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Other First triples team

Discussion in 'The Doctor's Clinic' started by Ruko, Aug 29, 2014.

  1. Ruko

    Ruko Bearded Trout Warrior

    Friend Code:
    0473-7895-5364
    Electivire @ Air Balloon
    Ability: Motor Drive
    EVs: 252 Atk / 4 SpA / 252 Spe
    Hasty Nature
    - Ion Deluge
    - Discharge
    - Earthquake
    - Ice Punch

    Lilligant (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP / 166 Def / 4 SpA / 88 Spe
    Timid Nature
    - Teeter Dance
    - Protect
    - Giga Drain
    - Light Screen

    Ninetales @ Heat Rock
    Ability: Drought
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Flamethrower
    - Solar Beam
    - Psyshock
    - Will-O-Wisp

    Flygon @ Life Orb
    Ability: Levitate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Lonely Nature
    - U-turn
    - Dragon Claw
    - Heat Wave
    - Iron Tail

    Manectric @ Manectite
    Ability: Lightningrod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Flamethrower
    - Discharge
    - Flame Burst
    - Signal Beam

    Gastrodon @ Sitrus Berry
    Ability: Storm Drain
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Scald
    - Ice Beam
    - Earth Power
    - Recover


    I'm sure that having a dedicated set-up for my lead will be my downfall at some point, and I have next to no experience with triple battles... But now that they are available on showdown I can finally throw together this strategy I came up with a while back when I first stumbled onto Ion Deluge.

    Electivire - the lesser half of my opening strategy, Ion Deluge electrifies all normal type attacks, causing them to become electric-type. I chose Discharge over a physical STAB despite also having manectric because the team is built to take the hit one way or another - either being immune to it or simply capable of taking the hit. Ice hits ground types and Earthquake will take care of many opposing electric types.

    Lilligant - the greater half of my opening strategy, Teeter Dance hits all adjacent pokemon and confuses the entire field in Lilligant's position... but with Ion Deluge tacked on, Electivire instead boosts in speed and Manectric has the potential to boost in special attack. I had originally thought ground types would be immune to the effect much like Thunder Wave, but that isn't the case as it turns out. Other moves exist just to help support the team - Giga Drain being able to cover the water/ground that Electivire can't itself.

    Ninetales - The sunlight provided Ensures Liligant's speed and also provides me something of an indirect defense against other heavily electric teams, since they will often have an important core in Rain Dance. That aside, Ninetales is just a supporting attacker.

    Manectric - Very much appreciates the boost to special attack in the event I can safely swap Ninetales for Manectric during the opening turn when I use Teeter Dance. That aside, Manectric appreciates sunlight more than probably any other electric type [Eelektross and Heliolisk are up for debate] giving it a boost to flamethrower and Flame Burst.

    Gastrodon - Chosen for Storm Drain as well as its immunity to Discharge. It coincidentally resists the ever present Rock Slide.

    Flygon - again, immune to discharge as well as Earthquake this time around and provides some nice coverage as well as a usually sun-boosted Heat Wave. Its speed stat is lowered so that it can U-turn just behind Electivire in the absence of a speed boost on 'vire, though I'm considering changing this.


    I know outright that Vileplume is an option over Lilligant, but the two fulfill their role almost identically with only slightly different typing. Vileplume's superior bulk is offset by lower speed.
     
  2. KoL

    KoL FPS Guy
    Staff Member Moderator

    I imagine for the same reasons as in doubles, Protect/Detect will be strong in this format and stalling strategies not so much due to the risk of (specifically Gastrodon) getting a triple-team pounding on his recovery turn.

    As for the strategy and team, Safeguard and Trick Room will likely be your biggest issues since the team is focused on speed and a status effect. Although Trick Room has seen a drop in use lately, you should still be wary of it.
     

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