"The journey to become a Pokemon Master is a long and arduous one, not for the weak of will or faint of heart. Trainers from all over the globe have competed in the sanctioned Pokemon Leagues scattered across the continents, fought tooth and nail with their beloved Pokemon for the honor of being counted among the stars. The methods and morality of these countless hopefuls is as different as their backgrounds, and for the heroes of our tale, nothing could be closer to the truth. However, our heroes have all miraculously reached the same conclusion: 'I should team up with other trainers!' Driven by their passion and goals, though divided by their reasons and aspirations, our journey begins with a fateful meeting, and a mystery yet to be solved!" Hello! This is my first time writing on this site, so I'm keeping the prompt generic: I'm aiming for an Adventure RP, paired with some Mystery elements, and a bit of intrigue involving the enigmatic "Team Code", a criminal organization of my own design. I'm hoping for the journey to span the full Sinnoh Pokemon League (I'm completely open to other regions, if the group wants), so I'm looking for committed Roleplayers to fill the three-four player roster. As for the storyline, it's completely open to being expanded beyond just what's been mentioned above; those are just the skeleton of the story, the metaphorical flesh still needs to be created by us! Rules of the RP: 1) Trainer characters must be at least somewhat conducive to teamwork and being sociable! There should be an effort made on all characters' parts to engage in conversation and the like, so if your character is strictly a "Lone Wolf", this may not be the thread for that character. 2) All Official Pokemon are allowed, as are Battle Bonds and Mega Evolutions (Once approved by Staff), as well as all moves except "Baton Pass". However, for the sake of fun and fair play, the two following strategies will not be allowed: Using the move "Skill Swap" or "Entrainment" to inflict Truant on an opposing Pokemon, and using the move "Swagger" alongside the move "Foul Play". 3) Fakemons will need to be run by the rest of the group if you wish to use them. As a general rule, refer to the Forum Rules for balancing before you present the Fakemon for consideration: if it's built to dominate, it's probably not going to be allowed! 4) All trainers involved may start the thread with access to three Pokemon, preferably with plenty of room for growth as the story goes along. The other three don't need to be caught, persay, if your character already has a set 6: they could be in transit from another region, taking a hiatus from battle, whatever you like! Get creative with it! 5) Pokemon can learn any moves they can officially learn, and may have more than four moves in "memory": however, if the Pokemon has more than four moves in "memory", they are limited to 1 move total that does not share a type with it. Coverage moves are incredibly strong, and most Pokemon are balanced around their limited slots! Let's go out and have an awesome adventure!