However, upon birth, he could only retract and extend his claws. Only at the age of four did he unlock the ability to charge his claws with the pitch-black hatred within his body. Four years of abuse, all because of claws he wasn't allowed to learn how to hide. Soon enough, when he could channel his hatred into his claws like a venomous animal, Yamato snapped and injected his father first, who was the worst of the family. The body of his father was quickly covered in thick, midnight-black veins and was rendered a mindless, empowered minion to him. Yamato took a few moments to realize, but when he did.. Yamato had used his quirk to enslave his entire family, minus the family pet. Yamato had set the pet free and gave his enslaved family a single razor to fight to the death with. The lasting survivor was, to no one's surprise, his own father. His father, bleeding and damaged, still stood strong due to the strengthening of Yamato's quirk. Yamato simply used his father to help pack his own stuff, just before leaving the house and telling his minion to burn it all down - with the father inside. Yamato headed out onto the streets after just hitting five years, giving a last look back at his house that was starting to burn, giving an evil, sadistic and satisfied grin at the chaos. For him to have suffered so much, for so long.. only to re-gain control in his life by taking control of those who made him suffer.. it was a good feeling. One that made Yamato a dangerous villain who had plenty reason to be feared. Yamato found himself working for various villain groups, made up plenty of connections in the black market and even sold some of the goop generated from his hatred-stained claws as 'quirk enhancing drugs', all three of which netted him a quick and respected reputation in the villain world and many allies - regardless if they had joined him willingly, forcefully through his 'drug' or any other means/reason.

Likes: To be in power, to be respected, himself.

Dislikes: Heroes, disrespect toward himself, rebels.

Other: N/A
Accepted!
 

Jayblade

Previously AceTrainerGold
I’m thinking something we should begin to maybe discuss is ideas for how we should handle the villains. We’ve discussed it a little bit on discord, but we haven’t really came up with any solid ideas yet (from what I remember) so I think it might be best to start discussing it here.

So if anybody has any ideas for what we could do with the villains, feel free to let me know. Definitely want them to be in a group (like the league, cause that’s just more fun.
 
I’m thinking something we should begin to maybe discuss is ideas for how we should handle the villains. We’ve discussed it a little bit on discord, but we haven’t really came up with any solid ideas yet (from what I remember) so I think it might be best to start discussing it here.

So if anybody has any ideas for what we could do with the villains, feel free to let me know. Definitely want them to be in a group (like the league, cause that’s just more fun.
I'd say we throw one villain in when everyone's gotten together, that way we can figure out dynamics in a real life-or-death situation. After a while, the villain could retreat for some undetermined reason.
 

Jayblade

Previously AceTrainerGold
I'd say we throw one villain in when everyone's gotten together, that way we can figure out dynamics in a real life-or-death situation. After a while, the villain could retreat for some undetermined reason.
So have something similar to the USJ attack? Although I’d preferably have it take place at a different location, we could still do something similar to that. Before that though we should probably think of motivations and stuff. It’s gonna be a while before the villains become properly relevant, but it’s still probably best to start planning this kinda stuff in advance.
 

DevVoid

Previously Deathstalker62
So have something similar to the USJ attack? Although I’d preferably have it take place at a different location, we could still do something similar to that. Before that though we should probably think of motivations and stuff. It’s gonna be a while before the villains become properly relevant, but it’s still probably best to start planning this kinda stuff in advance.

I can already think of why Akuma would want to attack the students. His idea would be to test them. Both on how dangerous they could potentially get, and how they would deal in a fight where they have to fight against brainwashed classmates.
 

Jayblade

Previously AceTrainerGold
I can already think of why Akuma would want to attack the students. His idea would be to test them. Both on how dangerous they could potentially get, and how they would deal in a fight where they have to fight against brainwashed classmates.
Ooooooh, I like the idea of the students having to fight their brainwashed classmates. Is there anyway for them to snap them out of Akuma's brainwashing?
 
Why not input the added traumatism of close relatives and childhood heroes who are suddenly bloodthirsty corpses intent on ripping them apart? :D

...

Or is that too much?


But actually, that brainwashing idea does sound interesting. Especially to introduce the villains (or at least one of them). Akuma could almost be toying with them. At least until the pros turn up. I'll wait and see if I end up having any ideas that could add anything.
 

DevVoid

Previously Deathstalker62
Ooooooh, I like the idea of the students having to fight their brainwashed classmates. Is there anyway for them to snap them out of Akuma's brainwashing?
Well, being knocked out is one option. Alternatively, Akuma could take back his hatred by the villains leave by draining it out of the students again. And considering they're all still young, I don't imagine he'd need to use much hatred to brainwash them since their mind is not fully mature yet. Though, it'll definitely be a hilarious visual because with Akuma's quirk, I imagine those infected being buffed up go through a transformation All-Might style, getting a bigger and buffer frame the more hatred is injected into them.
 
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Jayblade

Previously AceTrainerGold
Why not input the added traumatism of close relatives and childhood heroes who are suddenly bloodthirsty corpses intent on ripping them apart? :D

...

Or is that too much?
Honestly sounds like the perfect amount of trauma lmao.

Well, being knocked out is one option. Alternatively, Akuma could take back his hatred by the villains leave by draining it out of the students again. And considering they're all still young, I don't imagine he'd need to use much hatred to brainwash them since their mind is not fully mature yet. Though, it'll definitely be a hilarious visual because with Akuma's quirk, I imagine those infected being buffed up go through a transformation All-Might style, getting a bigger and buffer frame the more hatred is injected into them.
Sounds fair. Though you're right about that visual being hilarious, the students being all ripped and buffed up like All Might would be brilliant lmao.
 

Shikowara

Previously Lily May
I’m thinking something we should begin to maybe discuss is ideas for how we should handle the villains. We’ve discussed it a little bit on discord, but we haven’t really came up with any solid ideas yet (from what I remember) so I think it might be best to start discussing it here.

So if anybody has any ideas for what we could do with the villains, feel free to let me know. Definitely want them to be in a group (like the league, cause that’s just more fun.
Kidnapping!
They kidnap someone, idk XD
New Why not input the added traumatism of close relatives and childhood heroes who are suddenly bloodthirsty corpses intent on ripping them apart? :D

...

Or is that too much?
No, no, I like it too.


Edit: Sorry, I haven't been posting. I stopped getting notifications for some reason. I'm also stressed so just give me a bit...
 
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Shikowara

Previously Lily May
I like Yu at the front and find it funny that he's next to Shiruku(two smartest kids in class, in the front row)
I like it too honestly lol.
I’d personally say to just keep what we have now rather than changing it, even if it’d be more in line with the previous 1-A seating plan.

Edit: Just in case, this is what I found regarding the full Japanese alphabet, hoping it’s accurate.

Another edit: Photo won’t send for whatever reason.
Yeah, it's too much trouble, honestly XD.
I like it the way it is but I was just pointing it out.
 

Jayblade

Previously AceTrainerGold
Decided that it'd probably be good to make a timeline of major (and at least somewhat major) events that'll be in the foreseeable future. It's pretty rough right in terms of the upcoming events for the first term, it's just pretty much copy/pasted things from the anime/manga and there's probably a ton more that can be added, and I'm open to any ideas. But, thanks to @Havoc_The_Gandalf we were at least able to come up with some pretty solid ideas for arcs involving our villains, although some may come a bit later on.

Also stuff that'd pretty much needed to be carried over from the original series will also be brought over to this rp (e.g. hero training, sports festival, provisional license exam etc.) along with some other stuff from it. Keep in mind between these events there'll obviously be lots of school stuff and slice of life stuff going on.

Entrance exam-----First day at UA (Quirk apprehension test/Dorm contest)-----Combat training/Getting costumes-----First villain encounter (Possibly being Yamato and a few others?)-----Prison breakout ultimately uniting a group of villains (Would appear on the news)
-------------------------------------------------------End of the first term-----------------------------------------------------------------

There was some more stuff Gandalf came up with that seem like they'd make sense to come a bit later, or at least after the first term has ended. So I'll just copy them over to here for now:

-Villains search for people with ideal quirks to kidnap, control, etc. This goes mainly unnoticed by the public - just a few odd disappearances. (Sorta the villains going: "Hey, who was the most successful villain? All for one. And what did he do? Gather lots of strong quirks.")
(Had this idea for a random kid they kidnap with a quirk something along the lines of "Infinity": allows the user to perpetuate the activation/use of a quirk and increase the speed at which it is used)

-Villains end up taking one of the students for their quirk

-The random kidnapped kid could end up joining the class following their eventual liberation

Again this is pretty rough at the moment, as it's just covering the first term, so I'd be very happy to hear any suggestions or ideas from anyone on what can be added.
 

DevVoid

Previously Deathstalker62
One last OC to fill up one of the last seats of 1-A


Name: Yugo Ijo Kawatta

Age: 16

Birthday: February 15th

Height: 8ft

Gender: Male

Personality: Despite his odd appearance, Yugo is confident and outgoing, glad to meet new people and talk with them about almost any subject. He attempts to keep up a friendly, helpful manner to balance out the mutation that his entire body is. He even goes as far as to crouch down to get to an even eye level when he's talking to a group of people, though he will just stand straight and look down if he's talking to just one person. Yugo doesn't blame anyone for being appalled at his appearance either and though he feels saddened by the constant look of disgust and stares by most people looking at him, he tries his best to be kind, even to those who are prejudiced against him.

Appearance: Due to his quirk, Yugo is a hell of a mess to look at - his hair has several spots of colour, ranging from: golden blond, ash-black, light-orange, dark-red and silver. His skin has patches of different tones, all ranging from caucasian, african-american, asian, native american and the like. His eyes also look reptilian, with an amber colour, coming from his mother's quirk. Yugo keeps his hair messy and open, just because he can't really be bothered attempting to style such an atrocity, with it having grown down to half his neck's length. Yugo has a thin, outstretched build with long, thin digits on his hands, also coming from his mother's quirk. Overall, Yugo has an uncanny appeal to him, like he's some kind of human lab experiment that had literally every kind of gene and DNA injected into it. As if all this wasn't bad enough, Yugo's lower half consists of a large snake tail segment that boosts him to 8ft, but causes him to always be hunched over and to be careful going through doors.

Clothing: For casual clothing, Yugo wears a simple long-sleeve black hoodie with a dark-green, puffy jacket over it that has plenty of pockets within. Inside those pockets, he keeps scissors, glass vials, syringes, corks and small zip lock plastic bags to keep DNA samples secure in case he needs to use his quirk. For 'legwear', all Yugo CAN wear is a black utility belt with a fanny pack strapped to his front, the pack containing several coloured markers, blank labels and a flask with water in it to wash down the samples with. On the belt, there's plenty of pockets which are all full of glass vials and more zip lock bags.

Quirk (Type): Fusion (Emitter, Accumulation)

Quirk Description: The user can store weaker copies of most quirks in their body via ingesting DNA samples of the quirk user they want to copy. They can also fuse stored quirks together, which will create a new, more powerful quirk with aspects parenting from both quirks. There is no limit to how many quirks can be fused, but the more quirks are fused into one, the more unstable and exhausting it will become. The user cannot use the stored weak quirks until another quirk is fused with it. Stored regular quirks last for 20 minutes, while a fusion lasts for five minutes regardless of the amount of quirks fused.

Stats:
Quirk Power: 3/5
Physical Power: 2/5
Intelligence: 5/5
Cooperation: 5/5
Speed: 3/5


Hero Name: Fusion Hero - AmalgaMan

Hero Costume: Yugo's hero costume consists of a large trench coat, fitted with many pockets and reinforced with sturdy fibre, meant to contain all the DNA sample pastries of his, along with a utility belt of the same material - both coloured black with a camo pattern, along with leather pants matching the same material, colour and pants. Under the coat, Yugo has a black, long-sleeve sweater that is meant to be there just to throw the enemy off - as underneath all those clothes is a protective bodysuit (top half only) as an emergency, since his coat, belt, etc. are all focused on being more roomy than being protective. On his back, Yugo has several large reinforced glass containers that have tubes connected to them that lead to syringe gauntlets attached to the ends of the trench coat's sleeves. With the gauntlets, Yugo can much more easily take blood samples - to the point of being able to take samples from multiple beings at the same time, if necessary.

Super/Ultimate Move/s:

Doomsday Roulette - Yugo ingests a portion of all varying DNA samples on his person, then rapidly attacks through all the possible combinations created by combining the quirks together.

Final Gambit - Yugo ingests all the DNA samples on him, then creates the 'ultimate' quirk by fusing them all together. Depending on how many samples he has at the time, this move can range from dangerous to completely devastating. If the fusion contains too many quirks, it will cause Yugo to pass out from exhaustion quickly after attempting it, causing the move to last only a few seconds if it contains many quirks.


Backstory: Due to being just such a strange sight to behold, Yugo has had it rough in life - unable to be social with most of his classmates as a kid, Yugo was often on his own. A few had tried picking on him for his odd characteristics, but Yugo held them off just fine considering he was much taller than them. Despite the odds however, Yugo had made a small group of friends who approached him first and found out that this extremely tall, freaky kid wasn't actually that bad. Yugo did have to part ways with them once he got accepted into U.A., however, he still has contact with them via calling them either on his phone or computer, or just by texting them.

Likes: Food, iced tea, listening to music, playing the saxophone, baking and cooking.

Dislikes: Prejudiced people, villains, the taste of limes.

Other: Yugo has gotten so used to consuming DNA samples that he doesn't even recoil at eating hairs or anything similar anymore. Yugo also won't be partaking in the entrance exam due to being recommended to U.A. High. Due to having to ingest samples, Yugo has taken up culinary skills to both expand his palette, wash away the aftertaste of the samples him and to hide his samples in self-made goods like cupcakes or brownies. Due to inheriting his mother's mutant Cobra quirk, Yugo has fangs coated with a venom that, while it can cause no pain, can completely paralyze someone for three minutes if bitten. He's also got a snake tongue with which he can taste the air around him and pick up different scents and can use his snake tail like a whip due to it not being as thick and long as his mother's. However, due to snakes being generally flexible, Yugo can also move his upper half freely due to inheriting his mother's snake genes. Interestingly, Yugo's step-dad is Shuichi Iguchi, who was formerly known as the villain Spinner but has since re-formed and became a Hero to become an example on what a true hero is like.
 
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Jayblade

Previously AceTrainerGold
One last OC to fill up one of the last seats of 1-A


Name: Yugo Ijo Kawatta

Age: 16

Birthday: February 15th

Height: 8ft

Gender: Male

Personality: Despite his odd appearance, Yugo is confident and outgoing, glad to meet new people and talk with them about almost any subject. He attempts to keep up a friendly, helpful manner to balance out the mutation that his entire body is. He even goes as far as to crouch down to get to an even eye level when he's talking to a group of people, though he will just stand straight and look down if he's talking to just one person. Yugo doesn't blame anyone for being appalled at his appearance either and though he feels saddened by the constant look of disgust and stares by most people looking at him, he tries his best to be kind, even to those who are prejudiced against him.

Appearance: Due to his quirk, Yugo is a hell of a mess to look at - his hair has several spots of colour, ranging from: golden blond, ash-black, light-orange, dark-red and silver. His skin has patches of different tones, all ranging from caucasian, african-american, asian, native american and the like. His eyes also look reptilian, with an amber colour, coming from his mother's quirk. Yugo keeps his hair messy and open, just because he can't really be bothered attempting to style such an atrocity, with it having grown down to half his neck's length. Yugo has a thin, outstretched build with long, thin digits on his hands and feet, coming from his father's quirk. Overall, Yugo has an uncanny appeal to him, like he's some kind of human lab experiment that had literally every kind of gene and DNA injected into it.

Clothing: For casual clothing, Yugo wears a simple long-sleeve black hoodie with a dark-green, puffy jacket over it that has plenty of pockets within. Inside those pockets, he keeps scissors, glass vials, syringes, corks and small plastic bags to keep DNA samples secure in case he needs to use his quirk. For legwear, he wears simple blue jeans with a black belt with a fanny pack strapped to his front, containing several vials and a flask with water in it to wash down the samples with. For footwear, Yugo wears tall dark-brown boots, matching with his long brown gloves, to hide his elongated digits with. Often enough, Yugo also wears sunglasses to hide his reptilian eyes to prevent freaking people out even more.

Quirk (Type): Fusion (Emitter)

Quirk Description: The user can store weaker copies of most quirks in their body via ingesting DNA samples of the quirk user they want to copy. They can also fuse stored quirks together, which will create a new, more powerful quirk with aspects parenting from both quirks. There is no limit to how many quirks can be fused, but the more quirks are fused into one, the more unstable and exhausting it will become. The user cannot use the stored weak quirks until another quirk is fused with it. Stored regular quirks last for 20 minutes, while a fusion lasts for five minutes regardless of the amount of quirks fused.

Stats:
Quirk Power: 3/5
Physical Power: 2/5
Intelligence: 5/5
Cooperation: 5/5
Speed: 3/5


Hero Name: TBD

Hero Costume: TBD

Super/Ultimate Move/s:

Doomsday Roulette - Yugo ingests a portion of all varying dna samples on his person, then rapidly attacks through all the possible combinations created by combining the quirks together.

Final Gambit - Yugo ingests all the dna samples on him, then creates the 'ultimate' quirk by fusing them all together. Depending on how many samples he has at the time, this move can range from dangerous to completely devastating. If the fusion contains too many quirks, it will cause Yugo to pass out from exhaustion quickly after attempting it, causing the move to last only a few seconds if it contains many quirks.


Backstory: TBD

Likes: Food, iced tea, listening to music, playing the saxophone

Dislikes: Prejudiced people, villains, the taste of limes.

Other: Yugo has gotten so used to consuming DNA samples that he doesn't even recoil at eating hairs or anything similar anymore. Yugo also won't be partaking in the entrance exam due to being recommended to U.A. High.
Looks good, accepted!
 
Well, here's what will very likely be my last or second-to-last character. The 1A hero course student mentioned in the discord:

Name: Masanori Ueda

Age:
16

Birthday:
May 31st

Gender:
Male

Personality:
Masanori Ueda is rather introverted, often partaking in small amounts of social interaction. He is nearly always serious, calculating and takes everything literally. He has a strong sense of loyalty to his close friends, and feels responsible for the wellbeing and safety of all those around him. Masanori enjoys familiar situations that follow procedure and pattern. Humour isn't his strong suit, but he actively makes an effort to try to understand and engage in activities. He avoids openly expressing emotions and lets them broil within him; his quirk and personality make it difficult to convey strong emotions which has also led to him adapting a calm and composed mentality. Masanori has a strong dislike towards impoliteness and does not like to disappoint others. He holds great spite towards villains and all those who fail to comply with the law.

Appearance:
Masanori's appearance is an angular mix of recognisably human and evidently non-human components. The most distinct aspect of his physique, is his face — or at least the lack of one. In the location where one would normally find a human face, Masanori Ueda has a triangular, black digital screen covered by a thin layer of glass-like material. This screen is framed by an ink black, metallic substance that surrounds his face. His skin, although of a average human texture, is of an inky black colour that matches the metal around is head. Masanori Ueda lacks in any hair whatsoever, and his scalp is also naturally made of the angular, black material. Protruding from Masanori's head are several (about five or six individual antenna) small antennas of varying shapes and sizes. Masanori Ueda is of a very tall, slim and geometric build. He reaches a rather staggering height of around 2.3 metres.
Attached to his back when nonactive, Masanori's drone has a length of around 1 metre. The drone itself is of a material identical to that found around his head and face, and is of a vaguely bat-like shape with a central quadrilateral fuselage and two adjacent stagnant, flat appendages. At the face of the biomechanical drone, a single, rectangular camera-like object and a speaker/microphone form an odd resemblance to face. Similarly to his Masanori's head, the drone is also equipped with two small antennas. A small, cylindrical tube can also be found at the back base of Masanori's neck.
((Here is a reference for Masanori's face, although the screen would be slightly larger and the shape of the head/face more human. It is also what the character is largely based upon.))

Clothing:
Masanori Ueda enjoys wearing formal or semi-formal clothing. His usual attire contains some combination of an ironed white shirt, a khaki linen waistcoat or a pristine black suit, and a plain cherry red tie. He generally wears a pair of black, derby shoes. Most accessories (eg. glasses, hats) are impractical for Masanori's use.

Quirk:
Biomechanical (Mutant)

This quirk is responsible for Masanori's mechanical appearance and his accompanying drone. His quirk is a result of the combination of his mother's quirk (Antenna - the user is born with a set of antenna which can be used to communicate with technology and for sensory purposes) and his father's quirk (Familiar - the user is born with a familiar which they can fully interact with).
Masanori Ueda was born with certain biomechanical features that he is capable of using in a variety of ways. His face is replaced by a screen on which he can display anything he is actively thinking. Due to the lack of certain facial features, Masanori does not possess a sense of smell and is only capable of ingesting food and liquid through a small tube in the back of his neck. Masanori Ueda similarly does not possess a voice and is only capable of communicating though use of his facial screen or a small speaker at the base of his throat which can imitate noises recently heard my Masanori. Furthermore, Masanori lacks in any conventional eyes and is only capable of viewing things through the use of his antenna (radar) or through the eyes of his drone. Utilising his antennas, Masanori is able to receive and transmit broadcasts that are able to to be received/transmitted via the use of antenna, consequentially this allows for a small degree of remote interaction between Masanori and some items of technology.
Masanori's "drone" has no individuality, and although being separate from Masanori himself can still be classified as part of Masanori's body. The drone, under Masanori's control, can perform flight through non-conventional means and is also capable of recording visual, auditory and sensory data through its various accessories. The drone's antenna array has similar but weaker capacities to those of Masanori's.

Stats:
Physical Power: 3/5
Quirk Power: 4/5
Speed: 3/5 (the drone is faster)
Technique: 3/5
Intelligence: 5/5
Cooperativeness: 4/5

Hero name: Detection Hero, Wavelength (might be changed)

Hero costume:
(To be decided)

Backstory: (Will fill this in later)

Likes: Maths, puzzles, documentaries, the news, justice,
Dislikes: Criminals (obviously?), rudeness, (will add more later)

Other:
Masanori is still unaware of how to use some of his antenna.


[May make edits in the future if I feel something needs to be added/changed.]
 

Jayblade

Previously AceTrainerGold
Well, here's what will very likely be my last or second-to-last character. The 1A hero course student mentioned in the discord:

Name: Masanori Ueda

Age:
16

Birthday:
May 31st

Gender:
Male

Personality:
Masanori Ueda is rather introverted, often partaking in small amounts of social interaction. He is nearly always serious, calculating and takes everything literally. He has a strong sense of loyalty to his close friends, and feels responsible for the wellbeing and safety of all those around him. Masanori enjoys familiar situations that follow procedure and pattern. Humour isn't his strong suit, but he actively makes an effort to try to understand and engage in activities. He avoids openly expressing emotions and lets them broil within him; his quirk and personality make it difficult to convey strong emotions which has also led to him adapting a calm and composed mentality. Masanori has a strong dislike towards impoliteness and does not like to disappoint others. He holds great spite towards villains and all those who fail to comply with the law.

Appearance:
Masanori's appearance is an angular mix of recognisably human and evidently non-human components. The most distinct aspect of his physique, is his face — or at least the lack of one. In the location where one would normally find a human face, Masanori Ueda has a triangular, black digital screen covered by a thin layer of glass-like material. This screen is framed by an ink black, metallic substance that surrounds his face. His skin, although of a average human texture, is of an inky black colour that matches the metal around is head. Masanori Ueda lacks in any hair whatsoever, and his scalp is also naturally made of the angular, black material. Protruding from Masanori's head are several (about five or six individual antenna) small antennas of varying shapes and sizes. Masanori Ueda is of a very tall, slim and geometric build. He reaches a rather staggering height of around 2.3 metres.
Attached to his back when nonactive, Masanori's drone has a length of around 1 metre. The drone itself is of a material identical to that found around his head and face, and is of a vaguely bat-like shape with a central quadrilateral fuselage and two adjacent stagnant, flat appendages. At the face of the biomechanical drone, a single, rectangular camera-like object and a speaker/microphone form an odd resemblance to face. Similarly to his Masanori's head, the drone is also equipped with two small antennas. A small, cylindrical tube can also be found at the back base of Masanori's neck.
((Here is a reference for Masanori's face, although the screen would be slightly larger and the shape of the head/face more human. It is also what the character is largely based upon.))

Clothing:
Masanori Ueda enjoys wearing formal or semi-formal clothing. His usual attire contains some combination of an ironed white shirt, a khaki linen waistcoat or a pristine black suit, and a plain cherry red tie. He generally wears a pair of black, derby shoes. Most accessories (eg. glasses, hats) are impractical for Masanori's use.

Quirk:
Biomechanical (Mutant)

This quirk is responsible for Masanori's mechanical appearance and his accompanying drone. His quirk is a result of the combination of his mother's quirk (Antenna - the user is born with a set of antenna which can be used to communicate with technology and for sensory purposes) and his father's quirk (Familiar - the user is born with a familiar which they can fully interact with).
Masanori Ueda was born with certain biomechanical features that he is capable of using in a variety of ways. His face is replaced by a screen on which he can display anything he is actively thinking. Due to the lack of certain facial features, Masanori does not possess a sense of smell and is only capable of ingesting food and liquid through a small tube in the back of his neck. Masanori Ueda similarly does not possess a voice and is only capable of communicating though use of his facial screen or a small speaker at the base of his throat which can imitate noises recently heard my Masanori. Furthermore, Masanori lacks in any conventional eyes and is only capable of viewing things through the use of his antenna (radar) or through the eyes of his drone. Utilising his antennas, Masanori is able to receive and transmit broadcasts that are able to to be received/transmitted via the use of antenna, consequentially this allows for a small degree of remote interaction between Masanori and some items of technology.
Masanori's "drone" has no individuality, and although being separate from Masanori himself can still be classified as part of Masanori's body. The drone, under Masanori's control, can perform flight through non-conventional means and is also capable of recording visual, auditory and sensory data through its various accessories. The drone's antenna array has similar but weaker capacities to those of Masanori's.

Stats:
Physical Power: 3/5
Quirk Power: 4/5
Speed: 3/5 (the drone is faster)
Technique: 3/5
Intelligence: 5/5
Cooperativeness: 4/5

Hero name: Detection Hero, Wavelength (might be changed)

Hero costume:
(To be decided)

Backstory: (Will fill this in later)

Likes: Maths, puzzles, documentaries, the news, justice,
Dislikes: Criminals (obviously?), rudeness, (will add more later)

Other:
Masanori is still unaware of how to use some of his antenna.


[May make edits in the future if I feel something needs to be added/changed.]
And with that we have a final member of the class, accepted!
 
Silva: ...
Masanori: ...
Silva: Hello! Welcome to UA
Masanori: [hello. Thankyou. I am glad to be here]
Silva: Cool drone
Masanori: [I like your drones too]
Sypher drove 1: *speaking in binary* (Hello!)
Sypher drone 2: *speaking in binary* (nice to meet another drone!)
Sypher drone 3: *speaking in binary* (are you sentient as well?)
Masanori drone: ...
 
Silva: ...
Masanori: ...
Silva: Hello! Welcome to UA
Masanori: [hello. Thankyou. I am glad to be here]
Silva: Cool drone
Masanori: [I like your drones too]
Sypher drove 1: *speaking in binary* (Hello!)
Sypher drone 2: *speaking in binary* (nice to meet another drone!)
Sypher drone 3: *speaking in binary* (are you sentient as well?)
Masanori drone: ...

Haha. There'll definitely be some fun interactions between the two.
 
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