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DPPt/HGSS Help with a team I'm considering:

Discussion in 'The Doctor's Clinic' started by Midnight Shadows, Nov 2, 2008.

  1. I'm not so great with team building, movesets or strategy. Although I don't battle with people over Wifi, I have recently considered it. After a glance at my team, I have decided to ask the people of 'Charms to help me out.

    Well, with that said, here goes nothing:

    Infernape@Life Orb
    Naive natured
    Flamethrower
    Grass Knot
    Close Combat
    HP Ice/Nasty Plot

    Electivire@Expert Belt
    Adamant natured
    Ice Punch
    Cross Chop
    Earthquake
    Thunderbolt

    Staraptor@none
    Adamant natured
    Close combat
    Fly
    Return
    Quick Attack

    Tyranitar@none
    Bashful natured
    Crunch
    Rock Slide
    Aerial Ace
    Thunder

    Garchomp@none
    Adamant natured
    Slash
    Crunch
    Dragon Claw
    Fire Fang

    Floatzel@Mystic Water
    Adamant natured
    Waterfall
    Crunch
    Attract
    Surf

    Like I said, needs some work, advice would be greatly appreciated as well as any ideas of who I should take out/put in.
    Thanks in advance
     
  2. Some EV spreads would be nice, but it isn't the end of the world.

    Some of your Pokemon could use better natures.

    Tyranitar usually wants either a Jolly or Adamant nature, but it looks like you're using a single special attack, so Brave might work. Offhand, Thunderbolt is usually better than Thunder. Less power, but a consistent 100% accuracy compared to Thunder's 70%.

    For Floatzel, Surf is a bad idea, considering Waterfall is there and it runs off of the higher Attack stat. I'd say Attract is useless, but a certain someone would say different. Putting in Ice Fang and Brick Break gives you great coverage. The Choice Band will give all your moves a nice 1.5x bonus.

    Staraptor shouldn't use Fly. Brave bird will work nicely, otherwise Aerial Ace is there too.

    I just skimmed over this, but those were the obvious points. I'll go in-depth later and check it out. Blasted English homework. >_>
     
  3. Ruko

    Ruko Bearded Trout Warrior

    Friend Code:
    0473-7895-5364
    Garchomp@Brightpowder
    Naughty Nature [Lonely if you decide not to use Swords Dance]
    -Earthquake
    -Dragon Claw
    -Fire Blast/Flamethrower
    -Swords Dance

    EVs:
    252 speed, 252 Attack
    or
    252 speed, 152 attack, 104 special Defense
    Second EV set is if you prefer to set up with Swords Dance nearly every time, while the first is more for if you want to directly sweep and occasionally throw in a Swords Dance.

    Since you have a Tyranitar, I'm sure you use the sandstream to increase Garchomp's evasion... Brightpowder makes for a second evasion boost, furthering your chances to entirely avoid an attack. This aids with using swords dance in the set.

    Earthquake will be your primary attack. 150 power after STAB, combined with Garchomp's attack will destroy most pokemon that stand in your way.
    Dragon Claw is your secondary attack. 120 power after STAB, and hits everything that isn't a steel type for neutral damage [and other dragons for super-effective damage]
    Fire Blast/Flamethrower Specifically for Skarmory, but will work well for Steelix, and is really the only option for Bronzong.. that and you seem to like having mixed movesets XP
    Even keeping your adamant nature, Flamethrower can 3HKO most Skarmory.. and with Lonely/Naughty Nature, Fire Blast will always 3HKO even a full special defense and HP trained Skarmory with perfect IVs and a pro-special defense Nature, no matter your IVs/Training.
    Swords Dance for a major power boost whenever you can get it off... the first Swords Dance will double your attack; if you can get off two, you'll have triple attack and won't even need Fire Blast/Flamethrower anymore.
     
  4. Thank you

    But, how do I get swords dance on Garchomp
     
  5. TM 75, I believe. It should be at the Game corner for 4000 coins.
     

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