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Open Call of duty zombies roleplay discussion sign ups

Its ww1: about the times of orgins. Theirs group 935, but then theirs a subgroup call 682. This group was made to counter and kill 935 incase of betrail, or if they ever turned into the undead. However, during orgins, this after 935 left, this group left to investigate the site, and extermanate the remaining zombies, then, travel to every dimension, to cleans the dimensions of danger.

how it will go: Orgins to Shadows of evil to mob of the dead to tranzit to die rise to buried, then to kino der toten, der rise, shangrula, nuketown, and they it ends with them fighting till death to kill the last zombies and break all cycles of the zombies. they must die by fighting. The last zombie will be killed by whoever i choose. I will say in this thread. EVERYONE starts with a m1911 pistol. if you have a custom pac a punch gun u must submite it here.

character
Name: Marcus J. Olson
nationality: Austrailian
rank: general
Background: After hearing about the project, Marcus decided to sign up right away. He was quickly recruted because of his skill and courage. He lacks the anger emotion, and has never been angry before, going into battles calm and comedicly.
Description: Black shirt, brown leather jacket, fingerless gloves, spiked hair, blue eyes, and a pistole hulster.

Pac a punch gun creation:
Gun name: Magnetic puncher 1225
what it does: shoots balls of electricity at zombies, killing at most 10 at a time, however, it must be shot when all zombies that you want to kill are far from you, will only kill 5 when close.
colors: yellow lightning camo
features: Lazer point site, switch to turn electricity on or off, and an attachible and detachable supresser.
Original gun: MP15-22
 
Ooh, I actually tried making one of these ages ago but no-one joined.

Character
Name: William Martin
Nationality: British
Rank: Doctor
Background: Part of a British task force working to infiltrate Group 935 and prevent their Wonder Weapon projects from reaching fruition, the brilliant scientist William Martin was eventually captured. Due to his extensive research on superweapons, he has proved a valuable asset to Group 935. With the problem of cleaning everything up, they now have no other choice but to put the Superweapon expert into the field, although they worry that he will possibly try to escape. He is amazed by and obsessed with technology and super weapons, however often tends to throw caution and possible risks to the side due to this. He also lacks empathy for others.
Description: Navy blue sleeveless shirt with small brown stripes along it, with a light brown jacket over it. Dark brown pants, thin glasses. Short, smooth dark brown hair, hazel coloured eyes.

Custom Pack-a Punch Gun:
Gun Name: Calamity's Call - Cauterizer
What it does: It's bullets burn through targets, almost melting holes in them. This means they can easily penetrate through multiple enemies, and are effective against armoured targets.
Colours: Orange Magma Camo (Think Wartorn from BO3, but the burns are all over the gun. Sort of like the Shadows of evil Camo but more bright.)
Features: Okay, this is where I explain some stuff. The CZ75 is in Black Ops 1 in the Mystery Box, in single and duel wield variants. However, in games like CSGO, the CZ75 uses an Auto attachment, making it an Automatic pistol. Essentially, the CZ75-Auto is another variant of the CZ75 but not semi-auto. When Pack-a-punched, the CZ75-Auto gains 18 more bullets in the mag to reach 30, and gains increased reload speed.
Original gun: CZ75-Auto (Has 12 in mag at a time, just for info)
 
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