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HGSS Hail Team

Discussion in 'The Doctor's Clinic' started by Pretzel_Pirate, Jul 27, 2012.

  1. Okay so as you may have guessed from the subject this is a Hail Team for IV Gen. I am just seeing if there are any better choices from the ones I already have and some help with choosing the last two slots.

    Abomasnow @ Leftovers
    Timid Nature
    Snow Warning
    4HP/252Spd/252SAtk

    - Leech Seed
    - Substitute
    - Blizzard
    - Focus Punch

    Mamoswine @ Expert Belt
    Adamant Nature
    Snow Cloak
    252Atk/4Def/252Spd

    - Earthquake
    - Superpower
    - Ice Shard
    - Stone Edge

    Weavile @ Life Orb
    Jolly Nature
    Pressure
    4HP/252Atk/252Spd

    - Pursuit
    - Brick Break
    - Ice Punch
    - Night Slash

    Frosslass @ BrightPowder
    Timid Nature
    Snow Cloak
    248HP/228Def/32Spd

    - Blizzard
    - Thunder Wave
    - Spikes
    - Substitute

    Okay here is where the decisions (and confusion) come into play and your welcomed advice.

    Lapras @ Leftovers | Walrein @ Leftovers | Castform @ Leftovers
    Modest Nature | Bold Nature | Modest Nature
    Water Absorb | Ice Body | Forecast
    216Def/198SAtk/96SDef | 220HP/252Def/36SDef | 252SAtk/252Spd/4HP

    - Blizzard | - Substitute | - Flamethrower
    - Thunderbolt | - Protect | - Blizzard
    - Sing | - Blizzard | - Thunderbolt
    - Surf | - Toxic | - Hidden Power Ground

    Glaceon @ Choice Specs
    Modest Nature
    Snow Cloak
    4HP/252SAtk/252Spd

    - Blizzard
    - Hidden Power Fighting
    - Shadow Ball
    - Sleep Talk

    I would rather have a different choice (no pun intended) than Glaceon but I couldn't think of one.
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    First HUGE mistake you've made is having a team of all Ice-types. Against any half-decent opponent this is nothing short of suicide, since Ice is by far the worst defensive type in the game. You're far better off enduring the negligible Hail damage while still having a decent defensive core on a team like this than running 100% Ice and being completely obliterated by any team that happens to carry a Steel-type with Bullet Punch.

    If anything, I'd keep Abomasnow, either one or (at the very most) two additional Ice-types to go with him, and then three other non-Ice Pokemon to give yourself some kind of defensive capability. As your team is right now, a Scizor with Swords Dance could just come in straightaway and Bullet Punch your whole team to death, and that's just one example of Ice's awful defensive ability.

    Not much point in going into deeper detail when you already have such a glaring weakness to fix.
     
  3. Well i'd mostly be battling my friends who have no steel types fast enough to do any decent damage and even the other Pokemon that they have who could be a threat I have taken care of. However I see your point. I just don't see any Pokemon worth putting on this team other than more Ice-types. Plus I don't really go for the "defensive" types. Considering all of my friends's teams are pretty much OHKO'd or 2HKO'd by most of my Hail Team I think it's fine with just Ice-types. But that might just be my wishful thinking.
     
  4. KoL

    KoL FPS Guy
    Staff Member Moderator

    It's your wishful thinking, since there's no guarantee that your friends won't change their teams, and if you did ever plan to use this team elsewhere you'd get completely destroyed with a mono-Ice team.

    Bottom line, you might as well improve it if there's a way to do so. Otherwise, you might as well have not bothered making this topic at all.
     
  5. Well I decide to change this team into a weather abusing team. So I'm keeping Abomasnow and Mamoswine, changing Castform's moves, and adding some more Pokemon:

    Castform @ Leftovers
    Modest Nature
    Forecast
    252SAtk/252Spd/4HP

    - Weather Ball
    - Rain Dance
    - Hail
    - Sunny Day

    Tyranitar @ Choice Band
    Adamant Nature
    Sandstream
    4HP/252Atk/252Spd

    - Stone Edge
    - Earthquake
    - Crunch
    - Pursuit

    Kingdra @ Wet Rock
    Lonely Nature
    Swift Swim
    252Atk/64Spd/192Satk

    - Rain Dance
    - Waterfall
    - Surf
    - Dragon Pulse

    Ninetales @ Heat Rock
    Timid Nature
    Flash Fire
    252Spd/252SAtk/4SDef

    - Sunny Day
    - Solarbeam
    - Flamethrower
    - Hypnosis

    Just an idea of keeping the Hail but making giving my team more type diversity. Plus I like the idea of manipulating the weather as I see fit.
     
  6. KoL

    KoL FPS Guy
    Staff Member Moderator

    Your previous team was far better.

    That is all.
     
  7. Teapot

    Teapot Virtual Duck Enthusiast
    Staff Member Administrator

    Friend Code:
    3351 5357 1073
    As someone who runs a Drizzle team, I can tell you it's a far better idea to choose one type of weather and do it well. Fiddling with Weather during a game will do nothing but pretty much waste a turn. Plus, you literally can't build a team around three different weather conditions, you just don't have enough slots on your team and Castform;s stats aren't good enough to make up for the versatility you'd get. You'd just get wrecked by anything with an actual strategy.

    Try using that Hail team and, as KoL said, replacing some of your Pokémon with non-Ice-types. Try to choose bulky/defensively oriented Pokémon so that you're not completely ruined if someone uses Scizor.
     
  8. Yes I have finally seen the light. So I was thinking Abomasnow, Mamoswine, and maybe Glaceon along with three other Pokemon that I haven't decided on yet. Possibly a Fire-type, a Water-type, and maybe Gliscor.
     

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