I have been using this team on Pokemon Online for quite a while, and so far, it has been able to hold its own quite well whether it is in PO (Which it is in UU) or Smogon (Making it RU). The reason I post it here is to see if any of you have any feedback as to how it could work better, or even some strategies to help it excel more in the metagame. (Excuse me if the format happens to be a bit off. I CP'd this from PO, and it uses what I call Smogon Notation there.)
Without further ado...
DangerZone (Scolipede) (M) @ Focus Sash
Ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Toxic Spikes
- Megahorn
- Rock Slide
My spikes/toxic spikes lead. It is meant to get up a few hazards and, if it is lucky, deal some damage while it is at it.
Sam (Floatzel) (M) @ Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Jet
- Crunch
- Brick Break
- Switcheroo
Either using banded Aqua Jet, or using Switcheroo to trap a utility pokemon, Sam is a pretty decent member of my team.
Denkumo (Galvantula) (M) @ Choice Specs
Ability: Compoundeyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Bug Buzz
- Hidden Power [Water]
- Energy Ball
With the stats it possesses, and a sure-fire STAB Thunder boosted by Specs at the ready, it can usually sweep most teams lacking resistance to its blitzkrieg.
Max (Dugtrio) (M) @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Substitute
Although Dugtrio is fragile, it is one hell of a revenge killer, allowing it to take down so much before it finally endures a hero's defeat.
Ganonpork (Emboar) (M) @ Choice Scarf
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Wild Charge
- Superpower
- Earthquake
Brutality at its greatest, Ganon finally found a pokemon form and has a nice looking scarf as well. With a great variety of moves that can put even an Infernape to shame if used right, Emboar is a worthy choice.
Grasswhistle (Lilligant) (F) @ Lum Berry
Ability: Own Tempo
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Sleep Powder
- Petal Dance
- Hidden Power [Rock]
Last but DEFINITELY not least, Lilligant. She is quite sneaky, using Sleep Powder to knock out a pokemon before setting up a few Quiver Dances before entering her flawless Petal Dance to mow down any fools who oppose her. The Lum Berry of course deals with Burn, Toxic, Paralysis, Sleep... Anything that would cut her graceful dance short.
Now that I have told you my team, I want your feedback. Is it good? Bad? Could I use the pokemon here better? I want to know!
~Drakkon
Without further ado...
DangerZone (Scolipede) (M) @ Focus Sash
Ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spikes
- Toxic Spikes
- Megahorn
- Rock Slide
My spikes/toxic spikes lead. It is meant to get up a few hazards and, if it is lucky, deal some damage while it is at it.
Sam (Floatzel) (M) @ Choice Band
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Jet
- Crunch
- Brick Break
- Switcheroo
Either using banded Aqua Jet, or using Switcheroo to trap a utility pokemon, Sam is a pretty decent member of my team.
Denkumo (Galvantula) (M) @ Choice Specs
Ability: Compoundeyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Bug Buzz
- Hidden Power [Water]
- Energy Ball
With the stats it possesses, and a sure-fire STAB Thunder boosted by Specs at the ready, it can usually sweep most teams lacking resistance to its blitzkrieg.
Max (Dugtrio) (M) @ Life Orb
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Substitute
Although Dugtrio is fragile, it is one hell of a revenge killer, allowing it to take down so much before it finally endures a hero's defeat.
Ganonpork (Emboar) (M) @ Choice Scarf
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Wild Charge
- Superpower
- Earthquake
Brutality at its greatest, Ganon finally found a pokemon form and has a nice looking scarf as well. With a great variety of moves that can put even an Infernape to shame if used right, Emboar is a worthy choice.
Grasswhistle (Lilligant) (F) @ Lum Berry
Ability: Own Tempo
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Sleep Powder
- Petal Dance
- Hidden Power [Rock]
Last but DEFINITELY not least, Lilligant. She is quite sneaky, using Sleep Powder to knock out a pokemon before setting up a few Quiver Dances before entering her flawless Petal Dance to mow down any fools who oppose her. The Lum Berry of course deals with Burn, Toxic, Paralysis, Sleep... Anything that would cut her graceful dance short.
Now that I have told you my team, I want your feedback. Is it good? Bad? Could I use the pokemon here better? I want to know!
~Drakkon