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Little help on an HG/SS Team?

Discussion in 'The Doctor's Clinic' started by Hejin, Aug 15, 2010.

  1. Well, I was told I should post my team here and get some opinions. So here I am.

    --

    CHARIZARD Lv. 100 @ Charcoal [Brave]

    Flamethrower
    Dragon Claw
    Focus Blast
    Air Slash

    ATK 224
    DEF 222
    SP ATK 254
    SP DEF 200
    SPD 228

    REGISTEEL Lv. 50 @ Leftovers [Quirky]

    Flash Cannon
    Amnesia
    SuperPower
    Charge Beam

    ATK 86
    DEF 169
    SP ATK 93
    SP DEF 174
    SPD 60

    GYARADOS Lv. 50 @ Wacan Berry [Calm]

    Waterfall
    Bounce
    Dragon Dance
    Ice Fang

    ATK 136
    DEF 94
    SP ATK 71
    SP DEF 133
    SPD 115

    YANMEGA Lv. 60 @ Sharp Beak [Bold]

    Detect
    AncientPower
    Bug Buzz
    Air Slash

    ATK 114
    DEF 139
    SP ATK 160
    SP DEF 87
    SPD 137

    DRAGONITE Lv. 64 @ Yache Berry [Adamant]

    Outrage
    Fire Punch
    Thunderbolt
    Waterfall

    ATK 207
    DEF 173
    SP ATK 126
    SP DEF 143
    SPD 143

    DRAPION Lv. 58 @ Toxic Plate [Brave]

    Crunch
    Dig
    Brick Break
    Cross Poison

    ATK 139
    DEF 158
    SP ATK 96
    SP DEF 99
    SPD 114

    --

    All and any criticism is helpful.
     
    #1 Hejin, Aug 15, 2010
    Last edited by a moderator: Sep 19, 2013
  2. KoL

    KoL Expert FPS Player
    Staff Member Moderator

    Welcome to the Clinic, Hejin.

    - Charizard's Nature does nothing but hurt his effectiveness since it cuts his Speed down and boosts his Attack, and the pros of this do not outweigh the cons. That aside, my personal favourite 'Zard set is the "Sub + 3 attacks" Special set since it turns Charizard's monstrous Stealth Rock weakness to his advantage by letting him activate Blaze very quickly, allowing for monstrously powerful Fire-type attacks. The three attacks you'd use for this are mostly personal preference - Flamethrower or Fire Blast are the best options for STAB, Substitute obviously takes a slot itself, and any two out of Dragon Pulse, Air Slash, Hidden Power (Electric or Grass are preferable, if you have either of those,) Focus Blast or Focus Punch for the rest of your set. Note that you'll want Timid or Modest nature for any set that doesn't use Focus Punch, with Hasty/Naive or Rash/Mild being the ones to pick if you do choose Focus Punch. Salac Berry is the best item for this.

    - I've no idea what your Registeel is trying to accomplish here - it seems like you're attempting an offensive set with a Pokemon that has downright awful offensive stats and typing, and amazing defensive stats and typing. As such, Superpower can go right off the bat since it only serves to harm Registeel's defensive power really. Flash Cannon and Charge Beam can work, but Regice typically does this better thanks to his higher Sp.Attack and access to a far better STAB attack in Ice Beam. Amnesia can work out to your advantage since Registeel is immune to Toxic, but be warned that this may bait a PHazer in, who will Roar/Whirlwind you away for setting up and potentially drag a Pokemon out that you'd be better off saving - since PHazers most commonly show up in teams that use entry hazards (Stealth Rock,) this can turn quite disadvantageous.

    - Gyarados's nature is beyond words awful since it drops its best stat - you'll want to change that nature to make the most of Gyarados. Besides that, your moveset and item are good. Earthquake and Stone Edge are potential alternative options to consider for Gyarados, and Taunt can work nicely too to lock down a more defensive Pokemon's moveset and allow you to set up Dragon Dance more easily.

    - Yanmega, again, gains very little from his poor nature, but unlike Gyarados it at least doesn't harm his efficiency in any way. Wise Glasses or Life Orb are better options for hold items, although Life Orb can get Yanmega killed very quickly if Stealth Rock is on the field to slash his HP in half. AncientPower isn't a great coverage move for the dragonfly due to its low power really, moves like Hidden Power or Shadow Ball will likely serve him better. A good Hidden Power type, such as Fire, Fighting or Ground, would serve him best, and while AncientPower can work, the low power and very low PP make it a lackluster option really. Otherwise, Yanmega's good.

    - If you can, get a Dragonite with ExtremeSpeed - priority moves are the big thing in this generation, and Dragonite's mediocre Speed is definitely far less of an issue with ExtremeSpeed on hand. Adamant tends not to be the best nature for him (although it is still very good) since it drops his Sp.Attack (while boosting his Attack) which lessens the effectiveness of mixed physical and special movesets, something Dragonite is usually better off aiming for. Consider Earthquake as a possible option for Dragonite, since it works fantastically alongside Outrage and Fire Punch.

    - Drapion could do with ditching Dig since all it'll do is cause a Flying-type or levitator to switch in whilst you're underground, or even worse, prompt the opponent to hit you with an Earthquake (and since Drapion's weak to Ground, he will be a bit prone to having Earthquakes aimed at him.) Black Sludge is a better item for him than Toxic Plate since STAB Poison's coverage is terrible, and Drapion will likely be relying on Crunch for STAB more than Cross Poison anyway. Other moves to consider are Sucker Punch (this is by far the best option for Dark STAB on Drapion,) Toxic Spikes, X-Scissor or any of the elemental fang moves that Drapion has access to (I think he gets all three.)

    Overall, as mentioned in chat, you currently have a massive Stealth Rock weakness that is pretty-much team crippling, especially since Stealth Rock is arguably the most commonly-seen move in the entire game competitively, and a shoe-in for best move in the game as well. Also, three of your Pokemon are weak to Electric-type attacks and no-one resists it, four Pokemon suffer weakness to Rock-type moves, and almost everything likely to carry a Rock-type move will carry a Ground or Fighting-type move along with it to aim at Drapion and Registeel. No Rapid Spin worsens the Stealth Rock problem, and you yourself lack Stealth Rock or any entry hazard at all for that matter. I'd consider all these factors mentioned and try to address them as best you can if you wish to improve.
     
  3. I'm working on an alternate team along with a revamp of my first one. This is going to be a bit of a big post, but I'm posting my two current teams, Alpha and Beta. Basically, all critique is welcome once again. The only thing I really, really don't want to rebreed is my Charizard, but everything else is basically fair game. Critique on natures, moves, stats, etc. etc. And make sure to tell me which team is better overall as well.

    Team Alpha

    CHARIZARD Lv. 100 @ Charcoal [Brave]

    Flamethrower
    Dragon Pulse
    Focus Blast
    Air Slash

    ATK 224
    DEF 222
    SP ATK 254
    SP DEF 200
    SPD 228

    REGISTEEL Lv. 52 @ Leftovers [Quirky]

    Flash Cannon
    Rest
    Thunder Wave
    Charge Beam

    ATK 89
    DEF 179
    SP ATK 96
    SP DEF 181
    SPD 62

    BLASTOISE Lv. 50 @ Mystic Water [Rash]

    Surf
    Ice Beam
    Focus Blast
    Flash Cannon

    ATK 103
    DEF 115
    SP ATK 112
    SP DEF 104
    SPD 100

    HIPPOWDON Lv. 50 @ Soft Sand [Impish]

    Earthquake
    Stealth Rock
    Crunch
    Ice Fang

    ATK 125
    DEF 151
    SP ATK 73
    SP DEF 84
    SPD 67

    DRAGONITE Lv. 64 @ Yache Berry [Adamant]

    Outrage
    Fire Punch
    Thunderbolt
    Waterfall

    ATK 207
    DEF 173
    SP ATK 126
    SP DEF 143
    SPD 143

    DRAPION Lv. 58 @ Shuca Berry [Brave]

    Crunch
    Rock Climb
    Brick Break
    Cross Poison

    ATK 139
    DEF 158
    SP ATK 96
    SP DEF 99
    SPD 114

    Team Beta

    STEELIX Lv. 55 @ Passho Berry [Hasty]

    Iron Tail
    Stealth Rock
    Stone Edge
    Dig

    ATK 118
    DEF 230
    SP ATK 76
    SP DEF 85
    SPD 67

    ARMALDO Lv. 73 @ Quick Claw [Gentle]

    Rock Slide
    Brick Break
    Aqua Tail
    X-Scissor

    ATK 223
    DEF 175
    SP ATK 133
    SP DEF 166
    SPD 99

    POLIWRATH Lv. 50 @ Muscle Band [Bold]

    Waterfall
    Rain Dance
    Hypnosis
    Focus Punch

    ATK 161
    DEF 117
    SP ATK 88
    SP DEF 166
    SPD 67

    SALAMENCE Lv. 60 @ Yache Berry [Quiet]

    Aerial Ace
    Dragon Claw
    Thunder Fang
    Brick Break

    ATK 176
    DEF 123
    SP ATK 146
    SP DEF 99
    SPD 135

    WALREIN Lv. 50 @ Chesto Berry [Naughty]

    Surf
    Avalanche
    Rest
    Body Slam

    ATK 122
    DEF 108
    SP ATK 111
    SP DEF 87
    SPD 90

    BLAZIKEN Lv. 50 @ Passho Berry [Naughty]

    Brave Bird
    Overheat
    Captivate
    Brick Break

    ATK 163
    DEF 87
    SP ATK 127
    SP DEF 79
    SPD 103
     
    #3 Hejin, Aug 19, 2010
    Last edited by a moderator: Sep 19, 2013

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