Okay, the other day, I opened up a thread for Swampert advive and Sho showed me a Swampert that I thought would work well. I did some thinking/testing and came up with this team. I think it works pretty well, but a few tweeks are probably in order. What do you think? Good? Bad? Okay? Also, if this post should be placed under my Advice for Swampert thread, please let me know and I'll move this Pokemon team there. Crobat@Quick Claw Jolly (+Speed -Special Attack) Inner Focus 4 HP/252 Attack/252 Speed Move Set: -Brave Bird -Roost -Taunt -Confuse Ray/Toxic/??? My signature lead: Crobat. Crobat is mainly to help remove threatening status moves and dish out damage. The last slot I wanted to reserve for a status move, but any suggetions for it are open. Infernape@Life Orb Blaze Adamant (+Attack; -Sp. Attack) 4 HP/252 Attack/252 Speed Moveset: -Swords Dance -Flare Blitz -Slack Off -Close Combat/??? Infernape's role is to switch in, Swords Dance, then sweep. Slack Off is for healing off damage from recoil and entry hazards. As for the last slot, I use Close Combat, but, like Crobat, the last move slot needs an improvement. Espeon@Leftovers Synchronize Calm (+Special Defense; -Attack) 252 HP/48 Sp. Attack/208 Sp. Defense) Moveset: -Psychic -Calm Mind -Wish -Protect/Baton Pass/??? Espeon is mainly to absorb Special Attacks, Wish, then switch out to another team member to heal them. If possible, Espeon can also build up Calm Mind, then use Psychic to KO a foe or two. I know it's ineffective against dark-types, but again, it's more so for absorbing attacks then healing. The last slot's usage is debatable... (I'm bad at last slots...). I was thinking Protect so it can stall for Wish or Baton Pass so it can pass Calm Mind boosts unto an ally. Jolteon@Shuca Berry (or maybe Choice Scarf/Specs?) Volt Absorb Modest (+Sp. Attack; -Attack) 252 Sp. Attack/4 Sp. Defense/252 Speed Moveset: -Thunderbolt/Thunder -Shadow Ball -Magnet Rise -Hidden Power Grass/Rain Dance Jolteon is the special sweeper. He comes in and obliterates foes with special attacks (or that's how I want it to work...) Jolteon is probably the one that needs to be looked at most. Swampert@Leftovers Torrent Relaxed (+Defense; -Speed) 248 HP/212 Defense/48 Sp. Defense Moveset: -Earthquake -Ice Beam -Stealth Rock -Protect/Waterfall/Protect Sho already gave me advice on this one... Anyway, Swampert is supposed to come in and set up Stealth Rock. After that, it Roars like crazy to constantly deal damage to foes. So far, this set has worked wonders and the only problem is grass-types. If you have any minor tweaks, you may post them below, but for major changes, I advice you go to my Advice for Swampert thread. Tyranitar@Razor Claw Sand Stream Careful (+Sp. Defense; -Sp. Attack) 252 Attack/128 Defense/124 Sp. Defense Moveset: -Rock Slide -Earthquake -Crunch -Dragon Dance/??? Tyranitar's moveset is meant to deal major physical damage (think of him as a back-up physical sweeper). The reason for Razor Fang is to raise the chances of flinching (which can come in handy in a pinch). I couldn't think of anything for slot four, so I thought Dragon Dance might be a good idea. I think this team works well, but needs some fixing to be great (hence, I put it here). Any changes I should make?