OK, I am completely stuck with Mr Gengar. The problem is kinda the opposite one I normally have - usually I can find 3 decent moves and am struggling to find a 4th. This time, I can find 5 decent moves without even trying, and don't know which to pick.
The options are:
1. Night Shade (Ghost)
2. Seismic Toss (Fighting) - Move Tutor
3. Shadow Punch (Ghost)
4. Shadow Ball (Ghost)
5. Psychic (Psychic) - TM
6. Dream Eater (Psychic)
7. Confuse Ray (Ghost)
8. Spite (Ghost)
I definitely want to keep Night Shade, because it's useful having one attack that guarantees a certain amount of damage. Although I could replace it with Seismic Toss (Fighting) from the Move Tutor, so as to make Gengar more flexible? STAB is pointless with a fixed HP attack.
I'm having great trouble deciding between Shadow Punch and Shadow Ball. Shadow Punch has power of 60 (90 with STAB) and is guaranteed to hit. Shadow Ball has power of 80 (120 with STAB) and has a 20% chance of lowering the opponent's Sp Def, but is only "100%" accurate. Is it better to go with the weaker attack which guarantees hitting (even if the opponent has stupidly high evasiveness), or the stronger attack which doesn't?
Psychic vs Dream Eater. I really don't know out of these two. I want to make the most of Gengar's high Sp Atk stat by using a Sp Atk move, and Psychic moves go well with Ghost pokemon. Dream Eater is a bit more powerful (100 compared to 90) and also heals the user 50% of the damage, but it requires the opponent to be asleep - which basically means the 4th attack has to be Hypnosis. Which seems like a bit of a waste. Nightmare has the same problem, and I think it'd be less powerful because it only takes 1/4 of the HP, so I'm not even considering it.
Then the 4th move. Umm... I considered something Poison-ous, but figured I have lots of Grass/Poison pokemon already, as well as a high level Nidoqueen. Having basically 3 good attacks already (whichever of the combinations I choose), I'm thinking about going for a stat boosting or annoying attack. Gengar doesn't seem to be able to learn any stat boosting attacks, apart from Double Team (whoopie do). So I'm looking at annoyers. Confuse Ray and Spite are both good, and I can't really decide between them. Except confusion often doesn't bother pkmn much (they must have a hidden "intelligence" stat or something), whereas Spite is particularly effective on the very powerful irritating moves like Giga Drain or Hydro Pump which only have 5 PP to start with.
Well, in writing all this out I've actually made a few decisions, but I'd still be interested to know what other people think - before I commit myself .
The options are:
1. Night Shade (Ghost)
2. Seismic Toss (Fighting) - Move Tutor
3. Shadow Punch (Ghost)
4. Shadow Ball (Ghost)
5. Psychic (Psychic) - TM
6. Dream Eater (Psychic)
7. Confuse Ray (Ghost)
8. Spite (Ghost)
I definitely want to keep Night Shade, because it's useful having one attack that guarantees a certain amount of damage. Although I could replace it with Seismic Toss (Fighting) from the Move Tutor, so as to make Gengar more flexible? STAB is pointless with a fixed HP attack.
I'm having great trouble deciding between Shadow Punch and Shadow Ball. Shadow Punch has power of 60 (90 with STAB) and is guaranteed to hit. Shadow Ball has power of 80 (120 with STAB) and has a 20% chance of lowering the opponent's Sp Def, but is only "100%" accurate. Is it better to go with the weaker attack which guarantees hitting (even if the opponent has stupidly high evasiveness), or the stronger attack which doesn't?
Psychic vs Dream Eater. I really don't know out of these two. I want to make the most of Gengar's high Sp Atk stat by using a Sp Atk move, and Psychic moves go well with Ghost pokemon. Dream Eater is a bit more powerful (100 compared to 90) and also heals the user 50% of the damage, but it requires the opponent to be asleep - which basically means the 4th attack has to be Hypnosis. Which seems like a bit of a waste. Nightmare has the same problem, and I think it'd be less powerful because it only takes 1/4 of the HP, so I'm not even considering it.
Then the 4th move. Umm... I considered something Poison-ous, but figured I have lots of Grass/Poison pokemon already, as well as a high level Nidoqueen. Having basically 3 good attacks already (whichever of the combinations I choose), I'm thinking about going for a stat boosting or annoying attack. Gengar doesn't seem to be able to learn any stat boosting attacks, apart from Double Team (whoopie do). So I'm looking at annoyers. Confuse Ray and Spite are both good, and I can't really decide between them. Except confusion often doesn't bother pkmn much (they must have a hidden "intelligence" stat or something), whereas Spite is particularly effective on the very powerful irritating moves like Giga Drain or Hydro Pump which only have 5 PP to start with.
Well, in writing all this out I've actually made a few decisions, but I'd still be interested to know what other people think - before I commit myself .