The pale girl in the black hood turned her eyes to the sky. It wasn’t truly the sky up there, of course- within the hour the floating continents of the Skyland would shift between the Core and the light of the sun, ending the day early, and barely moving out of the way in time for dawn. The farmers considered this a lucky happenstance; They had gone for weeks without light more than once before, when the wily rotations of the Skyland were at their most unfortunate. She could see it approaching the sun. A dark mass with jagged edges, covering nearly half the sky. It was a cruel division of the sun’s power; The people on the Skylands got all the sun they wanted, while surface-dwellers like her got half as much. At least, she mused, she wasn’t an inhabitant of the Core, where the sun was hardly seen it all, save through the fissures in the surface. She sat there on the edge of the floating farm, feet bathing in the ocean, soaking up the sun’s warm rays, until darkness came, and with it the cold breeze. Turning her palm up, she thought of warmth, of raw flame, and a fire blazed from her hand. She watched the embers rise up from it. ~~~ Fractured Realm is the name of this brand new, casual RP that I am accepting participants for right now! All you have to do to take part is leave a filled-in biography in this thread for your character, and I will most likely let you right in. All you need is to know the PokeCharms rules for roleplaying, to have decent grammar and a character’s who’s not too Mary Sue Here’s a bit of background so you can make your character; The realm of Etherion is a planet that is made up of different layers of land. From inside to outside; The Core is the round rock centre of the planet, filled with underground caves and very volcanically active. Some human cities are built there below cracks in the Earth that sunlight can shine through, but most of the Core is dark tunnels filled with evil monsters. The Surface covers the outside of the Core. It is mostly ocean, with a few craggy mountain ranges, and very little flat land. The surface dwellers mostly live on floating buildings made of wood and whatever they can harvest from the mountains and the sea, fishing and farming. Above the clouds is the Skyland, a collection of enormous floating continents that move around the Core. Although the air is a little thinner, warm air currents make the conditions livable. The first people to reach and settle on the Skyland were those with great magical power, and still the Skyland has a large population of wealthy people who consider themselves above surface and core dwellers- literally and figuratively. The cities on the Skyland are at the forefront of magical research and technology. The Stratos Islands are further out beyond even the Skyland. Humans cannot last in the thin atmosphere without magical assistance, but mythical sky creatures often make their nests there. About the way magic works in this RP; Magic came to humans when they were still dwellers of the Core, and was a means of survival. They made flame with their hands to light up the dark and keep themselves warm, or they healed the wounds of their family after fighting off the monsters in the dark. Some were much more naturally gifted at magic than others, and more and different kinds of magic were invented through study and experimentation as humanity progressed. Nowadays there are too many different schools of magic to count, some much more widely used than others. Becoming skilled at magic takes time and dedication, so most of the common folk don’t bother to learn it, but anyone can set their mind to becoming an expert at their magic craft. To perform magic, a person only needs their hands and a strong will to move the energy in and around them, though rituals or runes can serve as a way to make it easier. Some common forms of magic include; Pyromancy; Producing heat and light, even electricity Healing Conjuration; Conjuring magical beasts, weapons or shields for fights Enchantment; Putting elemental effects like fire or electricity on real weapon Other, less common forms of magic; Mentalism; affecting someone’s mind, altering emotions Construction; altering matter into different shapes If you have other ideas for kinds of magic for your character to wield, just post about it in your bio and I will gladly consider it! The history of the Fractured Realm; Humans, like all things that wander on two legs, came into being in the depths of the Core. They were uniquely drawn to the light of the sun, and more peaceful and willing to work together than other creatures. Over the centuries they built cities and empires in the depth, slowly taking over ground from their evil enemies. They began to migrate to the surface, and adapted to living on makeshift floating cities on the Ocean, as well as living on the sparse few islands. Over time the most powerful mages and inventors began to experiment with constructing machines with magic, spurring an industrial revolution that led eventually to the invention of flying airships. With these airships the rich and powerful first made their way to the Skyland, finding a lush world there ripe for settling. Over generations they built the grandest cities and magical institutions, dwarfing any structure on the surface. Most of the Skylander elite consider themselves the only civilized population on Etherion and treat other groups poorly. The plot; An airship captain has agreed to smuggle a ragtag bunch of ambitious surface and core dwellers (our characters) to the Skyland, each with their own goal to achieve there- maybe to learn more powerful magic, or to rise in the ranks of the elite, or perhaps to exact revenge… who knows? The biography you can use; Name: Age: Gender: Birthplace: A place on the surface or in the core. Build: Tall? Short? Athletic or thin? Hair: Eyes: Clothes: Weapons: Real weapons or summoned by magic? Abilities: What is your character good at? What kind of magic can they perform? Family: Relationships: Romantic or otherwise? History: What’s your character’s life story up to now? Note; you don’t have to give everything away! ~~~ Name: Tempest “Wren” Goldwren Age: 17 Gender: Female Birthplace: Shadow Bay, surface Build: Short and frail- 5’2” tall. Hair: Platinum blonde, long and straight. Eyes: Grey-blue. Clothes: She’s always seen in her lithe midnight black mage’s robes, complete with a hood that she often covers her head with. On her leather belt she wears a bound spellbook, a selection of vials and pouches with mysterious contents. The rest of her possessions she wears in a black bag with shoulder sling. Weapons: She knows how to summon magical weapons to get hand, but lacks the strength to use them. In fights she depends on her summoned creatures, though she has an extendable baton enchanted with powerful electrical magic to stun enemies with. Abilities: Trained as a shaman, Wren’s defining power is summoning things and creatures to do the fighting for her. She’s also an accomplished alchemist with knowledge of poisons and potions. She has studied a number of obscure forms of magic that give her a varied skillset. Personality: Wren isn’t the easiest to approach; she mostly avoids others, and can be standoffish when forced to interact. This is mostly out of mistrust, and she’s usually more friendly the more she gets to know a person. As much as she doesn’t like to draw attention to herself, she can react fiercely to people who say or do the wrong thing. Family: A brother who she’s not in contact with. Relationships: A few close friends and mentors. History: Wren had a rough childhood in Shadow Bay, a shantytown built between two high rocky crags, keeping the sunlight from shining on it for most of the day. It was a lawless pirate haven where anyone without coin, young orphans like Wren and her older brother Rafe included, were treated as street filth and had to fight for their survival. Through rumors, Wren learned that she was the daughter of famous mage-pirate Jamison Albaster, scourge of the seas. This lineage made her a target, and Wren fled to the lush but treacherous jungle in the Carn Valley near the bay. She was saved from certain death by a coven of shamanic witches who had made a sanctuary out of the jungle. They sheltered her and taught her potent magic, but she didn’t want to stay in the jungle as they did; At the age of sixteen, she made her way back to Shadow Bay and worked for months selling potions and using magic, until she amassed enough money to travel to the nearest airship skydock and bribe an airship captain to smuggle her to the Skyland, so she can hone her magical skills and discover the world.