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DPPt/HGSS Meditite moveset

Discussion in 'The Doctor's Clinic' started by sheesheesh, Jul 30, 2009.

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  1. sheesheesh

    sheesheesh Guest

    I need help with my Meditite's moveset. I'll give you some info about it:

    Nature: timid
    Level: 27
    Item: Mind Plate
    and it knows these moves:

    Psychic
    Mind Reader
    Focus Blast
    Calm Mind

    Yeah, that's all.
     
  2. Yoshimitsu

    Former Moderator

    Is this for ingame or competitive? Depending, I'll give EVs or not xD But I'll say this much here and now.

    Timid is a pretty bad nature for a Meditite, since it's ability doubles its attack power but Timid lowers it. I'd consider re-catching/breeding to get a better nature. Jolly or Adamant is good. I personally prefer Jolly, just because it gives Medicham some much-needed speed.
     
  3. sheesheesh

    sheesheesh Guest

    It's for ingame. As for [quote author=Yoshimitsu link=topic=6632.msg115748#msg115748 date=1249039840]Timid is a pretty bad nature for a Meditite, since it's ability doubles its attack power but Timid lowers it. I'd consider re-catching/breeding to get a better nature. Jolly or Adamant is good. I personally prefer Jolly, just because it gives Medicham some much-needed speed.
    [/quote]thanks for the advise, even though I was seeking advise on it's moves. Also, you just lost the game. Sorry.
     
  4. KoL

    KoL FPS Guy
    Staff Member Moderator

    For in-game, almost anything will do with the exception of blatantly retarded movesets made from liquid fecal matter - I don't think I need to explain what those movesets consist of. However, I will say regardless of Nature, focus on Physical attacks and ditch the Special attacks. Added up, you're losing 10% of your Attack from your Timid Nature, and gaining 100% of it from your Ability. This, essentially means:

    100% - 10% from Nature = 90%

    90% x 2 due to Ability = 180% Attack

    The numbers are definitely in favour of physical attacks.

    In any case, since it's in-game, I won't go into much detail since I don't need to. One thing of note though is that upon evolving into Medicham, the Elemental Punches are available to you if you get some Heart Scales and take them to the move relearner in Pastoria.

    That should be all there is to it.
     
  5. sheesheesh

    sheesheesh Guest

    Darn! I lost the game! Anyways, I guess Jirachan isn't very good at giving advise on movesets. Well, at least my Meditite knows moves affected by STAB. 'K, I'll evolve my Meditite and then get some Heart Scales. Thread locked.
     
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