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DPPt/HGSS Dylan's 100% Revamped Competitive Team (please comment)

Discussion in 'The Doctor's Clinic' started by Dylan, Dec 11, 2007.

  1. After some key Advice from people like Plapti, I've redone my team completely. All Pokemon have been excruciatingly bred for the right Natures and Abilities. Enjoy and comment!

    Adamant - Metagross@Kings Rock
    Zen Headbutt
    Hammer Arm
    Meteor Mash

    Modest -Togekiss@ ??? Help - Serene Grace
    Aura Sphere
    Ancient Power
    Shadow Ball/Psychic

    Modest - Glaceon@ ??? Help

    Ice Beam
    Shadow Ball

    Adamant - Dusknoir@Leftovers
    Shadow Punch

    Adamant - Garchomp@ Razor Claw
    Dragon Claw

    Calm -Magnezone@Focus Band

    Gyro Ball
    Hyper Beam

    What do you guys think? Suggestions? Comments?
  2. Dusknoir should be Impish Nature with Pressure
    252 EVs HP, 24 EVs Atk, 44 EVs Spd, 188 EVs Def
    Item: Leftovers
    -Shadow Punch/Shadow Sneak
    -Pain Split
    -Thunder/Ice Punch

    Shadow Punch/Sneak for STAB.
    Pain Split is its only way of regaining HP other than Rest.
    Thunder/Ice Punch give it way to counter common threats.
    Will-o-Wisp is just annoying to every Physical Sweeper there.

    Glaceon: Poor movepool but still useable.
    252 HP, 252 S.Atk, 6 Def
    Modest Nature
    Item: Leftovers/Wise Glasses
    -Ice Beam
    -Shadow Ball/HP Fighting
    -Fake Tears/Substitue/Yawn/Water Pulse

    Ice Beam give STAB.
    Shadow Ball to hit ghosts and HP Fighting to hit Steels
    Wish for HP and Sub to get it.
    Fake Tears and Yawn force switches.
    Water Pulse to hit Fire and Ground-Types.

    252 EVs Atk, 252 EVs Spd, 6 HP
    Adamant/Naughty Nature
    Item: Leftovers/Focus Sash
    -Swords Dance
    -Dragon Claw
    -Fire Fang

    Swords Dance and proceed to sweep.
    EQ and Dragon Claw for STAB.
    Fire Fang hits Ice-Types and Skarmory/Forteress.

    252 HP, 252 S.Atk, 6 Def
    Modest/Rash Nature
    Item: Wise Glasses/Leftovers
    -HP Ice/Grass
    -Flash Cannon/Metal Sound/Explosion/Substitue/Magnet Rise

    THunderbolt and Flash Cannon for STAB.
    HP Ice/Grass to hit Ground-types.
    T-Wave to help with its Speed.
    Metal SOund forces a switch.
    Explosion to go out with a Bang.
    Sub and Magnet rise help conserve HP from Ground Attacks.

    Explosion can work over Hammer Arm on Metagross.
    Air Slash should re-place Ancient Power on Togekiss.

    Hope that helped.
  3. It helped a lot, thanks Plapti, I hope to see you online someday! :)

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