In a way, this is an in-game team that's built with competitive battling in mind. Some of these guys might one day see the competitive world while others may not, simply because there are better Pokemon out there to fill their roles. Regardless of that, these guys are all top favourites of mine and I'd like to raise them all to be the best they can be. Edit July 26: Most of these sets have now been changed and settled related to comments in this thread. Don't go by their sets that I have listed here - go by the sets stated in my comments. The only Pokemon who's still a bit up in the air is my Zangoose. All further help is appreciated! Let's start with the starter... Typhlosion @ Power Herb/Wise Glasses Modest Blaze Full Speed and Sp. Attack training - Eruption - Flamethrower/Fire Blast - Solar Beam - Focus Blast/Sunny Day This here is my shiny Cyndaquil, soon to be Typhlosion. She can't be rebred so I'm stuck with what I've got (which isn't too shabby). The basics of this set are fairly easy to see. Eruption's there for a power hit when my HP is full, and Fire Blast or Flamethrower pick up where it leaves off. Solar Beam + Power Herb is meant to catch pesky Rock/Ground/Water types that switch in on me without requiring a set-up turn, and Focus Blast provides a bit more special attack-based coverage. I honestly can't think of a better attack to place there aside from Sunny Day, which is always a possibility. And before anyone asks, her Hidden Power is 40 BUG-type. Zangoose @ Focus Sash/Life Orb/Muscle Band Jolly Immunity Full Speed and Attack EV training -Close Combat -Quick Attack/Return -Night Slash/Ice Punch -Sword Dance I know, Zangoose is a fragile bugger and with Stealth Rock in play Focus Sash becomes fairly useless, but if I could get off at least one Sword Dance I could hopefully do some decent damage. Close Combat will take out the Steel and Rock-types in my way, and Night Slash gets the Ghosties. Quick Attack is on the set simply for a STAB priority move, but Return would offer a much stronger hit. Ice Punch I'm considering coverage-wise, but it would mean I'd get walled by Froslass. Definitely willing to take suggestions on this guy because I wasn't quite sure what to do with him. Armaldo @ ???? Impish/Adamant Battle Armor Evs 252 Defense & Split EVs between HP and Attack -Rapid Spin -Rock Blast -X-Scissor -Earthquake/Aqua Tail/Stealth Rock Armaldo will be a mix between a support Pokemon and an offensive attacker that's intended to take hits. I've never used a Rapid Spinner before and, while Armaldo isn't the best for the job, I'd like to try it out. Rock Blast has Sub users in mind and will hopefully break them while dealing some extra damage, but it can also make a nice offensive attack if you get lucky. X-Scissor is for a powerful STAB attack. The last slot is very undecided... Earthquake offers Rock-type protection while covering a few other types, as does Aqua Tail (can't do much about the Water-type weakness). On the other hand, Stealth Rock is always handy to have around and I don't currently have a Pokemon on the team that's able to use it. Absol @ Scope Lens Adamant or Jolly Super Luck (But not opposed to Pressure) Full Attack and Speed Evs -Super Power -Psycho Cut -Night Slash/Pursuit -Sucker Punch Derp. Absol isn't the quickest Pokemon so I'm not sure if having a Jolly nature is worthwhile, hence the confusion of which nature to use. As for the attacks... LoN's suggestion for Superpower is definitely more useful than Megahorn (provides much needed coverage). Psycho Cut provides a bit of back-up against Fighting-type Pokemon and has the upped crit. rate to work off Super Luck. Then we have my STAB attacks... STAB Sucker Punch is an excellent priority attack and well matched with Pursuit, however Night Slash would offer a heavier hitting attack when Sucker Punch isn't an option. Slowking @ Leftovers Calm Own Tempo 252 HP, 252 Special Defense, 6 Special Attack -Psychic -Surf/Brine -Ice Beam -Flamethrower/Grass Knot Special-type tank sweeper guy. Psychic and Brine/Surf are for STAB, Ice Beam offers a counter for Grass-types and anyone who enjoys abusing the x4 weakness Dragons, and finally Flamethrower or Grass Knot offer a bit of extra coverage. I'm leaning a bit more towards Flamethrower due to the anti-Bug coverage, and Ice/Steel-type coverage doesn't hurt. It'd also be fun to use if I ended up going with Sunny Day on my Typhlosion. Suddenly considering Thunder Wave and/or Nasty Plot on Slowking, but not sure which moves I'd place them over. Calm Mind is an option, too. @_@ Flygon @ Life Orb/Yache Berry Naive/Hasty Levitate 252 Speed EVs and split Attack EVs -Outrage -Flamethrower/Fire Blast -Earth Power -U-Turn Mixed sweeper, w00t. This Flygon is meant to hit fast and hit hard. Outrage is an incredibly ruthless and useful attack, even if it does lock you in and cause confusion. Flamethrower or Fire Blast offer a counter for Ice-type Pokemon. Earth Power lacks the offensive might of Earthquake but makes up for it with dealing nice damage against those Steel and Rock-types who have very low Special Defenses. And finally, U-Turn gives Flygon a nice hit-and-run attack. Debating whether to choose a Life Orb for the extra damage or Yache Berry for the extra defense. Last Pokemon finally, and one I have two potential sets for. Breloom offers a much needed status inducing attack in the form of Spore, but the question is how to use it... Breloom @ Toxic Orb Adamant Poison Heal Full Attack and Speed EVs Spore Mach Punch/Stone Edge Focus Punch/Stone Edge Seed Bomb Tactic here would be to start with Spore, then either hit the opponent with Seed Bomb or a Focus Punch. Mach Punch would also offer nice STAB priority attack by chance one was needed. Having two Fighting-type attacks in this case could be redundant, tho, and Stone Edge would give me a Flying-type counter and something to neutral damage Pokemon like Gengar, Weezing, etc. Just not quite sure which attack I'd place it over. And now, the second Breloom... Breloom @ Choice Scarf Adamant/Jolly Effect Spore Full Attack and Speed EVs Spore Drain Punch/Superpower Stone Edge Seed Bomb Scarf + Spore would give me a quick status ailment. Drain Punch would offer a decently hitting attack with the potential for HP regain, but Superpower would hit harder. Stone Edge provides coverage and deals good damage if it hits, and Seed Bomb is for STAB. Not much more to it than that. And that's it. Don't worry too much about any glaring typing weaknesses. The point of this team is to use some of my favourites that I haven't already raised for competitive battling, and many of them could be used interchangeably with my current competitive teams. Any comments or advice are appreciated.