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XY/ORAS Singles My attempt at a Team

Discussion in 'The Doctor's Clinic' started by Atma, Feb 22, 2014.

  1. Atma

    Atma Formerly Karu

    My first properly competitive team with some aid from Ruko. Looking for general tips of improvement on this or any tips at all, really. For use online and in local tourneys.

    Hildegard (Gardevoir) @ Gardevoirite
    Ability: Synchronize
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature
    - Hyper Voice
    - Psyshock
    - Shadow Ball
    - Substitute

    Scizor @ Life Orb
    Ability: Technician
    EVs: 252 HP / 252 Atk / 4 SDef
    Adamant Nature
    - Bullet Punch
    - U-turn
    - Aerial Ace
    - Swords Dance

    Goodra @ Assault Vest
    Ability: Sap Sipper
    EVs: 252 Def / 252 SAtk / 4 SDef
    Calm Nature
    - Muddy Water
    - Dragon Pulse
    - Fire Blast
    - Sludge Bomb

    Greninja
    Ability: Protean
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature
    - Acrobatics
    - Water Shuriken
    - U-turn
    - Spikes

    Ditto @ Metal Powder
    Ability: Imposter
    EVs: 252 HP / 4 SAtk / 252 Spd
    Timid Nature
    - Transform

    Relicanth @ Leftovers
    Ability: Swift Swim
    EVs: 52 HP / 252 Atk / 204 Spd
    Adamant Nature
    - Head Smash
    - Waterfall
    - Earthquake
    - Rain Dance
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    Consider Calm Mind as a possibility for Gardevoir. MegaGardevoir's 100 Speed makes it a fair bit better for sweeping than its normal form used to be. Your current set is fine however.

    Aerial Ace is too weak even on Scizor and provides inferior coverage compared to Superpower. Superpower also lets you crush any careless Heatran switching in on you if you predict them coming in.

    Goodra is probably better off with max HP instead of max Def. Remember that boosting your HP cushions both your defenses at once and Goodra doesn't really have high enough base HP to leave it untrained. If you find yourself still too frail physically, shift EVs around between HP and Defense or Sp.Atk until you find a balance that works - just don't leave HP with nothing.

    Greninja needs Jolly so that he can speed-tie other Greninja that may carry Taunt or a move that could KO you. Speaking of Taunt, consider Taunt as a possible option.

    Ditto is... well, Ditto. There's only so many movesets you can suggest for him.

    I'm guessing you've already done this looking at your spread but note that Relicanth may end up wasting EVs if you put too many into Speed. He only needs so many to outspeed everything he can or needs to and anything after that is effectively wasted.
     
    Atma likes this.
  3. Atma

    Atma Formerly Karu

    Thank you very much, I'll test these out right away. My only question is if I am to integrate Calm Mind what would be advisable to swap out for it? Shadow Ball, Substitute?
     
  4. KoL

    KoL FPS Guy
    Staff Member Moderator

    It'd probably end up having to be Substitute since Gardevoir loses a lot of coverage choices from knocking off an attack, assuming you wanted a more offense-oriented set. Hyper Voice costs it its strongest move, Psyshock makes you a lot easier to wall and Shadow Ball leaves you no options against Steel, even though SubCM is exceptionally strong. Shadow Ball would probably be the first attack to knock off if you wanted SubCM though since you'd be able to set up and sweep with no Steel-types in your way.
     

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