So, we've reached the end. Indie was the last to be killed by the Mafia, leaving the Mafia outnumbering the townspeople. This means the Mafia are guaranteed to win now (Sem kills Mafia, Mafia kills Sem, only Mafia remain), so the game is decided. Mafia win. Well done, ladies and gentlemen. And now, 23 real days, six in-game days and eleven deaths later, I can finally lift the veil of secrecy and reveal everyone's identities. It's been a bloody week. Townspeople: Yoshimitsu Rain / Shiny (Rain's role shifted to Shiny, but as she was a townie it never made a difference.) Mr. RMA Pyroblade55 Tangrow Weeds Indie Jertyuiop Mafia: Sir Red Dwayna Toru (Survived) Brendan (Survived) Doctor: Sem (Survived) Detective: Shocari The first few days were punctuated by a massive Detective presence, until he got himself killed. His presence ensured that the townspeople got the first two kills entirely correct, halving the Mafia's numbers. However, this was traded off by the Mafia knowing after the first day who the Detective was, and killing him. The second killing was decided by a loophole in the rules, and so that'll be fixed for next time you slimy gits. Sir Red and Dwayna both did a good job getting everyone else killed for the first few days, and their downfall was purely because of some well-educated guesses from the Detective. Sem is notable for managing to never make himself visible as the Doctor, instead expertly managing the bandwagons so that everyone except him was killed. He never actually managed to save anybody at night, but as he managed to survive, I'm not sure he'll mind too much. Brendan was an expert player, managing to safely steer a couple of bandwagons but not get too caught up in them. From all of the conversations I saw, he never got seriously accused. Toru on the other hand happened to be entirely inactive, and stayed alive that way. He didn't tell me he was unable to play until Day Five, by which time it was far too late. Natch. So, there will be a next time if people want it, and the rules will be tweaked. Notably, I'll be introducing an inactivity rule: If you do not appear in the game for three days, you'll simply die. This counts for both Mafia and townspeople, and will hopefully ensure we don't get members who are silent because they're simply not here, rather than because they want a subtle presence. However, if you cannot post for a few days and tell me so, the rule will not be applied for fairness' sake. There'll also be a few tweaks re: information sharing - notably, the Detective cannot share his information until daylight. Hopefully that'll make things fair. I may also introduce some more major rule changes, but I cannot announce anything until I've finalised the details. And, on a personal note, this game has been really fun to play, and I will be doing another one sooner rather than later if there is interest. I hope everyone will join me again for some more murdering fun next time!